View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023160 | AI War 2 | Bug - Gameplay | Apr 17, 2020 5:47 pm | Apr 21, 2020 3:57 pm | |
Reporter | Scout1Treia | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.026 The Faction Duality Problem | ||||
Fixed in Version | Beta 2.029 Journal And Faction Edit Framework | ||||
Summary | 0023160: If AI only controls one world, fallen spire relic transport will spawn and instantly arrive at its destination | ||||
Description | Perhaps neutral worlds and/or depots (if astro trains are enabled) should be considered valid destinations. | ||||
Tags | No tags attached. | ||||
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If the AI only controls one world then the game is already over.... |
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I guess one simple fix would be, if there is only one AI world then no more relic trains? Even if there are fewer than 3, perhaps. |
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The game will no longer spawn relic trains for AIs with too few planets |
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Thanks! That is quite an edge case, but hey. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 17, 2020 5:47 pm | Scout1Treia | New Issue | |
Apr 17, 2020 5:47 pm | Scout1Treia | File Added: tsIveqK.png | |
Apr 17, 2020 6:05 pm | BadgerBadger | Note Added: 0056906 | |
Apr 21, 2020 1:03 pm | Chris_McElligottPark | Note Added: 0056926 | |
Apr 21, 2020 3:19 pm | BadgerBadger | Assigned To | => BadgerBadger |
Apr 21, 2020 3:19 pm | BadgerBadger | Status | new => resolved |
Apr 21, 2020 3:19 pm | BadgerBadger | Resolution | open => fixed |
Apr 21, 2020 3:19 pm | BadgerBadger | Fixed in Version | => Beta 2.029 Journal And Faction Edit Framework |
Apr 21, 2020 3:19 pm | BadgerBadger | Note Added: 0056932 | |
Apr 21, 2020 3:57 pm | Chris_McElligottPark | Note Added: 0056933 |