View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023171 | AI War 2 | Crash/Exception | Apr 28, 2020 10:10 am | Apr 28, 2020 10:24 am | |
Reporter | Lystraeus | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.031 Faction Color Choice | ||||
Fixed in Version | 2.032 Savegame Hotfix | ||||
Summary | 0023171: Game won't load save file - Steam | ||||
Description | Game won't load any save file, auto or manual. Pop-up dialog box: 4/28/2020 2:45:28 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 3:00:58 PM Planet deserialization error at stage 0, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.Planet..ctor (Arcen.AIW2.Core.PlanetType Type) [0x0021b] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00015] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 3:02:40 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 | ||||
Tags | No tags attached. | ||||
related to | 0023170 | resolved | Chris_McElligottPark | Game saved immediately prior to update will not load. |
|
ArcenDebugLog.txt (71,951 bytes)
4/27/2020 11:47:45 AM Current directory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/27/2020 11:47:45 AM Boot up FleetOS (0.2602s) 4/27/2020 11:47:45 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600X Six-Core Processor processorCount: 12 processorFrequency: 3600 systemMemorySize: 16334 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/27/2020 11:47:45 AM Check System Logs For Rogue Intelligence (0.3293s) 4/27/2020 11:47:45 AM Game Version: 2.026 4/27/2020 11:47:45 AM Eject Trash Into Hyperspace (0.0791s) 4/27/2020 11:47:45 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 4/27/2020 11:47:45 AM Check For Extra Modules (0.0100s) 4/27/2020 11:47:45 AM Bring Cloaking Systems Online (0.0150s) 4/27/2020 11:47:45 AM Remembering Alamo (0.0190s) 4/27/2020 11:47:45 AM Generating Framerates (0.0060s) 4/27/2020 11:47:45 AM Recalculate Speed Of Light (0.0210s) 4/27/2020 11:47:45 AM Optimize Comfort On Command Decks (0.0130s) 4/27/2020 11:47:45 AM Check Nearby Stellar Masses (0.0060s) 4/27/2020 11:47:45 AM Resolution changed to windowed 1000x600 4/27/2020 11:47:45 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 11:47:45 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 11:47:45 AM Last Save File appears to have been deleted! 4/27/2020 11:47:45 AM Refresh Optical Lensing (0.0070s) 4/27/2020 11:47:45 AM Revise Fundamental Physical Laws (0.1952s) 4/27/2020 11:47:45 AM Boot Audio Comms (0.0100s) 4/27/2020 11:47:45 AM Establish Individual Audio Links (0.0130s) 4/27/2020 11:47:47 AM Prepare Explosions and Crackles (1.2151s) 4/27/2020 11:47:47 AM Calculate Odds Of Success (0.1191s) 4/27/2020 11:47:47 AM Briefly Panic (0.2572s) 4/27/2020 11:47:47 AM Install Confidence Routines (0.1972s) 4/27/2020 11:47:47 AM Bring Commander Interface Online (0.0871s) 4/27/2020 11:47:47 AM Motivate All Crews (0.0290s) 4/27/2020 11:47:47 AM Externalizing Patterns (0.0220s) 4/27/2020 11:47:47 AM Disengaging Constants (0.0841s) 4/27/2020 11:47:47 AM Late Axionic Computations (0.0801s) 4/27/2020 11:47:47 AM Connecting to Fleet Command (0.0080s) 4/27/2020 11:47:47 AM Thinking Of Advice (0.0070s) 4/27/2020 11:47:47 AM Degaussing Advice (0.0440s) 4/27/2020 11:47:47 AM Naming All Known Planets (0.0070s) 4/27/2020 11:47:47 AM Remembering Speeds (0.0080s) 4/27/2020 11:47:47 AM Prioritizing Targets (0.0070s) 4/27/2020 11:47:47 AM Rebooting Sensor Arrays (0.0070s) 4/27/2020 11:47:47 AM Unloading Prismatic Grid (0.0070s) 4/27/2020 11:47:47 AM Thinking Of Objectives (0.0070s) 4/27/2020 11:47:48 AM Re-Aligning Objectives (0.0070s) 4/27/2020 11:47:48 AM Inhibiting Visual Scans (0.0190s) 4/27/2020 11:47:48 AM Synthesizing Vocals (0.0080s) 4/27/2020 11:47:48 AM Ventilating Scenarios (0.0070s) 4/27/2020 11:47:48 AM Decontaminating Targeting Systems (0.0080s) 4/27/2020 11:47:48 AM Ejecting Tactical Core (0.0080s) 4/27/2020 11:47:48 AM Calibrating Formations (0.0070s) 4/27/2020 11:47:48 AM Intercepting Galactic Maps (0.0100s) 4/27/2020 11:47:48 AM Sterilizing Test Chamber (0.0100s) 4/27/2020 11:47:48 AM Faction Diagnostics (0.0170s) 4/27/2020 11:47:48 AM Buffering Hackers (0.0190s) 4/27/2020 11:47:48 AM Inverting Death (0.0100s) 4/27/2020 11:47:48 AM Linear Field Variance (0.0701s) 4/27/2020 11:47:48 AM Charging Marks (0.0090s) 4/27/2020 11:47:48 AM Guarding The Posts (0.0100s) 4/27/2020 11:47:48 AM Range Manifolds (0.0090s) 4/27/2020 11:47:48 AM Purging ROFs (0.0080s) 4/27/2020 11:47:48 AM Manipulating Speeds (0.0090s) 4/27/2020 11:47:48 AM Detecting Projectiles (0.0070s) 4/27/2020 11:47:48 AM Grouping Flow Fields (0.0100s) 4/27/2020 11:47:48 AM Modulating Flow Field Groups (0.0210s) 4/27/2020 11:47:48 AM Designing Fleets (0.0370s) 4/27/2020 11:47:48 AM Thinking Of Technologies (0.0080s) 4/27/2020 11:47:48 AM Categorizing Starboard Sensors (0.0070s) 4/27/2020 11:47:48 AM Injecting Galactic Variables (0.0140s) 4/27/2020 11:47:48 AM Discharging Colored Ions (0.0230s) 4/27/2020 11:47:48 AM Replicating Ion Colors (0.0080s) 4/27/2020 11:47:48 AM Propping Up Starfields (0.2652s) 4/27/2020 11:47:49 AM Destroying Distant Planets (0.7587s) 4/27/2020 11:47:49 AM Investigating Map Signatures (0.0190s) 4/27/2020 11:47:49 AM Collating Solar Systems (0.0090s) 4/27/2020 11:47:49 AM Categorizing All Planets (0.0030s) 4/27/2020 11:47:49 AM Organizing Commands (0.0230s) 4/27/2020 11:47:49 AM Calculating Firing Cones (0.0040s) 4/27/2020 11:47:50 AM Kicking Ship Parts Down Elevator Shaft (0.7677s) 4/27/2020 11:47:52 AM Uncoupling Aft Ports (2.4152s) 4/27/2020 11:47:52 AM Issuing Orders (0.0040s) 4/27/2020 11:47:52 AM Augmenting Infusers (0.0110s) 4/27/2020 11:47:52 AM Infusing (0.0340s) 4/27/2020 11:47:52 AM Post-Proton Surge (0.0040s) 4/27/2020 11:47:52 AM Calibrate Weapons Arrays (0.0130s) 4/27/2020 11:47:52 AM Stimulate Modulation (0.0160s) 4/27/2020 11:47:52 AM ArcenAssetBundleCache.InstantiatedObjects: 865 4/27/2020 11:47:53 AM Load Surrogates (1.0650s) 4/27/2020 11:47:53 AM Load Historical Documents (0.0160s) 4/27/2020 11:47:53 AM 9.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (1.2s) Briefly Panic (0.3s) Propping Up Starfields (0.3s) Destroying Distant Planets (0.8s) Kicking Ship Parts Down Elevator Shaft (0.8s) Uncoupling Aft Ports (2.4s) Load Surrogates (1.1s) 4/27/2020 11:47:53 AM Hello Steam user 'Lystraeus' 4/27/2020 11:48:16 AM Base Color: c318CE7 Trim Color: cF2F3F4 4/27/2020 11:48:52 AM Base Color: c007FFF Trim Color: Turquoise 4/27/2020 11:50:20 AM Resolution changed to windowed 1000x600 4/27/2020 11:50:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 11:50:20 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 11:53:57 AM Resolution changed to windowed 1000x600 4/27/2020 11:53:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 11:53:57 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 11:54:07 AM Current directory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/27/2020 11:54:07 AM Boot up FleetOS (0.2492s) 4/27/2020 11:54:07 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600X Six-Core Processor processorCount: 12 processorFrequency: 3600 systemMemorySize: 16334 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/27/2020 11:54:07 AM Check System Logs For Rogue Intelligence (0.1762s) 4/27/2020 11:54:08 AM Game Version: 2.026 4/27/2020 11:54:08 AM Eject Trash Into Hyperspace (0.0641s) 4/27/2020 11:54:08 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 4/27/2020 11:54:08 AM Check For Extra Modules (0.0080s) 4/27/2020 11:54:08 AM Bring Cloaking Systems Online (0.0110s) 4/27/2020 11:54:08 AM Remembering Alamo (0.0110s) 4/27/2020 11:54:08 AM Generating Framerates (0.0040s) 4/27/2020 11:54:08 AM Recalculate Speed Of Light (0.0130s) 4/27/2020 11:54:08 AM Optimize Comfort On Command Decks (0.0118s) 4/27/2020 11:54:08 AM Check Nearby Stellar Masses (0.0110s) 4/27/2020 11:54:08 AM Resolution changed to windowed 1000x600 4/27/2020 11:54:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 11:54:08 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 11:54:08 AM Last Save File appears to have been deleted! 4/27/2020 11:54:08 AM Refresh Optical Lensing (0.0080s) 4/27/2020 11:54:08 AM Revise Fundamental Physical Laws (0.0200s) 4/27/2020 11:54:08 AM Boot Audio Comms (0.0090s) 4/27/2020 11:54:08 AM Establish Individual Audio Links (0.0070s) 4/27/2020 11:54:08 AM Prepare Explosions and Crackles (0.1591s) 4/27/2020 11:54:08 AM Calculate Odds Of Success (0.0601s) 4/27/2020 11:54:08 AM Briefly Panic (0.1642s) 4/27/2020 11:54:08 AM Install Confidence Routines (0.1938s) 4/27/2020 11:54:08 AM Bring Commander Interface Online (0.0690s) 4/27/2020 11:54:08 AM Motivate All Crews (0.0260s) 4/27/2020 11:54:08 AM Externalizing Patterns (0.0110s) 4/27/2020 11:54:08 AM Disengaging Constants (0.0230s) 4/27/2020 11:54:08 AM Late Axionic Computations (0.0380s) 4/27/2020 11:54:08 AM Connecting to Fleet Command (0.0040s) 4/27/2020 11:54:08 AM Thinking Of Advice (0.0070s) 4/27/2020 11:54:08 AM Degaussing Advice (0.0110s) 4/27/2020 11:54:08 AM Naming All Known Planets (0.0040s) 4/27/2020 11:54:08 AM Remembering Speeds (0.0070s) 4/27/2020 11:54:08 AM Prioritizing Targets (0.0070s) 4/27/2020 11:54:08 AM Rebooting Sensor Arrays (0.0070s) 4/27/2020 11:54:08 AM Unloading Prismatic Grid (0.0070s) 4/27/2020 11:54:08 AM Thinking Of Objectives (0.0070s) 4/27/2020 11:54:08 AM Re-Aligning Objectives (0.0070s) 4/27/2020 11:54:08 AM Inhibiting Visual Scans (0.0100s) 4/27/2020 11:54:08 AM Synthesizing Vocals (0.0050s) 4/27/2020 11:54:08 AM Ventilating Scenarios (0.0070s) 4/27/2020 11:54:08 AM Decontaminating Targeting Systems (0.0070s) 4/27/2020 11:54:08 AM Ejecting Tactical Core (0.0070s) 4/27/2020 11:54:08 AM Calibrating Formations (0.0070s) 4/27/2020 11:54:08 AM Intercepting Galactic Maps (0.0070s) 4/27/2020 11:54:08 AM Sterilizing Test Chamber (0.0080s) 4/27/2020 11:54:09 AM Faction Diagnostics (0.0120s) 4/27/2020 11:54:09 AM Buffering Hackers (0.0110s) 4/27/2020 11:54:09 AM Inverting Death (0.0050s) 4/27/2020 11:54:09 AM Linear Field Variance (0.0691s) 4/27/2020 11:54:09 AM Charging Marks (0.0070s) 4/27/2020 11:54:09 AM Guarding The Posts (0.0080s) 4/27/2020 11:54:09 AM Range Manifolds (0.0060s) 4/27/2020 11:54:09 AM Purging ROFs (0.0067s) 4/27/2020 11:54:09 AM Manipulating Speeds (0.0090s) 4/27/2020 11:54:09 AM Detecting Projectiles (0.0060s) 4/27/2020 11:54:09 AM Grouping Flow Fields (0.0070s) 4/27/2020 11:54:09 AM Modulating Flow Field Groups (0.0170s) 4/27/2020 11:54:09 AM Designing Fleets (0.0110s) 4/27/2020 11:54:09 AM Thinking Of Technologies (0.0060s) 4/27/2020 11:54:09 AM Categorizing Starboard Sensors (0.0050s) 4/27/2020 11:54:09 AM Injecting Galactic Variables (0.0100s) 4/27/2020 11:54:09 AM Discharging Colored Ions (0.0190s) 4/27/2020 11:54:09 AM Replicating Ion Colors (0.0049s) 4/27/2020 11:54:09 AM Blowing Out Starfields (0.1561s) 4/27/2020 11:54:09 AM Rejecting Distant Planets (0.4224s) 4/27/2020 11:54:09 AM Investigating Map Signatures (0.0090s) 4/27/2020 11:54:09 AM Collating Solar Systems (0.0060s) 4/27/2020 11:54:09 AM Categorizing All Planets (0.0050s) 4/27/2020 11:54:09 AM Organizing Commands (0.0180s) 4/27/2020 11:54:09 AM Calculating Firing Cones (0.0040s) 4/27/2020 11:54:10 AM Wearing Ship Parts On Head (0.5175s) 4/27/2020 11:54:11 AM Re-Scan For Hostile Intelligences (1.5364s) 4/27/2020 11:54:11 AM Issuing Orders (0.0030s) 4/27/2020 11:54:11 AM Augmenting Infusers (0.0080s) 4/27/2020 11:54:11 AM Infusing (0.0170s) 4/27/2020 11:54:11 AM Post-Proton Surge (0.0040s) 4/27/2020 11:54:11 AM Calibrate Weapons Arrays (0.0140s) 4/27/2020 11:54:11 AM Stimulate Modulation (0.0160s) 4/27/2020 11:54:12 AM ArcenAssetBundleCache.InstantiatedObjects: 865 4/27/2020 11:54:12 AM Load Surrogates (1.0530s) 4/27/2020 11:54:13 AM Load Historical Documents (0.0170s) 4/27/2020 11:54:13 AM 5.5 seconds total load time. Rejecting Distant Planets (0.4s) Wearing Ship Parts On Head (0.5s) Re-Scan For Hostile Intelligences (1.5s) Load Surrogates (1.1s) 4/27/2020 11:54:13 AM Hello Steam user 'Lystraeus' 4/27/2020 11:54:23 AM Resolution changed to fullscreen 1080x1920 4/27/2020 11:54:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 11:54:23 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 11:57:32 AM No resolution change was required. 4/27/2020 11:57:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 11:57:32 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 11:59:27 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 4/27/2020 11:59:28 AM Successfully opened host socket 4/27/2020 11:59:28 AM Added the faction Mercenary. 4/27/2020 11:59:28 AM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 12:06:57 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 4/27/2020 12:06:57 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 4/27/2020 12:06:57 PM Added the faction Mercenary. 4/27/2020 12:06:57 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 12:09:24 PM No resolution change was required. 4/27/2020 12:09:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 12:09:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 12:10:08 PM No resolution change was required. 4/27/2020 12:10:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 12:10:08 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 12:19:36 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 4/27/2020 12:19:36 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 4/27/2020 12:19:36 PM Added the faction Mercenary. 4/27/2020 12:19:36 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 12:33:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/27/2020 5:54:30 PM Current directory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/27/2020 5:54:30 PM Boot up FleetOS (0.2522s) 4/27/2020 5:54:30 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600X Six-Core Processor processorCount: 12 processorFrequency: 3600 systemMemorySize: 16334 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/27/2020 5:54:30 PM Check System Logs For Rogue Intelligence (0.2102s) 4/27/2020 5:54:30 PM Game Version: 2.026 4/27/2020 5:54:30 PM Eject Trash Into Hyperspace (0.0731s) 4/27/2020 5:54:30 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 4/27/2020 5:54:30 PM Check For Extra Modules (0.0120s) 4/27/2020 5:54:30 PM Bring Cloaking Systems Online (0.0190s) 4/27/2020 5:54:30 PM Remembering Alamo (0.0160s) 4/27/2020 5:54:30 PM Generating Framerates (0.0060s) 4/27/2020 5:54:30 PM Recalculate Speed Of Light (0.0220s) 4/27/2020 5:54:30 PM Optimize Comfort On Command Decks (0.0140s) 4/27/2020 5:54:30 PM Check Nearby Stellar Masses (0.0150s) 4/27/2020 5:54:30 PM No resolution change was required. 4/27/2020 5:54:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 5:54:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 5:54:30 PM Refresh Optical Lensing (0.0070s) 4/27/2020 5:54:30 PM Revise Fundamental Physical Laws (0.1812s) 4/27/2020 5:54:30 PM Boot Audio Comms (0.0090s) 4/27/2020 5:54:30 PM Establish Individual Audio Links (0.0120s) 4/27/2020 5:54:30 PM Prepare Explosions and Crackles (0.1611s) 4/27/2020 5:54:30 PM Calculate Odds Of Success (0.0701s) 4/27/2020 5:54:31 PM Briefly Panic (0.1702s) 4/27/2020 5:54:31 PM Install Confidence Routines (0.1972s) 4/27/2020 5:54:31 PM Bring Commander Interface Online (0.0871s) 4/27/2020 5:54:31 PM Motivate All Crews (0.0290s) 4/27/2020 5:54:31 PM Externalizing Patterns (0.0200s) 4/27/2020 5:54:31 PM Disengaging Constants (0.0761s) 4/27/2020 5:54:31 PM Late Axionic Computations (0.0611s) 4/27/2020 5:54:31 PM Connecting to Fleet Command (0.0070s) 4/27/2020 5:54:31 PM Thinking Of Advice (0.0070s) 4/27/2020 5:54:31 PM Degaussing Advice (0.0370s) 4/27/2020 5:54:31 PM Naming All Known Planets (0.0070s) 4/27/2020 5:54:31 PM Remembering Speeds (0.0070s) 4/27/2020 5:54:31 PM Prioritizing Targets (0.0070s) 4/27/2020 5:54:31 PM Rebooting Sensor Arrays (0.0070s) 4/27/2020 5:54:31 PM Unloading Prismatic Grid (0.0060s) 4/27/2020 5:54:31 PM Thinking Of Objectives (0.0070s) 4/27/2020 5:54:31 PM Re-Aligning Objectives (0.0080s) 4/27/2020 5:54:31 PM Inhibiting Visual Scans (0.0170s) 4/27/2020 5:54:31 PM Synthesizing Vocals (0.0070s) 4/27/2020 5:54:31 PM Ventilating Scenarios (0.0070s) 4/27/2020 5:54:31 PM Decontaminating Targeting Systems (0.0070s) 4/27/2020 5:54:31 PM Ejecting Tactical Core (0.0070s) 4/27/2020 5:54:31 PM Calibrating Formations (0.0060s) 4/27/2020 5:54:31 PM Intercepting Galactic Maps (0.0100s) 4/27/2020 5:54:31 PM Sterilizing Test Chamber (0.0080s) 4/27/2020 5:54:31 PM Faction Diagnostics (0.0160s) 4/27/2020 5:54:31 PM Buffering Hackers (0.0180s) 4/27/2020 5:54:31 PM Inverting Death (0.0090s) 4/27/2020 5:54:31 PM Linear Field Variance (0.0681s) 4/27/2020 5:54:31 PM Charging Marks (0.0080s) 4/27/2020 5:54:31 PM Guarding The Posts (0.0090s) 4/27/2020 5:54:31 PM Range Manifolds (0.0080s) 4/27/2020 5:54:31 PM Purging ROFs (0.0080s) 4/27/2020 5:54:31 PM Manipulating Speeds (0.0080s) 4/27/2020 5:54:31 PM Detecting Projectiles (0.0070s) 4/27/2020 5:54:31 PM Grouping Flow Fields (0.0090s) 4/27/2020 5:54:31 PM Modulating Flow Field Groups (0.0200s) 4/27/2020 5:54:31 PM Designing Fleets (0.0330s) 4/27/2020 5:54:31 PM Thinking Of Technologies (0.0080s) 4/27/2020 5:54:31 PM Categorizing Starboard Sensors (0.0070s) 4/27/2020 5:54:31 PM Injecting Galactic Variables (0.0130s) 4/27/2020 5:54:31 PM Discharging Colored Ions (0.0220s) 4/27/2020 5:54:31 PM Replicating Ion Colors (0.0060s) 4/27/2020 5:54:32 PM Stabbing Starfields (0.1641s) 4/27/2020 5:54:32 PM Digitising Distant Planets (0.4114s) 4/27/2020 5:54:32 PM Investigating Map Signatures (0.0170s) 4/27/2020 5:54:32 PM Collating Solar Systems (0.0080s) 4/27/2020 5:54:32 PM Categorizing All Planets (0.0030s) 4/27/2020 5:54:32 PM Organizing Commands (0.0210s) 4/27/2020 5:54:32 PM Calculating Firing Cones (0.0040s) 4/27/2020 5:54:33 PM Collapsing Pile Of Ship Parts (0.6346s) 4/27/2020 5:54:34 PM Discharging Static (1.5394s) 4/27/2020 5:54:34 PM Issuing Orders (0.0040s) 4/27/2020 5:54:34 PM Augmenting Infusers (0.0100s) 4/27/2020 5:54:34 PM Infusing (0.0300s) 4/27/2020 5:54:34 PM Post-Proton Surge (0.0040s) 4/27/2020 5:54:34 PM Calibrate Weapons Arrays (0.0150s) 4/27/2020 5:54:34 PM Stimulate Modulation (0.0160s) 4/27/2020 5:54:34 PM ArcenAssetBundleCache.InstantiatedObjects: 865 4/27/2020 5:54:35 PM Load Surrogates (1.0980s) 4/27/2020 5:54:35 PM Load Historical Documents (0.0170s) 4/27/2020 5:54:35 PM 6.2 seconds total load time. Boot up FleetOS (0.3s) Digitising Distant Planets (0.4s) Collapsing Pile Of Ship Parts (0.6s) Discharging Static (1.5s) Load Surrogates (1.1s) 4/27/2020 5:54:36 PM Hello Steam user 'Lystraeus' 4/27/2020 5:55:16 PM Resolution changed to windowed 1000x600 4/27/2020 5:55:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 5:55:16 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 5:55:24 PM Resolution changed to fullscreen 1080x1920 4/27/2020 5:55:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 5:55:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 5:56:37 PM Successfully opened host socket 4/27/2020 6:00:48 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 4/27/2020 6:00:48 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 4/27/2020 6:00:48 PM Added the faction Mercenary. 4/27/2020 6:00:48 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 6:03:08 PM No resolution change was required. 4/27/2020 6:03:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 6:03:08 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 6:06:05 PM Logged Achievement To Steam Give a Man a Fish... 4/27/2020 6:13:50 PM Logged Achievement To Steam Research Grant 4/27/2020 6:18:00 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 4/27/2020 6:18:00 PM Added the faction Mercenary. 4/27/2020 6:18:00 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 6:31:10 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 4/27/2020 6:31:10 PM Added the faction Mercenary. 4/27/2020 6:31:10 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 6:39:35 PM No resolution change was required. 4/27/2020 6:39:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 6:39:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 6:53:50 PM No resolution change was required. 4/27/2020 6:53:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 6:53:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 7:21:44 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 4/27/2020 7:21:44 PM Added the faction Mercenary. 4/27/2020 7:21:44 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:22:14 PM No resolution change was required. 4/27/2020 7:22:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 7:22:14 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 7:37:34 PM Start Generate Partial Map with Realistic and seed 830021998 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:37:34 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:37:51 PM Start Generate Partial Map with Octopus and seed 830021998 and planet count 40 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:37:51 PM total central planets: 16 4/27/2020 7:37:51 PM created central planets: 16 4/27/2020 7:37:51 PM Generate Partial Map Complete 4/27/2020 7:37:51 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:37:59 PM Start Generate Partial Map with Simple and seed 830021998 and planet count 40 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:37:59 PM Generate Partial Map Complete 4/27/2020 7:37:59 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:38:05 PM Start Generate Partial Map with Realistic and seed 830021998 and planet count 40 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:38:05 PM Generate Partial Map Complete 4/27/2020 7:38:05 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:38:12 PM Start Generate Partial Map with D18Rings and seed 830021998 and planet count 40 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:38:12 PM Removed 18 self-referential planet links in this map. Harmless now. 4/27/2020 7:38:12 PM Generate Partial Map Complete 4/27/2020 7:38:12 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:38:17 PM Start Generate Partial Map with D18Swirl and seed 830021998 and planet count 40 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:38:17 PM Generate Partial Map Complete 4/27/2020 7:38:17 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:38:23 PM Start Generate Partial Map with ClustersMicrocosm and seed 830021998 and planet count 40 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:38:23 PM Generate Partial Map Complete 4/27/2020 7:38:23 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:38:27 PM Start Generate Partial Map with Realistic and seed 830021998 and planet count 40 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:38:27 PM Generate Partial Map Complete 4/27/2020 7:38:27 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:39:16 PM Start Generate Partial Map with Realistic and seed 830021998 and planet count 40 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:39:16 PM Generate Partial Map Complete 4/27/2020 7:39:16 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:39:23 PM Start Generate Partial Map with Realistic and seed 675312733 and planet count 40 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:39:23 PM Generate Partial Map Complete 4/27/2020 7:39:23 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:39:32 PM Start Generate Partial Map with Realistic and seed 48464446 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:39:32 PM Generate Partial Map Complete 4/27/2020 7:39:32 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:50:47 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:50:47 PM Start Generate Partial Map with Realistic and seed 447737101 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 4/27/2020 7:50:47 PM Generate Partial Map Complete 4/27/2020 7:50:47 PM PlayerAccount Lystraeus has now been put in control of faction 1. 4/27/2020 7:52:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/27/2020 9:34:08 PM Current directory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/27/2020 9:34:08 PM Boot up FleetOS (0.2472s) 4/27/2020 9:34:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600X Six-Core Processor processorCount: 12 processorFrequency: 3600 systemMemorySize: 16334 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/27/2020 9:34:08 PM Check System Logs For Rogue Intelligence (0.1762s) 4/27/2020 9:34:08 PM Game Version: 2.026 4/27/2020 9:34:08 PM Eject Trash Into Hyperspace (0.0611s) 4/27/2020 9:34:08 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 4/27/2020 9:34:08 PM Check For Extra Modules (0.0080s) 4/27/2020 9:34:08 PM Bring Cloaking Systems Online (0.0130s) 4/27/2020 9:34:08 PM Remembering Alamo (0.0120s) 4/27/2020 9:34:08 PM Generating Framerates (0.0050s) 4/27/2020 9:34:09 PM Recalculate Speed Of Light (0.0120s) 4/27/2020 9:34:09 PM Optimize Comfort On Command Decks (0.0130s) 4/27/2020 9:34:09 PM Check Nearby Stellar Masses (0.0110s) 4/27/2020 9:34:09 PM No resolution change was required. 4/27/2020 9:34:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/27/2020 9:34:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/27/2020 9:34:09 PM Refresh Optical Lensing (0.0080s) 4/27/2020 9:34:09 PM Revise Fundamental Physical Laws (0.0170s) 4/27/2020 9:34:09 PM Boot Audio Comms (0.0070s) 4/27/2020 9:34:09 PM Establish Individual Audio Links (0.0080s) 4/27/2020 9:34:09 PM Prepare Explosions and Crackles (0.1571s) 4/27/2020 9:34:09 PM Calculate Odds Of Success (0.0601s) 4/27/2020 9:34:09 PM Briefly Panic (0.1653s) 4/27/2020 9:34:09 PM Install Confidence Routines (0.2131s) 4/27/2020 9:34:09 PM Bring Commander Interface Online (0.0721s) 4/27/2020 9:34:09 PM Motivate All Crews (0.0270s) 4/27/2020 9:34:09 PM Externalizing Patterns (0.0120s) 4/27/2020 9:34:09 PM Disengaging Constants (0.0240s) 4/27/2020 9:34:09 PM Late Axionic Computations (0.0360s) 4/27/2020 9:34:09 PM Connecting to Fleet Command (0.0050s) 4/27/2020 9:34:09 PM Thinking Of Advice (0.0060s) 4/27/2020 9:34:09 PM Degaussing Advice (0.0110s) 4/27/2020 9:34:09 PM Naming All Known Planets (0.0040s) 4/27/2020 9:34:09 PM Remembering Speeds (0.0070s) 4/27/2020 9:34:09 PM Prioritizing Targets (0.0070s) 4/27/2020 9:34:09 PM Rebooting Sensor Arrays (0.0070s) 4/27/2020 9:34:09 PM Unloading Prismatic Grid (0.0080s) 4/27/2020 9:34:09 PM Thinking Of Objectives (0.0060s) 4/27/2020 9:34:09 PM Re-Aligning Objectives (0.0080s) 4/27/2020 9:34:09 PM Inhibiting Visual Scans (0.0110s) 4/27/2020 9:34:09 PM Synthesizing Vocals (0.0060s) 4/27/2020 9:34:09 PM Ventilating Scenarios (0.0070s) 4/27/2020 9:34:09 PM Decontaminating Targeting Systems (0.0060s) 4/27/2020 9:34:09 PM Ejecting Tactical Core (0.0070s) 4/27/2020 9:34:09 PM Calibrating Formations (0.0060s) 4/27/2020 9:34:09 PM Intercepting Galactic Maps (0.0080s) 4/27/2020 9:34:09 PM Sterilizing Test Chamber (0.0080s) 4/27/2020 9:34:09 PM Faction Diagnostics (0.0110s) 4/27/2020 9:34:09 PM Buffering Hackers (0.0100s) 4/27/2020 9:34:09 PM Inverting Death (0.0050s) 4/27/2020 9:34:10 PM Linear Field Variance (0.0651s) 4/27/2020 9:34:10 PM Charging Marks (0.0060s) 4/27/2020 9:34:10 PM Guarding The Posts (0.0090s) 4/27/2020 9:34:10 PM Range Manifolds (0.0060s) 4/27/2020 9:34:10 PM Purging ROFs (0.0060s) 4/27/2020 9:34:10 PM Manipulating Speeds (0.0080s) 4/27/2020 9:34:10 PM Detecting Projectiles (0.0060s) 4/27/2020 9:34:10 PM Grouping Flow Fields (0.0080s) 4/27/2020 9:34:10 PM Modulating Flow Field Groups (0.0150s) 4/27/2020 9:34:10 PM Designing Fleets (0.0120s) 4/27/2020 9:34:10 PM Thinking Of Technologies (0.0050s) 4/27/2020 9:34:10 PM Categorizing Starboard Sensors (0.0060s) 4/27/2020 9:34:10 PM Injecting Galactic Variables (0.0090s) 4/27/2020 9:34:10 PM Discharging Colored Ions (0.0180s) 4/27/2020 9:34:10 PM Replicating Ion Colors (0.0050s) 4/27/2020 9:34:10 PM Fearing Starfields (0.1682s) 4/27/2020 9:34:10 PM Rejecting Distant Planets (0.4214s) 4/27/2020 9:34:10 PM Investigating Map Signatures (0.0100s) 4/27/2020 9:34:10 PM Collating Solar Systems (0.0060s) 4/27/2020 9:34:10 PM Categorizing All Planets (0.0050s) 4/27/2020 9:34:10 PM Organizing Commands (0.0170s) 4/27/2020 9:34:10 PM Calculating Firing Cones (0.0040s) 4/27/2020 9:34:11 PM Declaring Ship Parts At Customs (0.5215s) 4/27/2020 9:34:12 PM Scan For Internal Dissent (1.6605s) 4/27/2020 9:34:12 PM Issuing Orders (0.0030s) 4/27/2020 9:34:13 PM Augmenting Infusers (0.0090s) 4/27/2020 9:34:13 PM Infusing (0.0220s) 4/27/2020 9:34:13 PM Post-Proton Surge (0.0050s) 4/27/2020 9:34:13 PM Calibrate Weapons Arrays (0.0180s) 4/27/2020 9:34:13 PM Stimulate Modulation (0.0230s) 4/27/2020 9:34:13 PM ArcenAssetBundleCache.InstantiatedObjects: 865 4/27/2020 9:34:14 PM Load Surrogates (1.1340s) 4/27/2020 9:34:14 PM Load Historical Documents (0.0150s) 4/27/2020 9:34:14 PM 5.8 seconds total load time. Rejecting Distant Planets (0.4s) Declaring Ship Parts At Customs (0.5s) Scan For Internal Dissent (1.7s) Load Surrogates (1.1s) 4/27/2020 9:34:14 PM Hello Steam user 'Lystraeus' 4/27/2020 9:36:40 PM PlayerAccount Lystraeus has now been put in control of faction 12. 4/27/2020 9:36:40 PM Successfully opened host socket 4/27/2020 9:36:40 PM Clear out factions that should not be in UI based on savegame: 10 Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 4/27/2020 9:36:40 PM Added the faction AIReserves. 4/27/2020 9:36:40 PM Added the faction AntiAIZombie. 4/27/2020 9:36:40 PM Added the faction AntiPlayerZombie. 4/27/2020 9:36:40 PM Added the faction AntiEveryoneZombie. 4/27/2020 9:36:40 PM Added the faction Mercenary. 4/27/2020 9:36:40 PM Start Generate FULL Map with Realistic and seed 1237630264 and planet count 80 and 18 factions (AnythingElse LoadingQuickStart) 4/27/2020 9:36:40 PM Generate FULL Map Complete 4/27/2020 9:39:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/27/2020 9:39:42 PM PlayerAccount Lystraeus has now been put in control of faction 12. 4/27/2020 9:39:42 PM Successfully opened host socket 4/27/2020 9:39:42 PM Clear out factions that should not be in UI based on savegame: 10 Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 4/27/2020 9:39:42 PM Added the faction AIReserves. 4/27/2020 9:39:42 PM Added the faction AntiAIZombie. 4/27/2020 9:39:42 PM Added the faction AntiPlayerZombie. 4/27/2020 9:39:42 PM Added the faction AntiEveryoneZombie. 4/27/2020 9:39:42 PM Added the faction Mercenary. 4/27/2020 9:39:42 PM Start Generate Partial Map with Realistic and seed 1620798770 and planet count 80 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:39:42 PM Generate Partial Map Complete 4/27/2020 9:39:42 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:39:58 PM Start Generate Partial Map with Realistic and seed 1620798770 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:39:58 PM Generate Partial Map Complete 4/27/2020 9:39:58 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:03 PM Start Generate Partial Map with Realistic and seed 1620798770 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:03 PM Generate Partial Map Complete 4/27/2020 9:40:03 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:06 PM Start Generate Partial Map with Realistic and seed 1620798770 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:06 PM Generate Partial Map Complete 4/27/2020 9:40:06 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:09 PM Start Generate Partial Map with Realistic and seed 1620798770 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:09 PM Generate Partial Map Complete 4/27/2020 9:40:09 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:13 PM Start Generate Partial Map with Realistic and seed 668666898 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:13 PM Generate Partial Map Complete 4/27/2020 9:40:13 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:15 PM Start Generate Partial Map with Realistic and seed 650230316 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:15 PM Generate Partial Map Complete 4/27/2020 9:40:15 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:17 PM Start Generate Partial Map with Realistic and seed 238021334 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:17 PM Generate Partial Map Complete 4/27/2020 9:40:17 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:22 PM Start Generate Partial Map with Realistic and seed 936366528 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:22 PM Generate Partial Map Complete 4/27/2020 9:40:22 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:26 PM Start Generate Partial Map with Realistic and seed 542772883 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:26 PM Generate Partial Map Complete 4/27/2020 9:40:26 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:27 PM Start Generate Partial Map with Realistic and seed 454889084 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:27 PM Generate Partial Map Complete 4/27/2020 9:40:27 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:29 PM Start Generate Partial Map with Realistic and seed 666202728 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:30 PM Generate Partial Map Complete 4/27/2020 9:40:30 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:31 PM Start Generate Partial Map with Realistic and seed 922610038 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:31 PM Generate Partial Map Complete 4/27/2020 9:40:31 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:32 PM Start Generate Partial Map with Realistic and seed 343911082 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:32 PM Generate Partial Map Complete 4/27/2020 9:40:32 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:35 PM Start Generate Partial Map with Realistic and seed 119810434 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:35 PM Generate Partial Map Complete 4/27/2020 9:40:35 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:36 PM Start Generate Partial Map with Realistic and seed 117548395 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:36 PM Generate Partial Map Complete 4/27/2020 9:40:36 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:47 PM Start Generate Partial Map with Realistic and seed 538360743 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:47 PM Generate Partial Map Complete 4/27/2020 9:40:47 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:48 PM Start Generate Partial Map with Realistic and seed 163280044 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:48 PM Generate Partial Map Complete 4/27/2020 9:40:48 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:50 PM Start Generate Partial Map with Realistic and seed 634768875 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:51 PM Generate Partial Map Complete 4/27/2020 9:40:51 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:52 PM Start Generate Partial Map with Realistic and seed 152512568 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:52 PM Generate Partial Map Complete 4/27/2020 9:40:52 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:40:53 PM Start Generate Partial Map with Realistic and seed 667603307 and planet count 40 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 4/27/2020 9:40:53 PM Generate Partial Map Complete 4/27/2020 9:40:53 PM PlayerAccount Lystraeus has now been put in control of faction 7. 4/27/2020 9:41:59 PM Start Generate FULL Map with Realistic and seed 667603307 and planet count 40 and 18 factions (StartingMainGameAfterLobby NotLoadingAnything) 4/27/2020 9:41:59 PM Generate FULL Map Complete 4/27/2020 10:51:42 PM Logged Achievement To Steam Lots Of Energy 4/27/2020 11:40:35 PM Donating team Fireteam 4 has 19 units with strength 1404. Status Assembling No target planet No lurk planet. Ships: Kruskal: 5, Manis: 14 to hunter, path A 4/28/2020 12:06:08 AM Logged Achievement To Steam A Terminal Problem (Bronze) 4/28/2020 1:33:59 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/28/2020 1:34:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/28/2020 2:30:29 PM Current directory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/28/2020 2:30:29 PM Boot up FleetOS (0.2596s) 4/28/2020 2:30:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600X Six-Core Processor processorCount: 12 processorFrequency: 3600 systemMemorySize: 16334 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/28/2020 2:30:29 PM Check System Logs For Rogue Intelligence (0.2182s) 4/28/2020 2:30:30 PM Game Version: 2.031 4/28/2020 2:30:30 PM Eject Trash Into Hyperspace (0.0821s) 4/28/2020 2:30:30 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 4/28/2020 2:30:30 PM Check For Extra Modules (0.0070s) 4/28/2020 2:30:30 PM Bring Cloaking Systems Online (0.0170s) 4/28/2020 2:30:30 PM Remembering Alamo (0.0160s) 4/28/2020 2:30:30 PM Generating Framerates (0.0050s) 4/28/2020 2:30:30 PM Recalculate Speed Of Light (0.0200s) 4/28/2020 2:30:30 PM Optimize Comfort On Command Decks (0.0120s) 4/28/2020 2:30:30 PM Check Nearby Stellar Masses (0.0170s) 4/28/2020 2:30:30 PM No resolution change was required. 4/28/2020 2:30:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/28/2020 2:30:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/28/2020 2:30:30 PM Refresh Optical Lensing (0.0080s) 4/28/2020 2:30:30 PM Revise Fundamental Physical Laws (0.1822s) 4/28/2020 2:30:30 PM Boot Audio Comms (0.0080s) 4/28/2020 2:30:30 PM Establish Individual Audio Links (0.0080s) 4/28/2020 2:30:30 PM Prepare Explosions and Crackles (0.1601s) 4/28/2020 2:30:30 PM Calculate Odds Of Success (0.1031s) 4/28/2020 2:30:30 PM Briefly Panic (0.2382s) 4/28/2020 2:30:31 PM Install Confidence Routines (0.2082s) 4/28/2020 2:30:31 PM Bring Commander Interface Online (0.0791s) 4/28/2020 2:30:31 PM Motivate All Crews (0.0260s) 4/28/2020 2:30:31 PM Externalizing Patterns (0.0190s) 4/28/2020 2:30:31 PM Disengaging Constants (0.0430s) 4/28/2020 2:30:31 PM Late Axionic Computations (0.0721s) 4/28/2020 2:30:31 PM Connecting to Fleet Command (0.0060s) 4/28/2020 2:30:31 PM Thinking Of Advice (0.0060s) 4/28/2020 2:30:31 PM Degaussing Advice (0.0160s) 4/28/2020 2:30:31 PM Naming All Known Planets (0.0050s) 4/28/2020 2:30:31 PM Remembering Speeds (0.0080s) 4/28/2020 2:30:31 PM Prioritizing Targets (0.0060s) 4/28/2020 2:30:31 PM Rebooting Sensor Arrays (0.0070s) 4/28/2020 2:30:31 PM Unloading Prismatic Grid (0.0070s) 4/28/2020 2:30:31 PM Thinking Of Objectives (0.0070s) 4/28/2020 2:30:31 PM Re-Aligning Objectives (0.0070s) 4/28/2020 2:30:31 PM Inhibiting Visual Scans (0.0170s) 4/28/2020 2:30:31 PM Synthesizing Vocals (0.0050s) 4/28/2020 2:30:31 PM Ventilating Scenarios (0.0070s) 4/28/2020 2:30:31 PM Decontaminating Targeting Systems (0.0070s) 4/28/2020 2:30:31 PM Ejecting Tactical Core (0.0080s) 4/28/2020 2:30:31 PM Calibrating Formations (0.0060s) 4/28/2020 2:30:31 PM Intercepting Galactic Maps (0.0090s) 4/28/2020 2:30:31 PM Sterilizing Test Chamber (0.0070s) 4/28/2020 2:30:31 PM Faction Diagnostics (0.0150s) 4/28/2020 2:30:31 PM Buffering Hackers (0.0110s) 4/28/2020 2:30:31 PM Inverting Death (0.0060s) 4/28/2020 2:30:31 PM Linear Field Variance (0.0601s) 4/28/2020 2:30:31 PM Charging Marks (0.0110s) 4/28/2020 2:30:31 PM Guarding The Posts (0.0070s) 4/28/2020 2:30:31 PM Range Manifolds (0.0070s) 4/28/2020 2:30:31 PM Purging ROFs (0.0060s) 4/28/2020 2:30:31 PM Manipulating Speeds (0.0080s) 4/28/2020 2:30:31 PM Detecting Projectiles (0.0060s) 4/28/2020 2:30:31 PM Grouping Flow Fields (0.0090s) 4/28/2020 2:30:31 PM Modulating Flow Field Groups (0.0150s) 4/28/2020 2:30:31 PM Designing Fleets (0.0190s) 4/28/2020 2:30:31 PM Thinking Of Technologies (0.0060s) 4/28/2020 2:30:31 PM Categorizing Starboard Sensors (0.0060s) 4/28/2020 2:30:31 PM Injecting Galactic Variables (0.0110s) 4/28/2020 2:30:31 PM Discharging Colored Ions (0.0180s) 4/28/2020 2:30:31 PM Replicating Ion Colors (0.0060s) 4/28/2020 2:30:31 PM Hoping Starfields Are Nice (0.2562s) 4/28/2020 2:30:32 PM Discovering Distant Planets (0.7677s) 4/28/2020 2:30:32 PM Investigating Map Signatures (0.0110s) 4/28/2020 2:30:32 PM Collating Solar Systems (0.0070s) 4/28/2020 2:30:32 PM Categorizing All Planets (0.0040s) 4/28/2020 2:30:32 PM Organizing Commands (0.0210s) 4/28/2020 2:30:32 PM Calculating Firing Cones (0.0040s) 4/28/2020 2:30:33 PM Discontinue Your Favorite Ship Parts (0.6066s) 4/28/2020 2:30:35 PM Install Replacement Weapons (2.3661s) 4/28/2020 2:30:35 PM Issuing Orders (0.0040s) 4/28/2020 2:30:35 PM Augmenting Infusers (0.0080s) 4/28/2020 2:30:35 PM Infusing (0.0190s) 4/28/2020 2:30:35 PM Post-Proton Surge (0.0040s) 4/28/2020 2:30:35 PM Calibrate Weapons Arrays (0.0180s) 4/28/2020 2:30:35 PM Stimulate Modulation (0.0180s) 4/28/2020 2:30:35 PM ArcenAssetBundleCache.InstantiatedObjects: 867 4/28/2020 2:30:36 PM Load Surrogates (1.0430s) 4/28/2020 2:30:36 PM Load Historical Documents (0.0150s) 4/28/2020 2:30:36 PM 7.4 seconds total load time. Boot up FleetOS (0.3s) Hoping Starfields Are Nice (0.3s) Discovering Distant Planets (0.8s) Discontinue Your Favorite Ship Parts (0.6s) Install Replacement Weapons (2.4s) Load Surrogates (1.0s) 4/28/2020 2:30:36 PM Hello Steam user 'Lystraeus' 4/28/2020 2:40:07 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:40:49 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:41:07 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:42:01 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:44:47 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:44:48 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:44:58 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:44:59 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:44:59 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:44:59 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:44:59 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:44:59 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:44:59 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:45:00 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:45:00 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:45:00 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:45:00 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 2:45:20 PM Current directory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/28/2020 2:45:20 PM Boot up FleetOS (0.2553s) 4/28/2020 2:45:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600X Six-Core Processor processorCount: 12 processorFrequency: 3600 systemMemorySize: 16334 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/28/2020 2:45:20 PM Check System Logs For Rogue Intelligence (0.1762s) 4/28/2020 2:45:20 PM Game Version: 2.031 4/28/2020 2:45:20 PM Eject Trash Into Hyperspace (0.0641s) 4/28/2020 2:45:20 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 4/28/2020 2:45:20 PM Check For Extra Modules (0.0070s) 4/28/2020 2:45:20 PM Bring Cloaking Systems Online (0.0110s) 4/28/2020 2:45:20 PM Remembering Alamo (0.0120s) 4/28/2020 2:45:20 PM Generating Framerates (0.0030s) 4/28/2020 2:45:20 PM Recalculate Speed Of Light (0.0130s) 4/28/2020 2:45:20 PM Optimize Comfort On Command Decks (0.0140s) 4/28/2020 2:45:20 PM Check Nearby Stellar Masses (0.0110s) 4/28/2020 2:45:20 PM No resolution change was required. 4/28/2020 2:45:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/28/2020 2:45:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/28/2020 2:45:20 PM Refresh Optical Lensing (0.0070s) 4/28/2020 2:45:20 PM Revise Fundamental Physical Laws (0.0160s) 4/28/2020 2:45:20 PM Boot Audio Comms (0.0090s) 4/28/2020 2:45:20 PM Establish Individual Audio Links (0.0090s) 4/28/2020 2:45:20 PM Prepare Explosions and Crackles (0.1591s) 4/28/2020 2:45:20 PM Calculate Odds Of Success (0.0601s) 4/28/2020 2:45:21 PM Briefly Panic (0.1782s) 4/28/2020 2:45:21 PM Install Confidence Routines (0.2062s) 4/28/2020 2:45:21 PM Bring Commander Interface Online (0.0771s) 4/28/2020 2:45:21 PM Motivate All Crews (0.0300s) 4/28/2020 2:45:21 PM Externalizing Patterns (0.0140s) 4/28/2020 2:45:21 PM Disengaging Constants (0.0200s) 4/28/2020 2:45:21 PM Late Axionic Computations (0.0380s) 4/28/2020 2:45:21 PM Connecting to Fleet Command (0.0050s) 4/28/2020 2:45:21 PM Thinking Of Advice (0.0070s) 4/28/2020 2:45:21 PM Degaussing Advice (0.0110s) 4/28/2020 2:45:21 PM Naming All Known Planets (0.0040s) 4/28/2020 2:45:21 PM Remembering Speeds (0.0080s) 4/28/2020 2:45:21 PM Prioritizing Targets (0.0060s) 4/28/2020 2:45:21 PM Rebooting Sensor Arrays (0.0070s) 4/28/2020 2:45:21 PM Unloading Prismatic Grid (0.0080s) 4/28/2020 2:45:21 PM Thinking Of Objectives (0.0060s) 4/28/2020 2:45:21 PM Re-Aligning Objectives (0.0080s) 4/28/2020 2:45:21 PM Inhibiting Visual Scans (0.0090s) 4/28/2020 2:45:21 PM Synthesizing Vocals (0.0050s) 4/28/2020 2:45:21 PM Ventilating Scenarios (0.0070s) 4/28/2020 2:45:21 PM Decontaminating Targeting Systems (0.0070s) 4/28/2020 2:45:21 PM Ejecting Tactical Core (0.0070s) 4/28/2020 2:45:21 PM Calibrating Formations (0.0070s) 4/28/2020 2:45:21 PM Intercepting Galactic Maps (0.0080s) 4/28/2020 2:45:21 PM Sterilizing Test Chamber (0.0070s) 4/28/2020 2:45:21 PM Faction Diagnostics (0.0100s) 4/28/2020 2:45:21 PM Buffering Hackers (0.0110s) 4/28/2020 2:45:21 PM Inverting Death (0.0050s) 4/28/2020 2:45:21 PM Linear Field Variance (0.0601s) 4/28/2020 2:45:21 PM Charging Marks (0.0100s) 4/28/2020 2:45:21 PM Guarding The Posts (0.0070s) 4/28/2020 2:45:21 PM Range Manifolds (0.0060s) 4/28/2020 2:45:21 PM Purging ROFs (0.0060s) 4/28/2020 2:45:21 PM Manipulating Speeds (0.0090s) 4/28/2020 2:45:21 PM Detecting Projectiles (0.0060s) 4/28/2020 2:45:21 PM Grouping Flow Fields (0.0090s) 4/28/2020 2:45:21 PM Modulating Flow Field Groups (0.0150s) 4/28/2020 2:45:21 PM Designing Fleets (0.0110s) 4/28/2020 2:45:21 PM Thinking Of Technologies (0.0060s) 4/28/2020 2:45:21 PM Categorizing Starboard Sensors (0.0070s) 4/28/2020 2:45:21 PM Injecting Galactic Variables (0.0090s) 4/28/2020 2:45:21 PM Discharging Colored Ions (0.0180s) 4/28/2020 2:45:21 PM Replicating Ion Colors (0.0050s) 4/28/2020 2:45:21 PM Surrounding Starfields (0.1551s) 4/28/2020 2:45:22 PM Gazing At Distant Planets (0.4114s) 4/28/2020 2:45:22 PM Investigating Map Signatures (0.0090s) 4/28/2020 2:45:22 PM Collating Solar Systems (0.0070s) 4/28/2020 2:45:22 PM Categorizing All Planets (0.0040s) 4/28/2020 2:45:22 PM Organizing Commands (0.0180s) 4/28/2020 2:45:22 PM Calculating Firing Cones (0.0030s) 4/28/2020 2:45:22 PM Declaring Ship Parts At Customs (0.5165s) 4/28/2020 2:45:24 PM Re-Scan For Hostile Intelligences (1.5484s) 4/28/2020 2:45:24 PM Issuing Orders (0.0070s) 4/28/2020 2:45:24 PM Augmenting Infusers (0.0070s) 4/28/2020 2:45:24 PM Infusing (0.0170s) 4/28/2020 2:45:24 PM Post-Proton Surge (0.0040s) 4/28/2020 2:45:24 PM Calibrate Weapons Arrays (0.0150s) 4/28/2020 2:45:24 PM Stimulate Modulation (0.0160s) 4/28/2020 2:45:24 PM ArcenAssetBundleCache.InstantiatedObjects: 867 4/28/2020 2:45:25 PM Load Surrogates (1.0465s) 4/28/2020 2:45:25 PM Load Historical Documents (0.0030s) 4/28/2020 2:45:25 PM 5.5 seconds total load time. Boot up FleetOS (0.3s) Gazing At Distant Planets (0.4s) Declaring Ship Parts At Customs (0.5s) Re-Scan For Hostile Intelligences (1.5s) Load Surrogates (1.0s) 4/28/2020 2:45:25 PM Hello Steam user 'Lystraeus' 4/28/2020 2:45:28 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 3:00:58 PM Planet deserialization error at stage 0, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.Planet..ctor (Arcen.AIW2.Core.PlanetType Type) [0x0021b] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00015] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 4/28/2020 3:02:40 PM Planet deserialization error at stage 15000, error: System.FormatException: string length expected was: 188933 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000c] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00014] in <135c9b6b074641e7a9c7e066d06d4b1b>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x006b5] in <63a5a6f3a1134a0dbd77660fc23db1b9>:0 |
|
I just bought this game yesterday. Main branch, not beta or other options. Game won't load tutorial saves either. |
|
Thanks for the notes -- I should have a fix pretty shortly. Sorry about this! |
|
Thank you! Sorry about this. * When a savegame fails to deserialize, it now mentions what version it was serialized as, and what it's trying to deserialize into. This takes some guesswork out on our part. * Fixed a bug where savegames made in 2.026 could not be loaded in 2.031. A few weeks ago we had some internal confusion over version numbering that led to this. The fix will make all mainline 2.026 savegames function again, and anything saved in 2.025 or prior was already fine. ** It's possible that a very few savegames from the beta branch that were saved in an "alternate timeline" sort of 2.026 will now fail to load, but there should be a handful of those at most, and mostly in the hands of our developers or most-core testers. And for most of them, their saves were already on 2.029, which again would not have been affected previously or now. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 28, 2020 10:10 am | Lystraeus | New Issue | |
Apr 28, 2020 10:10 am | Lystraeus | File Added: ArcenDebugLog.txt | |
Apr 28, 2020 10:12 am | Lystraeus | Note Added: 0056953 | |
Apr 28, 2020 10:12 am | BadgerBadger | Relationship added | related to 0023170 |
Apr 28, 2020 10:18 am | Chris_McElligottPark | Note Added: 0056954 | |
Apr 28, 2020 10:24 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 28, 2020 10:24 am | Chris_McElligottPark | Status | new => resolved |
Apr 28, 2020 10:24 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 28, 2020 10:24 am | Chris_McElligottPark | Fixed in Version | => 2.032 Savegame Hotfix |
Apr 28, 2020 10:24 am | Chris_McElligottPark | Note Added: 0056956 | |
Apr 29, 2020 2:02 pm | Dominus Arbitrationis | Note View State: 0056953: public |