View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023234 | AI War 2 | Bug - Gameplay | May 30, 2020 2:37 pm | May 31, 2020 9:15 am | |
Reporter | GreatYng | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.048 Bugfixes | ||||
Fixed in Version | Beta 2.062 Savegame/Networking Data Compaction | ||||
Summary | 0023234: Hacking Spire Beacon spawns AI Spire Research Lab on neutral planet | ||||
Description | In the attached save (Neutral Spire Research Lab) the AI Spire Research Lab spawned neutral and is untargetable. I didn't see it happen in this game, but I assume this may also affect the AI Spire Citadel. | ||||
Tags | No tags attached. | ||||
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Fix a bug where AI Spire Research Labs and Citadels could spawn on neutral planets; they are now required to spawn on AI planets. Note this doesn't fix your save game; if that's a real problem let me know and I can probably fix that too. |
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Thanks for fixing it. I don't need it fixed in this specific save though, because I was trying out a run with a low number of Spire Cities anyway. |
Date Modified | Username | Field | Change |
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May 30, 2020 2:37 pm | GreatYng | New Issue | |
May 30, 2020 2:37 pm | GreatYng | File Added: Neutral Spire Research Lab.save | |
May 30, 2020 8:11 pm | BadgerBadger | Assigned To | => BadgerBadger |
May 30, 2020 8:11 pm | BadgerBadger | Status | new => resolved |
May 30, 2020 8:11 pm | BadgerBadger | Resolution | open => fixed |
May 30, 2020 8:11 pm | BadgerBadger | Fixed in Version | => Beta 2.062 Savegame/Networking Data Compaction |
May 30, 2020 8:11 pm | BadgerBadger | Note Added: 0057154 | |
May 31, 2020 9:15 am | GreatYng | Note Added: 0057157 |