View Issue Details

IDProjectCategoryLast Update
0023263AI War 2GUIJun 8, 2020 3:22 pm
ReporterOvalcircle Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 2.062 Savegame/Networking Data Compaction 
Summary0023263: AI units above Mark I have show over 100% health (visual bug)
DescriptionSee screenshot.

me on discord:
"I think it’s related to the 'High Mark AI stuff had Mark 1 stats' bug
I’m mousing over Mark V stuff and they all have 300% health/shields
Mark VI has 350%
Mark VII has 400%
I think that the game is for some reason looking at the Mark I stats, comparing the health/shields of the high mark unit, and outputting the % based on that comparison (based on my non-existent the coding experience)
It’s not on all of the units though.
Mostly (if not always) structures
Fleet ships seem to be fine, somewhat
Guardians and structures, no"
TagsNo tags attached.

Activities

Ovalcircle

Jun 7, 2020 3:20 pm

reporter  

20200606181957_1.jpg (207,729 bytes)   
20200606181957_1.jpg (207,729 bytes)   

Chris_McElligottPark

Jun 8, 2020 1:18 pm

administrator   ~0057219

This is a hell of a bug. It's kinda-sorta just a visual thing, but it's impacting a lot more than just visuals. Badger fixed the health and such in the last version, which is resulting in this visual bug. But he wasn't able to fix my far-larger error that is causing so many more problems than just the health and shields, it turns out. I'm rewriting what I did that caused the problem in the first place.

BadgerBadger

Jun 8, 2020 1:19 pm

manager   ~0057220

Oh fascinating. I was assuming that I had just missed some code in the UI when I made my updates. I am curious what the post-mortem is on this!

Chris_McElligottPark

Jun 8, 2020 3:22 pm

administrator   ~0057221

Thanks!

* Discovered that some of our changes when we added fleet-wide effects for player ships caused AI ships to show their own healths in a strange way, or outright have the wrong healths. We fixed that partially last release, but overall there were a lot of things that just needed to be separated out for humans and for npcs (AI or otherwise). Those things are now separated out properly and no longer cause any strangeness that we're aware of, like AI ships having "more than 100%" health (when really they were just at full health).

Issue History

Date Modified Username Field Change
Jun 7, 2020 3:20 pm Ovalcircle New Issue
Jun 7, 2020 3:20 pm Ovalcircle File Added: 20200606181957_1.jpg
Jun 8, 2020 1:16 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 8, 2020 1:16 pm Chris_McElligottPark Status new => assigned
Jun 8, 2020 1:18 pm Chris_McElligottPark Note Added: 0057219
Jun 8, 2020 1:19 pm BadgerBadger Note Added: 0057220
Jun 8, 2020 3:22 pm Chris_McElligottPark Status assigned => resolved
Jun 8, 2020 3:22 pm Chris_McElligottPark Resolution open => fixed
Jun 8, 2020 3:22 pm Chris_McElligottPark Note Added: 0057221