View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023263 | AI War 2 | GUI | Jun 7, 2020 3:20 pm | Jun 8, 2020 3:22 pm | |
Reporter | Ovalcircle | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.062 Savegame/Networking Data Compaction | ||||
Summary | 0023263: AI units above Mark I have show over 100% health (visual bug) | ||||
Description | See screenshot. me on discord: "I think it’s related to the 'High Mark AI stuff had Mark 1 stats' bug I’m mousing over Mark V stuff and they all have 300% health/shields Mark VI has 350% Mark VII has 400% I think that the game is for some reason looking at the Mark I stats, comparing the health/shields of the high mark unit, and outputting the % based on that comparison (based on my non-existent the coding experience) It’s not on all of the units though. Mostly (if not always) structures Fleet ships seem to be fine, somewhat Guardians and structures, no" | ||||
Tags | No tags attached. | ||||
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This is a hell of a bug. It's kinda-sorta just a visual thing, but it's impacting a lot more than just visuals. Badger fixed the health and such in the last version, which is resulting in this visual bug. But he wasn't able to fix my far-larger error that is causing so many more problems than just the health and shields, it turns out. I'm rewriting what I did that caused the problem in the first place. |
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Oh fascinating. I was assuming that I had just missed some code in the UI when I made my updates. I am curious what the post-mortem is on this! |
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Thanks! * Discovered that some of our changes when we added fleet-wide effects for player ships caused AI ships to show their own healths in a strange way, or outright have the wrong healths. We fixed that partially last release, but overall there were a lot of things that just needed to be separated out for humans and for npcs (AI or otherwise). Those things are now separated out properly and no longer cause any strangeness that we're aware of, like AI ships having "more than 100%" health (when really they were just at full health). |
Date Modified | Username | Field | Change |
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Jun 7, 2020 3:20 pm | Ovalcircle | New Issue | |
Jun 7, 2020 3:20 pm | Ovalcircle | File Added: 20200606181957_1.jpg | |
Jun 8, 2020 1:16 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 8, 2020 1:16 pm | Chris_McElligottPark | Status | new => assigned |
Jun 8, 2020 1:18 pm | Chris_McElligottPark | Note Added: 0057219 | |
Jun 8, 2020 1:19 pm | BadgerBadger | Note Added: 0057220 | |
Jun 8, 2020 3:22 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 8, 2020 3:22 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 8, 2020 3:22 pm | Chris_McElligottPark | Note Added: 0057221 |