View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002328 | AI War 1 / Classic | Suggestion - Balance Tweaks | Jan 9, 2011 12:41 pm | Jan 17, 2011 11:50 pm | |
Reporter | mr_lolz | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.064 | ||||
Summary | 0002328: Balance: Spire Gravity Rippers | ||||
Description | these are described as having 'weak, rapidfire energy bursts,' **MK I** Attack: 1000 Reload: 1 this gives them a shipcap DPS of 50,000 at MK I. this is very high! to put that in perspective: MK I spacetank shipcap: 28,888 MK I Teleport Battlestation shipcap: 15,000 (imo these need a buff btw) MK I Space Plane shipcap: 35,000 MK I Spire Gravity shipcap: 50,000 BOOOM! imo, considering their high HP and special ability that shipcap DPS would be better off around 20,000- ie, at MK I attack: 400 reload: 1 thoughts? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Yea, I didn't change the tooltips when doing the rebalance (the stats and the text are in totally different files) so the "weak" adjective needs to go away ;) By my count a cap (which is half the standard cap count) of mkI gravity rippers actually has a dps-at-cap of 98,000, which is indeed very high. But it also has no damage bonuses at all. For reference, mkI fighters have dps-at-cap of 140,000 against bonus types, and bombers and missile frigates have twice that (again, against bonus types). So the rippers are just much better for general-purpose damage, but far inferior (even to triangle ships) compared to a ship type attacking the right hull types. FWIW, I see the following for dps-at-cap for those types: MkI space tank: 56k (181k vs bonus) MkI teleport bs: 30k (72k vs bonus) MkI space plane: 68k (164k vs bonus) MkI spire gravity ripper: 98k (no bonuses) Anyway, I think the rippers could stand, say, a 10% damage nerf since I think I was undervaluing the ripping effect. But I don't think they're way out there due to the complete lack of bonuses (and armor piercing, I might add). On the other note, I do think I've overvalued teleportation and should probably buff damage on those by about 20% or so (or maybe leave base dps as is and buff the bonuses by 30-40%). It's just tricky to know what to do with those since it's so easy for the human (and the AI, to a lesser extent) to make frighteningly good use of that kind of uber-mobility. |
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sorry, I do all my gameplay and maths in epic 4x mode with high shipcaps just to be awkward |
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I actually try to pull my numbers from epic/high too, but I may be confused about how the settings actually apply to my export. Anyway, it doesn't matter much as long as it's apples and apples :) |
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Hmm, I haven't tried much with other speed and ship cap settings. I wonder if things are scaling right with the "non-normal" settings. |
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'On the other note, I do think I've overvalued teleportation and should probably buff damage on those by about 20% or so (or maybe leave base dps as is and buff the bonuses by 30-40%). It's just tricky to know what to do with those since it's so easy for the human (and the AI, to a lesser extent) to make frighteningly good use of that kind of uber-mobility.' yeah teleport raiders also have pretty low total DPS, imo they need to be much beefier |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 9, 2011 12:41 pm | mr_lolz | New Issue | |
Jan 9, 2011 4:42 pm | keith.lamothe | Note Added: 0008090 | |
Jan 9, 2011 4:42 pm | keith.lamothe | Assigned To | => keith.lamothe |
Jan 9, 2011 4:42 pm | keith.lamothe | Status | new => feedback |
Jan 9, 2011 4:51 pm | mr_lolz | Note Added: 0008091 | |
Jan 9, 2011 4:51 pm | mr_lolz | Status | feedback => assigned |
Jan 9, 2011 4:54 pm | mr_lolz | Note Edited: 0008091 | |
Jan 9, 2011 4:59 pm | keith.lamothe | Note Added: 0008096 | |
Jan 9, 2011 5:01 pm | TechSY730 | Note Added: 0008098 | |
Jan 10, 2011 11:06 am | mr_lolz | Note Added: 0008137 | |
Jan 17, 2011 11:50 pm | keith.lamothe | Status | assigned => resolved |
Jan 17, 2011 11:50 pm | keith.lamothe | Resolution | open => fixed |