View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023307 | AI War 2 | Gameplay Issue | Jun 16, 2020 8:31 pm | Jun 19, 2020 1:37 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.074 FInt Hotfix | ||||
Fixed in Version | Beta 2.077 No More Shot Errors | ||||
Summary | 0023307: Shot at bad coordinate | ||||
Description | Hey Chris, I started a new game and was fighting a battle when I hit these errors: 6/16/2020 6:25:53 PM Generate FULL Map Complete 6/16/2020 6:29:31 PM EngineDisruptingShell on planet Ugarit for faction Badger:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 108,225 , Y: 100,803. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00175] in <7cabebca4b694af9a9bc2c2182ca9df3>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00036] in <7cabebca4b694af9a9bc2c2182ca9df3>:0 6/16/2020 6:29:31 PM EngineDisruptingShell on planet Ugarit for faction Badger:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 155,522 , Y: 147,323. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00175] in <7cabebca4b694af9a9bc2c2182ca9df3>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00036] in <7cabebca4b694af9a9bc2c2182ca9df3>:0 6/16/2020 6:29:31 PM ArmorPiercingShell on planet Ugarit for faction Badger:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 155,811 , Y: 145,773. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00175] in <7cabebca4b694af9a9bc2c2182ca9df3>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00036] in <7cabebca4b694af9a9bc2c2182ca9df3>:0 | ||||
Tags | No tags attached. | ||||
related to | 0023318 | resolved | Chris_McElligottPark | Error: Space coordinate out of range |
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Also 6/16/2020 6:33:01 PM ArmorPiercingShell on planet Urartu for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 112,390 , Y: 101,647. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00175] in <7cabebca4b694af9a9bc2c2182ca9df3>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00036] in <7cabebca4b694af9a9bc2c2182ca9df3>:0 |
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Other people have reported similar problems |
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I have hit this bug in Beta 2.076 Hotfix in a new game. ArcenDebugLog.txt (32,905 bytes)
6/9/2020 7:26:41 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/9/2020 7:26:41 PM Boot up FleetOS (2.6183s) 6/9/2020 7:26:43 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.0.0 - Build 10.18.10.3412 graphicsMultiThreaded: True graphicsShaderLevel: 46 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.0.0 - Build 10.18.10.3412 graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: False supportsShadows: True usesReversedZBuffer: False 6/9/2020 7:26:43 PM Check System Logs For Rogue Intelligence (2.5542s) 6/9/2020 7:26:44 PM Game Version: 2.063 6/9/2020 7:26:44 PM Eject Trash Into Hyperspace (0.7717s) 6/9/2020 7:26:44 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (Installed!) 6/9/2020 7:26:44 PM Check For Extra Modules (0.0301s) 6/9/2020 7:26:44 PM Bring Cloaking Systems Online (0.0955s) 6/9/2020 7:26:45 PM Remembering Alamo (0.3184s) 6/9/2020 7:26:45 PM Generating Framerates (0.0465s) 6/9/2020 7:26:45 PM Recalculate Speed Of Light (0.5820s) 6/9/2020 7:26:45 PM Optimize Comfort On Command Decks (0.0661s) 6/9/2020 7:26:45 PM Check Nearby Stellar Masses (0.0432s) 6/9/2020 7:26:45 PM Resolution changed to windowed 1000x600 6/9/2020 7:26:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/9/2020 7:26:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/9/2020 7:26:45 PM Last Save File appears to have been deleted! 6/9/2020 7:26:45 PM Refresh Optical Lensing (0.0220s) 6/9/2020 7:26:47 PM Revise Fundamental Physical Laws (1.7414s) 6/18/2020 7:33:34 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/18/2020 7:33:35 PM Boot up FleetOS (1.2073s) 6/18/2020 7:33:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/18/2020 7:33:37 PM Check System Logs For Rogue Intelligence (2.1328s) 6/18/2020 7:33:37 PM Game Version: 2.076 6/18/2020 7:33:37 PM Eject Trash Into Hyperspace (0.5951s) 6/18/2020 7:33:37 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (Installed!) 6/18/2020 7:33:37 PM Check For Extra Modules (0.0798s) 6/18/2020 7:33:38 PM Bring Cloaking Systems Online (0.2057s) 6/18/2020 7:33:38 PM Remembering Alamo (0.3021s) 6/18/2020 7:33:38 PM Generating Framerates (0.0284s) 6/18/2020 7:33:38 PM Recalculate Speed Of Light (0.3383s) 6/18/2020 7:33:38 PM Optimize Comfort On Command Decks (0.1982s) 6/18/2020 7:33:38 PM Check Nearby Stellar Masses (0.0445s) 6/18/2020 7:33:38 PM Resolution changed to windowed 1000x600 6/18/2020 7:33:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2020 7:33:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/18/2020 7:33:38 PM Refresh Optical Lensing (0.0230s) 6/18/2020 7:33:39 PM Revise Fundamental Physical Laws (0.6264s) 6/18/2020 7:33:39 PM Boot Audio Comms (0.1041s) 6/18/2020 7:33:39 PM Establish Individual Audio Links (0.0567s) 6/18/2020 7:33:40 PM Prepare Explosions and Crackles (0.8409s) 6/18/2020 7:33:42 PM Calculate Odds Of Success (1.6735s) 6/18/2020 7:33:51 PM Briefly Panic (9.0301s) 6/18/2020 7:33:51 PM Install Confidence Routines (0.4096s) 6/18/2020 7:33:52 PM Bring Commander Interface Online (0.3749s) 6/18/2020 7:33:52 PM Motivate All Crews (0.1190s) 6/18/2020 7:33:52 PM Externalizing Patterns (0.1080s) 6/18/2020 7:33:52 PM Hooking Externals (0.0697s) 6/18/2020 7:33:52 PM Handlizing Hooks (0.0375s) 6/18/2020 7:33:53 PM Disengaging Constants (0.7573s) 6/18/2020 7:33:53 PM Late Axionic Computations (0.6901s) 6/18/2020 7:33:53 PM Connecting to Fleet Command (0.0611s) 6/18/2020 7:33:53 PM Thinking Of Advice (0.0451s) 6/18/2020 7:33:54 PM Degaussing Advice (0.4850s) 6/18/2020 7:33:54 PM Reading Alien Diaries (0.1319s) 6/18/2020 7:33:54 PM Naming All Known Planets (0.0553s) 6/18/2020 7:33:54 PM Remembering Speeds (0.0231s) 6/18/2020 7:33:54 PM Prioritizing Targets (0.0768s) 6/18/2020 7:33:54 PM Rebooting Sensor Arrays (0.0325s) 6/18/2020 7:33:54 PM Unloading Prismatic Grid (0.0384s) 6/18/2020 7:33:54 PM Thinking Of Objectives (0.0682s) 6/18/2020 7:33:54 PM Re-Aligning Objectives (0.0577s) 6/18/2020 7:33:55 PM Inhibiting Visual Scans (0.1019s) 6/18/2020 7:33:55 PM Synthesizing Vocals (0.0437s) 6/18/2020 7:33:55 PM Ventilating Scenarios (0.0302s) 6/18/2020 7:33:55 PM Decontaminating Targeting Systems (0.0550s) 6/18/2020 7:33:55 PM Ejecting Tactical Core (0.0532s) 6/18/2020 7:33:55 PM Calibrating Formations (0.0457s) 6/18/2020 7:33:55 PM Intercepting Galactic Maps (0.0766s) 6/18/2020 7:33:55 PM Sterilizing Test Chamber (0.1008s) 6/18/2020 7:33:55 PM Faction Diagnostics (0.1679s) 6/18/2020 7:33:55 PM Buffering Hackers (0.2052s) 6/18/2020 7:33:55 PM Inverting Death (0.0901s) 6/18/2020 7:33:56 PM Linear Field Variance (0.1793s) 6/18/2020 7:33:56 PM Charging Marks (0.0292s) 6/18/2020 7:33:56 PM Guarding The Posts (0.0507s) 6/18/2020 7:33:56 PM Range Manifolds (0.0360s) 6/18/2020 7:33:56 PM Purging ROFs (0.0322s) 6/18/2020 7:33:56 PM Manipulating Speeds (0.0291s) 6/18/2020 7:33:56 PM Detecting Projectiles (0.0652s) 6/18/2020 7:33:56 PM Grouping Flow Fields (0.0575s) 6/18/2020 7:33:56 PM Modulating Flow Field Groups (0.1453s) 6/18/2020 7:33:56 PM Designing Fleets (0.3033s) 6/18/2020 7:33:56 PM Thinking Of Technologies (0.0748s) 6/18/2020 7:33:57 PM Categorizing Starboard Sensors (0.1037s) 6/18/2020 7:33:57 PM Injecting Galactic Variables (0.0712s) 6/18/2020 7:33:57 PM Discharging Colored Ions (0.0699s) 6/18/2020 7:33:57 PM Replicating Ion Colors (0.0370s) 6/18/2020 7:34:00 PM Underestimating Starfields (3.0617s) 6/18/2020 7:34:12 PM Reconstituting Distant Planets (11.7410s) 6/18/2020 7:34:12 PM Investigating Map Signatures (0.3218s) 6/18/2020 7:34:12 PM Categorizing All Planets (0.0262s) 6/18/2020 7:34:12 PM Organizing Commands (0.0380s) 6/18/2020 7:34:12 PM Calculating Firing Cones (0.0370s) 6/18/2020 7:34:21 PM Ejecting Ship Parts Into Space (8.6329s) 6/18/2020 7:37:05 PM Calculate Improbability (164.8547s) 6/18/2020 7:37:06 PM Issuing Orders (0.5030s) 6/18/2020 7:37:16 PM Augmenting Infusers (10.3018s) 6/18/2020 7:37:22 PM Infusing (5.7146s) 6/18/2020 7:37:23 PM Post-Proton Surge (0.5782s) 6/18/2020 7:37:23 PM Calibrate Weapons Arrays (0.7888s) 6/18/2020 7:37:23 PM Stimulate Modulation (0.0480s) 6/18/2020 7:37:52 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/18/2020 7:38:18 PM Load Surrogates (55.0725s) 6/18/2020 7:38:19 PM Load Historical Documents (0.6638s) 6/18/2020 7:38:19 PM 286.0 seconds total load time. Boot up FleetOS (1.2s) Check System Logs For Rogue Intelligence (2.1s) Eject Trash Into Hyperspace (0.6s) Remembering Alamo (0.3s) Recalculate Speed Of Light (0.3s) Revise Fundamental Physical Laws (0.6s) Prepare Explosions and Crackles (0.8s) Calculate Odds Of Success (1.7s) Briefly Panic (9.0s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.8s) Late Axionic Computations (0.7s) Degaussing Advice (0.5s) Designing Fleets (0.3s) Underestimating Starfields (3.1s) Reconstituting Distant Planets (11.7s) Investigating Map Signatures (0.3s) Ejecting Ship Parts Into Space (8.6s) Calculate Improbability (164.9s) Issuing Orders (0.5s) Augmenting Infusers (10.3s) Infusing (5.7s) Post-Proton Surge (0.6s) Calibrate Weapons Arrays (0.8s) Load Surrogates (55.1s) Load Historical Documents (0.7s) 6/18/2020 7:39:57 PM Hello Steam user 'Ovalcircle' 6/18/2020 7:42:21 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/18/2020 7:42:21 PM Boot up FleetOS (1.3557s) 6/18/2020 7:42:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/18/2020 7:42:22 PM Check System Logs For Rogue Intelligence (1.4289s) 6/18/2020 7:42:23 PM Game Version: 2.076 6/18/2020 7:42:23 PM Eject Trash Into Hyperspace (1.1924s) 6/18/2020 7:42:24 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (Installed!) 6/18/2020 7:42:24 PM Check For Extra Modules (0.2768s) 6/18/2020 7:42:25 PM Bring Cloaking Systems Online (1.4621s) 6/18/2020 7:42:26 PM Remembering Alamo (0.5490s) 6/18/2020 7:42:26 PM Generating Framerates (0.1400s) 6/18/2020 7:42:27 PM Recalculate Speed Of Light (0.8696s) 6/18/2020 7:42:27 PM Optimize Comfort On Command Decks (0.3518s) 6/18/2020 7:42:27 PM Check Nearby Stellar Masses (0.0915s) 6/18/2020 7:42:27 PM Resolution changed to windowed 1000x600 6/18/2020 7:42:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2020 7:42:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/18/2020 7:42:27 PM Refresh Optical Lensing (0.0170s) 6/18/2020 7:42:31 PM Revise Fundamental Physical Laws (3.6398s) 6/18/2020 7:42:31 PM Boot Audio Comms (0.1955s) 6/18/2020 7:42:31 PM Establish Individual Audio Links (0.3773s) 6/18/2020 7:42:37 PM Prepare Explosions and Crackles (5.6356s) 6/18/2020 7:42:39 PM Calculate Odds Of Success (1.7506s) 6/18/2020 7:42:49 PM Briefly Panic (10.6437s) 6/18/2020 7:42:50 PM Install Confidence Routines (0.4620s) 6/18/2020 7:42:51 PM Bring Commander Interface Online (0.6635s) 6/18/2020 7:42:51 PM Motivate All Crews (0.1610s) 6/18/2020 7:42:51 PM Externalizing Patterns (0.2643s) 6/18/2020 7:42:51 PM Hooking Externals (0.0497s) 6/18/2020 7:42:51 PM Handlizing Hooks (0.1049s) 6/18/2020 7:42:53 PM Disengaging Constants (1.5185s) 6/18/2020 7:42:55 PM Late Axionic Computations (2.1774s) 6/18/2020 7:42:55 PM Connecting to Fleet Command (0.0500s) 6/18/2020 7:42:55 PM Thinking Of Advice (0.0911s) 6/18/2020 7:42:56 PM Degaussing Advice (0.6356s) 6/18/2020 7:42:56 PM Reading Alien Diaries (0.1985s) 6/18/2020 7:42:56 PM Naming All Known Planets (0.0780s) 6/18/2020 7:42:56 PM Remembering Speeds (0.0876s) 6/18/2020 7:42:56 PM Prioritizing Targets (0.0791s) 6/18/2020 7:42:56 PM Rebooting Sensor Arrays (0.0405s) 6/18/2020 7:42:56 PM Unloading Prismatic Grid (0.0826s) 6/18/2020 7:42:56 PM Thinking Of Objectives (0.1095s) 6/18/2020 7:42:56 PM Re-Aligning Objectives (0.0738s) 6/18/2020 7:42:57 PM Inhibiting Visual Scans (0.2261s) 6/18/2020 7:42:57 PM Synthesizing Vocals (0.1301s) 6/18/2020 7:42:57 PM Ventilating Scenarios (0.0305s) 6/18/2020 7:42:57 PM Decontaminating Targeting Systems (0.0334s) 6/18/2020 7:42:57 PM Ejecting Tactical Core (0.0622s) 6/18/2020 7:42:57 PM Calibrating Formations (0.0557s) 6/18/2020 7:42:57 PM Intercepting Galactic Maps (0.1040s) 6/18/2020 7:42:57 PM Sterilizing Test Chamber (0.2088s) 6/18/2020 7:42:58 PM Faction Diagnostics (0.3351s) 6/18/2020 7:42:58 PM Buffering Hackers (0.2525s) 6/18/2020 7:42:58 PM Inverting Death (0.1334s) 6/18/2020 7:42:58 PM Linear Field Variance (0.3007s) 6/18/2020 7:42:58 PM Charging Marks (0.0389s) 6/18/2020 7:42:58 PM Guarding The Posts (0.0727s) 6/18/2020 7:42:58 PM Range Manifolds (0.0328s) 6/18/2020 7:42:58 PM Purging ROFs (0.0910s) 6/18/2020 7:42:59 PM Manipulating Speeds (0.0806s) 6/18/2020 7:42:59 PM Detecting Projectiles (0.1172s) 6/18/2020 7:42:59 PM Grouping Flow Fields (0.1235s) 6/18/2020 7:42:59 PM Modulating Flow Field Groups (0.2292s) 6/18/2020 7:43:00 PM Designing Fleets (0.6407s) 6/18/2020 7:43:00 PM Thinking Of Technologies (0.1295s) 6/18/2020 7:43:00 PM Categorizing Starboard Sensors (0.0648s) 6/18/2020 7:43:00 PM Injecting Galactic Variables (0.1224s) 6/18/2020 7:43:00 PM Discharging Colored Ions (0.0851s) 6/18/2020 7:43:00 PM Replicating Ion Colors (0.0299s) 6/18/2020 7:43:04 PM Blowing Out Starfields (4.3183s) 6/18/2020 7:43:17 PM Pillaging Distant Planets (12.5701s) 6/18/2020 7:43:17 PM Investigating Map Signatures (0.2219s) 6/18/2020 7:43:17 PM Categorizing All Planets (0.0090s) 6/18/2020 7:43:17 PM Organizing Commands (0.1028s) 6/18/2020 7:43:17 PM Calculating Firing Cones (0.0100s) 6/18/2020 7:43:33 PM Discontinue Your Favorite Ship Parts (15.8891s) 6/18/2020 7:45:22 PM Redefine Best Practices (109.1225s) 6/18/2020 7:45:22 PM Issuing Orders (0.0270s) 6/18/2020 7:45:22 PM Augmenting Infusers (0.0290s) 6/18/2020 7:45:22 PM Infusing (0.1136s) 6/18/2020 7:45:22 PM Post-Proton Surge (0.0110s) 6/18/2020 7:45:23 PM Calibrate Weapons Arrays (0.3037s) 6/18/2020 7:45:23 PM Stimulate Modulation (0.0510s) 6/18/2020 7:45:23 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/18/2020 7:45:32 PM Load Surrogates (8.9046s) 6/18/2020 7:45:32 PM Load Historical Documents (0.1046s) 6/18/2020 7:45:32 PM 192.4 seconds total load time. Boot up FleetOS (1.4s) Check System Logs For Rogue Intelligence (1.4s) Eject Trash Into Hyperspace (1.2s) Check For Extra Modules (0.3s) Bring Cloaking Systems Online (1.5s) Remembering Alamo (0.5s) Recalculate Speed Of Light (0.9s) Optimize Comfort On Command Decks (0.4s) Revise Fundamental Physical Laws (3.6s) Establish Individual Audio Links (0.4s) Prepare Explosions and Crackles (5.6s) Calculate Odds Of Success (1.8s) Briefly Panic (10.6s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.7s) Externalizing Patterns (0.3s) Disengaging Constants (1.5s) Late Axionic Computations (2.2s) Degaussing Advice (0.6s) Faction Diagnostics (0.3s) Buffering Hackers (0.3s) Linear Field Variance (0.3s) Designing Fleets (0.6s) Blowing Out Starfields (4.3s) Pillaging Distant Planets (12.6s) Discontinue Your Favorite Ship Parts (15.9s) Redefine Best Practices (109.1s) Calibrate Weapons Arrays (0.3s) Load Surrogates (8.9s) 6/18/2020 7:46:20 PM Hello Steam user 'Ovalcircle' 6/18/2020 7:47:08 PM Resolution changed to fullscreen 768x1024 6/18/2020 7:47:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2020 7:47:08 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/18/2020 7:47:22 PM Resolution changed to fullscreen 768x1280 6/18/2020 7:47:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2020 7:47:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/18/2020 7:47:47 PM No resolution change was required. 6/18/2020 7:47:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2020 7:47:47 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/18/2020 7:48:00 PM No resolution change was required. 6/18/2020 7:48:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2020 7:48:00 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/18/2020 7:48:06 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/18/2020 7:48:07 PM Successfully opened host socket 6/18/2020 7:48:07 PM Clear out factions that should not be in UI based on savegame: 11 Scourge Fallen Spire Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/18/2020 7:48:07 PM Added the faction AIReserves. 6/18/2020 7:48:07 PM Added the faction AntiAIZombie. 6/18/2020 7:48:07 PM Added the faction AntiPlayerZombie. 6/18/2020 7:48:07 PM Added the faction AntiEveryoneZombie. 6/18/2020 7:48:07 PM Added the faction Mercenary. 6/18/2020 7:48:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/18/2020 7:48:15 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/18/2020 7:48:15 PM Start Generate Partial Map with Realistic and seed 161500417 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/18/2020 7:48:16 PM Generate Partial Map Complete 6/18/2020 7:48:16 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/18/2020 7:49:32 PM Start Generate Partial Map with Realistic and seed 161500417 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/18/2020 7:49:32 PM Generate Partial Map Complete 6/18/2020 7:49:32 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/18/2020 7:49:59 PM Start Generate Partial Map with Realistic and seed 161500417 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/18/2020 7:50:00 PM Generate Partial Map Complete 6/18/2020 7:50:00 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/18/2020 7:50:52 PM Start Generate FULL Map with Realistic and seed 161500417 and planet count 80 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/18/2020 7:50:52 PM Generate FULL Map Complete 6/18/2020 7:51:11 PM No resolution change was required. 6/18/2020 7:51:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2020 7:51:11 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/18/2020 7:52:19 PM No resolution change was required. 6/18/2020 7:52:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2020 7:52:19 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/18/2020 7:52:29 PM No resolution change was required. 6/18/2020 7:52:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2020 7:52:29 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/18/2020 7:54:26 PM Was looking for a wormhole to Livia but couldn't find one 6/18/2020 7:54:27 PM Was looking for a wormhole to Livia but couldn't find one 6/18/2020 7:54:29 PM Was looking for a wormhole to Livia but couldn't find one 6/18/2020 7:55:28 PM planet Mores is controlled by AI Sentinels 6/18/2020 7:55:28 PM difficulty 5 budget size 10 6/18/2020 7:56:11 PM FusionBomb_Agravic on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 156,491 , Y: 154,405. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM FusionBomb_Agravic on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 156,907 , Y: 154,306. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM LaserPulse_DeepBlue on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 143,376 , Y: 136,476. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM ElegantCurl on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 143,708 , Y: 140,382. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM ElegantCurl on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 142,286 , Y: 140,535. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM ElegantCurl on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 143,406 , Y: 140,582. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM ParasiteCurvedPinkShot on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 144,139 , Y: 139,152. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM StingerBolt on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 143,483 , Y: 140,124. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM StingerBolt on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 143,173 , Y: 140,017. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM StingerBolt on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 143,339 , Y: 140,070. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM StingerBolt on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 143,679 , Y: 140,211. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM StingerBolt on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 142,388 , Y: 140,434. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM StingerBolt on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 142,374 , Y: 140,417. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM StingerBolt on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 142,371 , Y: 140,413. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:56:11 PM PlasmaBolt on planet Vente for faction AI Sentinels:System.Exception: To properly be stored, the value of each combat space coordinate must be between 167,233 and 232,767 but the coordinates passed in for 'WorldLocation' were X: 114,257 , Y: 110,041. These would be outside of the gravity well! Note that passing 0,0 is also fine, but that was not the case here. at ArcenSerializationAIWar2SpecificExtensions.AddArcenPointFromCombatSpace (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.ArcenPoint Pt, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00187] in <e7f8181a0165440496ef827dd433b4dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00038] in <e7f8181a0165440496ef827dd433b4dd>:0 6/18/2020 7:59:16 PM <color=#F5FFFA>Ovalcircle</color> used cheat on planet Vente with result:</color> All enemy units of faction Ovalcircle killed on planet Vente (there were 682). 6 units were skipped because they were of 'never target' status. 6/18/2020 8:03:13 PM Reconquest Seeding for Vente: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 |
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Thanks! * Fixed a bug that is probably as old as this game itself, where shots would sometimes go zipping off to the bottom left of the gravity well and disappear offscreen. It turns out that this was not just a display artifact, but actually shots that had no target to find (probably their target died around the time they came into existence, so they were trying to quickly make their way to the "no location" point. ** Most recently in the betas, this has been causing exceptions when trying to save such shots, as they were out of bounds for the gravity well and thus causing visible exceptions during autosave or intentional save (which were harmless but annoying). ** These shots no longer do any movement if they have nowhere to go, and thus won't go streaking off into the night. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 16, 2020 8:31 pm | BadgerBadger | New Issue | |
Jun 16, 2020 8:31 pm | BadgerBadger | Status | new => assigned |
Jun 16, 2020 8:31 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Jun 16, 2020 8:33 pm | BadgerBadger | Note Added: 0057328 | |
Jun 17, 2020 1:00 am | BadgerBadger | Note Added: 0057334 | |
Jun 18, 2020 11:36 pm | Ovalcircle | File Added: ArcenDebugLog.txt | |
Jun 18, 2020 11:36 pm | Ovalcircle | File Added: 20200618195619_1.jpg | |
Jun 18, 2020 11:36 pm | Ovalcircle | Note Added: 0057376 | |
Jun 19, 2020 3:43 am | BadgerBadger | Relationship added | related to 0023318 |
Jun 19, 2020 1:37 pm | Chris_McElligottPark | Status | assigned => resolved |
Jun 19, 2020 1:37 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 19, 2020 1:37 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.077 No More Shot Errors |
Jun 19, 2020 1:37 pm | Chris_McElligottPark | Note Added: 0057387 |