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IDProjectCategoryLast Update
0002333AI War 1 / ClassicSuggestion - Balance TweaksJan 17, 2011 11:49 pm
Reportermr_lolz Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.064 
Summary0002333: Balance: Spire Armour Rotter
Descriptionthese units combine

1) 11,000 range (more than 90% of fleetships; same as Z beam frigate, close to Deflector drone)

2) compared to units of similar range, an unparalleled shipcap DPS:
MK I Spire Armour Rotter; 30,000
to put that in context:
MK I deflector shipcap: 28,000
MK I beam frigate shipcap: 3571 (lol! I think these need some love!)
they are also 100% armour peircing, making them utterly superior to the two above, and they do 5000 armour damage/ shot

3) Very high speed
MK I Spire Armour Rotter 54
to put that in context:
MK I deflector: 36
MK I beam frigate: 28
MK I fighter: 38

they also have a normal HP/shipcap (approx 5 million).

without even considering their ability, these ships make the best 11,000 range skirmishers in the game. however, they also do 5000 armour damage/shot, which at MK I is enough to de-armour everything but the raid starships instantly. oh noo!

Suggestion:

1)armour damage 5000--> 50*MK (25 armour DPS, a single armour ripper taking a fighter to 0 in 6 seconds and a flagship to 0 in 80 at MK I)

2)speed 54--->36

3)range 11,000 ---> 6,000

4)[attack: 1200 reload: 2] to [attack 700 reload: 2]
(they are 100% armour peircing and provide a powerful utility)
this puts them at 17,500 DPS/shipcap @ MK I

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keith.lamothe

Jan 9, 2011 4:55 pm

administrator   ~0008092

I agree with the speed and range being too high, am nerfing those (roughly as suggested).

The armor damage is intended to be pretty absolute, it's basically a "bring enough of these and the enemy has no armor" thing.

I'm not sure why the dps seems unparalleled to you :) About 58k vs non-bonus, about 117k vs bonus. Fighter gets 58k/141k. The armor piercing makes it superior, obviously, but that's the other point of the unit.

Beam frigates haven't been rebalanced yet, fyi. One question there is "how many targets should a beam frigate have to hit with one shot to have the same dps as a fighter?". 2? 10? 40?

And the hp-at-cap is about 2/3rds of any of the triangle types. Which is normal, as you say.

mr_lolz

Jan 9, 2011 5:32 pm

reporter   ~0008108

'compared to units of similar range, an unparalleled shipcap DPS'

keith.lamothe

Jan 9, 2011 7:33 pm

administrator   ~0008116

Ah, right, sorry ;) Yea, the range was excessive for a ship with other specials.

Raptors actually had more range and higher dps.

Zenith Bombards too.

And Sentinel Frigates, but they need a nerf anyway (I was undervaluing sniper range).

Spiders and Missile frigates are about the only other fleet ships with ranges out that far. They were significantly lower on base dps but higher in bonus dps.

But anyway, I get it :)

mr_lolz

Jan 10, 2011 11:07 am

reporter   ~0008138

yes sentinel frigates are defo overpowered atm
I dont know about bombards

Sunshine

Jan 10, 2011 12:11 pm

reporter   ~0008141

Bombards at least die easily (or at least did, last time I saw them), whereas having upwards of a million HP each makes sentinels really difficult to deal with in AI hands. But that's for another thread, I think.

Even though I've never used these, just looking at the stats I'd probably say a damage nerf is in order, because with their armor rotting ability they are going to dramatically increase your fleet's overall damage, especially if you have a lot of non-armor piercing ships (space planes come to mind).

Issue History

Date Modified Username Field Change
Jan 9, 2011 1:42 pm mr_lolz New Issue
Jan 9, 2011 4:55 pm keith.lamothe Note Added: 0008092
Jan 9, 2011 5:06 pm keith.lamothe Assigned To => keith.lamothe
Jan 9, 2011 5:06 pm keith.lamothe Status new => feedback
Jan 9, 2011 5:32 pm mr_lolz Note Added: 0008108
Jan 9, 2011 5:32 pm mr_lolz Status feedback => assigned
Jan 9, 2011 7:33 pm keith.lamothe Note Added: 0008116
Jan 10, 2011 11:07 am mr_lolz Note Added: 0008138
Jan 10, 2011 12:11 pm Sunshine Note Added: 0008141
Jan 17, 2011 11:49 pm keith.lamothe Status assigned => resolved
Jan 17, 2011 11:49 pm keith.lamothe Resolution open => fixed