View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023379 | AI War 2 | Bug - Gameplay | Jul 9, 2020 9:00 pm | Jul 10, 2020 1:06 pm | |
Reporter | Admiral | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.094 Devourers Everywhere | ||||
Fixed in Version | 2.096 Space Engineering | ||||
Summary | 0023379: Map view: uncaptured fleets all show "...of total strength 0" | ||||
Description | See save; a new 2.094 game. The two uncaptured fleets show total strength 0 in the tooltip. Manual addition shows that the one at Yewwnium should be at least 3, maybe 4. Maybe it's calculating the strength with the current 0 ships? | ||||
Tags | No tags attached. | ||||
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Yeah, this should be reporting "How strong would this flagship be if you can capture it" under these circumstances. I think Chris recently fixed a bug in this area. |
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Thanks! * Fixed a couple of bugs that were causing uncaptured fleets to show as zero strength. These were related to the many fleet strength calculation reworks that have happened in the last few weeks. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 9, 2020 9:00 pm | Admiral | New Issue | |
Jul 9, 2020 9:00 pm | Admiral | File Added: Save1.save | |
Jul 9, 2020 9:18 pm | BadgerBadger | Note Added: 0057539 | |
Jul 9, 2020 9:18 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Jul 9, 2020 9:18 pm | BadgerBadger | Status | new => assigned |
Jul 10, 2020 1:06 pm | Chris_McElligottPark | Status | assigned => resolved |
Jul 10, 2020 1:06 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 10, 2020 1:06 pm | Chris_McElligottPark | Fixed in Version | => 2.096 Space Engineering |
Jul 10, 2020 1:06 pm | Chris_McElligottPark | Note Added: 0057548 |