View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023412 | AI War 2 | Balance Issue | Jul 17, 2020 2:06 pm | Jul 22, 2020 5:14 pm | |
Reporter | GreatYng | Assigned To | BadgerBadger | ||
Status | closed | Resolution | no change required | ||
Product Version | 2.099 Last Rabbit Holes | ||||
Fixed in Version | 2.102 Digression For Quality | ||||
Summary | 0023412: Adjust hacking cost for the exogalactic wormhole as seen during wormhole invasions | ||||
Description | The 'destabilize wormhole' hack costs a whopping 120 Hacking Points. I can't think of any reasonable scenario where I'm willing to spend 4 planets worth of hacking points to remove something that will eventually disappear on its own. I have played on choke-point maps with high intensity Astrotrains leaving me with more HaP than usual and even then I never even came close to considering it. They shouldn't be easy to get rid off, but 120 HaP feels like an exorbitant cost. There is also a typo in the hack description. | ||||
Tags | No tags attached. | ||||
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Not a bug? This hack is intended as an Emergency Only; I don't think it should be hackable at all, but it was added by special request. |
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As it stands no one will ever use this hack casually, so mission accomplished. Thank you for clarifying. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 17, 2020 2:06 pm | GreatYng | New Issue | |
Jul 19, 2020 11:35 pm | BadgerBadger | Assigned To | => BadgerBadger |
Jul 19, 2020 11:35 pm | BadgerBadger | Status | new => closed |
Jul 19, 2020 11:35 pm | BadgerBadger | Resolution | open => no change required |
Jul 19, 2020 11:35 pm | BadgerBadger | Fixed in Version | => 2.102 Digression For Quality |
Jul 19, 2020 11:35 pm | BadgerBadger | Note Added: 0057696 | |
Jul 22, 2020 5:14 pm | GreatYng | Note Added: 0057789 |