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IDProjectCategoryLast Update
0002342AI War 1 / ClassicSuggestion - Balance TweaksJan 16, 2011 2:18 am
ReporterTechSY730 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.064 
Fixed in Version4.068 
Summary0002342: Spirecraft Siege Towers disproportionally strong
DescriptionSpirecraft Siege towers seem to do MUCH better in terms of survivability and firepower than any other spirecraft ship. Its to the point where there is not much use for the other spirecraft types.

I think that radar dampening it has either needs to go or be copied to some other offensive spirecraft as well.
TagsNo tags attached.
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Relationships

related to 0002343 resolvedChris_McElligottPark Spirecraft Implosion Artillery does too little damage 

Activities

TechSY730

Jan 9, 2011 5:20 pm

reporter   ~0008104

Note, I mentioned radar dampening because I think that is the biggest thing that is letting them live so long. There may be other factors, such as the other "conventional" offensive spirecraft (the spire implosion) does so little damage.

Chris_McElligottPark

Jan 16, 2011 2:18 am

administrator   ~0008663

* Spirecraft Siege Towers now have 15 second reload times instead of 10, once again relegating them to more of an artillery role instead of being quite so powerful. Their radar dampening has also dropped from 6000 to 9000.

Issue History

Date Modified Username Field Change
Jan 9, 2011 5:18 pm TechSY730 New Issue
Jan 9, 2011 5:20 pm TechSY730 Note Added: 0008104
Jan 9, 2011 5:54 pm TechSY730 Relationship added related to 0002343
Jan 16, 2011 2:18 am Chris_McElligottPark Note Added: 0008663
Jan 16, 2011 2:18 am Chris_McElligottPark Status new => resolved
Jan 16, 2011 2:18 am Chris_McElligottPark Fixed in Version => 4.068
Jan 16, 2011 2:18 am Chris_McElligottPark Resolution open => fixed
Jan 16, 2011 2:18 am Chris_McElligottPark Assigned To => Chris_McElligottPark