View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023429 | AI War 2 | Crash/Exception | Jul 21, 2020 2:04 am | Jul 21, 2020 10:12 am | |
Reporter | valinor000 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.102 Digression For Quality | ||||
Fixed in Version | 2.103 Hotfix | ||||
Summary | 0023429: Unable to load any save games | ||||
Description | I am unable to load any save games. I have tried with a save from a few hours of gameplay (Campaign "dfsgsdf", Save game "save.save") and also a save that was a fresh start and then a save and quit (Campaign "vsdsd", save game "dfsdfsdf.save"). Both saves were created on Beta 2.102 and load attempted on the same version. Both saves were created from the Security Alert Quick Start (Moderate Difficulty). Debug Log attached. | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (252,646 bytes)
6/13/2020 1:21:36 PM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 6/13/2020 1:21:36 PM Boot up FleetOS (0.2114s) 6/13/2020 1:21:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/13/2020 1:21:37 PM Check System Logs For Rogue Intelligence (0.3112s) 6/13/2020 1:21:37 PM Game Version: 2.065 6/13/2020 1:21:37 PM Eject Trash Into Hyperspace (0.1347s) 6/13/2020 1:21:37 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/13/2020 1:21:37 PM Check For Extra Modules (0.0159s) 6/13/2020 1:21:37 PM Bring Cloaking Systems Online (0.0209s) 6/13/2020 1:21:37 PM Remembering Alamo (0.0259s) 6/13/2020 1:21:37 PM Generating Framerates (0.0110s) 6/13/2020 1:21:37 PM Recalculate Speed Of Light (0.0219s) 6/13/2020 1:21:37 PM Optimize Comfort On Command Decks (0.0180s) 6/13/2020 1:21:37 PM Check Nearby Stellar Masses (0.0070s) 6/13/2020 1:21:37 PM Resolution changed to windowed 1000x600 6/13/2020 1:21:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2020 1:21:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/13/2020 1:21:37 PM Last Save File appears to have been deleted! 6/13/2020 1:21:37 PM Refresh Optical Lensing (0.0205s) 6/13/2020 1:21:37 PM Revise Fundamental Physical Laws (0.1556s) 6/13/2020 1:21:37 PM Boot Audio Comms (0.0130s) 6/13/2020 1:21:37 PM Establish Individual Audio Links (0.0180s) 6/13/2020 1:21:37 PM Prepare Explosions and Crackles (0.1785s) 6/13/2020 1:21:38 PM Calculate Odds Of Success (0.3142s) 6/13/2020 1:21:38 PM Briefly Panic (0.3900s) 6/13/2020 1:21:38 PM Install Confidence Routines (0.1626s) 6/13/2020 1:21:38 PM Bring Commander Interface Online (0.0878s) 6/13/2020 1:21:38 PM Motivate All Crews (0.0269s) 6/13/2020 1:21:38 PM Externalizing Patterns (0.0259s) 6/13/2020 1:21:38 PM Hooking Externals (0.0100s) 6/13/2020 1:21:38 PM Handlizing Hooks (0.0100s) 6/13/2020 1:21:38 PM Disengaging Constants (0.0858s) 6/13/2020 1:21:39 PM Late Axionic Computations (0.1915s) 6/13/2020 1:21:39 PM Connecting to Fleet Command (0.0120s) 6/13/2020 1:21:39 PM Thinking Of Advice (0.0110s) 6/13/2020 1:21:39 PM Degaussing Advice (0.0544s) 6/13/2020 1:21:39 PM Reading Alien Diaries (0.0170s) 6/13/2020 1:21:39 PM Naming All Known Planets (0.0100s) 6/13/2020 1:21:39 PM Remembering Speeds (0.0100s) 6/13/2020 1:21:39 PM Prioritizing Targets (0.0100s) 6/13/2020 1:21:39 PM Rebooting Sensor Arrays (0.0090s) 6/13/2020 1:21:39 PM Unloading Prismatic Grid (0.0095s) 6/13/2020 1:21:39 PM Thinking Of Objectives (0.0100s) 6/13/2020 1:21:39 PM Re-Aligning Objectives (0.0130s) 6/13/2020 1:21:39 PM Inhibiting Visual Scans (0.0269s) 6/13/2020 1:21:39 PM Synthesizing Vocals (0.0100s) 6/13/2020 1:21:39 PM Ventilating Scenarios (0.0110s) 6/13/2020 1:21:39 PM Decontaminating Targeting Systems (0.0110s) 6/13/2020 1:21:39 PM Ejecting Tactical Core (0.0110s) 6/13/2020 1:21:39 PM Calibrating Formations (0.0090s) 6/13/2020 1:21:39 PM Intercepting Galactic Maps (0.0130s) 6/13/2020 1:21:39 PM Sterilizing Test Chamber (0.0120s) 6/13/2020 1:21:39 PM Faction Diagnostics (0.0180s) 6/13/2020 1:21:39 PM Buffering Hackers (0.0189s) 6/13/2020 1:21:39 PM Inverting Death (0.0140s) 6/13/2020 1:21:39 PM Linear Field Variance (0.0558s) 6/13/2020 1:21:39 PM Charging Marks (0.0120s) 6/13/2020 1:21:39 PM Guarding The Posts (0.0120s) 6/13/2020 1:21:39 PM Range Manifolds (0.0110s) 6/13/2020 1:21:39 PM Purging ROFs (0.0109s) 6/13/2020 1:21:39 PM Manipulating Speeds (0.0120s) 6/13/2020 1:21:39 PM Detecting Projectiles (0.0100s) 6/13/2020 1:21:39 PM Grouping Flow Fields (0.0110s) 6/13/2020 1:21:39 PM Modulating Flow Field Groups (0.0209s) 6/13/2020 1:21:39 PM Designing Fleets (0.0419s) 6/13/2020 1:21:39 PM Thinking Of Technologies (0.0179s) 6/13/2020 1:21:39 PM Categorizing Starboard Sensors (0.0090s) 6/13/2020 1:21:39 PM Injecting Galactic Variables (0.0170s) 6/13/2020 1:21:39 PM Discharging Colored Ions (0.0219s) 6/13/2020 1:21:39 PM Replicating Ion Colors (0.0100s) 6/13/2020 1:21:40 PM Cleansing Starfields (0.6822s) 6/13/2020 1:21:42 PM Cleaning Distant Planets (2.3234s) 6/13/2020 1:21:42 PM Investigating Map Signatures (0.0219s) 6/13/2020 1:21:42 PM Categorizing All Planets (0.0070s) 6/13/2020 1:21:42 PM Organizing Commands (0.0189s) 6/13/2020 1:21:42 PM Calculating Firing Cones (0.0070s) 6/13/2020 1:21:43 PM Splitting Ship Parts Into Smaller Parts (0.8253s) 6/13/2020 1:21:48 PM Investigating Parabolic Thrust (4.7117s) 6/13/2020 1:21:48 PM Issuing Orders (0.0060s) 6/13/2020 1:21:48 PM Augmenting Infusers (0.0110s) 6/13/2020 1:21:48 PM Infusing (0.0409s) 6/13/2020 1:21:48 PM Post-Proton Surge (0.0060s) 6/13/2020 1:21:48 PM Calibrate Weapons Arrays (0.0209s) 6/13/2020 1:21:48 PM Stimulate Modulation (0.0199s) 6/13/2020 1:21:48 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/13/2020 1:21:49 PM Load Surrogates (0.9327s) 6/13/2020 1:21:49 PM Load Historical Documents (0.0060s) 6/13/2020 1:21:49 PM 12.7 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Cleansing Starfields (0.7s) Cleaning Distant Planets (2.3s) Splitting Ship Parts Into Smaller Parts (0.8s) Investigating Parabolic Thrust (4.7s) Load Surrogates (0.9s) 6/13/2020 1:21:49 PM Hello Steam user 'Valinor000' 6/13/2020 1:22:18 PM Resolution changed to windowed 1000x600 6/13/2020 1:22:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2020 1:22:18 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/13/2020 1:22:24 PM Resolution changed to fullscreen 1440x2560 6/13/2020 1:22:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2020 1:22:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/13/2020 1:23:07 PM No resolution change was required. 6/13/2020 1:23:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2020 1:23:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/13/2020 1:24:28 PM Start Generate Partial Map with Realistic and seed 413672950 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/13/2020 1:24:29 PM Successfully opened host socket 6/13/2020 1:24:29 PM PlayerAccount Valinor000 has now been put in control of faction 1. 6/13/2020 1:25:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/13/2020 1:25:37 PM PlayerAccount Valinor000 has now been put in control of faction 12. 6/13/2020 1:25:37 PM Successfully opened host socket 6/13/2020 1:25:37 PM Clear out factions that should not be in UI based on savegame: 9 Missing Faction Nanocaust Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/13/2020 1:25:37 PM Added the faction AIReserves. 6/13/2020 1:25:37 PM Added the faction AntiAIZombie. 6/13/2020 1:25:37 PM Added the faction AntiPlayerZombie. 6/13/2020 1:25:37 PM Added the faction AntiEveryoneZombie. 6/13/2020 1:25:37 PM Added the faction Mercenary. 6/13/2020 1:25:37 PM Start Generate Partial Map with Realistic and seed 1881092528 and planet count 80 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/13/2020 1:25:37 PM Generate Partial Map Complete 6/13/2020 1:25:37 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/13/2020 1:27:57 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/13/2020 1:27:57 PM Start Generate Partial Map with Realistic and seed 976820780 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/13/2020 1:27:57 PM Generate Partial Map Complete 6/13/2020 1:27:57 PM PlayerAccount Valinor000 has now been put in control of faction 1. 6/13/2020 1:28:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/13/2020 1:28:04 PM PlayerAccount Valinor000 has now been put in control of faction 12. 6/13/2020 1:28:04 PM Successfully opened host socket 6/13/2020 1:28:04 PM Clear out factions that should not be in UI based on savegame: 10 Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/13/2020 1:28:04 PM Added the faction AIReserves. 6/13/2020 1:28:04 PM Added the faction AntiAIZombie. 6/13/2020 1:28:04 PM Added the faction AntiPlayerZombie. 6/13/2020 1:28:04 PM Added the faction AntiEveryoneZombie. 6/13/2020 1:28:04 PM Added the faction Mercenary. 6/13/2020 1:28:04 PM Start Generate Partial Map with Honeycomb and seed 1883198661 and planet count 50 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/13/2020 1:28:04 PM Generate Partial Map Complete 6/13/2020 1:28:04 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/13/2020 1:28:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/13/2020 1:28:46 PM PlayerAccount Valinor000 has now been put in control of faction 12. 6/13/2020 1:28:46 PM Successfully opened host socket 6/13/2020 1:28:46 PM Clear out factions that should not be in UI based on savegame: 9 Missing Faction Nanocaust Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/13/2020 1:28:46 PM Added the faction AIReserves. 6/13/2020 1:28:46 PM Added the faction AntiAIZombie. 6/13/2020 1:28:46 PM Added the faction AntiPlayerZombie. 6/13/2020 1:28:46 PM Added the faction AntiEveryoneZombie. 6/13/2020 1:28:46 PM Added the faction Mercenary. 6/13/2020 1:28:46 PM Start Generate Partial Map with Realistic and seed 436640524 and planet count 80 and 18 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/13/2020 1:28:46 PM Generate Partial Map Complete 6/13/2020 1:28:46 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/13/2020 1:31:05 PM Start Generate FULL Map with Realistic and seed 436640524 and planet count 80 and 18 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/13/2020 1:31:05 PM Generate FULL Map Complete 6/13/2020 1:37:20 PM Logged Achievement To Steam Research Grant 6/13/2020 1:38:00 PM No resolution change was required. 6/13/2020 1:38:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/13/2020 1:38:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/13/2020 2:03:31 PM Logged Achievement To Steam Off to the Dire Graveyard 6/13/2020 2:06:35 PM Logged Achievement To Steam Lots Of Energy 6/13/2020 3:20:17 PM Error during DoPerSimStepLogic_OnMainThreadAndPartOfSim debug number 25 System.Exception: Wave 1 <<color=#CC5500>AI (Simple Ensemble)</color> <color=#FF6A00><font="AIW2Icon">l</font>27</color> with <color=#7699ff>355</color> <color=#cfd988>Raptor</color> ships, <color=#7699ff>355</color> <color=#cfd988>Raider</color> ships spawning on <color=#A1A1A1>Cassida</color> from warp gate on <color=#CC5500>Invincible</color> in <color=#a1ffa1>6m 23s</color>. <size=11.9><color=#3f6c9e>Hold </color><color=#4486d1>C</color> <color=#3f6c9e>and click here to view details on all the ship types in the wave.</color> </size>> was just queued, but it seems to have a problem and needs to be dequeued immediately. Something is wrong. The most likely outcome is that the game is finding a 'valid' target for a wave, but the 're-route invalid waves' code is immediately flagging it. Usually this means something is wrong with the wave targeting. The last time this was hit, the AI was inadvertently hostile to the Neutral Faction at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00427] in <11311c23c03d432bb029d93d06fe9819>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <893f828a97c94108b07ac8799b5b128f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <893f828a97c94108b07ac8799b5b128f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <893f828a97c94108b07ac8799b5b128f>:0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass43_0.<DoFactionPerStepLogic>b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4a5fbe0325e1411d88ec5b927a662846>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/13/2020 3:20:18 PM Error during DoPerSimStepLogic_OnMainThreadAndPartOfSim debug number 25 System.Exception: Wave 4 <<color=#CC5500>AI (Simple Ensemble)</color> <color=#FF6A00><font="AIW2Icon">l</font>34</color> with <color=#7699ff>686</color> <color=#cfd988>Raider</color> ships spawning on <color=#A1A1A1>Cassida</color> from warp gate on <color=#CC5500>Invincible</color> in <color=#a1ffa1>6m 22s</color>. <size=11.9><color=#3f6c9e>Hold </color><color=#4486d1>C</color> <color=#3f6c9e>and click here to view details on all the ship types in the wave.</color> </size>> was just queued, but it seems to have a problem and needs to be dequeued immediately. Something is wrong. The most likely outcome is that the game is finding a 'valid' target for a wave, but the 're-route invalid waves' code is immediately flagging it. Usually this means something is wrong with the wave targeting. The last time this was hit, the AI was inadvertently hostile to the Neutral Faction at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00427] in <11311c23c03d432bb029d93d06fe9819>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <893f828a97c94108b07ac8799b5b128f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <893f828a97c94108b07ac8799b5b128f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <893f828a97c94108b07ac8799b5b128f>:0 at Arcen.AIW2.External.SpecialFaction_AI.HandleWavesForAI (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass43_0.<DoFactionPerStepLogic>b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4a5fbe0325e1411d88ec5b927a662846>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <11311c23c03d432bb029d93d06fe9819>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/13/2020 3:52:53 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/13/2020 3:52:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/20/2020 1:53:17 PM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 6/20/2020 1:53:17 PM Boot up FleetOS (0.1922s) 6/20/2020 1:53:17 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/20/2020 1:53:17 PM Check System Logs For Rogue Intelligence (0.6224s) 6/20/2020 1:53:17 PM Game Version: 2.048 6/20/2020 1:53:17 PM Eject Trash Into Hyperspace (0.1307s) 6/20/2020 1:53:17 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/20/2020 1:53:17 PM Check For Extra Modules (0.0170s) 6/20/2020 1:53:17 PM Bring Cloaking Systems Online (0.0229s) 6/20/2020 1:53:17 PM Remembering Alamo (0.0239s) 6/20/2020 1:53:17 PM Generating Framerates (0.0100s) 6/20/2020 1:53:17 PM Recalculate Speed Of Light (0.0249s) 6/20/2020 1:53:17 PM Optimize Comfort On Command Decks (0.0189s) 6/20/2020 1:53:17 PM Check Nearby Stellar Masses (0.0170s) 6/20/2020 1:53:17 PM Resolution changed to fullscreen 1440x2560 6/20/2020 1:53:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/20/2020 1:53:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/20/2020 1:53:17 PM Refresh Optical Lensing (0.0199s) 6/20/2020 1:53:18 PM Revise Fundamental Physical Laws (0.1376s) 6/20/2020 1:53:18 PM Boot Audio Comms (0.0170s) 6/20/2020 1:53:18 PM Establish Individual Audio Links (0.0187s) 6/20/2020 1:53:18 PM Prepare Explosions and Crackles (0.2951s) 6/20/2020 1:53:18 PM Calculate Odds Of Success (0.2804s) 6/20/2020 1:53:19 PM Briefly Panic (0.3683s) 6/20/2020 1:53:19 PM Install Confidence Routines (0.1541s) 6/20/2020 1:53:19 PM Bring Commander Interface Online (0.0928s) 6/20/2020 1:53:19 PM Motivate All Crews (0.0279s) 6/20/2020 1:53:19 PM Externalizing Patterns (0.0259s) 6/20/2020 1:53:19 PM Hooking Externals (0.0110s) 6/20/2020 1:53:19 PM Handlizing Hooks (0.0110s) 6/20/2020 1:53:19 PM Disengaging Constants (0.0898s) 6/20/2020 1:53:19 PM Late Axionic Computations (0.1845s) 6/20/2020 1:53:19 PM Connecting to Fleet Command (0.0120s) 6/20/2020 1:53:19 PM Thinking Of Advice (0.0110s) 6/20/2020 1:53:19 PM Degaussing Advice (0.0519s) 6/20/2020 1:53:19 PM Reading Alien Diaries (0.0180s) 6/20/2020 1:53:19 PM Naming All Known Planets (0.0110s) 6/20/2020 1:53:19 PM Remembering Speeds (0.0110s) 6/20/2020 1:53:19 PM Prioritizing Targets (0.0110s) 6/20/2020 1:53:19 PM Rebooting Sensor Arrays (0.0100s) 6/20/2020 1:53:19 PM Unloading Prismatic Grid (0.0100s) 6/20/2020 1:53:19 PM Thinking Of Objectives (0.0100s) 6/20/2020 1:53:19 PM Re-Aligning Objectives (0.0120s) 6/20/2020 1:53:19 PM Inhibiting Visual Scans (0.0269s) 6/20/2020 1:53:19 PM Synthesizing Vocals (0.0110s) 6/20/2020 1:53:19 PM Ventilating Scenarios (0.0120s) 6/20/2020 1:53:19 PM Decontaminating Targeting Systems (0.0120s) 6/20/2020 1:53:19 PM Ejecting Tactical Core (0.0110s) 6/20/2020 1:53:19 PM Calibrating Formations (0.0100s) 6/20/2020 1:53:19 PM Intercepting Galactic Maps (0.0140s) 6/20/2020 1:53:19 PM Sterilizing Test Chamber (0.0130s) 6/20/2020 1:53:19 PM Faction Diagnostics (0.0189s) 6/20/2020 1:53:19 PM Buffering Hackers (0.0199s) 6/20/2020 1:53:20 PM Inverting Death (0.0140s) 6/20/2020 1:53:20 PM Linear Field Variance (0.0539s) 6/20/2020 1:53:20 PM Charging Marks (0.0120s) 6/20/2020 1:53:20 PM Guarding The Posts (0.0110s) 6/20/2020 1:53:20 PM Range Manifolds (0.0110s) 6/20/2020 1:53:20 PM Purging ROFs (0.0100s) 6/20/2020 1:53:20 PM Manipulating Speeds (0.0100s) 6/20/2020 1:53:20 PM Detecting Projectiles (0.0100s) 6/20/2020 1:53:20 PM Grouping Flow Fields (0.0100s) 6/20/2020 1:53:20 PM Modulating Flow Field Groups (0.0209s) 6/20/2020 1:53:20 PM Designing Fleets (0.0479s) 6/20/2020 1:53:20 PM Thinking Of Technologies (0.0199s) 6/20/2020 1:53:20 PM Categorizing Starboard Sensors (0.0125s) 6/20/2020 1:53:20 PM Injecting Galactic Variables (0.0199s) 6/20/2020 1:53:20 PM Discharging Colored Ions (0.0299s) 6/20/2020 1:53:20 PM Replicating Ion Colors (0.0110s) 6/20/2020 1:53:20 PM Cleansing Starfields (0.6834s) 6/20/2020 1:53:23 PM Dissolving Distant Planets (2.2266s) 6/20/2020 1:53:23 PM Investigating Map Signatures (0.0219s) 6/20/2020 1:53:23 PM Collating Solar Systems (0.0120s) 6/20/2020 1:53:23 PM Categorizing All Planets (0.0060s) 6/20/2020 1:53:23 PM Organizing Commands (0.0210s) 6/20/2020 1:53:23 PM Calculating Firing Cones (0.0060s) 6/20/2020 1:53:24 PM Jailbreaking Favorite Ship Parts (0.8260s) 6/20/2020 1:53:28 PM Re-inverting All Vacuum Chambers (4.6182s) 6/20/2020 1:53:28 PM Issuing Orders (0.0060s) 6/20/2020 1:53:28 PM Augmenting Infusers (0.0110s) 6/20/2020 1:53:28 PM Infusing (0.0369s) 6/20/2020 1:53:28 PM Post-Proton Surge (0.0060s) 6/20/2020 1:53:28 PM Calibrate Weapons Arrays (0.0189s) 6/20/2020 1:53:28 PM Stimulate Modulation (0.0170s) 6/20/2020 1:53:28 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/20/2020 1:53:29 PM Load Surrogates (0.9491s) 6/20/2020 1:53:29 PM Load Historical Documents (0.0070s) 6/20/2020 1:53:29 PM 12.9 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Cleansing Starfields (0.7s) Dissolving Distant Planets (2.2s) Jailbreaking Favorite Ship Parts (0.8s) Re-inverting All Vacuum Chambers (4.6s) Load Surrogates (0.9s) 6/20/2020 1:53:30 PM Hello Steam user 'Valinor000' 6/20/2020 1:53:54 PM You're trying to load a savegame from a version that cannot be found in xml (in savegame was '2065_FirstUESerialization'), but you're at version 2.048. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.Universal.World.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <96495cf12d244b52bdff6e34a8b5c318>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <cd03e35adbf545aa82aec4d4fc519102>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <cd03e35adbf545aa82aec4d4fc519102>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 6/20/2020 1:55:26 PM PlayerAccount Valinor000 has now been put in control of faction 12. 6/20/2020 1:55:26 PM Successfully opened host socket 6/20/2020 1:55:26 PM Clear out factions that should not be in UI based on savegame: 10 Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/20/2020 1:55:26 PM Added the faction AIReserves. 6/20/2020 1:55:26 PM Added the faction AntiAIZombie. 6/20/2020 1:55:26 PM Added the faction AntiPlayerZombie. 6/20/2020 1:55:26 PM Added the faction AntiEveryoneZombie. 6/20/2020 1:55:26 PM Added the faction Mercenary. 6/20/2020 1:55:26 PM Start Generate FULL Map with Honeycomb and seed 217218874 and planet count 50 and 20 factions (AnythingElse LoadingQuickStart) 6/20/2020 1:55:26 PM Generate FULL Map Complete 6/20/2020 1:56:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/20/2020 1:56:15 PM PlayerAccount Valinor000 has now been put in control of faction 12. 6/20/2020 1:56:15 PM Successfully opened host socket 6/20/2020 1:56:15 PM Clear out factions that should not be in UI based on savegame: 10 Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/20/2020 1:56:15 PM Added the faction AIReserves. 6/20/2020 1:56:15 PM Added the faction AntiAIZombie. 6/20/2020 1:56:15 PM Added the faction AntiPlayerZombie. 6/20/2020 1:56:15 PM Added the faction AntiEveryoneZombie. 6/20/2020 1:56:15 PM Added the faction Mercenary. 6/20/2020 1:56:15 PM Start Generate Partial Map with Honeycomb and seed 1293282033 and planet count 50 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/20/2020 1:56:15 PM Generate Partial Map Complete 6/20/2020 1:56:15 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/20/2020 1:56:21 PM Start Generate Partial Map with Realistic and seed 1293282033 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/20/2020 1:56:21 PM Generate Partial Map Complete 6/20/2020 1:56:21 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/20/2020 1:56:36 PM Start Generate Partial Map with Realistic and seed 1293282033 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/20/2020 1:56:36 PM Generate Partial Map Complete 6/20/2020 1:56:36 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/20/2020 1:56:43 PM Start Generate Partial Map with Realistic and seed 1293282033 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/20/2020 1:56:43 PM Generate Partial Map Complete 6/20/2020 1:56:43 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/20/2020 1:56:46 PM Start Generate Partial Map with Realistic and seed 1293282033 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/20/2020 1:56:46 PM Generate Partial Map Complete 6/20/2020 1:56:46 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/20/2020 1:57:44 PM Start Generate FULL Map with Realistic and seed 1293282033 and planet count 50 and 20 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/20/2020 1:57:44 PM Generate FULL Map Complete 6/20/2020 2:51:51 PM Logged Achievement To Steam Tech Tree 6/20/2020 3:21:11 PM Logged Achievement To Steam Lots Of Metal 6/20/2020 3:29:31 PM Donating team Fireteam 7 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Gyarm: 1 to hunter, path A 6/20/2020 3:43:05 PM Logged Achievement To Steam A Terminal Problem (Bronze) 6/20/2020 3:57:45 PM No resolution change was required. 6/20/2020 3:57:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/20/2020 3:57:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/20/2020 3:57:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/21/2020 12:32:46 PM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 6/21/2020 12:32:46 PM Boot up FleetOS (0.1987s) 6/21/2020 12:32:46 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/21/2020 12:32:46 PM Check System Logs For Rogue Intelligence (0.5953s) 6/21/2020 12:32:47 PM Game Version: 2.048 6/21/2020 12:32:47 PM Eject Trash Into Hyperspace (0.1409s) 6/21/2020 12:32:47 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/21/2020 12:32:47 PM Check For Extra Modules (0.0165s) 6/21/2020 12:32:47 PM Bring Cloaking Systems Online (0.0209s) 6/21/2020 12:32:47 PM Remembering Alamo (0.0235s) 6/21/2020 12:32:47 PM Generating Framerates (0.0111s) 6/21/2020 12:32:47 PM Recalculate Speed Of Light (0.0221s) 6/21/2020 12:32:47 PM Optimize Comfort On Command Decks (0.0184s) 6/21/2020 12:32:47 PM Check Nearby Stellar Masses (0.0175s) 6/21/2020 12:32:47 PM No resolution change was required. 6/21/2020 12:32:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/21/2020 12:32:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/21/2020 12:32:47 PM Refresh Optical Lensing (0.0174s) 6/21/2020 12:32:47 PM Revise Fundamental Physical Laws (0.1267s) 6/21/2020 12:32:47 PM Boot Audio Comms (0.0140s) 6/21/2020 12:32:47 PM Establish Individual Audio Links (0.0180s) 6/21/2020 12:32:47 PM Prepare Explosions and Crackles (0.2762s) 6/21/2020 12:32:47 PM Calculate Odds Of Success (0.2842s) 6/21/2020 12:32:48 PM Briefly Panic (0.3730s) 6/21/2020 12:32:48 PM Install Confidence Routines (0.1536s) 6/21/2020 12:32:48 PM Bring Commander Interface Online (0.0873s) 6/21/2020 12:32:48 PM Motivate All Crews (0.0269s) 6/21/2020 12:32:48 PM Externalizing Patterns (0.0269s) 6/21/2020 12:32:48 PM Hooking Externals (0.0109s) 6/21/2020 12:32:48 PM Handlizing Hooks (0.0100s) 6/21/2020 12:32:48 PM Disengaging Constants (0.0933s) 6/21/2020 12:32:48 PM Late Axionic Computations (0.1822s) 6/21/2020 12:32:48 PM Connecting to Fleet Command (0.0120s) 6/21/2020 12:32:48 PM Thinking Of Advice (0.0110s) 6/21/2020 12:32:48 PM Degaussing Advice (0.0499s) 6/21/2020 12:32:48 PM Reading Alien Diaries (0.0180s) 6/21/2020 12:32:48 PM Naming All Known Planets (0.0100s) 6/21/2020 12:32:48 PM Remembering Speeds (0.0110s) 6/21/2020 12:32:48 PM Prioritizing Targets (0.0110s) 6/21/2020 12:32:49 PM Rebooting Sensor Arrays (0.0120s) 6/21/2020 12:32:49 PM Unloading Prismatic Grid (0.0100s) 6/21/2020 12:32:49 PM Thinking Of Objectives (0.0090s) 6/21/2020 12:32:49 PM Re-Aligning Objectives (0.0110s) 6/21/2020 12:32:49 PM Inhibiting Visual Scans (0.0280s) 6/21/2020 12:32:49 PM Synthesizing Vocals (0.0099s) 6/21/2020 12:32:49 PM Ventilating Scenarios (0.0110s) 6/21/2020 12:32:49 PM Decontaminating Targeting Systems (0.0110s) 6/21/2020 12:32:49 PM Ejecting Tactical Core (0.0110s) 6/21/2020 12:32:49 PM Calibrating Formations (0.0090s) 6/21/2020 12:32:49 PM Intercepting Galactic Maps (0.0140s) 6/21/2020 12:32:49 PM Sterilizing Test Chamber (0.0120s) 6/21/2020 12:32:49 PM Faction Diagnostics (0.0190s) 6/21/2020 12:32:49 PM Buffering Hackers (0.0194s) 6/21/2020 12:32:49 PM Inverting Death (0.0160s) 6/21/2020 12:32:49 PM Linear Field Variance (0.0588s) 6/21/2020 12:32:49 PM Charging Marks (0.0130s) 6/21/2020 12:32:49 PM Guarding The Posts (0.0120s) 6/21/2020 12:32:49 PM Range Manifolds (0.0140s) 6/21/2020 12:32:49 PM Purging ROFs (0.0110s) 6/21/2020 12:32:49 PM Manipulating Speeds (0.0120s) 6/21/2020 12:32:49 PM Detecting Projectiles (0.0100s) 6/21/2020 12:32:49 PM Grouping Flow Fields (0.0120s) 6/21/2020 12:32:49 PM Modulating Flow Field Groups (0.0229s) 6/21/2020 12:32:49 PM Designing Fleets (0.0449s) 6/21/2020 12:32:49 PM Thinking Of Technologies (0.0180s) 6/21/2020 12:32:49 PM Categorizing Starboard Sensors (0.0099s) 6/21/2020 12:32:49 PM Injecting Galactic Variables (0.0170s) 6/21/2020 12:32:49 PM Discharging Colored Ions (0.0209s) 6/21/2020 12:32:49 PM Replicating Ion Colors (0.0100s) 6/21/2020 12:32:50 PM Medicating Starfields (0.6769s) 6/21/2020 12:32:52 PM Gazing At Distant Planets (2.2230s) 6/21/2020 12:32:52 PM Investigating Map Signatures (0.0219s) 6/21/2020 12:32:52 PM Collating Solar Systems (0.0120s) 6/21/2020 12:32:52 PM Categorizing All Planets (0.0060s) 6/21/2020 12:32:52 PM Organizing Commands (0.0470s) 6/21/2020 12:32:52 PM Calculating Firing Cones (0.0318s) 6/21/2020 12:32:53 PM Holding Ship Parts For Comfort (0.8554s) 6/21/2020 12:32:57 PM Assimilate Technological Distinctiveness (4.6296s) 6/21/2020 12:32:57 PM Issuing Orders (0.0080s) 6/21/2020 12:32:58 PM Augmenting Infusers (0.0140s) 6/21/2020 12:32:58 PM Infusing (0.0379s) 6/21/2020 12:32:58 PM Post-Proton Surge (0.0060s) 6/21/2020 12:32:58 PM Calibrate Weapons Arrays (0.0190s) 6/21/2020 12:32:58 PM Stimulate Modulation (0.0169s) 6/21/2020 12:32:58 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/21/2020 12:32:59 PM Load Surrogates (0.9340s) 6/21/2020 12:32:59 PM Load Historical Documents (0.0060s) 6/21/2020 12:32:59 PM 12.9 seconds total load time. Check System Logs For Rogue Intelligence (0.6s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Medicating Starfields (0.7s) Gazing At Distant Planets (2.2s) Holding Ship Parts For Comfort (0.9s) Assimilate Technological Distinctiveness (4.6s) Load Surrogates (0.9s) 6/21/2020 12:32:59 PM Hello Steam user 'Valinor000' 6/21/2020 12:33:17 PM Successfully opened host socket 6/21/2020 12:41:44 PM Reconquest Seeding for Koller: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/21/2020 12:45:17 PM Reconquest Seeding for Bolo: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 6/21/2020 12:49:19 PM Reconquest Seeding for Norg: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/21/2020 1:05:21 PM Reconquest Seeding for Cavalos: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/21/2020 1:06:30 PM Logged Achievement To Steam Miffed 6/21/2020 1:17:32 PM Donating team Fireteam 23 has 8 units with strength 1953. Status Assembling No target planet No lurk planet. Ships: Hirschberg: 8 to hunter, path A 6/21/2020 1:17:38 PM Donating team Fireteam 23 has 4 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Hirschberg: 3, Camail: 1 to hunter, path A 6/21/2020 1:17:58 PM Donating team Fireteam 25 has 3 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Camail: 3 to hunter, path A 6/21/2020 1:20:56 PM planet Camail is controlled by AI Sentinels 6/21/2020 1:20:56 PM difficulty 7 budget size 10 6/21/2020 1:31:17 PM Reconquest Seeding for Bolo: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 6/21/2020 1:39:48 PM Logged Achievement To Steam Kills: Warrior 6/21/2020 1:42:05 PM No resolution change was required. 6/21/2020 1:42:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/21/2020 1:42:05 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/21/2020 1:45:10 PM Donating team Fireteam 30 has 2 units with strength 2406. Status Assembling No target planet No lurk planet. Ships: Camail: 2 to hunter, path A 6/21/2020 1:46:58 PM planet Diamond is controlled by AI Sentinels 6/21/2020 1:46:58 PM difficulty 7 budget size 10 6/21/2020 1:48:19 PM Reconquest Seeding for Dijkstra: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/21/2020 1:48:26 PM Reconquest Seeding for Tavika: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/21/2020 1:48:46 PM Donating team Fireteam 26 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Camail: 2 to hunter, path A 6/21/2020 1:49:54 PM Donating team Fireteam 29 has 2 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Gyarm: 2 to hunter, path A 6/21/2020 1:50:33 PM Reconquest Seeding for Norg: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/21/2020 1:52:35 PM Reconquest Seeding for Leiserson: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/21/2020 2:00:29 PM Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 6/21/2020 2:01:58 PM Donating team Fireteam 30 has 24 units with strength 3002. Status Staging No target planet No lurk planet. Ships: Diamond: 7, Camail: 17 to hunter, path B 6/21/2020 2:08:49 PM Reconquest Seeding for Gyarm: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/21/2020 2:08:56 PM Reconquest Seeding for Hirschberg: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/21/2020 2:11:13 PM Reconquest Seeding for Sifaki: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/21/2020 2:27:29 PM Reconquest Seeding for Lynch: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/21/2020 2:29:44 PM Exception in SetSpriteIndices at stage 300:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.GimbalVisualizer.SetSpriteIndices (Arcen.AIW2.ExternalVisualization.SquadVisualizer Squad) [0x00707] in <3b48ee59c8284c57acc30d1b3f037578>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.AIW2.ExternalVisualization.GimbalVisualizer.SetSpriteIndices (Arcen.AIW2.ExternalVisualization.SquadVisualizer Squad) [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.GimbalVisualizer.UpdateValuesIfDirty (Arcen.AIW2.Core.TeamColorDefinition TeamCenterColor, Arcen.AIW2.Core.TeamColorDefinition TeamBorderColor, System.Boolean IsRemains, Arcen.AIW2.ExternalVisualization.SquadVisualizer Squad) [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSprites (System.Single BaseShipIconScale) [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSpriteUpdates () [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at ArcenMainGameVisuals.Update () [0x00000] in <f41b7399bfe54a3fbf414fd20f8b867a>:0 6/21/2020 2:30:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/21/2020 2:30:55 PM PlayerAccount Valinor000 has now been put in control of faction 12. 6/21/2020 2:30:55 PM Successfully opened host socket 6/21/2020 2:30:55 PM Clear out factions that should not be in UI based on savegame: 10 Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/21/2020 2:30:55 PM Added the faction AIReserves. 6/21/2020 2:30:55 PM Added the faction AntiAIZombie. 6/21/2020 2:30:55 PM Added the faction AntiPlayerZombie. 6/21/2020 2:30:55 PM Added the faction AntiEveryoneZombie. 6/21/2020 2:30:55 PM Added the faction Mercenary. 6/21/2020 2:30:55 PM Start Generate Partial Map with Honeycomb and seed 296843745 and planet count 50 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/21/2020 2:30:55 PM Generate Partial Map Complete 6/21/2020 2:30:55 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/21/2020 2:35:24 PM Start Generate FULL Map with Honeycomb and seed 296843745 and planet count 50 and 20 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/21/2020 2:35:24 PM Generate FULL Map Complete 6/21/2020 3:26:34 PM Reconquest Seeding for Bal: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/21/2020 3:34:57 PM Donating team Fireteam 7 has 4 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Altissia: 4 to hunter, path A 6/21/2020 3:41:58 PM RenderShip error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x004ae] in <3b48ee59c8284c57acc30d1b3f037578>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <f32e02f53c514759af8a0a555f98192e>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <3b48ee59c8284c57acc30d1b3f037578>:0 at ArcenMainGameVisuals.Update () [0x00000] in <f41b7399bfe54a3fbf414fd20f8b867a>:0 6/21/2020 4:24:21 PM Donating team Fireteam 31 has 23 units with strength 1781. Status Assembling No target planet No lurk planet. Ships: Altissia: 22, Miranda: 1 to hunter, path A 6/21/2020 4:24:27 PM Donating team Fireteam 36 has 9 units with strength 178. Status Assembling No target planet No lurk planet. Ships: Altissia: 7, Backus: 2 to hunter, path A 6/21/2020 4:30:22 PM Donating team Fireteam 43 has 7 units with strength 268. Status Assembling No target planet No lurk planet. Ships: Hudak: 7 to hunter, path A 6/21/2020 4:32:04 PM Donating team Fireteam 45 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Hudak: 2 to hunter, path A 6/21/2020 4:32:10 PM Donating team Fireteam 49 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Huffman: 1 to hunter, path A 6/21/2020 4:34:38 PM Donating team Fireteam 51 has 2 units with strength 199. Status Assembling No target planet No lurk planet. Ships: Huffman: 2 to hunter, path A 6/21/2020 4:35:12 PM Donating team Fireteam 51 has 2 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Altissia: 2 to hunter, path A 6/21/2020 4:35:36 PM Reconquest Seeding for Trantor: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 6/21/2020 4:37:37 PM Reconquest Seeding for Hudak: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 6/21/2020 4:43:54 PM Reconquest Seeding for Huffman: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/21/2020 5:02:16 PM Donating team Fireteam 59 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Huffman: 2 to hunter, path A 6/21/2020 5:02:47 PM Reconquest Seeding for Xiphos: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 6/21/2020 5:06:15 PM planet Tertius is controlled by AI Sentinels 6/21/2020 5:06:15 PM difficulty 7 budget size 10 6/21/2020 5:06:21 PM Logged Achievement To Steam Snap Out of It! 6/21/2020 5:06:22 PM planet Helior is controlled by AI Sentinels 6/21/2020 5:06:22 PM difficulty 7 budget size 10 6/21/2020 5:06:36 PM Reconquest Seeding for Huffman: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/21/2020 5:08:11 PM Donating team Fireteam 63 has 9 units with strength 1192. Status Assembling No target planet No lurk planet. Ships: Hudak: 9 to hunter, path A 6/21/2020 5:08:17 PM Donating team Fireteam 63 has 18 units with strength 2225. Status Assembling No target planet No lurk planet. Ships: Hudak: 18 to hunter, path A 6/21/2020 5:09:34 PM Reconquest Seeding for Glacis: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/21/2020 5:10:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/23/2020 7:58:06 PM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 6/23/2020 7:58:06 PM Boot up FleetOS (0.2023s) 6/23/2020 7:58:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/23/2020 7:58:07 PM Check System Logs For Rogue Intelligence (0.4425s) 6/23/2020 7:58:07 PM Game Version: 2.048 6/23/2020 7:58:07 PM Eject Trash Into Hyperspace (0.1417s) 6/23/2020 7:58:07 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/23/2020 7:58:07 PM Check For Extra Modules (0.0160s) 6/23/2020 7:58:07 PM Bring Cloaking Systems Online (0.0199s) 6/23/2020 7:58:07 PM Remembering Alamo (0.0252s) 6/23/2020 7:58:07 PM Generating Framerates (0.0103s) 6/23/2020 7:58:07 PM Recalculate Speed Of Light (0.0262s) 6/23/2020 7:58:07 PM Optimize Comfort On Command Decks (0.0193s) 6/23/2020 7:58:07 PM Check Nearby Stellar Masses (0.0174s) 6/23/2020 7:58:07 PM No resolution change was required. 6/23/2020 7:58:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/23/2020 7:58:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/23/2020 7:58:07 PM Refresh Optical Lensing (0.0182s) 6/23/2020 7:58:07 PM Revise Fundamental Physical Laws (0.1287s) 6/23/2020 7:58:07 PM Boot Audio Comms (0.0140s) 6/23/2020 7:58:07 PM Establish Individual Audio Links (0.0189s) 6/23/2020 7:58:07 PM Prepare Explosions and Crackles (0.1835s) 6/23/2020 7:58:08 PM Calculate Odds Of Success (0.2933s) 6/23/2020 7:58:08 PM Briefly Panic (0.3755s) 6/23/2020 7:58:08 PM Install Confidence Routines (0.1576s) 6/23/2020 7:58:08 PM Bring Commander Interface Online (0.0853s) 6/23/2020 7:58:08 PM Motivate All Crews (0.0280s) 6/23/2020 7:58:08 PM Externalizing Patterns (0.0259s) 6/23/2020 7:58:08 PM Hooking Externals (0.0109s) 6/23/2020 7:58:08 PM Handlizing Hooks (0.0120s) 6/23/2020 7:58:08 PM Disengaging Constants (0.0892s) 6/23/2020 7:58:09 PM Late Axionic Computations (0.1885s) 6/23/2020 7:58:09 PM Connecting to Fleet Command (0.0120s) 6/23/2020 7:58:09 PM Thinking Of Advice (0.0110s) 6/23/2020 7:58:09 PM Degaussing Advice (0.0509s) 6/23/2020 7:58:09 PM Reading Alien Diaries (0.0180s) 6/23/2020 7:58:09 PM Naming All Known Planets (0.0109s) 6/23/2020 7:58:09 PM Remembering Speeds (0.0100s) 6/23/2020 7:58:09 PM Prioritizing Targets (0.0110s) 6/23/2020 7:58:09 PM Rebooting Sensor Arrays (0.0110s) 6/23/2020 7:58:09 PM Unloading Prismatic Grid (0.0090s) 6/23/2020 7:58:09 PM Thinking Of Objectives (0.0119s) 6/23/2020 7:58:09 PM Re-Aligning Objectives (0.0120s) 6/23/2020 7:58:09 PM Inhibiting Visual Scans (0.0289s) 6/23/2020 7:58:09 PM Synthesizing Vocals (0.0100s) 6/23/2020 7:58:09 PM Ventilating Scenarios (0.0120s) 6/23/2020 7:58:09 PM Decontaminating Targeting Systems (0.0110s) 6/23/2020 7:58:09 PM Ejecting Tactical Core (0.0110s) 6/23/2020 7:58:09 PM Calibrating Formations (0.0100s) 6/23/2020 7:58:09 PM Intercepting Galactic Maps (0.0130s) 6/23/2020 7:58:09 PM Sterilizing Test Chamber (0.0119s) 6/23/2020 7:58:09 PM Faction Diagnostics (0.0189s) 6/23/2020 7:58:09 PM Buffering Hackers (0.0190s) 6/23/2020 7:58:09 PM Inverting Death (0.0140s) 6/23/2020 7:58:09 PM Linear Field Variance (0.0538s) 6/23/2020 7:58:09 PM Charging Marks (0.0110s) 6/23/2020 7:58:09 PM Guarding The Posts (0.0120s) 6/23/2020 7:58:09 PM Range Manifolds (0.0110s) 6/23/2020 7:58:09 PM Purging ROFs (0.0090s) 6/23/2020 7:58:09 PM Manipulating Speeds (0.0110s) 6/23/2020 7:58:09 PM Detecting Projectiles (0.0090s) 6/23/2020 7:58:09 PM Grouping Flow Fields (0.0100s) 6/23/2020 7:58:09 PM Modulating Flow Field Groups (0.0219s) 6/23/2020 7:58:09 PM Designing Fleets (0.0499s) 6/23/2020 7:58:09 PM Thinking Of Technologies (0.0210s) 6/23/2020 7:58:09 PM Categorizing Starboard Sensors (0.0110s) 6/23/2020 7:58:09 PM Injecting Galactic Variables (0.0180s) 6/23/2020 7:58:09 PM Discharging Colored Ions (0.0279s) 6/23/2020 7:58:09 PM Replicating Ion Colors (0.0130s) 6/23/2020 7:58:10 PM Blowing Out Starfields (0.6951s) 6/23/2020 7:58:12 PM Fondly Remembering Distant Planets (2.2689s) 6/23/2020 7:58:12 PM Investigating Map Signatures (0.0229s) 6/23/2020 7:58:12 PM Collating Solar Systems (0.0110s) 6/23/2020 7:58:12 PM Categorizing All Planets (0.0060s) 6/23/2020 7:58:12 PM Organizing Commands (0.0205s) 6/23/2020 7:58:12 PM Calculating Firing Cones (0.0054s) 6/23/2020 7:58:13 PM Declaring Ship Parts At Customs (0.8731s) 6/23/2020 7:58:18 PM Remote Probe Programmed To Replicate (4.8047s) 6/23/2020 7:58:18 PM Issuing Orders (0.0080s) 6/23/2020 7:58:18 PM Augmenting Infusers (0.0120s) 6/23/2020 7:58:18 PM Infusing (0.0409s) 6/23/2020 7:58:18 PM Post-Proton Surge (0.0060s) 6/23/2020 7:58:18 PM Calibrate Weapons Arrays (0.0190s) 6/23/2020 7:58:18 PM Stimulate Modulation (0.0189s) 6/23/2020 7:58:18 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/23/2020 7:58:19 PM Load Surrogates (0.9506s) 6/23/2020 7:58:19 PM Load Historical Documents (0.0070s) 6/23/2020 7:58:19 PM 12.9 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Blowing Out Starfields (0.7s) Fondly Remembering Distant Planets (2.3s) Declaring Ship Parts At Customs (0.9s) Remote Probe Programmed To Replicate (4.8s) Load Surrogates (1.0s) 6/23/2020 7:58:19 PM Hello Steam user 'Valinor000' 6/23/2020 8:03:11 PM PlayerAccount Valinor000 has now been put in control of faction 12. 6/23/2020 8:03:11 PM Successfully opened host socket 6/23/2020 8:03:11 PM Clear out factions that should not be in UI based on savegame: 9 Missing Faction Nanocaust Marauders Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/23/2020 8:03:11 PM Added the faction AIReserves. 6/23/2020 8:03:11 PM Added the faction AntiAIZombie. 6/23/2020 8:03:11 PM Added the faction AntiPlayerZombie. 6/23/2020 8:03:11 PM Added the faction AntiEveryoneZombie. 6/23/2020 8:03:11 PM Added the faction Mercenary. 6/23/2020 8:03:11 PM Start Generate Partial Map with D18Swirl and seed 2078473630 and planet count 100 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/23/2020 8:03:11 PM Generate Partial Map Complete 6/23/2020 8:03:11 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:03:17 PM Start Generate Partial Map with D18Swirl and seed 224805904 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:03:17 PM Generate Partial Map Complete 6/23/2020 8:03:17 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:03:18 PM Start Generate Partial Map with D18Swirl and seed 97187452 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:03:18 PM Generate Partial Map Complete 6/23/2020 8:03:18 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:03:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/23/2020 8:03:50 PM PlayerAccount Valinor000 has now been put in control of faction 12. 6/23/2020 8:03:50 PM Successfully opened host socket 6/23/2020 8:03:51 PM Clear out factions that should not be in UI based on savegame: 10 Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/23/2020 8:03:51 PM Added the faction AIReserves. 6/23/2020 8:03:51 PM Added the faction AntiAIZombie. 6/23/2020 8:03:51 PM Added the faction AntiPlayerZombie. 6/23/2020 8:03:51 PM Added the faction AntiEveryoneZombie. 6/23/2020 8:03:51 PM Added the faction Mercenary. 6/23/2020 8:03:51 PM Start Generate Partial Map with Honeycomb and seed 737180493 and planet count 50 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/23/2020 8:03:51 PM Generate Partial Map Complete 6/23/2020 8:03:51 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:03:59 PM Start Generate Partial Map with Honeycomb and seed 182509626 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:03:59 PM Generate Partial Map Complete 6/23/2020 8:03:59 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:04:12 PM Start Generate Partial Map with Simple and seed 182509626 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:04:12 PM Generate Partial Map Complete 6/23/2020 8:04:12 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:04:15 PM Start Generate Partial Map with Realistic and seed 182509626 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:04:15 PM Generate Partial Map Complete 6/23/2020 8:04:15 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:04:21 PM Start Generate Partial Map with Simple and seed 182509626 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:04:21 PM Generate Partial Map Complete 6/23/2020 8:04:21 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:04:29 PM Start Generate Partial Map with Realistic and seed 182509626 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:04:29 PM Generate Partial Map Complete 6/23/2020 8:04:29 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:04:41 PM Start Generate Partial Map with Clusters and seed 182509626 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:04:41 PM Generate Partial Map Complete 6/23/2020 8:04:41 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:04:46 PM Start Generate Partial Map with Clusters and seed 175325554 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:04:47 PM Generate Partial Map Complete 6/23/2020 8:04:47 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:05:01 PM Start Generate Partial Map with Grid and seed 175325554 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:05:01 PM Generate Partial Map Complete 6/23/2020 8:05:01 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:05:06 PM Start Generate Partial Map with Grid and seed 175325554 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:05:06 PM Generate Partial Map Complete 6/23/2020 8:05:06 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:05:11 PM Start Generate Partial Map with Honeycomb and seed 175325554 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:05:11 PM Generate Partial Map Complete 6/23/2020 8:05:11 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:05:16 PM Start Generate Partial Map with Encapsulated and seed 175325554 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:05:16 PM Generate Partial Map Complete 6/23/2020 8:05:16 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:05:23 PM Start Generate Partial Map with D18Bubbles and seed 175325554 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:05:24 PM Generate Partial Map Complete 6/23/2020 8:05:24 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:05:28 PM Start Generate Partial Map with D18Rings and seed 175325554 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:05:28 PM Removed 29 self-referential planet links in this map. Harmless now. 6/23/2020 8:05:28 PM Generate Partial Map Complete 6/23/2020 8:05:28 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:05:35 PM Start Generate Partial Map with Snake and seed 175325554 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:05:35 PM Generate Partial Map Complete 6/23/2020 8:05:35 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:05:40 PM Start Generate Partial Map with Concentric and seed 175325554 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:05:40 PM Generate Partial Map Complete 6/23/2020 8:05:40 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:05:47 PM Start Generate Partial Map with Concentric and seed 35872046 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:05:47 PM Generate Partial Map Complete 6/23/2020 8:05:47 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:05:51 PM Start Generate Partial Map with Realistic and seed 35872046 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:05:52 PM Generate Partial Map Complete 6/23/2020 8:05:52 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:06:05 PM Start Generate Partial Map with Realistic and seed 152404154 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 8:06:05 PM Generate Partial Map Complete 6/23/2020 8:06:05 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/23/2020 8:07:39 PM Start Generate FULL Map with Realistic and seed 152404154 and planet count 50 and 20 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/23/2020 8:07:40 PM Generate FULL Map Complete 6/23/2020 9:11:46 PM Reconquest Seeding for Kostya: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/23/2020 9:29:36 PM Donating team Fireteam 8 has 5 units with strength 489. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 5 to hunter, path A 6/23/2020 9:45:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/27/2020 12:19:26 PM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 6/27/2020 12:19:26 PM Boot up FleetOS (0.1967s) 6/27/2020 12:19:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/27/2020 12:19:26 PM Check System Logs For Rogue Intelligence (0.5332s) 6/27/2020 12:19:26 PM Game Version: 2.048 6/27/2020 12:19:26 PM Eject Trash Into Hyperspace (0.1297s) 6/27/2020 12:19:26 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/27/2020 12:19:26 PM Check For Extra Modules (0.0120s) 6/27/2020 12:19:27 PM Bring Cloaking Systems Online (0.0189s) 6/27/2020 12:19:27 PM Remembering Alamo (0.0279s) 6/27/2020 12:19:27 PM Generating Framerates (0.0106s) 6/27/2020 12:19:27 PM Recalculate Speed Of Light (0.0181s) 6/27/2020 12:19:27 PM Optimize Comfort On Command Decks (0.0122s) 6/27/2020 12:19:27 PM Check Nearby Stellar Masses (0.0245s) 6/27/2020 12:19:27 PM No resolution change was required. 6/27/2020 12:19:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 12:19:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/27/2020 12:19:27 PM Refresh Optical Lensing (0.0181s) 6/27/2020 12:19:27 PM Revise Fundamental Physical Laws (0.0341s) 6/27/2020 12:19:27 PM Boot Audio Comms (0.0130s) 6/27/2020 12:19:27 PM Establish Individual Audio Links (0.0109s) 6/27/2020 12:19:27 PM Prepare Explosions and Crackles (0.1789s) 6/27/2020 12:19:27 PM Calculate Odds Of Success (0.2953s) 6/27/2020 12:19:28 PM Briefly Panic (0.3755s) 6/27/2020 12:19:28 PM Install Confidence Routines (0.1526s) 6/27/2020 12:19:28 PM Bring Commander Interface Online (0.0848s) 6/27/2020 12:19:28 PM Motivate All Crews (0.0269s) 6/27/2020 12:19:28 PM Externalizing Patterns (0.0260s) 6/27/2020 12:19:28 PM Hooking Externals (0.0099s) 6/27/2020 12:19:28 PM Handlizing Hooks (0.0110s) 6/27/2020 12:19:28 PM Disengaging Constants (0.0668s) 6/27/2020 12:19:28 PM Late Axionic Computations (0.1387s) 6/27/2020 12:19:28 PM Connecting to Fleet Command (0.0110s) 6/27/2020 12:19:28 PM Thinking Of Advice (0.0110s) 6/27/2020 12:19:28 PM Degaussing Advice (0.0519s) 6/27/2020 12:19:28 PM Reading Alien Diaries (0.0180s) 6/27/2020 12:19:28 PM Naming All Known Planets (0.0060s) 6/27/2020 12:19:28 PM Remembering Speeds (0.0130s) 6/27/2020 12:19:28 PM Prioritizing Targets (0.0109s) 6/27/2020 12:19:28 PM Rebooting Sensor Arrays (0.0100s) 6/27/2020 12:19:28 PM Unloading Prismatic Grid (0.0100s) 6/27/2020 12:19:28 PM Thinking Of Objectives (0.0090s) 6/27/2020 12:19:28 PM Re-Aligning Objectives (0.0120s) 6/27/2020 12:19:28 PM Inhibiting Visual Scans (0.0150s) 6/27/2020 12:19:28 PM Synthesizing Vocals (0.0100s) 6/27/2020 12:19:28 PM Ventilating Scenarios (0.0120s) 6/27/2020 12:19:28 PM Decontaminating Targeting Systems (0.0110s) 6/27/2020 12:19:28 PM Ejecting Tactical Core (0.0110s) 6/27/2020 12:19:28 PM Calibrating Formations (0.0110s) 6/27/2020 12:19:28 PM Intercepting Galactic Maps (0.0130s) 6/27/2020 12:19:28 PM Sterilizing Test Chamber (0.0120s) 6/27/2020 12:19:28 PM Faction Diagnostics (0.0100s) 6/27/2020 12:19:28 PM Buffering Hackers (0.0160s) 6/27/2020 12:19:28 PM Inverting Death (0.0140s) 6/27/2020 12:19:28 PM Linear Field Variance (0.0564s) 6/27/2020 12:19:28 PM Charging Marks (0.0120s) 6/27/2020 12:19:28 PM Guarding The Posts (0.0139s) 6/27/2020 12:19:28 PM Range Manifolds (0.0120s) 6/27/2020 12:19:28 PM Purging ROFs (0.0110s) 6/27/2020 12:19:28 PM Manipulating Speeds (0.0120s) 6/27/2020 12:19:28 PM Detecting Projectiles (0.0102s) 6/27/2020 12:19:28 PM Grouping Flow Fields (0.0090s) 6/27/2020 12:19:28 PM Modulating Flow Field Groups (0.0170s) 6/27/2020 12:19:29 PM Designing Fleets (0.0399s) 6/27/2020 12:19:29 PM Thinking Of Technologies (0.0180s) 6/27/2020 12:19:29 PM Categorizing Starboard Sensors (0.0100s) 6/27/2020 12:19:29 PM Injecting Galactic Variables (0.0085s) 6/27/2020 12:19:29 PM Discharging Colored Ions (0.0230s) 6/27/2020 12:19:29 PM Replicating Ion Colors (0.0099s) 6/27/2020 12:19:29 PM Propping Up Starfields (0.6814s) 6/27/2020 12:19:32 PM Discovering Distant Planets (2.2331s) 6/27/2020 12:19:32 PM Investigating Map Signatures (0.0239s) 6/27/2020 12:19:32 PM Collating Solar Systems (0.0080s) 6/27/2020 12:19:32 PM Categorizing All Planets (0.0070s) 6/27/2020 12:19:32 PM Organizing Commands (0.0170s) 6/27/2020 12:19:32 PM Calculating Firing Cones (0.0080s) 6/27/2020 12:19:32 PM Jailbreaking Favorite Ship Parts (0.8423s) 6/27/2020 12:19:37 PM Deploying Portable Singularity (4.7960s) 6/27/2020 12:19:37 PM Issuing Orders (0.0070s) 6/27/2020 12:19:37 PM Augmenting Infusers (0.0100s) 6/27/2020 12:19:37 PM Infusing (0.0369s) 6/27/2020 12:19:37 PM Post-Proton Surge (0.0090s) 6/27/2020 12:19:37 PM Calibrate Weapons Arrays (0.0229s) 6/27/2020 12:19:37 PM Stimulate Modulation (0.0170s) 6/27/2020 12:19:37 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/27/2020 12:19:38 PM Load Surrogates (0.9264s) 6/27/2020 12:19:38 PM Load Historical Documents (0.0060s) 6/27/2020 12:19:38 PM 12.6 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Propping Up Starfields (0.7s) Discovering Distant Planets (2.2s) Jailbreaking Favorite Ship Parts (0.8s) Deploying Portable Singularity (4.8s) Load Surrogates (0.9s) 6/27/2020 12:19:38 PM Hello Steam user 'Valinor000' 6/27/2020 12:20:10 PM Successfully opened host socket 6/27/2020 12:27:36 PM Donating team Fireteam 9 has 2 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Anahalt: 2 to hunter, path A 6/27/2020 12:29:00 PM Donating team Fireteam 9 has 10 units with strength 333. Status Assembling No target planet No lurk planet. Ships: Lenat: 10 to hunter, path A 6/27/2020 12:29:00 PM Donating team Fireteam 10 has 2 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Anahalt: 2 to hunter, path A 6/27/2020 12:44:56 PM Donating team Fireteam 11 has 6 units with strength 115. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 6 to hunter, path A 6/27/2020 12:53:42 PM Donating team Fireteam 15 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Levchin: 1 to hunter, path A 6/27/2020 12:53:48 PM Donating team Fireteam 15 has 1 units with strength 548. Status Assembling No target planet No lurk planet. Ships: Levchin: 1 to hunter, path A 6/27/2020 12:59:18 PM Donating team Fireteam 17 has 31 units with strength 1618. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 27, Beytune: 4 to hunter, path A 6/27/2020 1:03:02 PM Donating team Fireteam 18 has 2 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Overmars: 2 to hunter, path A 6/27/2020 1:03:02 PM Donating team Fireteam 19 has 2 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Levchin: 2 to hunter, path A 6/27/2020 1:03:16 PM Reconquest Seeding for Levchin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/27/2020 1:13:33 PM Logged Achievement To Steam FOR SCIENCE! 6/27/2020 1:14:34 PM Reconquest Seeding for Hopcroft: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/27/2020 1:14:45 PM Donating team Fireteam 22 has 5 units with strength 257. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 4, Branwyn: 1 to hunter, path A 6/27/2020 1:21:31 PM Reconquest Seeding for Overmars: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 6/27/2020 1:26:07 PM Reconquest Seeding for Levchin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/27/2020 1:29:48 PM Donating team Fireteam 29 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 1 to hunter, path A 6/27/2020 1:32:41 PM Reconquest Seeding for Topira: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/27/2020 1:34:34 PM Donating team Fireteam 33 has 2 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 2 to hunter, path A 6/27/2020 1:34:40 PM Donating team Fireteam 37 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 1 to hunter, path A 6/27/2020 1:34:51 PM Reconquest Seeding for Tenebra: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 6/27/2020 1:35:22 PM Donating team Fireteam 38 has 3 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 3 to hunter, path A 6/27/2020 1:36:55 PM Reconquest Seeding for Heinl: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 6/27/2020 1:38:59 PM Reconquest Seeding for Hopcroft: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 6/27/2020 1:40:07 PM Logged Achievement To Steam Give a Man a Fish... 6/27/2020 1:41:30 PM Donating team Fireteam 40 has 3 units with strength 1648. Status Assembling No target planet No lurk planet. Ships: Pal: 3 to hunter, path A 6/27/2020 1:41:58 PM Reconquest Seeding for Kostya: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/27/2020 1:44:59 PM Donating team Fireteam 42 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Pal: 1 to hunter, path A 6/27/2020 1:44:59 PM Donating team Fireteam 41 has 14 units with strength 2965. Status Staging No target planet No lurk planet. Ships: Pal: 14 to hunter, path B 6/27/2020 1:46:23 PM Reconquest Seeding for Prime: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 6/27/2020 2:00:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/27/2020 2:00:02 PM PlayerAccount Valinor000 has now been put in control of faction 12. 6/27/2020 2:00:02 PM Successfully opened host socket 6/27/2020 2:00:02 PM Clear out factions that should not be in UI based on savegame: 10 Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/27/2020 2:00:02 PM Added the faction AIReserves. 6/27/2020 2:00:02 PM Added the faction AntiAIZombie. 6/27/2020 2:00:02 PM Added the faction AntiPlayerZombie. 6/27/2020 2:00:02 PM Added the faction AntiEveryoneZombie. 6/27/2020 2:00:02 PM Added the faction Mercenary. 6/27/2020 2:00:02 PM Start Generate Partial Map with Honeycomb and seed 1159957588 and planet count 50 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/27/2020 2:00:02 PM Generate Partial Map Complete 6/27/2020 2:00:02 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/27/2020 2:00:06 PM Start Generate Partial Map with Honeycomb and seed 645457538 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/27/2020 2:00:06 PM Generate Partial Map Complete 6/27/2020 2:00:06 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/27/2020 2:00:08 PM Start Generate Partial Map with Honeycomb and seed 179967642 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/27/2020 2:00:08 PM Generate Partial Map Complete 6/27/2020 2:00:08 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/27/2020 2:00:10 PM Start Generate Partial Map with Honeycomb and seed 782804101 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/27/2020 2:00:10 PM Generate Partial Map Complete 6/27/2020 2:00:10 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/27/2020 2:00:12 PM Start Generate Partial Map with Honeycomb and seed 782804101 and planet count 50 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/27/2020 2:00:12 PM Generate Partial Map Complete 6/27/2020 2:00:12 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/27/2020 2:00:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/27/2020 6:35:46 PM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 6/27/2020 6:35:46 PM Boot up FleetOS (0.1985s) 6/27/2020 6:35:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/27/2020 6:35:47 PM Check System Logs For Rogue Intelligence (0.5315s) 6/27/2020 6:35:47 PM Game Version: 2.048 6/27/2020 6:35:47 PM Eject Trash Into Hyperspace (0.1339s) 6/27/2020 6:35:47 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/27/2020 6:35:47 PM Check For Extra Modules (0.0160s) 6/27/2020 6:35:47 PM Bring Cloaking Systems Online (0.0189s) 6/27/2020 6:35:47 PM Remembering Alamo (0.0239s) 6/27/2020 6:35:47 PM Generating Framerates (0.0100s) 6/27/2020 6:35:47 PM Recalculate Speed Of Light (0.0279s) 6/27/2020 6:35:47 PM Optimize Comfort On Command Decks (0.0200s) 6/27/2020 6:35:47 PM Check Nearby Stellar Masses (0.0141s) 6/27/2020 6:35:47 PM Resolution changed to windowed 1000x600 6/27/2020 6:35:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 6:35:47 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 6/27/2020 6:35:47 PM Refresh Optical Lensing (0.0190s) 6/27/2020 6:35:47 PM Revise Fundamental Physical Laws (0.1427s) 6/27/2020 6:35:47 PM Boot Audio Comms (0.0131s) 6/27/2020 6:35:47 PM Establish Individual Audio Links (0.0179s) 6/27/2020 6:35:47 PM Prepare Explosions and Crackles (0.1019s) 6/27/2020 6:35:47 PM Calculate Odds Of Success (0.2822s) 6/27/2020 6:35:48 PM Briefly Panic (0.3820s) 6/27/2020 6:35:48 PM Install Confidence Routines (0.1561s) 6/27/2020 6:35:48 PM Bring Commander Interface Online (0.0748s) 6/27/2020 6:35:48 PM Motivate All Crews (0.0289s) 6/27/2020 6:35:48 PM Externalizing Patterns (0.0199s) 6/27/2020 6:35:48 PM Hooking Externals (0.0110s) 6/27/2020 6:35:48 PM Handlizing Hooks (0.0070s) 6/27/2020 6:35:48 PM Disengaging Constants (0.0805s) 6/27/2020 6:35:48 PM Late Axionic Computations (0.1849s) 6/27/2020 6:35:48 PM Connecting to Fleet Command (0.0100s) 6/27/2020 6:35:48 PM Thinking Of Advice (0.0080s) 6/27/2020 6:35:48 PM Degaussing Advice (0.0379s) 6/27/2020 6:35:48 PM Reading Alien Diaries (0.0145s) 6/27/2020 6:35:48 PM Naming All Known Planets (0.0110s) 6/27/2020 6:35:48 PM Remembering Speeds (0.0070s) 6/27/2020 6:35:49 PM Prioritizing Targets (0.0080s) 6/27/2020 6:35:49 PM Rebooting Sensor Arrays (0.0100s) 6/27/2020 6:35:49 PM Unloading Prismatic Grid (0.0080s) 6/27/2020 6:35:49 PM Thinking Of Objectives (0.0080s) 6/27/2020 6:35:49 PM Re-Aligning Objectives (0.0120s) 6/27/2020 6:35:49 PM Inhibiting Visual Scans (0.0279s) 6/27/2020 6:35:49 PM Synthesizing Vocals (0.0110s) 6/27/2020 6:35:49 PM Ventilating Scenarios (0.0110s) 6/27/2020 6:35:49 PM Decontaminating Targeting Systems (0.0090s) 6/27/2020 6:35:49 PM Ejecting Tactical Core (0.0080s) 6/27/2020 6:35:49 PM Calibrating Formations (0.0070s) 6/27/2020 6:35:49 PM Intercepting Galactic Maps (0.0090s) 6/27/2020 6:35:49 PM Sterilizing Test Chamber (0.0120s) 6/27/2020 6:35:49 PM Faction Diagnostics (0.0170s) 6/27/2020 6:35:49 PM Buffering Hackers (0.0189s) 6/27/2020 6:35:49 PM Inverting Death (0.0140s) 6/27/2020 6:35:49 PM Linear Field Variance (0.0529s) 6/27/2020 6:35:49 PM Charging Marks (0.0120s) 6/27/2020 6:35:49 PM Guarding The Posts (0.0120s) 6/27/2020 6:35:49 PM Range Manifolds (0.0076s) 6/27/2020 6:35:49 PM Purging ROFs (0.0100s) 6/27/2020 6:35:49 PM Manipulating Speeds (0.0090s) 6/27/2020 6:35:49 PM Detecting Projectiles (0.0090s) 6/27/2020 6:35:49 PM Grouping Flow Fields (0.0090s) 6/27/2020 6:35:49 PM Modulating Flow Field Groups (0.0199s) 6/27/2020 6:35:49 PM Designing Fleets (0.0379s) 6/27/2020 6:35:49 PM Thinking Of Technologies (0.0180s) 6/27/2020 6:35:49 PM Categorizing Starboard Sensors (0.0110s) 6/27/2020 6:35:49 PM Injecting Galactic Variables (0.0180s) 6/27/2020 6:35:49 PM Discharging Colored Ions (0.0269s) 6/27/2020 6:35:49 PM Replicating Ion Colors (0.0080s) 6/27/2020 6:35:50 PM Hoping Starfields Are Nice (0.6848s) 6/27/2020 6:35:52 PM Resizing Distant Planets (2.2498s) 6/27/2020 6:35:52 PM Investigating Map Signatures (0.0160s) 6/27/2020 6:35:52 PM Collating Solar Systems (0.0120s) 6/27/2020 6:35:52 PM Categorizing All Planets (0.0060s) 6/27/2020 6:35:52 PM Organizing Commands (0.0190s) 6/27/2020 6:35:52 PM Calculating Firing Cones (0.0070s) 6/27/2020 6:35:53 PM Declaring Ship Part Sovereignty (0.8159s) 6/27/2020 6:35:57 PM Break Target Into Component Compounds (4.6028s) 6/27/2020 6:35:57 PM Issuing Orders (0.0070s) 6/27/2020 6:35:57 PM Augmenting Infusers (0.0076s) 6/27/2020 6:35:57 PM Infusing (0.0373s) 6/27/2020 6:35:57 PM Post-Proton Surge (0.0070s) 6/27/2020 6:35:57 PM Calibrate Weapons Arrays (0.0180s) 6/27/2020 6:35:57 PM Stimulate Modulation (0.0180s) 6/27/2020 6:35:58 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/27/2020 6:35:58 PM Load Surrogates (0.9433s) 6/27/2020 6:35:58 PM Load Historical Documents (0.0050s) 6/27/2020 6:35:58 PM 12.5 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Hoping Starfields Are Nice (0.7s) Resizing Distant Planets (2.2s) Declaring Ship Part Sovereignty (0.8s) Break Target Into Component Compounds (4.6s) Load Surrogates (0.9s) 6/27/2020 6:35:59 PM Hello Steam user 'Valinor000' 6/27/2020 6:36:31 PM No resolution change was required. 6/27/2020 6:36:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 6:36:31 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 6/27/2020 6:36:36 PM Resolution changed to fullscreen 1440x2560 6/27/2020 6:36:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 6:36:36 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 6/27/2020 6:37:04 PM Resolution changed to windowed 1000x600 6/27/2020 6:37:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 6:37:04 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 6/27/2020 6:37:15 PM Resolution changed to fullscreen 1440x2560 6/27/2020 6:37:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 6:37:15 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 6/27/2020 6:37:45 PM No resolution change was required. 6/27/2020 6:37:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 6:37:45 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 6/27/2020 6:38:29 PM No resolution change was required. 6/27/2020 6:38:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 6:38:29 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 6/27/2020 6:38:43 PM PlayerAccount Valinor000 has now been put in control of faction 12. 6/27/2020 6:38:43 PM Successfully opened host socket 6/27/2020 6:38:43 PM Clear out factions that should not be in UI based on savegame: 10 Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/27/2020 6:38:43 PM Added the faction AIReserves. 6/27/2020 6:38:43 PM Added the faction AntiAIZombie. 6/27/2020 6:38:43 PM Added the faction AntiPlayerZombie. 6/27/2020 6:38:43 PM Added the faction AntiEveryoneZombie. 6/27/2020 6:38:43 PM Added the faction Mercenary. 6/27/2020 6:38:43 PM Start Generate Partial Map with Honeycomb and seed 1170611808 and planet count 50 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 6/27/2020 6:38:43 PM Generate Partial Map Complete 6/27/2020 6:38:43 PM PlayerAccount Valinor000 has now been put in control of faction 7. 6/27/2020 6:40:09 PM Start Generate FULL Map with Honeycomb and seed 1170611808 and planet count 50 and 20 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/27/2020 6:40:10 PM Generate FULL Map Complete 6/27/2020 7:05:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/27/2020 7:59:34 PM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 6/27/2020 7:59:34 PM Boot up FleetOS (0.1806s) 6/27/2020 7:59:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/27/2020 7:59:35 PM Check System Logs For Rogue Intelligence (0.3519s) 6/27/2020 7:59:35 PM Game Version: 2.048 6/27/2020 7:59:35 PM Eject Trash Into Hyperspace (0.0554s) 6/27/2020 7:59:35 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/27/2020 7:59:35 PM Check For Extra Modules (0.0119s) 6/27/2020 7:59:35 PM Bring Cloaking Systems Online (0.0110s) 6/27/2020 7:59:35 PM Remembering Alamo (0.0125s) 6/27/2020 7:59:35 PM Generating Framerates (0.0070s) 6/27/2020 7:59:35 PM Recalculate Speed Of Light (0.0130s) 6/27/2020 7:59:35 PM Optimize Comfort On Command Decks (0.0120s) 6/27/2020 7:59:35 PM Check Nearby Stellar Masses (0.0130s) 6/27/2020 7:59:35 PM No resolution change was required. 6/27/2020 7:59:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 7:59:35 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 6/27/2020 7:59:35 PM Refresh Optical Lensing (0.0189s) 6/27/2020 7:59:35 PM Revise Fundamental Physical Laws (0.0160s) 6/27/2020 7:59:35 PM Boot Audio Comms (0.0090s) 6/27/2020 7:59:35 PM Establish Individual Audio Links (0.0120s) 6/27/2020 7:59:35 PM Prepare Explosions and Crackles (0.0858s) 6/27/2020 7:59:35 PM Calculate Odds Of Success (0.0413s) 6/27/2020 7:59:35 PM Briefly Panic (0.1227s) 6/27/2020 7:59:35 PM Install Confidence Routines (0.1476s) 6/27/2020 7:59:35 PM Bring Commander Interface Online (0.0568s) 6/27/2020 7:59:35 PM Motivate All Crews (0.0229s) 6/27/2020 7:59:35 PM Externalizing Patterns (0.0130s) 6/27/2020 7:59:35 PM Hooking Externals (0.0070s) 6/27/2020 7:59:35 PM Handlizing Hooks (0.0080s) 6/27/2020 7:59:36 PM Disengaging Constants (0.0209s) 6/27/2020 7:59:36 PM Late Axionic Computations (0.0309s) 6/27/2020 7:59:36 PM Connecting to Fleet Command (0.0070s) 6/27/2020 7:59:36 PM Thinking Of Advice (0.0070s) 6/27/2020 7:59:36 PM Degaussing Advice (0.0100s) 6/27/2020 7:59:36 PM Reading Alien Diaries (0.0080s) 6/27/2020 7:59:36 PM Naming All Known Planets (0.0070s) 6/27/2020 7:59:36 PM Remembering Speeds (0.0060s) 6/27/2020 7:59:36 PM Prioritizing Targets (0.0080s) 6/27/2020 7:59:36 PM Rebooting Sensor Arrays (0.0070s) 6/27/2020 7:59:36 PM Unloading Prismatic Grid (0.0070s) 6/27/2020 7:59:36 PM Thinking Of Objectives (0.0070s) 6/27/2020 7:59:36 PM Re-Aligning Objectives (0.0070s) 6/27/2020 7:59:36 PM Inhibiting Visual Scans (0.0080s) 6/27/2020 7:59:36 PM Synthesizing Vocals (0.0080s) 6/27/2020 7:59:36 PM Ventilating Scenarios (0.0080s) 6/27/2020 7:59:36 PM Decontaminating Targeting Systems (0.0070s) 6/27/2020 7:59:36 PM Ejecting Tactical Core (0.0080s) 6/27/2020 7:59:36 PM Calibrating Formations (0.0060s) 6/27/2020 7:59:36 PM Intercepting Galactic Maps (0.0080s) 6/27/2020 7:59:36 PM Sterilizing Test Chamber (0.0080s) 6/27/2020 7:59:36 PM Faction Diagnostics (0.0100s) 6/27/2020 7:59:36 PM Buffering Hackers (0.0120s) 6/27/2020 7:59:36 PM Inverting Death (0.0080s) 6/27/2020 7:59:36 PM Linear Field Variance (0.0479s) 6/27/2020 7:59:36 PM Charging Marks (0.0070s) 6/27/2020 7:59:36 PM Guarding The Posts (0.0110s) 6/27/2020 7:59:36 PM Range Manifolds (0.0100s) 6/27/2020 7:59:36 PM Purging ROFs (0.0090s) 6/27/2020 7:59:36 PM Manipulating Speeds (0.0070s) 6/27/2020 7:59:36 PM Detecting Projectiles (0.0070s) 6/27/2020 7:59:36 PM Grouping Flow Fields (0.0070s) 6/27/2020 7:59:36 PM Modulating Flow Field Groups (0.0140s) 6/27/2020 7:59:36 PM Designing Fleets (0.0140s) 6/27/2020 7:59:36 PM Thinking Of Technologies (0.0080s) 6/27/2020 7:59:36 PM Categorizing Starboard Sensors (0.0070s) 6/27/2020 7:59:36 PM Injecting Galactic Variables (0.0090s) 6/27/2020 7:59:36 PM Discharging Colored Ions (0.0170s) 6/27/2020 7:59:36 PM Replicating Ion Colors (0.0080s) 6/27/2020 7:59:36 PM Investigating Starfields (0.1228s) 6/27/2020 7:59:36 PM Breaking Distant Planets (0.3920s) 6/27/2020 7:59:36 PM Investigating Map Signatures (0.0110s) 6/27/2020 7:59:36 PM Collating Solar Systems (0.0080s) 6/27/2020 7:59:36 PM Categorizing All Planets (0.0060s) 6/27/2020 7:59:36 PM Organizing Commands (0.0130s) 6/27/2020 7:59:36 PM Calculating Firing Cones (0.0060s) 6/27/2020 7:59:37 PM Holding Ship Parts For Comfort (0.4320s) 6/27/2020 7:59:38 PM Deploying Portable Singularity (1.1379s) 6/27/2020 7:59:38 PM Issuing Orders (0.0070s) 6/27/2020 7:59:38 PM Augmenting Infusers (0.0100s) 6/27/2020 7:59:38 PM Infusing (0.0140s) 6/27/2020 7:59:38 PM Post-Proton Surge (0.0070s) 6/27/2020 7:59:38 PM Calibrate Weapons Arrays (0.0150s) 6/27/2020 7:59:38 PM Stimulate Modulation (0.0180s) 6/27/2020 7:59:38 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/27/2020 7:59:39 PM Load Surrogates (0.8705s) 6/27/2020 7:59:39 PM Load Historical Documents (0.0050s) 6/27/2020 7:59:39 PM 4.7 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Breaking Distant Planets (0.4s) Holding Ship Parts For Comfort (0.4s) Deploying Portable Singularity (1.1s) Load Surrogates (0.9s) 6/27/2020 7:59:39 PM Hello Steam user 'Valinor000' 6/27/2020 8:00:05 PM Successfully opened host socket 6/27/2020 8:11:57 PM Donating team Fireteam 5 has 22 units with strength 2973. Status Staging No target planet No lurk planet. Ships: Sassenrath: 22 to hunter, path B 6/27/2020 8:28:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/18/2020 11:30:20 AM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 7/18/2020 11:30:20 AM Boot up FleetOS (0.2101s) 7/18/2020 11:30:20 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/18/2020 11:30:20 AM Check System Logs For Rogue Intelligence (0.4390s) 7/18/2020 11:30:20 AM Game Version: 2.101 7/18/2020 11:30:20 AM Eject Trash Into Hyperspace (0.1436s) 7/18/2020 11:30:20 AM Check For Extra Modules (0.0320s) 7/18/2020 11:30:20 AM Bring Cloaking Systems Online (0.0339s) 7/18/2020 11:30:20 AM Recalculate Speed Of Light (0.0229s) 7/18/2020 11:30:20 AM Optimize Comfort On Command Decks (0.0219s) 7/18/2020 11:30:21 AM Generating Framerates (0.0120s) 7/18/2020 11:30:21 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 7/18/2020 11:30:21 AM Mods: SpireRailgunShop (Disabled) 7/18/2020 11:30:21 AM Check Nearby Stellar Masses (0.1318s) 7/18/2020 11:30:21 AM Remembering Alamo (0.0246s) 7/18/2020 11:30:21 AM Boot Audio Comms (0.0130s) 7/18/2020 11:30:21 AM Establish Individual Audio Links (0.0181s) 7/18/2020 11:30:21 AM Prepare Explosions and Crackles (0.0279s) 7/18/2020 11:30:21 AM Resolution changed to fullscreen 768x1024 7/18/2020 11:30:21 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 11:30:21 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/18/2020 11:30:21 AM Refresh Optical Lensing (0.0249s) 7/18/2020 11:30:21 AM Revise Fundamental Physical Laws (0.0140s) 7/18/2020 11:30:21 AM Calculate Odds Of Success (0.0409s) 7/18/2020 11:30:21 AM Briefly Panic (0.1921s) 7/18/2020 11:30:21 AM Install Confidence Routines (0.1596s) 7/18/2020 11:30:21 AM Bring Commander Interface Online (0.0908s) 7/18/2020 11:30:21 AM Motivate All Crews (0.0319s) 7/18/2020 11:30:21 AM Locating Available Networks (0.0349s) 7/18/2020 11:30:21 AM Externalizing Patterns (0.0259s) 7/18/2020 11:30:21 AM Hooking Externals (0.0120s) 7/18/2020 11:30:21 AM Handlizing Hooks (0.0100s) 7/18/2020 11:30:21 AM Disengaging Constants (0.0658s) 7/18/2020 11:30:22 AM Late Axionic Computations (0.1836s) 7/18/2020 11:30:22 AM Connecting to Fleet Command (0.0120s) 7/18/2020 11:30:22 AM Thinking Of Advice (0.0120s) 7/18/2020 11:30:22 AM Degaussing Advice (0.0549s) 7/18/2020 11:30:22 AM Reading Alien Diaries (0.0239s) 7/18/2020 11:30:22 AM Naming All Known Planets (0.0100s) 7/18/2020 11:30:22 AM Remembering Speeds (0.0100s) 7/18/2020 11:30:22 AM Prioritizing Targets (0.0120s) 7/18/2020 11:30:22 AM Rebooting Sensor Arrays (0.0100s) 7/18/2020 11:30:22 AM Unloading Prismatic Grid (0.0100s) 7/18/2020 11:30:22 AM Thinking Of Objectives (0.0090s) 7/18/2020 11:30:22 AM Re-Aligning Objectives (0.0130s) 7/18/2020 11:30:22 AM Inhibiting Visual Scans (0.0220s) 7/18/2020 11:30:22 AM Synthesizing Vocals (0.0099s) 7/18/2020 11:30:22 AM Investigating Map Signatures (0.0180s) 7/18/2020 11:30:22 AM Ventilating Scenarios (0.0100s) 7/18/2020 11:30:22 AM Decontaminating Targeting Systems (0.0100s) 7/18/2020 11:30:22 AM Ejecting Tactical Core (0.0100s) 7/18/2020 11:30:22 AM Calibrating Formations (0.0090s) 7/18/2020 11:30:22 AM Intercepting Galactic Maps (0.0150s) 7/18/2020 11:30:22 AM Discharging Colored Ions (0.0170s) 7/18/2020 11:30:22 AM Replicating Ion Colors (0.0090s) 7/18/2020 11:30:22 AM Faction Diagnostics (0.0180s) 7/18/2020 11:30:22 AM Buffering Hackers (0.0170s) 7/18/2020 11:30:22 AM Inverting Death (0.0140s) 7/18/2020 11:30:22 AM Linear Field Variance (0.0170s) 7/18/2020 11:30:22 AM Charging Marks (0.0100s) 7/18/2020 11:30:22 AM Guarding The Posts (0.0529s) 7/18/2020 11:30:22 AM Range Manifolds (0.0110s) 7/18/2020 11:30:22 AM Purging ROFs (0.0090s) 7/18/2020 11:30:22 AM Manipulating Speeds (0.0110s) 7/18/2020 11:30:22 AM Detecting Projectiles (0.0110s) 7/18/2020 11:30:22 AM Grouping Flow Fields (0.0110s) 7/18/2020 11:30:22 AM Modulating Flow Field Groups (0.0199s) 7/18/2020 11:30:22 AM Designing Fleets (0.0429s) 7/18/2020 11:30:22 AM Thinking Of Technologies (0.0180s) 7/18/2020 11:30:22 AM Categorizing Starboard Sensors (0.0100s) 7/18/2020 11:30:22 AM Injecting Galactic Variables (0.0160s) 7/18/2020 11:30:22 AM Blowing Out Starfields (0.0279s) 7/18/2020 11:30:23 AM Destroying Distant Planets (0.6273s) 7/18/2020 11:30:23 AM Categorizing All Planets (0.0161s) 7/18/2020 11:30:23 AM Organizing Commands (0.0229s) 7/18/2020 11:30:23 AM Calculating Firing Cones (0.0070s) 7/18/2020 11:30:23 AM Ejecting Ship Parts Into Space (0.3835s) 7/18/2020 11:30:23 AM Sterilizing Test Chamber (0.0140s) 7/18/2020 11:30:27 AM Ejecting Data Cores (3.3044s) 7/18/2020 11:30:27 AM Issuing Orders (0.0130s) 7/18/2020 11:30:27 AM Augmenting Infusers (0.0199s) 7/18/2020 11:30:27 AM Infusing (0.0490s) 7/18/2020 11:30:27 AM Post-Proton Surge (0.0060s) 7/18/2020 11:30:27 AM Stimulate Modulation (0.0229s) 7/18/2020 11:30:27 AM ArcenAssetBundleCache.InstantiatedObjects: 551 7/18/2020 11:30:27 AM Load Surrogates (0.1277s) 7/18/2020 11:30:28 AM Final Checks (0.7580s) 7/18/2020 11:30:28 AM Load Historical Documents (0.0090s) 7/18/2020 11:30:28 AM 8.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Destroying Distant Planets (0.6s) Ejecting Ship Parts Into Space (0.4s) Ejecting Data Cores (3.3s) Final Checks (0.8s) 7/18/2020 11:30:28 AM Hello Steam user 'Valinor000' 7/18/2020 11:30:48 AM Resolution changed to fullscreen 1440x2560 7/18/2020 11:30:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 11:30:48 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/18/2020 11:32:16 AM No resolution change was required. 7/18/2020 11:32:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 11:32:16 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/18/2020 11:33:14 AM Start load save: E:/Steam Games/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 2 - Classic Fleet - Difficulty 5 - Double AIs.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 7/18/2020 11:33:14 AM FORGE NETWORKING: Successfully opened host socket 7/18/2020 11:33:14 AM World_AIW2 deserialization error at stage 13200 from serialized version 1.025 loading into new version 2.101, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenNetworkAuthority.GetIsThisGameCurrentlyMultiplayer () [0x0004e] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.SimulationProfile.get_CommandDelay_Frames () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00ff5] in <aca66010c99d4a9e88321670aa1b42c2>:0 7/18/2020 11:33:14 AM Finish load save in 217.8ms 7/18/2020 11:33:14 AM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 7/18/2020 11:33:14 AM Generate Partial Map Complete 7/18/2020 11:33:14 AM No human players found to seed homeworlds for! 7/18/2020 11:33:14 AM PlayerAccount Valinor000 has now been put in control of faction 12. 7/18/2020 11:33:22 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.Universal.ArcenNetworkAuthority.GetIsThisGameCurrentlyMultiplayer () (at <765f780166284225a43da965771bb153>:0) Arcen.AIW2.Core.SimulationProfile.get_CommandDelay_Frames () (at <aca66010c99d4a9e88321670aa1b42c2>:0) Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) (at <aca66010c99d4a9e88321670aa1b42c2>:0) Arcen.AIW2.External.Window_SetupMapTabLeft+bUseSeed.HandleClick_Subclass (MouseHandlingInput input) (at <384b303b5309450fa600d9f8b409ffb8>:0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <384b303b5309450fa600d9f8b409ffb8>:0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <765f780166284225a43da965771bb153>:0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <765f780166284225a43da965771bb153>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <765f780166284225a43da965771bb153>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 7/18/2020 11:33:22 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.Universal.ArcenNetworkAuthority.GetIsThisGameCurrentlyMultiplayer () (at <765f780166284225a43da965771bb153>:0) Arcen.AIW2.Core.SimulationProfile.get_CommandDelay_Frames () (at <aca66010c99d4a9e88321670aa1b42c2>:0) Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) (at <aca66010c99d4a9e88321670aa1b42c2>:0) Arcen.AIW2.External.Window_SetupMapTabLeft+bUseSeed.HandleClick_Subclass (MouseHandlingInput input) (at <384b303b5309450fa600d9f8b409ffb8>:0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <384b303b5309450fa600d9f8b409ffb8>:0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <765f780166284225a43da965771bb153>:0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <765f780166284225a43da965771bb153>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <765f780166284225a43da965771bb153>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 7/18/2020 11:33:45 AM ----------- Exception: window: Window_SetupMapTabLeft System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenNetworkAuthority.GetIsThisGameCurrentlyMultiplayer () [0x0004e] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.SimulationProfile.get_CommandDelay_Frames () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 at Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) [0x00046] in <aca66010c99d4a9e88321670aa1b42c2>:0 at Arcen.AIW2.External.Window_SetupMapTabLeft+dMapType.HandleSelectionChanged (Arcen.Universal.IArcenUI_Dropdown_Option Item, Arcen.Universal.DropdownSetType SetType) [0x0004b] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenUI_Dropdown.SetSelectedIndex (System.Int32 Index, Arcen.Universal.DropdownSetType SetType) [0x000a7] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenUI_Dropdown.OnUpdate_Subclass (System.Single DeltaTime) [0x00235] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <765f780166284225a43da965771bb153>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <765f780166284225a43da965771bb153>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <765f780166284225a43da965771bb153>:0) Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () (at <aca66010c99d4a9e88321670aa1b42c2>:0) ArcenGameController.Update () (at <652a09c3972245e383da9bc1df509ebb>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <765f780166284225a43da965771bb153>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 7/18/2020 11:33:45 AM ErrorsReportedByEngine: ----------- Exception: window: Window_SetupMapTabLeft System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenNetworkAuthority.GetIsThisGameCurrentlyMultiplayer () [0x0004e] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.SimulationProfile.get_CommandDelay_Frames () [0x00000] in <aca66010c99d4a9e88321670aa1b42c2>:0 at Arcen.AIW2.Core.GameCommand.Create (Arcen.AIW2.Core.GameCommandType Type, Arcen.AIW2.Core.GameCommandSource Source) [0x00046] in <aca66010c99d4a9e88321670aa1b42c2>:0 at Arcen.AIW2.External.Window_SetupMapTabLeft+dMapType.HandleSelectionChanged (Arcen.Universal.IArcenUI_Dropdown_Option Item, Arcen.Universal.DropdownSetType SetType) [0x0004b] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenUI_Dropdown.SetSelectedIndex (System.Int32 Index, Arcen.Universal.DropdownSetType SetType) [0x000a7] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenUI_Dropdown.OnUpdate_Subclass (System.Single DeltaTime) [0x00235] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <765f780166284225a43da965771bb153>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <765f780166284225a43da965771bb153>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <765f780166284225a43da965771bb153>:0) Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () (at <aca66010c99d4a9e88321670aa1b42c2>:0) ArcenGameController.Update () (at <652a09c3972245e383da9bc1df509ebb>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <765f780166284225a43da965771bb153>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <f2d9bfd81cd243c587e2f9b06b7a4c89>:0 7/18/2020 11:33:47 AM FORGE NETWORKING: PLAYER DISCONNECTED 0.0.0.0=>0 7/18/2020 11:33:58 AM No resolution change was required. 7/18/2020 11:33:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 11:33:58 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/20/2020 2:17:14 PM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 7/20/2020 2:17:14 PM Boot up FleetOS (0.2115s) 7/20/2020 2:17:14 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/20/2020 2:17:15 PM Check System Logs For Rogue Intelligence (0.5388s) 7/20/2020 2:17:15 PM Game Version: 2.101 7/20/2020 2:17:15 PM Eject Trash Into Hyperspace (0.1556s) 7/20/2020 2:17:15 PM Check For Extra Modules (0.0219s) 7/20/2020 2:17:15 PM Bring Cloaking Systems Online (0.0349s) 7/20/2020 2:17:15 PM Recalculate Speed Of Light (0.0269s) 7/20/2020 2:17:15 PM Optimize Comfort On Command Decks (0.0233s) 7/20/2020 2:17:15 PM Generating Framerates (0.0130s) 7/20/2020 2:17:15 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 7/20/2020 2:17:15 PM Mods: SpireRailgunShop (Disabled) 7/20/2020 2:17:15 PM Check Nearby Stellar Masses (0.1391s) 7/20/2020 2:17:15 PM Remembering Alamo (0.0259s) 7/20/2020 2:17:15 PM Boot Audio Comms (0.0140s) 7/20/2020 2:17:15 PM Establish Individual Audio Links (0.0209s) 7/20/2020 2:17:15 PM Prepare Explosions and Crackles (0.0265s) 7/20/2020 2:17:15 PM No resolution change was required. 7/20/2020 2:17:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2020 2:17:15 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/20/2020 2:17:15 PM Refresh Optical Lensing (0.0279s) 7/20/2020 2:17:15 PM Revise Fundamental Physical Laws (0.0104s) 7/20/2020 2:17:15 PM Calculate Odds Of Success (0.0506s) 7/20/2020 2:17:15 PM Briefly Panic (0.3983s) 7/20/2020 2:17:16 PM Install Confidence Routines (0.1621s) 7/20/2020 2:17:16 PM Bring Commander Interface Online (0.0984s) 7/20/2020 2:17:16 PM Motivate All Crews (0.0329s) 7/20/2020 2:17:16 PM Locating Available Networks (0.0386s) 7/20/2020 2:17:16 PM Externalizing Patterns (0.0260s) 7/20/2020 2:17:16 PM Hooking Externals (0.0109s) 7/20/2020 2:17:16 PM Handlizing Hooks (0.0100s) 7/20/2020 2:17:16 PM Disengaging Constants (0.0696s) 7/20/2020 2:17:16 PM Late Axionic Computations (0.1840s) 7/20/2020 2:17:16 PM Connecting to Fleet Command (0.0130s) 7/20/2020 2:17:16 PM Thinking Of Advice (0.0120s) 7/20/2020 2:17:16 PM Degaussing Advice (0.0542s) 7/20/2020 2:17:16 PM Reading Alien Diaries (0.0257s) 7/20/2020 2:17:16 PM Naming All Known Planets (0.0120s) 7/20/2020 2:17:16 PM Remembering Speeds (0.0140s) 7/20/2020 2:17:16 PM Prioritizing Targets (0.0100s) 7/20/2020 2:17:16 PM Rebooting Sensor Arrays (0.0113s) 7/20/2020 2:17:16 PM Unloading Prismatic Grid (0.0130s) 7/20/2020 2:17:16 PM Thinking Of Objectives (0.0169s) 7/20/2020 2:17:16 PM Re-Aligning Objectives (0.0223s) 7/20/2020 2:17:16 PM Inhibiting Visual Scans (0.0276s) 7/20/2020 2:17:16 PM Synthesizing Vocals (0.0106s) 7/20/2020 2:17:16 PM Investigating Map Signatures (0.0204s) 7/20/2020 2:17:16 PM Ventilating Scenarios (0.0103s) 7/20/2020 2:17:16 PM Decontaminating Targeting Systems (0.0130s) 7/20/2020 2:17:16 PM Ejecting Tactical Core (0.0173s) 7/20/2020 2:17:16 PM Calibrating Formations (0.0150s) 7/20/2020 2:17:16 PM Intercepting Galactic Maps (0.0211s) 7/20/2020 2:17:16 PM Discharging Colored Ions (0.0204s) 7/20/2020 2:17:16 PM Replicating Ion Colors (0.0102s) 7/20/2020 2:17:17 PM Faction Diagnostics (0.0185s) 7/20/2020 2:17:17 PM Buffering Hackers (0.0171s) 7/20/2020 2:17:17 PM Inverting Death (0.0150s) 7/20/2020 2:17:17 PM Linear Field Variance (0.0180s) 7/20/2020 2:17:17 PM Charging Marks (0.0110s) 7/20/2020 2:17:17 PM Guarding The Posts (0.0539s) 7/20/2020 2:17:17 PM Range Manifolds (0.0110s) 7/20/2020 2:17:17 PM Purging ROFs (0.0100s) 7/20/2020 2:17:17 PM Manipulating Speeds (0.0110s) 7/20/2020 2:17:17 PM Detecting Projectiles (0.0090s) 7/20/2020 2:17:17 PM Grouping Flow Fields (0.0120s) 7/20/2020 2:17:17 PM Modulating Flow Field Groups (0.0199s) 7/20/2020 2:17:17 PM Designing Fleets (0.0469s) 7/20/2020 2:17:17 PM Thinking Of Technologies (0.0189s) 7/20/2020 2:17:17 PM Categorizing Starboard Sensors (0.0120s) 7/20/2020 2:17:17 PM Injecting Galactic Variables (0.0170s) 7/20/2020 2:17:17 PM Fearing Starfields (0.0319s) 7/20/2020 2:17:17 PM Rejecting Distant Planets (0.2394s) 7/20/2020 2:17:17 PM Categorizing All Planets (0.0090s) 7/20/2020 2:17:17 PM Organizing Commands (0.0199s) 7/20/2020 2:17:17 PM Calculating Firing Cones (0.0070s) 7/20/2020 2:17:18 PM Scrapping Extra Ship Parts (0.4239s) 7/20/2020 2:17:18 PM Sterilizing Test Chamber (0.0199s) 7/20/2020 2:17:21 PM Irradiating Low-Ranking Crew (3.5647s) 7/20/2020 2:17:21 PM Issuing Orders (0.0202s) 7/20/2020 2:17:21 PM Augmenting Infusers (0.0214s) 7/20/2020 2:17:21 PM Infusing (0.0725s) 7/20/2020 2:17:21 PM Post-Proton Surge (0.0072s) 7/20/2020 2:17:21 PM Stimulate Modulation (0.0195s) 7/20/2020 2:17:21 PM ArcenAssetBundleCache.InstantiatedObjects: 546 7/20/2020 2:17:21 PM Load Surrogates (0.1495s) 7/20/2020 2:17:22 PM Final Checks (1.0287s) 7/20/2020 2:17:22 PM Load Historical Documents (0.0080s) 7/20/2020 2:17:22 PM 8.7 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Briefly Panic (0.4s) Scrapping Extra Ship Parts (0.4s) Irradiating Low-Ranking Crew (3.6s) Final Checks (1.0s) 7/20/2020 2:17:23 PM Hello Steam user 'Valinor000' 7/20/2020 2:17:51 PM No resolution change was required. 7/20/2020 2:17:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2020 2:17:51 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/20/2020 2:19:01 PM Start load save: E:/Steam Games/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\Security Alert.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 7/20/2020 2:19:02 PM PlayerAccount Valinor000 has now been put in control of faction 12. 7/20/2020 2:19:02 PM Clear out factions that should not be in UI based on savegame: 9 Missing Faction Nanocaust Marauders Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/20/2020 2:19:02 PM Added the faction AIReserves. 7/20/2020 2:19:02 PM Added the faction AntiAIZombie. 7/20/2020 2:19:02 PM Added the faction AntiEveryoneZombie. 7/20/2020 2:19:02 PM Added the faction AntiPlayerZombie. 7/20/2020 2:19:02 PM Added the faction Mercenary. 7/20/2020 2:19:02 PM Finish load save in 620.4ms 7/20/2020 2:19:02 PM Start Generate Partial Map with D18Swirl and seed 1265656873 and planet count 100 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 7/20/2020 2:19:02 PM Generate Partial Map Complete 7/20/2020 2:19:02 PM PlayerAccount Valinor000 has now been put in control of faction 7. 7/20/2020 2:19:10 PM Start Generate Partial Map with Realistic and seed 1265656873 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/20/2020 2:19:10 PM Generate Partial Map Complete 7/20/2020 2:19:10 PM PlayerAccount Valinor000 has now been put in control of faction 7. 7/20/2020 2:21:35 PM Start Generate FULL Map with Realistic and seed 1265656873 and planet count 100 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/20/2020 2:21:35 PM Generate FULL Map Complete 7/20/2020 2:28:03 PM No resolution change was required. 7/20/2020 2:28:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2020 2:28:03 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/20/2020 2:28:14 PM No resolution change was required. 7/20/2020 2:28:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2020 2:28:14 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/20/2020 2:42:59 PM Donating team Fireteam 7 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: XFA: 1 to hunter, path A 7/20/2020 2:43:18 PM Donating team Fireteam 5 has 4 units with strength 788. Status Assembling No target planet No lurk planet. Ships: XFA: 4 to hunter, path A 7/20/2020 2:44:44 PM Donating team Fireteam 8 has 3 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Galdin: 3 to hunter, path A 7/20/2020 2:48:34 PM Donating team Fireteam 12 has 4 units with strength 618. Status Assembling No target planet No lurk planet. Ships: Honor: 3, Sarr: 1 to hunter, path A 7/20/2020 2:48:35 PM Donating team Fireteam 11 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Honor: 1 to hunter, path A 7/20/2020 2:49:44 PM No resolution change was required. 7/20/2020 2:49:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2020 2:49:44 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/20/2020 2:55:40 PM Donating team Fireteam 12 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sarr: 2 to hunter, path A 7/20/2020 2:56:57 PM Donating team Fireteam 20 has 1 units with strength 1206. Status Assembling No target planet No lurk planet. Ships: Sarr: 1 to hunter, path A 7/20/2020 2:57:30 PM Donating team Fireteam 18 has 4 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Kultis: 4 to hunter, path A 7/20/2020 2:59:43 PM Donating team Fireteam 19 has 16 units with strength 1663. Status Assembling No target planet No lurk planet. Ships: Mashey: 9, Pauphus: 7 to hunter, path A 7/20/2020 3:10:38 PM debug code 3300 during update fireteam regiments for AI Warden Fleet System.Exception: This fireteam Fireteam 9 has 6 units with strength 3349. Status Assembling No target planet No lurk planet. Ships: Murdoch: 6 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.FireteamUtility+<>c__DisplayClass10_1.<UpdateRegiments>b__2 (Arcen.AIW2.External.Fireteam team) [0x00003] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] AllFactionTeams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00373] in <384b303b5309450fa600d9f8b409ffb8>:0 7/21/2020 11:11:40 AM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 7/21/2020 11:11:40 AM Boot up FleetOS (0.2121s) 7/21/2020 11:11:40 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/21/2020 11:11:40 AM Check System Logs For Rogue Intelligence (0.4334s) 7/21/2020 11:11:40 AM Game Version: 2.102 7/21/2020 11:11:40 AM Eject Trash Into Hyperspace (0.1336s) 7/21/2020 11:11:40 AM Check For Extra Modules (0.0219s) 7/21/2020 11:11:40 AM Bring Cloaking Systems Online (0.0281s) 7/21/2020 11:11:40 AM Recalculate Speed Of Light (0.0376s) 7/21/2020 11:11:40 AM Optimize Comfort On Command Decks (0.0220s) 7/21/2020 11:11:40 AM Generating Framerates (0.0111s) 7/21/2020 11:11:40 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 7/21/2020 11:11:40 AM Mods: SpireRailgunShop (Disabled) 7/21/2020 11:11:40 AM Check Nearby Stellar Masses (0.0403s) 7/21/2020 11:11:40 AM Remembering Alamo (0.0267s) 7/21/2020 11:11:41 AM Boot Audio Comms (0.0133s) 7/21/2020 11:11:41 AM Establish Individual Audio Links (0.0199s) 7/21/2020 11:11:41 AM Prepare Explosions and Crackles (0.0264s) 7/21/2020 11:11:41 AM No resolution change was required. 7/21/2020 11:11:41 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 11:11:41 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 11:11:41 AM Refresh Optical Lensing (0.0286s) 7/21/2020 11:11:41 AM Revise Fundamental Physical Laws (0.0102s) 7/21/2020 11:11:41 AM Calculate Odds Of Success (0.0503s) 7/21/2020 11:11:41 AM Briefly Panic (0.4033s) 7/21/2020 11:11:41 AM Install Confidence Routines (0.1616s) 7/21/2020 11:11:41 AM Bring Commander Interface Online (0.0957s) 7/21/2020 11:11:41 AM Motivate All Crews (0.0284s) 7/21/2020 11:11:41 AM Locating Available Networks (0.0180s) 7/21/2020 11:11:41 AM Externalizing Patterns (0.0299s) 7/21/2020 11:11:41 AM Hooking Externals (0.0140s) 7/21/2020 11:11:41 AM Handlizing Hooks (0.0110s) 7/21/2020 11:11:41 AM Disengaging Constants (0.0628s) 7/21/2020 11:11:42 AM Late Axionic Computations (0.1416s) 7/21/2020 11:11:42 AM Connecting to Fleet Command (0.0122s) 7/21/2020 11:11:42 AM Thinking Of Advice (0.0100s) 7/21/2020 11:11:42 AM Degaussing Advice (0.0509s) 7/21/2020 11:11:42 AM Reading Alien Diaries (0.0209s) 7/21/2020 11:11:42 AM Naming All Known Planets (0.0100s) 7/21/2020 11:11:42 AM Remembering Speeds (0.0110s) 7/21/2020 11:11:42 AM Prioritizing Targets (0.0100s) 7/21/2020 11:11:42 AM Rebooting Sensor Arrays (0.0110s) 7/21/2020 11:11:42 AM Unloading Prismatic Grid (0.0100s) 7/21/2020 11:11:42 AM Thinking Of Objectives (0.0090s) 7/21/2020 11:11:42 AM Re-Aligning Objectives (0.0120s) 7/21/2020 11:11:42 AM Inhibiting Visual Scans (0.0140s) 7/21/2020 11:11:42 AM Synthesizing Vocals (0.0100s) 7/21/2020 11:11:42 AM Investigating Map Signatures (0.0209s) 7/21/2020 11:11:42 AM Ventilating Scenarios (0.0100s) 7/21/2020 11:11:42 AM Decontaminating Targeting Systems (0.0100s) 7/21/2020 11:11:42 AM Ejecting Tactical Core (0.0110s) 7/21/2020 11:11:42 AM Calibrating Formations (0.0090s) 7/21/2020 11:11:42 AM Intercepting Galactic Maps (0.0140s) 7/21/2020 11:11:42 AM Discharging Colored Ions (0.0180s) 7/21/2020 11:11:42 AM Replicating Ion Colors (0.0100s) 7/21/2020 11:11:42 AM Faction Diagnostics (0.0199s) 7/21/2020 11:11:42 AM Buffering Hackers (0.0140s) 7/21/2020 11:11:42 AM Inverting Death (0.0150s) 7/21/2020 11:11:42 AM Linear Field Variance (0.0199s) 7/21/2020 11:11:42 AM Charging Marks (0.0130s) 7/21/2020 11:11:42 AM Guarding The Posts (0.0549s) 7/21/2020 11:11:42 AM Range Manifolds (0.0110s) 7/21/2020 11:11:42 AM Purging ROFs (0.0100s) 7/21/2020 11:11:42 AM Manipulating Speeds (0.0110s) 7/21/2020 11:11:42 AM Detecting Projectiles (0.0090s) 7/21/2020 11:11:42 AM Grouping Flow Fields (0.0110s) 7/21/2020 11:11:42 AM Modulating Flow Field Groups (0.0199s) 7/21/2020 11:11:42 AM Designing Fleets (0.0449s) 7/21/2020 11:11:42 AM Thinking Of Technologies (0.0209s) 7/21/2020 11:11:42 AM Categorizing Starboard Sensors (0.0120s) 7/21/2020 11:11:42 AM Injecting Galactic Variables (0.0160s) 7/21/2020 11:11:42 AM Propping Up Starfields (0.0289s) 7/21/2020 11:11:43 AM Mapping Distant Planets (0.2832s) 7/21/2020 11:11:43 AM Categorizing All Planets (0.0085s) 7/21/2020 11:11:43 AM Organizing Commands (0.0259s) 7/21/2020 11:11:43 AM Calculating Firing Cones (0.0080s) 7/21/2020 11:11:43 AM Kicking Ship Parts Down Elevator Shaft (0.4053s) 7/21/2020 11:11:43 AM Sterilizing Test Chamber (0.0239s) 7/21/2020 11:11:47 AM Jettisoning VIPs (3.6503s) 7/21/2020 11:11:47 AM Issuing Orders (0.0108s) 7/21/2020 11:11:47 AM Augmenting Infusers (0.0130s) 7/21/2020 11:11:47 AM Infusing (0.0449s) 7/21/2020 11:11:47 AM Post-Proton Surge (0.0080s) 7/21/2020 11:11:47 AM Stimulate Modulation (0.0199s) 7/21/2020 11:11:47 AM ArcenAssetBundleCache.InstantiatedObjects: 563 7/21/2020 11:11:47 AM Load Surrogates (0.1516s) 7/21/2020 11:11:48 AM Final Checks (0.9386s) 7/21/2020 11:11:48 AM Load Historical Documents (0.0120s) 7/21/2020 11:11:48 AM 8.3 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Briefly Panic (0.4s) Mapping Distant Planets (0.3s) Kicking Ship Parts Down Elevator Shaft (0.4s) Jettisoning VIPs (3.7s) Final Checks (0.9s) 7/21/2020 11:11:48 AM Hello Steam user 'Valinor000' 7/21/2020 11:12:43 AM Start load save: E:/Steam Games/steamapps/common/AI War 2/PlayerData/Save/FSKNAS\fdasfdafdsa.save Source1: AnythingElse Source3: LoadingSaveGame 7/21/2020 11:12:43 AM Exception occurred during world deserialization:IndexOutOfRangeException Will now log details in WorldDeserializationErrors.txt System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00001] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelper32 (Arcen.Universal.ReadStyle RStyle) [0x00084] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x0003c] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x00107] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x0067b] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x001d1] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 7/21/2020 11:12:43 AM Finish load save in 317.8ms 7/21/2020 11:12:56 AM Start load save: E:/Steam Games/steamapps/common/AI War 2/PlayerData/Save/FSKNAS\fdasfdafdsa.save Source1: AnythingElse Source3: LoadingSaveGame 7/21/2020 11:12:56 AM Exception occurred during world deserialization:IndexOutOfRangeException Will now log details in WorldDeserializationErrors.txt System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00001] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelper32 (Arcen.Universal.ReadStyle RStyle) [0x00084] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x0003c] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x00107] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x0067b] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x001d1] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 7/21/2020 11:12:56 AM Finish load save in 211.8ms 7/21/2020 11:13:03 AM Start load save: E:/Steam Games/steamapps/common/AI War 2/PlayerData/Save/FSKNAS\Autosave.2400.save Source1: AnythingElse Source3: LoadingSaveGame 7/21/2020 11:13:03 AM Exception occurred during world deserialization:IndexOutOfRangeException Will now log details in WorldDeserializationErrors.txt System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00001] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelper32 (Arcen.Universal.ReadStyle RStyle) [0x00084] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x0003c] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x00107] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x0067b] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x001d1] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 7/21/2020 11:13:03 AM Finish load save in 160.6ms 7/21/2020 11:13:39 AM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 7/21/2020 11:13:39 AM Boot up FleetOS (0.1785s) 7/21/2020 11:13:40 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/21/2020 11:13:40 AM Check System Logs For Rogue Intelligence (0.1486s) 7/21/2020 11:13:40 AM Game Version: 2.102 7/21/2020 11:13:40 AM Eject Trash Into Hyperspace (0.0559s) 7/21/2020 11:13:40 AM Check For Extra Modules (0.0170s) 7/21/2020 11:13:40 AM Bring Cloaking Systems Online (0.0150s) 7/21/2020 11:13:40 AM Recalculate Speed Of Light (0.0160s) 7/21/2020 11:13:40 AM Optimize Comfort On Command Decks (0.0160s) 7/21/2020 11:13:40 AM Generating Framerates (0.0110s) 7/21/2020 11:13:40 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 7/21/2020 11:13:40 AM Mods: SpireRailgunShop (Disabled) 7/21/2020 11:13:40 AM Check Nearby Stellar Masses (0.0379s) 7/21/2020 11:13:40 AM Remembering Alamo (0.0130s) 7/21/2020 11:13:40 AM Boot Audio Comms (0.0090s) 7/21/2020 11:13:40 AM Establish Individual Audio Links (0.0130s) 7/21/2020 11:13:40 AM Prepare Explosions and Crackles (0.0170s) 7/21/2020 11:13:40 AM No resolution change was required. 7/21/2020 11:13:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 11:13:40 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 11:13:40 AM Refresh Optical Lensing (0.0239s) 7/21/2020 11:13:40 AM Revise Fundamental Physical Laws (0.0110s) 7/21/2020 11:13:40 AM Calculate Odds Of Success (0.0279s) 7/21/2020 11:13:40 AM Briefly Panic (0.1267s) 7/21/2020 11:13:40 AM Install Confidence Routines (0.1536s) 7/21/2020 11:13:40 AM Bring Commander Interface Online (0.0658s) 7/21/2020 11:13:40 AM Motivate All Crews (0.0279s) 7/21/2020 11:13:40 AM Locating Available Networks (0.0100s) 7/21/2020 11:13:40 AM Externalizing Patterns (0.0140s) 7/21/2020 11:13:40 AM Hooking Externals (0.0070s) 7/21/2020 11:13:40 AM Handlizing Hooks (0.0100s) 7/21/2020 11:13:40 AM Disengaging Constants (0.0229s) 7/21/2020 11:13:40 AM Late Axionic Computations (0.0384s) 7/21/2020 11:13:40 AM Connecting to Fleet Command (0.0090s) 7/21/2020 11:13:40 AM Thinking Of Advice (0.0090s) 7/21/2020 11:13:40 AM Degaussing Advice (0.0150s) 7/21/2020 11:13:40 AM Reading Alien Diaries (0.0110s) 7/21/2020 11:13:40 AM Naming All Known Planets (0.0090s) 7/21/2020 11:13:40 AM Remembering Speeds (0.0100s) 7/21/2020 11:13:40 AM Prioritizing Targets (0.0100s) 7/21/2020 11:13:40 AM Rebooting Sensor Arrays (0.0100s) 7/21/2020 11:13:40 AM Unloading Prismatic Grid (0.0100s) 7/21/2020 11:13:40 AM Thinking Of Objectives (0.0100s) 7/21/2020 11:13:40 AM Re-Aligning Objectives (0.0100s) 7/21/2020 11:13:40 AM Inhibiting Visual Scans (0.0120s) 7/21/2020 11:13:40 AM Synthesizing Vocals (0.0080s) 7/21/2020 11:13:40 AM Investigating Map Signatures (0.0130s) 7/21/2020 11:13:40 AM Ventilating Scenarios (0.0070s) 7/21/2020 11:13:41 AM Decontaminating Targeting Systems (0.0100s) 7/21/2020 11:13:41 AM Ejecting Tactical Core (0.0110s) 7/21/2020 11:13:41 AM Calibrating Formations (0.0100s) 7/21/2020 11:13:41 AM Intercepting Galactic Maps (0.0100s) 7/21/2020 11:13:41 AM Discharging Colored Ions (0.0170s) 7/21/2020 11:13:41 AM Replicating Ion Colors (0.0070s) 7/21/2020 11:13:41 AM Faction Diagnostics (0.0140s) 7/21/2020 11:13:41 AM Buffering Hackers (0.0100s) 7/21/2020 11:13:41 AM Inverting Death (0.0070s) 7/21/2020 11:13:41 AM Linear Field Variance (0.0110s) 7/21/2020 11:13:41 AM Charging Marks (0.0090s) 7/21/2020 11:13:41 AM Guarding The Posts (0.0539s) 7/21/2020 11:13:41 AM Range Manifolds (0.0080s) 7/21/2020 11:13:41 AM Purging ROFs (0.0100s) 7/21/2020 11:13:41 AM Manipulating Speeds (0.0100s) 7/21/2020 11:13:41 AM Detecting Projectiles (0.0090s) 7/21/2020 11:13:41 AM Grouping Flow Fields (0.0120s) 7/21/2020 11:13:41 AM Modulating Flow Field Groups (0.0160s) 7/21/2020 11:13:41 AM Designing Fleets (0.0139s) 7/21/2020 11:13:41 AM Thinking Of Technologies (0.0090s) 7/21/2020 11:13:41 AM Categorizing Starboard Sensors (0.0080s) 7/21/2020 11:13:41 AM Injecting Galactic Variables (0.0120s) 7/21/2020 11:13:41 AM Pining For Starfields (0.0130s) 7/21/2020 11:13:41 AM Detecting Distant Planets (0.1027s) 7/21/2020 11:13:41 AM Categorizing All Planets (0.0100s) 7/21/2020 11:13:41 AM Organizing Commands (0.0130s) 7/21/2020 11:13:41 AM Calculating Firing Cones (0.0100s) 7/21/2020 11:13:41 AM Declaring Ship Part Sovereignty (0.2822s) 7/21/2020 11:13:41 AM Sterilizing Test Chamber (0.0120s) 7/21/2020 11:13:42 AM Deploying Portable Singularity (1.2101s) 7/21/2020 11:13:42 AM Issuing Orders (0.0080s) 7/21/2020 11:13:42 AM Augmenting Infusers (0.0140s) 7/21/2020 11:13:42 AM Infusing (0.0235s) 7/21/2020 11:13:42 AM Post-Proton Surge (0.0110s) 7/21/2020 11:13:43 AM Stimulate Modulation (0.0209s) 7/21/2020 11:13:43 AM ArcenAssetBundleCache.InstantiatedObjects: 612 7/21/2020 11:13:43 AM Load Surrogates (0.0649s) 7/21/2020 11:13:43 AM Final Checks (0.3910s) 7/21/2020 11:13:43 AM Load Historical Documents (0.0100s) 7/21/2020 11:13:43 AM 3.7 seconds total load time. Declaring Ship Part Sovereignty (0.3s) Deploying Portable Singularity (1.2s) Final Checks (0.4s) 7/21/2020 11:13:43 AM Hello Steam user 'Valinor000' 7/21/2020 11:14:04 AM Start load save: E:/Steam Games/steamapps/common/AI War 2/PlayerData/Save/FSKNAS\fdasfdafdsa.save Source1: AnythingElse Source3: LoadingSaveGame 7/21/2020 11:14:05 AM Exception occurred during world deserialization:IndexOutOfRangeException Will now log details in WorldDeserializationErrors.txt System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00001] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelper32 (Arcen.Universal.ReadStyle RStyle) [0x00084] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x0003c] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x00107] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x0067b] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x001d1] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 7/21/2020 11:14:05 AM Finish load save in 275.3ms 7/21/2020 11:14:09 AM Start load save: E:/Steam Games/steamapps/common/AI War 2/PlayerData/Save/FSKNAS\fdasfdafdsa.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame 7/21/2020 11:14:09 AM PlayerAccount Valinor000 has now been put in control of faction 7. 7/21/2020 11:14:09 AM Exception occurred during world deserialization:IndexOutOfRangeException Will now log details in WorldDeserializationErrors.txt System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00001] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelper32 (Arcen.Universal.ReadStyle RStyle) [0x00084] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x0003c] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x00107] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x0067b] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x001d1] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartLobby.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 7/21/2020 11:14:09 AM Finish load save in 280.1ms 7/21/2020 11:14:09 AM Start Generate Partial Map with Realistic and seed 1265656873 and planet count 100 and 23 factions (StartingTheLobbyFromPrior LoadingSaveGame) 7/21/2020 11:14:10 AM Generate Partial Map Complete 7/21/2020 11:14:10 AM PlayerAccount Valinor000 has now been put in control of faction 7. 7/21/2020 11:16:51 AM Start load save: E:/Steam Games/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\Time Is Running Out.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 7/21/2020 11:16:51 AM PlayerAccount Valinor000 has now been put in control of faction 12. 7/21/2020 11:16:51 AM Clear out factions that should not be in UI based on savegame: 10 Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/21/2020 11:16:51 AM Added the faction AIReserves. 7/21/2020 11:16:51 AM Added the faction AntiAIZombie. 7/21/2020 11:16:51 AM Added the faction AntiEveryoneZombie. 7/21/2020 11:16:51 AM Added the faction AntiPlayerZombie. 7/21/2020 11:16:51 AM Added the faction Mercenary. 7/21/2020 11:16:51 AM Finish load save in 235.7ms 7/21/2020 11:16:51 AM Start Generate Partial Map with Realistic and seed 637810343 and planet count 80 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 7/21/2020 11:16:51 AM Generate Partial Map Complete 7/21/2020 11:16:51 AM PlayerAccount Valinor000 has now been put in control of faction 7. 7/21/2020 11:18:09 AM Start load save: E:/Steam Games/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\Security Alert.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 7/21/2020 11:18:09 AM PlayerAccount Valinor000 has now been put in control of faction 12. 7/21/2020 11:18:09 AM Clear out factions that should not be in UI based on savegame: 9 Missing Faction Nanocaust Marauders Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/21/2020 11:18:09 AM Added the faction AIReserves. 7/21/2020 11:18:09 AM Added the faction AntiAIZombie. 7/21/2020 11:18:09 AM Added the faction AntiEveryoneZombie. 7/21/2020 11:18:09 AM Added the faction AntiPlayerZombie. 7/21/2020 11:18:09 AM Added the faction Mercenary. 7/21/2020 11:18:09 AM Finish load save in 378.0ms 7/21/2020 11:18:09 AM Start Generate Partial Map with D18Swirl and seed 1690102236 and planet count 100 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 7/21/2020 11:18:09 AM Generate Partial Map Complete 7/21/2020 11:18:09 AM PlayerAccount Valinor000 has now been put in control of faction 7. 7/21/2020 11:18:23 AM Start Generate FULL Map with D18Swirl and seed 1690102236 and planet count 100 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/21/2020 11:18:23 AM Generate FULL Map Complete 7/21/2020 11:18:40 AM Start load save: E:/Steam Games/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\Security Alert.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 7/21/2020 11:18:41 AM PlayerAccount Valinor000 has now been put in control of faction 12. 7/21/2020 11:18:41 AM Clear out factions that should not be in UI based on savegame: 9 Missing Faction Nanocaust Marauders Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/21/2020 11:18:41 AM Added the faction AIReserves. 7/21/2020 11:18:41 AM Added the faction AntiAIZombie. 7/21/2020 11:18:41 AM Added the faction AntiEveryoneZombie. 7/21/2020 11:18:41 AM Added the faction AntiPlayerZombie. 7/21/2020 11:18:41 AM Added the faction Mercenary. 7/21/2020 11:18:41 AM Finish load save in 329.1ms 7/21/2020 11:18:41 AM Start Generate Partial Map with D18Swirl and seed 1556570370 and planet count 100 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 7/21/2020 11:18:41 AM Generate Partial Map Complete 7/21/2020 11:18:41 AM PlayerAccount Valinor000 has now been put in control of faction 7. 7/21/2020 11:18:50 AM Start Generate Partial Map with Simple and seed 1556570370 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/21/2020 11:18:50 AM Generate Partial Map Complete 7/21/2020 11:18:50 AM PlayerAccount Valinor000 has now been put in control of faction 7. 7/21/2020 11:18:52 AM Start Generate Partial Map with Realistic and seed 1556570370 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/21/2020 11:18:52 AM Generate Partial Map Complete 7/21/2020 11:18:52 AM PlayerAccount Valinor000 has now been put in control of faction 7. 7/21/2020 11:19:03 AM Start Generate Partial Map with Realistic and seed 1556570370 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/21/2020 11:19:04 AM Generate Partial Map Complete 7/21/2020 11:19:04 AM PlayerAccount Valinor000 has now been put in control of faction 7. 7/21/2020 11:19:28 AM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 7/21/2020 11:19:28 AM Boot up FleetOS (0.1785s) 7/21/2020 11:19:29 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/21/2020 11:19:29 AM Check System Logs For Rogue Intelligence (0.4279s) 7/21/2020 11:19:29 AM Game Version: 2.102 7/21/2020 11:19:29 AM Eject Trash Into Hyperspace (0.0559s) 7/21/2020 11:19:29 AM Check For Extra Modules (0.0159s) 7/21/2020 11:19:29 AM Bring Cloaking Systems Online (0.0130s) 7/21/2020 11:19:29 AM Recalculate Speed Of Light (0.0150s) 7/21/2020 11:19:29 AM Optimize Comfort On Command Decks (0.0159s) 7/21/2020 11:19:29 AM Generating Framerates (0.0080s) 7/21/2020 11:19:29 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 7/21/2020 11:19:29 AM Mods: SpireRailgunShop (Disabled) 7/21/2020 11:19:29 AM Check Nearby Stellar Masses (0.0349s) 7/21/2020 11:19:29 AM Remembering Alamo (0.0130s) 7/21/2020 11:19:29 AM Boot Audio Comms (0.0100s) 7/21/2020 11:19:29 AM Establish Individual Audio Links (0.0120s) 7/21/2020 11:19:29 AM Prepare Explosions and Crackles (0.0160s) 7/21/2020 11:19:29 AM Resolution changed to windowed 1000x600 7/21/2020 11:19:29 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 11:19:29 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 11:19:29 AM Last Save File appears to have been deleted! 7/21/2020 11:19:29 AM Refresh Optical Lensing (0.0229s) 7/21/2020 11:19:29 AM Revise Fundamental Physical Laws (0.0189s) 7/21/2020 11:19:29 AM Calculate Odds Of Success (0.0289s) 7/21/2020 11:19:29 AM Briefly Panic (0.1267s) 7/21/2020 11:19:29 AM Install Confidence Routines (0.1541s) 7/21/2020 11:19:29 AM Bring Commander Interface Online (0.0659s) 7/21/2020 11:19:30 AM Motivate All Crews (0.0262s) 7/21/2020 11:19:30 AM Locating Available Networks (0.0100s) 7/21/2020 11:19:30 AM Externalizing Patterns (0.0140s) 7/21/2020 11:19:30 AM Hooking Externals (0.0066s) 7/21/2020 11:19:30 AM Handlizing Hooks (0.0110s) 7/21/2020 11:19:30 AM Disengaging Constants (0.0199s) 7/21/2020 11:19:30 AM Late Axionic Computations (0.0399s) 7/21/2020 11:19:30 AM Connecting to Fleet Command (0.0090s) 7/21/2020 11:19:30 AM Thinking Of Advice (0.0090s) 7/21/2020 11:19:30 AM Degaussing Advice (0.0160s) 7/21/2020 11:19:30 AM Reading Alien Diaries (0.0085s) 7/21/2020 11:19:30 AM Naming All Known Planets (0.0090s) 7/21/2020 11:19:30 AM Remembering Speeds (0.0100s) 7/21/2020 11:19:30 AM Prioritizing Targets (0.0100s) 7/21/2020 11:19:30 AM Rebooting Sensor Arrays (0.0100s) 7/21/2020 11:19:30 AM Unloading Prismatic Grid (0.0100s) 7/21/2020 11:19:30 AM Thinking Of Objectives (0.0100s) 7/21/2020 11:19:30 AM Re-Aligning Objectives (0.0100s) 7/21/2020 11:19:30 AM Inhibiting Visual Scans (0.0110s) 7/21/2020 11:19:30 AM Synthesizing Vocals (0.0090s) 7/21/2020 11:19:30 AM Investigating Map Signatures (0.0125s) 7/21/2020 11:19:30 AM Ventilating Scenarios (0.0070s) 7/21/2020 11:19:30 AM Decontaminating Targeting Systems (0.0100s) 7/21/2020 11:19:30 AM Ejecting Tactical Core (0.0110s) 7/21/2020 11:19:30 AM Calibrating Formations (0.0100s) 7/21/2020 11:19:30 AM Intercepting Galactic Maps (0.0100s) 7/21/2020 11:19:30 AM Discharging Colored Ions (0.0170s) 7/21/2020 11:19:30 AM Replicating Ion Colors (0.0070s) 7/21/2020 11:19:30 AM Faction Diagnostics (0.0140s) 7/21/2020 11:19:30 AM Buffering Hackers (0.0100s) 7/21/2020 11:19:30 AM Inverting Death (0.0075s) 7/21/2020 11:19:30 AM Linear Field Variance (0.0110s) 7/21/2020 11:19:30 AM Charging Marks (0.0090s) 7/21/2020 11:19:30 AM Guarding The Posts (0.0539s) 7/21/2020 11:19:30 AM Range Manifolds (0.0080s) 7/21/2020 11:19:30 AM Purging ROFs (0.0100s) 7/21/2020 11:19:30 AM Manipulating Speeds (0.0100s) 7/21/2020 11:19:30 AM Detecting Projectiles (0.0100s) 7/21/2020 11:19:30 AM Grouping Flow Fields (0.0110s) 7/21/2020 11:19:30 AM Modulating Flow Field Groups (0.0170s) 7/21/2020 11:19:30 AM Designing Fleets (0.0140s) 7/21/2020 11:19:30 AM Thinking Of Technologies (0.0090s) 7/21/2020 11:19:30 AM Categorizing Starboard Sensors (0.0080s) 7/21/2020 11:19:30 AM Injecting Galactic Variables (0.0120s) 7/21/2020 11:19:30 AM Dropping Starfields (0.0140s) 7/21/2020 11:19:30 AM Milking Distant Planets (0.1107s) 7/21/2020 11:19:30 AM Categorizing All Planets (0.0080s) 7/21/2020 11:19:30 AM Organizing Commands (0.0180s) 7/21/2020 11:19:30 AM Calculating Firing Cones (0.0100s) 7/21/2020 11:19:30 AM Fumbling With Ship Parts (0.2768s) 7/21/2020 11:19:30 AM Sterilizing Test Chamber (0.0120s) 7/21/2020 11:19:32 AM Isolating Thorium (1.1255s) 7/21/2020 11:19:32 AM Issuing Orders (0.0100s) 7/21/2020 11:19:32 AM Augmenting Infusers (0.0140s) 7/21/2020 11:19:32 AM Infusing (0.0189s) 7/21/2020 11:19:32 AM Post-Proton Surge (0.0106s) 7/21/2020 11:19:32 AM Stimulate Modulation (0.0209s) 7/21/2020 11:19:32 AM ArcenAssetBundleCache.InstantiatedObjects: 613 7/21/2020 11:19:32 AM Load Surrogates (0.0645s) 7/21/2020 11:19:32 AM Final Checks (0.3979s) 7/21/2020 11:19:32 AM Load Historical Documents (0.0110s) 7/21/2020 11:19:32 AM 3.9 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Fumbling With Ship Parts (0.3s) Isolating Thorium (1.1s) Final Checks (0.4s) 7/21/2020 11:19:32 AM Hello Steam user 'Valinor000' 7/21/2020 11:19:39 AM Resolution changed to windowed 1000x600 7/21/2020 11:19:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 11:19:39 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 11:19:48 AM Resolution changed to fullscreen 1440x2560 7/21/2020 11:19:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 11:19:48 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 11:19:57 AM No resolution change was required. 7/21/2020 11:19:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 11:19:57 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 11:20:10 AM No resolution change was required. 7/21/2020 11:20:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 11:20:10 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 11:20:14 AM No resolution change was required. 7/21/2020 11:20:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 11:20:14 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 11:20:26 AM Start load save: E:/Steam Games/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\Security Alert.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 7/21/2020 11:20:27 AM PlayerAccount Valinor000 has now been put in control of faction 12. 7/21/2020 11:20:27 AM Clear out factions that should not be in UI based on savegame: 9 Missing Faction Nanocaust Marauders Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/21/2020 11:20:27 AM Added the faction AIReserves. 7/21/2020 11:20:27 AM Added the faction AntiAIZombie. 7/21/2020 11:20:27 AM Added the faction AntiEveryoneZombie. 7/21/2020 11:20:27 AM Added the faction AntiPlayerZombie. 7/21/2020 11:20:27 AM Added the faction Mercenary. 7/21/2020 11:20:27 AM Finish load save in 527.5ms 7/21/2020 11:20:27 AM Start Generate Partial Map with D18Swirl and seed 836051575 and planet count 100 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 7/21/2020 11:20:27 AM Generate Partial Map Complete 7/21/2020 11:20:27 AM PlayerAccount Valinor000 has now been put in control of faction 7. 7/21/2020 11:20:31 AM Start Generate Partial Map with Realistic and seed 836051575 and planet count 100 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/21/2020 11:20:31 AM Generate Partial Map Complete 7/21/2020 11:20:31 AM PlayerAccount Valinor000 has now been put in control of faction 7. 7/21/2020 11:20:45 AM Start Generate FULL Map with Realistic and seed 836051575 and planet count 100 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/21/2020 11:20:46 AM Generate FULL Map Complete 7/21/2020 11:20:59 AM No resolution change was required. 7/21/2020 11:20:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 11:20:59 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 11:22:01 AM No resolution change was required. 7/21/2020 11:22:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 11:22:01 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 11:23:46 AM No resolution change was required. 7/21/2020 11:23:46 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 11:23:46 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 11:36:49 AM Donating team Fireteam 6 has 17 units with strength 1560. Status Assembling No target planet No lurk planet. Ships: Estocade: 17 to hunter, path A 7/21/2020 11:49:15 AM Donating team Fireteam 8 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Hinton: 1 to hunter, path A 7/21/2020 11:50:15 AM Donating team Fireteam 9 has 1 units with strength 1206. Status Assembling No target planet No lurk planet. Ships: Hearth: 1 to hunter, path A 7/21/2020 11:56:43 AM Donating team Fireteam 13 has 10 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Parnas: 10 to hunter, path A 7/21/2020 12:05:01 PM Donating team Fireteam 18 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Boole: 1 to hunter, path A 7/21/2020 12:05:13 PM Donating team Fireteam 19 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Boole: 1 to hunter, path A 7/21/2020 12:07:37 PM Donating team Fireteam 22 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Agrawal: 25 to hunter, path A 7/21/2020 12:07:39 PM Donating team Fireteam 22 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Agrawal: 25 to hunter, path A 7/21/2020 12:07:47 PM Donating team Fireteam 22 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Agrawal: 3 to hunter, path A 7/21/2020 12:07:49 PM Donating team Fireteam 22 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Agrawal: 3 to hunter, path A 7/21/2020 12:07:51 PM Donating team Fireteam 22 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Agrawal: 2 to hunter, path A 7/21/2020 12:08:36 PM Donating team Fireteam 22 has 16 units with strength 597. Status Assembling No target planet No lurk planet. Ships: Agrawal: 16 to hunter, path A 7/21/2020 12:08:37 PM Donating team Fireteam 23 has 10 units with strength 298. Status Assembling No target planet No lurk planet. Ships: Agrawal: 10 to hunter, path A 7/21/2020 12:09:38 PM Donating team Fireteam 22 has 1 units with strength 556. Status Assembling No target planet No lurk planet. Ships: Kolodner: 1 to hunter, path A 7/21/2020 12:16:36 PM Donating team Fireteam 28 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Bressua: 25 to hunter, path A 7/21/2020 12:18:44 PM Donating team Fireteam 34 has 3 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Norg: 3 to hunter, path A 7/21/2020 12:19:02 PM Donating team Fireteam 35 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Norg: 1 to hunter, path A 7/21/2020 12:19:23 PM Donating team Fireteam 33 has 3 units with strength 1580. Status Assembling No target planet No lurk planet. Ships: Norg: 3 to hunter, path A 7/21/2020 12:19:23 PM Donating team Fireteam 35 has 3 units with strength 1258. Status Assembling No target planet No lurk planet. Ships: Norg: 3 to hunter, path A 7/21/2020 12:19:25 PM Donating team Fireteam 34 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Norg: 1 to hunter, path A 7/21/2020 12:20:03 PM Donating team Fireteam 37 has 9 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Shan: 9 to hunter, path A 7/21/2020 12:20:05 PM Donating team Fireteam 39 has 38 units with strength 1123. Status Assembling No target planet No lurk planet. Ships: Gatru: 1, Shan: 37 to hunter, path A 7/21/2020 12:23:09 PM Donating team Fireteam 41 has 4 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Asperta: 4 to hunter, path A 7/21/2020 12:23:09 PM Donating team Fireteam 42 has 7 units with strength 727. Status Assembling No target planet No lurk planet. Ships: Hinton: 5, Parnas: 2 to hunter, path A 7/21/2020 12:30:23 PM Donating team Fireteam 47 has 24 units with strength 2068. Status Assembling No target planet No lurk planet. Ships: Hearth: 24 to hunter, path A 7/21/2020 12:30:23 PM Donating team Fireteam 49 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Hearth: 1 to hunter, path A 7/21/2020 12:30:23 PM Donating team Fireteam 48 has 25 units with strength 2686. Status Staging No target planet No lurk planet. Ships: Bolo: 1, Hearth: 24 to hunter, path B 7/21/2020 12:30:23 PM Donating team Fireteam 51 has 17 units with strength 1352. Status Assembling No target planet No lurk planet. Ships: Hearth: 17 to hunter, path A 7/21/2020 12:37:26 PM Donating team Fireteam 72 has 6 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Hearth: 6 to hunter, path A 7/21/2020 12:37:27 PM Donating team Fireteam 75 has 4 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Hearth: 4 to hunter, path A 7/21/2020 12:37:28 PM Donating team Fireteam 74 has 7 units with strength 2073. Status Assembling No target planet No lurk planet. Ships: Hearth: 7 to hunter, path A 7/21/2020 12:37:31 PM Donating team Fireteam 77 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Hearth: 2 to hunter, path A 7/21/2020 12:37:32 PM Donating team Fireteam 75 has 2 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Hearth: 2 to hunter, path A 7/21/2020 12:37:33 PM Donating team Fireteam 80 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Hearth: 1 to hunter, path A 7/21/2020 12:37:34 PM Donating team Fireteam 78 has 1 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Hearth: 1 to hunter, path A 7/21/2020 12:37:35 PM Donating team Fireteam 81 has 2 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Hearth: 2 to hunter, path A 7/21/2020 12:38:10 PM Donating team Fireteam 80 has 27 units with strength 1449. Status Assembling No target planet No lurk planet. Ships: Hinton: 24, Parnas: 3 to hunter, path A 7/21/2020 12:38:12 PM Donating team Fireteam 82 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Asperta: 2 to hunter, path A 7/21/2020 12:38:20 PM Donating team Fireteam 83 has 19 units with strength 1136. Status Assembling No target planet No lurk planet. Ships: Hinton: 19 to hunter, path A 7/21/2020 12:39:19 PM Donating team Fireteam 86 has 2 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Estocade: 2 to hunter, path A 7/21/2020 12:39:25 PM Donating team Fireteam 87 has 6 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Estocade: 6 to hunter, path A 7/21/2020 12:40:07 PM Donating team Fireteam 99 has 1 units with strength 927. Status Assembling No target planet No lurk planet. Ships: Estocade: 1 to hunter, path A 7/21/2020 12:49:07 PM Donating team Fireteam 113 has 63 units with strength 3068. Status Staging No target planet No lurk planet. Ships: Gatru: 63 to hunter, path B 7/21/2020 12:49:07 PM Donating team Fireteam 115 has 131 units with strength 7961. Status Staging No target planet No lurk planet. Ships: Gatru: 131 to hunter, path B 7/21/2020 12:49:07 PM Donating team Fireteam 114 has 113 units with strength 7418. Status Staging No target planet No lurk planet. Ships: Leiserson: 1, Gatru: 112 to hunter, path B 7/21/2020 12:49:07 PM Donating team Fireteam 112 has 117 units with strength 8906. Status Staging No target planet No lurk planet. Ships: Leiserson: 1, Gatru: 116 to hunter, path B 7/21/2020 12:49:07 PM Donating team Fireteam 113 has 100 units with strength 8142. Status Staging No target planet No lurk planet. Ships: Leiserson: 1, Gatru: 99 to hunter, path B 7/21/2020 12:49:09 PM Donating team Fireteam 118 has 131 units with strength 7016. Status Staging No target planet No lurk planet. Ships: Leiserson: 3, Gatru: 128 to hunter, path B 7/21/2020 12:49:09 PM Donating team Fireteam 119 has 124 units with strength 8113. Status Staging No target planet No lurk planet. Ships: Leiserson: 1, Gatru: 123 to hunter, path B 7/21/2020 12:49:09 PM Donating team Fireteam 117 has 134 units with strength 7613. Status Staging No target planet No lurk planet. Ships: Leiserson: 2, Gatru: 132 to hunter, path B 7/21/2020 12:49:09 PM Donating team Fireteam 116 has 141 units with strength 9859. Status Staging No target planet No lurk planet. Ships: Leiserson: 5, Gatru: 136 to hunter, path B 7/21/2020 12:49:11 PM Donating team Fireteam 116 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Gatru: 2 to hunter, path A 7/21/2020 12:50:41 PM Reconquest Seeding for Shan: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/21/2020 12:52:01 PM Donating team Fireteam 118 has 52 units with strength 4584. Status Staging No target planet No lurk planet. Ships: Leiserson: 46, Zuno: 6 to hunter, path B 7/21/2020 12:52:01 PM Donating team Fireteam 117 has 86 units with strength 5739. Status Staging No target planet No lurk planet. Ships: Leiserson: 74, Zuno: 12 to hunter, path B 7/21/2020 12:52:01 PM Donating team Fireteam 119 has 67 units with strength 5415. Status Staging No target planet No lurk planet. Ships: Leiserson: 62, Zuno: 5 to hunter, path B 7/21/2020 12:52:02 PM Donating team Fireteam 121 has 12 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Lakota: 12 to hunter, path A 7/21/2020 12:52:02 PM Donating team Fireteam 119 has 43 units with strength 2597. Status Staging No target planet No lurk planet. Ships: Leiserson: 40, Zuno: 3 to hunter, path B 7/21/2020 12:52:21 PM Donating team Fireteam 124 has 20 units with strength 1485. Status Assembling No target planet No lurk planet. Ships: Leiserson: 20 to hunter, path A 7/21/2020 12:52:21 PM Donating team Fireteam 125 has 10 units with strength 387. Status Assembling No target planet No lurk planet. Ships: Lakota: 10 to hunter, path A 7/21/2020 12:52:28 PM Donating team Fireteam 124 has 6 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Leiserson: 6 to hunter, path A 7/21/2020 12:52:32 PM Donating team Fireteam 124 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Leiserson: 1 to hunter, path A 7/21/2020 12:55:05 PM Donating team Fireteam 128 has 2 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Lakota: 2 to hunter, path A 7/21/2020 12:55:05 PM Donating team Fireteam 130 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Palma: 1 to hunter, path A 7/21/2020 12:55:15 PM Donating team Fireteam 130 has 5 units with strength 185. Status Assembling No target planet No lurk planet. Ships: Lakota: 5 to hunter, path A 7/21/2020 12:55:15 PM Donating team Fireteam 131 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Palma: 3 to hunter, path A 7/21/2020 12:55:51 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/21/2020 12:56:19 PM Donating team Fireteam 137 has 12 units with strength 458. Status Assembling No target planet No lurk planet. Ships: Reed: 12 to hunter, path A 7/21/2020 12:56:19 PM Donating team Fireteam 136 has 18 units with strength 2618. Status Staging No target planet No lurk planet. Ships: Reed: 18 to hunter, path B 7/21/2020 12:56:19 PM Donating team Fireteam 137 has 5 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Reed: 5 to hunter, path A 7/21/2020 12:57:07 PM Donating team Fireteam 136 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Reed: 1 to hunter, path A 7/21/2020 12:58:09 PM Donating team Fireteam 139 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Reed: 1 to hunter, path A 7/21/2020 12:59:32 PM Donating team Fireteam 148 has 14 units with strength 464. Status Assembling No target planet No lurk planet. Ships: Reed: 14 to hunter, path A 7/21/2020 12:59:34 PM Donating team Fireteam 147 has 14 units with strength 1800. Status Assembling No target planet No lurk planet. Ships: Reed: 14 to hunter, path A 7/21/2020 12:59:38 PM Donating team Fireteam 151 has 5 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Reed: 5 to hunter, path A 7/21/2020 1:01:13 PM Donating team Fireteam 147 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Gatru: 2 to hunter, path A 7/21/2020 1:02:43 PM Donating team Fireteam 151 has 18 units with strength 987. Status Assembling No target planet No lurk planet. Ships: Ghahramani: 18 to hunter, path A 7/21/2020 1:02:44 PM Donating team Fireteam 155 has 9 units with strength 1107. Status Assembling No target planet No lurk planet. Ships: Ghahramani: 9 to hunter, path A 7/21/2020 1:02:44 PM Donating team Fireteam 154 has 32 units with strength 2555. Status Staging No target planet No lurk planet. Ships: Ghahramani: 32 to hunter, path B 7/21/2020 1:02:45 PM Donating team Fireteam 152 has 2 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Ghahramani: 2 to hunter, path A 7/21/2020 1:02:57 PM Donating team Fireteam 153 has 35 units with strength 1549. Status Assembling No target planet No lurk planet. Ships: Leiserson: 34, Zuno: 1 to hunter, path A 7/21/2020 1:02:57 PM Donating team Fireteam 154 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Ghahramani: 1 to hunter, path A 7/21/2020 1:02:57 PM Donating team Fireteam 161 has 20 units with strength 877. Status Assembling No target planet No lurk planet. Ships: Ghahramani: 20 to hunter, path A 7/21/2020 1:02:59 PM Donating team Fireteam 158 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Ghahramani: 1 to hunter, path A 7/21/2020 1:03:31 PM Donating team Fireteam 162 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Leiserson: 1 to hunter, path A 7/21/2020 1:03:45 PM Donating team Fireteam 167 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Ghahramani: 2 to hunter, path A 7/21/2020 1:04:11 PM Donating team Fireteam 168 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Leiserson: 2 to hunter, path A 7/21/2020 1:04:41 PM Donating team Fireteam 164 has 5 units with strength 169. Status Assembling No target planet No lurk planet. Ships: Goguen: 5 to hunter, path A 7/21/2020 1:04:41 PM Donating team Fireteam 172 has 2 units with strength 67. Status Assembling No target planet No lurk planet. Ships: Goguen: 2 to hunter, path A 7/21/2020 1:04:51 PM Donating team Fireteam 175 has 3 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Goguen: 3 to hunter, path A 7/21/2020 1:04:53 PM Donating team Fireteam 166 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Agrawal: 1 to hunter, path A 7/21/2020 1:04:55 PM Donating team Fireteam 175 has 3 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Goguen: 3 to hunter, path A 7/21/2020 1:05:09 PM Donating team Fireteam 181 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Zuno: 2 to hunter, path A 7/21/2020 1:05:09 PM Donating team Fireteam 180 has 27 units with strength 3452. Status Staging No target planet No lurk planet. Ships: Zuno: 27 to hunter, path B 7/21/2020 1:05:11 PM Donating team Fireteam 171 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Zuno: 1 to hunter, path A 7/21/2020 1:05:43 PM Donating team Fireteam 179 has 2 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Goguen: 2 to hunter, path A 7/21/2020 1:06:26 PM Donating team Fireteam 184 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Leiserson: 2 to hunter, path A 7/21/2020 1:06:29 PM Donating team Fireteam 184 has 31 units with strength 1802. Status Assembling No target planet No lurk planet. Ships: Gatru: 31 to hunter, path A 7/21/2020 1:07:30 PM Donating team Fireteam 187 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Zuno: 25 to hunter, path A 7/21/2020 1:07:34 PM Donating team Fireteam 187 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Zuno: 1 to hunter, path A 7/21/2020 1:07:36 PM Donating team Fireteam 187 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Zuno: 4 to hunter, path A 7/21/2020 1:07:38 PM Donating team Fireteam 187 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Zuno: 4 to hunter, path A 7/21/2020 1:07:40 PM Donating team Fireteam 187 has 4 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Zuno: 4 to hunter, path A 7/21/2020 1:07:42 PM Donating team Fireteam 187 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Zuno: 4 to hunter, path A 7/21/2020 1:07:44 PM Donating team Fireteam 187 has 5 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Zuno: 5 to hunter, path A 7/21/2020 1:07:46 PM Donating team Fireteam 187 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Zuno: 4 to hunter, path A 7/21/2020 1:07:48 PM Donating team Fireteam 187 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Zuno: 3 to hunter, path A 7/21/2020 1:07:50 PM Donating team Fireteam 187 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Zuno: 4 to hunter, path A 7/21/2020 1:07:52 PM Donating team Fireteam 187 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Zuno: 4 to hunter, path A 7/21/2020 1:07:54 PM Donating team Fireteam 187 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Zuno: 4 to hunter, path A 7/21/2020 1:10:57 PM Reconquest Seeding for Shan: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/21/2020 2:44:53 PM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 7/21/2020 2:44:53 PM Boot up FleetOS (0.1815s) 7/21/2020 2:44:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/21/2020 2:44:53 PM Check System Logs For Rogue Intelligence (0.3501s) 7/21/2020 2:44:53 PM Game Version: 2.102 7/21/2020 2:44:53 PM Eject Trash Into Hyperspace (0.0568s) 7/21/2020 2:44:53 PM Check For Extra Modules (0.0160s) 7/21/2020 2:44:53 PM Bring Cloaking Systems Online (0.0180s) 7/21/2020 2:44:53 PM Recalculate Speed Of Light (0.0140s) 7/21/2020 2:44:53 PM Optimize Comfort On Command Decks (0.0160s) 7/21/2020 2:44:53 PM Generating Framerates (0.0080s) 7/21/2020 2:44:53 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 7/21/2020 2:44:53 PM Mods: SpireRailgunShop (Disabled) 7/21/2020 2:44:53 PM Check Nearby Stellar Masses (0.0479s) 7/21/2020 2:44:53 PM Remembering Alamo (0.0130s) 7/21/2020 2:44:53 PM Boot Audio Comms (0.0080s) 7/21/2020 2:44:53 PM Establish Individual Audio Links (0.0120s) 7/21/2020 2:44:53 PM Prepare Explosions and Crackles (0.0170s) 7/21/2020 2:44:53 PM No resolution change was required. 7/21/2020 2:44:53 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 2:44:53 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 2:44:53 PM Refresh Optical Lensing (0.0181s) 7/21/2020 2:44:53 PM Revise Fundamental Physical Laws (0.0060s) 7/21/2020 2:44:53 PM Calculate Odds Of Success (0.0319s) 7/21/2020 2:44:53 PM Briefly Panic (0.1260s) 7/21/2020 2:44:54 PM Install Confidence Routines (0.1576s) 7/21/2020 2:44:54 PM Bring Commander Interface Online (0.0748s) 7/21/2020 2:44:54 PM Motivate All Crews (0.0329s) 7/21/2020 2:44:54 PM Locating Available Networks (0.0140s) 7/21/2020 2:44:54 PM Externalizing Patterns (0.0130s) 7/21/2020 2:44:54 PM Hooking Externals (0.0090s) 7/21/2020 2:44:54 PM Handlizing Hooks (0.0100s) 7/21/2020 2:44:54 PM Disengaging Constants (0.0198s) 7/21/2020 2:44:54 PM Late Axionic Computations (0.0419s) 7/21/2020 2:44:54 PM Connecting to Fleet Command (0.0090s) 7/21/2020 2:44:54 PM Thinking Of Advice (0.0100s) 7/21/2020 2:44:54 PM Degaussing Advice (0.0130s) 7/21/2020 2:44:54 PM Reading Alien Diaries (0.0080s) 7/21/2020 2:44:54 PM Naming All Known Planets (0.0100s) 7/21/2020 2:44:54 PM Remembering Speeds (0.0100s) 7/21/2020 2:44:54 PM Prioritizing Targets (0.0110s) 7/21/2020 2:44:54 PM Rebooting Sensor Arrays (0.0100s) 7/21/2020 2:44:54 PM Unloading Prismatic Grid (0.0090s) 7/21/2020 2:44:54 PM Thinking Of Objectives (0.0110s) 7/21/2020 2:44:54 PM Re-Aligning Objectives (0.0100s) 7/21/2020 2:44:54 PM Inhibiting Visual Scans (0.0120s) 7/21/2020 2:44:54 PM Synthesizing Vocals (0.0080s) 7/21/2020 2:44:54 PM Investigating Map Signatures (0.0130s) 7/21/2020 2:44:54 PM Ventilating Scenarios (0.0070s) 7/21/2020 2:44:54 PM Decontaminating Targeting Systems (0.0110s) 7/21/2020 2:44:54 PM Ejecting Tactical Core (0.0100s) 7/21/2020 2:44:54 PM Calibrating Formations (0.0100s) 7/21/2020 2:44:54 PM Intercepting Galactic Maps (0.0100s) 7/21/2020 2:44:54 PM Discharging Colored Ions (0.0180s) 7/21/2020 2:44:54 PM Replicating Ion Colors (0.0080s) 7/21/2020 2:44:54 PM Faction Diagnostics (0.0130s) 7/21/2020 2:44:54 PM Buffering Hackers (0.0100s) 7/21/2020 2:44:54 PM Inverting Death (0.0080s) 7/21/2020 2:44:54 PM Linear Field Variance (0.0110s) 7/21/2020 2:44:54 PM Charging Marks (0.0090s) 7/21/2020 2:44:54 PM Guarding The Posts (0.0559s) 7/21/2020 2:44:54 PM Range Manifolds (0.0100s) 7/21/2020 2:44:54 PM Purging ROFs (0.0100s) 7/21/2020 2:44:54 PM Manipulating Speeds (0.0100s) 7/21/2020 2:44:54 PM Detecting Projectiles (0.0090s) 7/21/2020 2:44:54 PM Grouping Flow Fields (0.0120s) 7/21/2020 2:44:54 PM Modulating Flow Field Groups (0.0160s) 7/21/2020 2:44:54 PM Designing Fleets (0.0189s) 7/21/2020 2:44:54 PM Thinking Of Technologies (0.0120s) 7/21/2020 2:44:54 PM Categorizing Starboard Sensors (0.0110s) 7/21/2020 2:44:54 PM Injecting Galactic Variables (0.0110s) 7/21/2020 2:44:54 PM Brandishing Starfields (0.0140s) 7/21/2020 2:44:54 PM Mopping Up Distant Planets (0.0987s) 7/21/2020 2:44:54 PM Categorizing All Planets (0.0100s) 7/21/2020 2:44:54 PM Organizing Commands (0.0189s) 7/21/2020 2:44:54 PM Calculating Firing Cones (0.0110s) 7/21/2020 2:44:55 PM Remembering Lost Ship Parts (0.3122s) 7/21/2020 2:44:55 PM Sterilizing Test Chamber (0.0180s) 7/21/2020 2:44:56 PM Designing Antimatter Grid (1.1904s) 7/21/2020 2:44:56 PM Issuing Orders (0.0170s) 7/21/2020 2:44:56 PM Augmenting Infusers (0.0110s) 7/21/2020 2:44:56 PM Infusing (0.0199s) 7/21/2020 2:44:56 PM Post-Proton Surge (0.0120s) 7/21/2020 2:44:56 PM Stimulate Modulation (0.0229s) 7/21/2020 2:44:56 PM ArcenAssetBundleCache.InstantiatedObjects: 597 7/21/2020 2:44:56 PM Load Surrogates (0.0738s) 7/21/2020 2:44:56 PM Final Checks (0.4069s) 7/21/2020 2:44:56 PM Load Historical Documents (0.0140s) 7/21/2020 2:44:56 PM 4.0 seconds total load time. Check System Logs For Rogue Intelligence (0.4s) Remembering Lost Ship Parts (0.3s) Designing Antimatter Grid (1.2s) Final Checks (0.4s) 7/21/2020 2:44:57 PM Hello Steam user 'Valinor000' 7/21/2020 2:45:16 PM Start load save: E:/Steam Games/steamapps/common/AI War 2/PlayerData/Save/dfsgsdf/Save.save Source1: AnythingElse Source3: LoadingSaveGame 7/21/2020 2:45:16 PM Error, received 1092185 items in external pattern NomadPlanetGlobalData when that pattern is only supposed to contain 1; the extra items will be ignored (parsing the non-ignored items may cause errors if the pattern implementation is not expecting the right types, etc) 7/21/2020 2:45:16 PM Exception occurred during world deserialization:IndexOutOfRangeException Will now log details in WorldDeserializationErrors.txt System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00001] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelper32 (Arcen.Universal.ReadStyle RStyle) [0x00084] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x0003c] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.External.NomadPlanetsGlobalData..ctor (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00068] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.NomadPlanetsGlobalExternalData.DeserializeExternalData (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x001a2] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x0067b] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x001d1] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 7/21/2020 2:45:16 PM Finish load save in 419.7ms 7/21/2020 2:48:20 PM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 7/21/2020 2:48:20 PM Boot up FleetOS (0.1920s) 7/21/2020 2:48:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/21/2020 2:48:20 PM Check System Logs For Rogue Intelligence (0.1505s) 7/21/2020 2:48:20 PM Game Version: 2.102 7/21/2020 2:48:20 PM Eject Trash Into Hyperspace (0.0808s) 7/21/2020 2:48:20 PM Check For Extra Modules (0.0199s) 7/21/2020 2:48:20 PM Bring Cloaking Systems Online (0.0160s) 7/21/2020 2:48:20 PM Recalculate Speed Of Light (0.0160s) 7/21/2020 2:48:20 PM Optimize Comfort On Command Decks (0.0170s) 7/21/2020 2:48:20 PM Generating Framerates (0.0090s) 7/21/2020 2:48:20 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 7/21/2020 2:48:20 PM Mods: SpireRailgunShop (Disabled) 7/21/2020 2:48:20 PM Check Nearby Stellar Masses (0.0449s) 7/21/2020 2:48:20 PM Remembering Alamo (0.0150s) 7/21/2020 2:48:20 PM Boot Audio Comms (0.0090s) 7/21/2020 2:48:20 PM Establish Individual Audio Links (0.0140s) 7/21/2020 2:48:20 PM Prepare Explosions and Crackles (0.0219s) 7/21/2020 2:48:20 PM No resolution change was required. 7/21/2020 2:48:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 2:48:20 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 2:48:20 PM Refresh Optical Lensing (0.0229s) 7/21/2020 2:48:20 PM Revise Fundamental Physical Laws (0.0070s) 7/21/2020 2:48:20 PM Calculate Odds Of Success (0.0379s) 7/21/2020 2:48:21 PM Briefly Panic (0.3974s) 7/21/2020 2:48:21 PM Install Confidence Routines (0.1566s) 7/21/2020 2:48:21 PM Bring Commander Interface Online (0.0758s) 7/21/2020 2:48:21 PM Motivate All Crews (0.0319s) 7/21/2020 2:48:21 PM Locating Available Networks (0.0160s) 7/21/2020 2:48:21 PM Externalizing Patterns (0.0140s) 7/21/2020 2:48:21 PM Hooking Externals (0.0080s) 7/21/2020 2:48:21 PM Handlizing Hooks (0.0090s) 7/21/2020 2:48:21 PM Disengaging Constants (0.0249s) 7/21/2020 2:48:21 PM Late Axionic Computations (0.1346s) 7/21/2020 2:48:21 PM Connecting to Fleet Command (0.0080s) 7/21/2020 2:48:21 PM Thinking Of Advice (0.0100s) 7/21/2020 2:48:21 PM Degaussing Advice (0.0180s) 7/21/2020 2:48:21 PM Reading Alien Diaries (0.0100s) 7/21/2020 2:48:21 PM Naming All Known Planets (0.0070s) 7/21/2020 2:48:21 PM Remembering Speeds (0.0110s) 7/21/2020 2:48:21 PM Prioritizing Targets (0.0100s) 7/21/2020 2:48:21 PM Rebooting Sensor Arrays (0.0100s) 7/21/2020 2:48:21 PM Unloading Prismatic Grid (0.0090s) 7/21/2020 2:48:21 PM Thinking Of Objectives (0.0100s) 7/21/2020 2:48:21 PM Re-Aligning Objectives (0.0110s) 7/21/2020 2:48:21 PM Inhibiting Visual Scans (0.0130s) 7/21/2020 2:48:21 PM Synthesizing Vocals (0.0080s) 7/21/2020 2:48:21 PM Investigating Map Signatures (0.0140s) 7/21/2020 2:48:21 PM Ventilating Scenarios (0.0070s) 7/21/2020 2:48:21 PM Decontaminating Targeting Systems (0.0100s) 7/21/2020 2:48:21 PM Ejecting Tactical Core (0.0100s) 7/21/2020 2:48:21 PM Calibrating Formations (0.0100s) 7/21/2020 2:48:21 PM Intercepting Galactic Maps (0.0110s) 7/21/2020 2:48:22 PM Discharging Colored Ions (0.0180s) 7/21/2020 2:48:22 PM Replicating Ion Colors (0.0070s) 7/21/2020 2:48:22 PM Faction Diagnostics (0.0140s) 7/21/2020 2:48:22 PM Buffering Hackers (0.0110s) 7/21/2020 2:48:22 PM Inverting Death (0.0090s) 7/21/2020 2:48:22 PM Linear Field Variance (0.0110s) 7/21/2020 2:48:22 PM Charging Marks (0.0080s) 7/21/2020 2:48:22 PM Guarding The Posts (0.0534s) 7/21/2020 2:48:22 PM Range Manifolds (0.0080s) 7/21/2020 2:48:22 PM Purging ROFs (0.0100s) 7/21/2020 2:48:22 PM Manipulating Speeds (0.0110s) 7/21/2020 2:48:22 PM Detecting Projectiles (0.0080s) 7/21/2020 2:48:22 PM Grouping Flow Fields (0.0120s) 7/21/2020 2:48:22 PM Modulating Flow Field Groups (0.0170s) 7/21/2020 2:48:22 PM Designing Fleets (0.0199s) 7/21/2020 2:48:22 PM Thinking Of Technologies (0.0130s) 7/21/2020 2:48:22 PM Categorizing Starboard Sensors (0.0070s) 7/21/2020 2:48:22 PM Injecting Galactic Variables (0.0130s) 7/21/2020 2:48:22 PM Wishing On Starfields (0.0180s) 7/21/2020 2:48:22 PM Gazing At Distant Planets (0.0304s) 7/21/2020 2:48:22 PM Categorizing All Planets (0.0070s) 7/21/2020 2:48:22 PM Organizing Commands (0.0170s) 7/21/2020 2:48:22 PM Calculating Firing Cones (0.0070s) 7/21/2020 2:48:22 PM Kicking Ship Parts Down Elevator Shaft (0.3068s) 7/21/2020 2:48:22 PM Sterilizing Test Chamber (0.0309s) 7/21/2020 2:48:26 PM Remote Probe Programmed To Replicate (3.6613s) 7/21/2020 2:48:26 PM Issuing Orders (0.0100s) 7/21/2020 2:48:26 PM Augmenting Infusers (0.0110s) 7/21/2020 2:48:26 PM Infusing (0.0369s) 7/21/2020 2:48:26 PM Post-Proton Surge (0.0160s) 7/21/2020 2:48:26 PM Stimulate Modulation (0.0170s) 7/21/2020 2:48:26 PM ArcenAssetBundleCache.InstantiatedObjects: 542 7/21/2020 2:48:26 PM Load Surrogates (0.1007s) 7/21/2020 2:48:27 PM Final Checks (0.6100s) 7/21/2020 2:48:27 PM Load Historical Documents (0.0100s) 7/21/2020 2:48:27 PM 6.9 seconds total load time. Briefly Panic (0.4s) Kicking Ship Parts Down Elevator Shaft (0.3s) Remote Probe Programmed To Replicate (3.7s) Final Checks (0.6s) 7/21/2020 2:48:27 PM Hello Steam user 'Valinor000' 7/21/2020 2:48:40 PM Start load save: E:/Steam Games/steamapps/common/AI War 2/PlayerData/Save/dfsgsdf/Save.save Source1: AnythingElse Source3: LoadingSaveGame 7/21/2020 2:48:41 PM Error, received 1092185 items in external pattern NomadPlanetGlobalData when that pattern is only supposed to contain 1; the extra items will be ignored (parsing the non-ignored items may cause errors if the pattern implementation is not expecting the right types, etc) 7/21/2020 2:48:41 PM Exception occurred during world deserialization:IndexOutOfRangeException Will now log details in WorldDeserializationErrors.txt System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00001] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelper32 (Arcen.Universal.ReadStyle RStyle) [0x00084] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x0003c] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.External.NomadPlanetsGlobalData..ctor (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00068] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.NomadPlanetsGlobalExternalData.DeserializeExternalData (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x001a2] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x0067b] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x001d1] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 7/21/2020 2:48:41 PM Finish load save in 400.2ms 7/21/2020 2:48:53 PM Start load save: E:/Steam Games/steamapps/common/AI War 2/PlayerData/Save/dfsgsdf/Save.save Source1: AnythingElse Source3: LoadingSaveGame 7/21/2020 2:48:53 PM Error, received 1092185 items in external pattern NomadPlanetGlobalData when that pattern is only supposed to contain 1; the extra items will be ignored (parsing the non-ignored items may cause errors if the pattern implementation is not expecting the right types, etc) 7/21/2020 2:48:53 PM Exception occurred during world deserialization:IndexOutOfRangeException Will now log details in WorldDeserializationErrors.txt System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00001] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelper32 (Arcen.Universal.ReadStyle RStyle) [0x00084] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x0003c] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.External.NomadPlanetsGlobalData..ctor (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00068] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.NomadPlanetsGlobalExternalData.DeserializeExternalData (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x001a2] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x0067b] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x001d1] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 7/21/2020 2:48:53 PM Finish load save in 268.8ms 7/21/2020 3:00:00 PM Start load save: E:/Steam Games/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\Security Alert.save Source1: AnythingElse Source3: LoadingQuickStart 7/21/2020 3:00:01 PM PlayerAccount Valinor000 has now been put in control of faction 12. 7/21/2020 3:00:01 PM Clear out factions that should not be in UI based on savegame: 9 Missing Faction Nanocaust Marauders Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/21/2020 3:00:01 PM Added the faction AIReserves. 7/21/2020 3:00:01 PM Added the faction AntiAIZombie. 7/21/2020 3:00:01 PM Added the faction AntiEveryoneZombie. 7/21/2020 3:00:01 PM Added the faction AntiPlayerZombie. 7/21/2020 3:00:01 PM Added the faction Mercenary. 7/21/2020 3:00:01 PM Finish load save in 563.9ms 7/21/2020 3:00:01 PM Start Generate FULL Map with D18Swirl and seed 1722553976 and planet count 100 and 23 factions (AnythingElse LoadingQuickStart) 7/21/2020 3:00:01 PM Generate FULL Map Complete 7/21/2020 3:00:13 PM Start load save: E:/Steam Games/steamapps/common/AI War 2/PlayerData/Save/vsdsd/dfsdfsdf.save Source1: AnythingElse Source3: LoadingSaveGame 7/21/2020 3:00:13 PM Exception occurred during world deserialization:IndexOutOfRangeException Will now log details in WorldDeserializationErrors.txt System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00001] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelper16 (Arcen.Universal.ReadStyle RStyle) [0x00032] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadInt16 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x0003c] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.External.DarkSpirePerPlanet..ctor (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x000c4] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.DarkSpireData..ctor (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00052] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.DarkSpireExternalData.DeserializeExternalData (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x001a2] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x0067b] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x001d1] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 7/21/2020 3:00:13 PM Finish load save in 104.8ms 7/21/2020 4:00:03 PM Current directory used: E:/Steam Games/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam Games/steamapps/common/AI War 2/PlayerData/ 7/21/2020 4:00:03 PM Boot up FleetOS (0.1895s) 7/21/2020 4:00:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8011 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz processorCount: 16 processorFrequency: 3792 systemMemorySize: 16303 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/21/2020 4:00:03 PM Check System Logs For Rogue Intelligence (0.3052s) 7/21/2020 4:00:03 PM Game Version: 2.102 7/21/2020 4:00:03 PM Eject Trash Into Hyperspace (0.0608s) 7/21/2020 4:00:03 PM Check For Extra Modules (0.0189s) 7/21/2020 4:00:03 PM Bring Cloaking Systems Online (0.0160s) 7/21/2020 4:00:03 PM Recalculate Speed Of Light (0.0170s) 7/21/2020 4:00:03 PM Optimize Comfort On Command Decks (0.0170s) 7/21/2020 4:00:04 PM Generating Framerates (0.0090s) 7/21/2020 4:00:04 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 7/21/2020 4:00:04 PM Mods: SpireRailgunShop (Disabled) 7/21/2020 4:00:04 PM Check Nearby Stellar Masses (0.0364s) 7/21/2020 4:00:04 PM Remembering Alamo (0.0150s) 7/21/2020 4:00:04 PM Boot Audio Comms (0.0100s) 7/21/2020 4:00:04 PM Establish Individual Audio Links (0.0130s) 7/21/2020 4:00:04 PM Prepare Explosions and Crackles (0.0180s) 7/21/2020 4:00:04 PM No resolution change was required. 7/21/2020 4:00:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 4:00:04 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 4:00:04 PM Refresh Optical Lensing (0.0209s) 7/21/2020 4:00:04 PM Revise Fundamental Physical Laws (0.0120s) 7/21/2020 4:00:04 PM Calculate Odds Of Success (0.0409s) 7/21/2020 4:00:04 PM Briefly Panic (0.1297s) 7/21/2020 4:00:04 PM Install Confidence Routines (0.1551s) 7/21/2020 4:00:04 PM Bring Commander Interface Online (0.0718s) 7/21/2020 4:00:04 PM Motivate All Crews (0.0319s) 7/21/2020 4:00:04 PM Locating Available Networks (0.0120s) 7/21/2020 4:00:04 PM Externalizing Patterns (0.0130s) 7/21/2020 4:00:04 PM Hooking Externals (0.0080s) 7/21/2020 4:00:04 PM Handlizing Hooks (0.0110s) 7/21/2020 4:00:04 PM Disengaging Constants (0.0199s) 7/21/2020 4:00:04 PM Late Axionic Computations (0.0399s) 7/21/2020 4:00:04 PM Connecting to Fleet Command (0.0080s) 7/21/2020 4:00:04 PM Thinking Of Advice (0.0100s) 7/21/2020 4:00:04 PM Degaussing Advice (0.0130s) 7/21/2020 4:00:04 PM Reading Alien Diaries (0.0080s) 7/21/2020 4:00:04 PM Naming All Known Planets (0.0090s) 7/21/2020 4:00:04 PM Remembering Speeds (0.0100s) 7/21/2020 4:00:04 PM Prioritizing Targets (0.0100s) 7/21/2020 4:00:04 PM Rebooting Sensor Arrays (0.0110s) 7/21/2020 4:00:04 PM Unloading Prismatic Grid (0.0100s) 7/21/2020 4:00:04 PM Thinking Of Objectives (0.0100s) 7/21/2020 4:00:04 PM Re-Aligning Objectives (0.0100s) 7/21/2020 4:00:04 PM Inhibiting Visual Scans (0.0120s) 7/21/2020 4:00:04 PM Synthesizing Vocals (0.0080s) 7/21/2020 4:00:04 PM Investigating Map Signatures (0.0130s) 7/21/2020 4:00:04 PM Ventilating Scenarios (0.0080s) 7/21/2020 4:00:04 PM Decontaminating Targeting Systems (0.0100s) 7/21/2020 4:00:04 PM Ejecting Tactical Core (0.0100s) 7/21/2020 4:00:04 PM Calibrating Formations (0.0100s) 7/21/2020 4:00:04 PM Intercepting Galactic Maps (0.0110s) 7/21/2020 4:00:04 PM Discharging Colored Ions (0.0167s) 7/21/2020 4:00:04 PM Replicating Ion Colors (0.0070s) 7/21/2020 4:00:04 PM Faction Diagnostics (0.0150s) 7/21/2020 4:00:04 PM Buffering Hackers (0.0100s) 7/21/2020 4:00:04 PM Inverting Death (0.0070s) 7/21/2020 4:00:04 PM Linear Field Variance (0.0110s) 7/21/2020 4:00:04 PM Charging Marks (0.0090s) 7/21/2020 4:00:04 PM Guarding The Posts (0.0544s) 7/21/2020 4:00:04 PM Range Manifolds (0.0070s) 7/21/2020 4:00:04 PM Purging ROFs (0.0100s) 7/21/2020 4:00:05 PM Manipulating Speeds (0.0110s) 7/21/2020 4:00:05 PM Detecting Projectiles (0.0100s) 7/21/2020 4:00:05 PM Grouping Flow Fields (0.0110s) 7/21/2020 4:00:05 PM Modulating Flow Field Groups (0.0160s) 7/21/2020 4:00:05 PM Designing Fleets (0.0170s) 7/21/2020 4:00:05 PM Thinking Of Technologies (0.0120s) 7/21/2020 4:00:05 PM Categorizing Starboard Sensors (0.0090s) 7/21/2020 4:00:05 PM Injecting Galactic Variables (0.0130s) 7/21/2020 4:00:05 PM Exploding Starfields (0.0140s) 7/21/2020 4:00:05 PM Cleaning Distant Planets (0.0997s) 7/21/2020 4:00:05 PM Categorizing All Planets (0.0070s) 7/21/2020 4:00:05 PM Organizing Commands (0.0150s) 7/21/2020 4:00:05 PM Calculating Firing Cones (0.0099s) 7/21/2020 4:00:05 PM Holding Ship Parts For Comfort (0.2912s) 7/21/2020 4:00:05 PM Sterilizing Test Chamber (0.0140s) 7/21/2020 4:00:06 PM Harmonizing Prisms (1.1671s) 7/21/2020 4:00:06 PM Issuing Orders (0.0070s) 7/21/2020 4:00:06 PM Augmenting Infusers (0.0140s) 7/21/2020 4:00:06 PM Infusing (0.0180s) 7/21/2020 4:00:06 PM Post-Proton Surge (0.0110s) 7/21/2020 4:00:06 PM Stimulate Modulation (0.0239s) 7/21/2020 4:00:06 PM ArcenAssetBundleCache.InstantiatedObjects: 623 7/21/2020 4:00:06 PM Load Surrogates (0.0638s) 7/21/2020 4:00:07 PM Final Checks (0.3920s) 7/21/2020 4:00:07 PM Load Historical Documents (0.0090s) 7/21/2020 4:00:07 PM 3.9 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Holding Ship Parts For Comfort (0.3s) Harmonizing Prisms (1.2s) Final Checks (0.4s) 7/21/2020 4:00:07 PM Hello Steam user 'Valinor000' |
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Seems related to Chris' recent changes to Dark Spire serialization Exception occurred during world deserialization:IndexOutOfRangeException Will now log details in WorldDeserializationErrors.txt System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.GetNextBit () [0x00001] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.GetBits_InnerHelper16 (Arcen.Universal.ReadStyle RStyle) [0x00032] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenDeserializationBufferModern.ReadInt16 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x0003c] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.AIW2.External.DarkSpirePerPlanet..ctor (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x000c4] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.DarkSpireData..ctor (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00052] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.AIW2.External.DarkSpireExternalData.DeserializeExternalData (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <395a76725f95432aad795348fcb425c6>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x001a2] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x0067b] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x001d1] in <5e2afdfcc7ac47118e31d37b6952496d>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in <5e2afdfcc7ac47118e31d37b6952496d>:0 |
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Thanks! * Fixed a bug from the prior version where the dark spire serialization fix was making any savegames with dark spire in them -- new or old -- not able to load. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 21, 2020 2:04 am | valinor000 | New Issue | |
Jul 21, 2020 2:04 am | valinor000 | File Added: ArcenDebugLog.txt | |
Jul 21, 2020 2:04 am | valinor000 | File Added: dfsdfsdf.save | |
Jul 21, 2020 2:04 am | valinor000 | File Added: dfsdfsdf.savemet | |
Jul 21, 2020 2:04 am | valinor000 | File Added: Save.save | |
Jul 21, 2020 2:04 am | valinor000 | File Added: Save.savemet | |
Jul 21, 2020 9:45 am | BadgerBadger | Note Added: 0057738 | |
Jul 21, 2020 9:45 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Jul 21, 2020 9:45 am | BadgerBadger | Status | new => assigned |
Jul 21, 2020 10:12 am | Chris_McElligottPark | Status | assigned => resolved |
Jul 21, 2020 10:12 am | Chris_McElligottPark | Resolution | open => fixed |
Jul 21, 2020 10:12 am | Chris_McElligottPark | Fixed in Version | => 2.103 Hotfix |
Jul 21, 2020 10:12 am | Chris_McElligottPark | Note Added: 0057740 |