View Issue Details

IDProjectCategoryLast Update
0023433AI War 2Crash/ExceptionJul 21, 2020 7:08 pm
ReporterGunner Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.101 Connection Status: Confirmed 
Fixed in Version2.104 Negative Build Percentage Hotfix 
Summary0023433: "DoForSelected runaway loop" exception
DescriptionThe in-game exception screen appeared with a "DoForSelected runaway loop" error (log file attached) while playing a game of AI War 2. Pressing the "Ignore" button didn't seem to do anything and I eventually force closed the game.
TagsNo tags attached.

Activities

Gunner

Jul 21, 2020 1:02 pm

reporter  

ArcenDebugLog.txt (143,980 bytes)   
7/18/2020 6:33:21 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
7/18/2020 6:33:21 PM	Boot up FleetOS (0.3269s)
7/18/2020 6:33:22 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER
graphicsDeviceID: 7942
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8031
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
processorCount: 4
processorFrequency: 3300
systemMemorySize: 16351
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/18/2020 6:33:22 PM	Check System Logs For Rogue Intelligence (1.4401s)
7/18/2020 6:33:23 PM	Game Version: 2.101
7/18/2020 6:33:23 PM	Eject Trash Into Hyperspace (0.2199s)
7/18/2020 6:33:23 PM	Check For Extra Modules (0.0380s)
7/18/2020 6:33:23 PM	Bring Cloaking Systems Online (0.0450s)
7/18/2020 6:33:23 PM	Recalculate Speed Of Light (0.0290s)
7/18/2020 6:33:23 PM	Optimize Comfort On Command Decks (0.0310s)
7/18/2020 6:33:23 PM	Generating Framerates (0.0160s)
7/18/2020 6:33:23 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/18/2020 6:33:23 PM	Mods:  SpireRailgunShop (Disabled)  
7/18/2020 6:33:23 PM	Check Nearby Stellar Masses (0.0430s)
7/18/2020 6:33:23 PM	Remembering Alamo (0.0290s)
7/18/2020 6:33:23 PM	Boot Audio Comms (0.0250s)
7/18/2020 6:33:23 PM	Establish Individual Audio Links (0.0260s)
7/18/2020 6:33:23 PM	Prepare Explosions and Crackles (0.0340s)
7/18/2020 6:33:23 PM	Resolution changed to windowed 1000x600
7/18/2020 6:33:23 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/18/2020 6:33:23 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/18/2020 6:33:23 PM	Last Save File appears to have been deleted!
7/18/2020 6:33:23 PM	Refresh Optical Lensing (0.0350s)
7/18/2020 6:33:23 PM	Revise Fundamental Physical Laws (0.0460s)
7/18/2020 6:33:23 PM	Calculate Odds Of Success (0.0310s)
7/18/2020 6:33:23 PM	Briefly Panic (0.2629s)
7/18/2020 6:33:24 PM	Install Confidence Routines (0.3384s)
7/18/2020 6:33:24 PM	Bring Commander Interface Online (0.1450s)
7/18/2020 6:33:24 PM	Motivate All Crews (0.0510s)
7/18/2020 6:33:24 PM	Locating Available Networks (0.0190s)
7/18/2020 6:33:24 PM	Externalizing Patterns (0.0440s)
7/18/2020 6:33:24 PM	Hooking Externals (0.0180s)
7/18/2020 6:33:24 PM	Handlizing Hooks (0.0210s)
7/18/2020 6:33:24 PM	Disengaging Constants (0.1110s)
7/18/2020 6:33:24 PM	Late Axionic Computations (0.1190s)
7/18/2020 6:33:24 PM	Connecting to Fleet Command (0.0180s)
7/18/2020 6:33:24 PM	Thinking Of Advice (0.0160s)
7/18/2020 6:33:24 PM	Degaussing Advice (0.0890s)
7/18/2020 6:33:24 PM	Reading Alien Diaries (0.0420s)
7/18/2020 6:33:24 PM	Naming All Known Planets (0.0160s)
7/18/2020 6:33:24 PM	Remembering Speeds (0.0180s)
7/18/2020 6:33:24 PM	Prioritizing Targets (0.0160s)
7/18/2020 6:33:24 PM	Rebooting Sensor Arrays (0.0170s)
7/18/2020 6:33:24 PM	Unloading Prismatic Grid (0.0170s)
7/18/2020 6:33:24 PM	Thinking Of Objectives (0.0200s)
7/18/2020 6:33:24 PM	Re-Aligning Objectives (0.0190s)
7/18/2020 6:33:24 PM	Inhibiting Visual Scans (0.0180s)
7/18/2020 6:33:24 PM	Synthesizing Vocals (0.0160s)
7/18/2020 6:33:24 PM	Investigating Map Signatures (0.0290s)
7/18/2020 6:33:24 PM	Ventilating Scenarios (0.0180s)
7/18/2020 6:33:24 PM	Decontaminating Targeting Systems (0.0190s)
7/18/2020 6:33:24 PM	Ejecting Tactical Core (0.0240s)
7/18/2020 6:33:25 PM	Calibrating Formations (0.0160s)
7/18/2020 6:33:25 PM	Intercepting Galactic Maps (0.0210s)
7/18/2020 6:33:25 PM	Discharging Colored Ions (0.0250s)
7/18/2020 6:33:25 PM	Replicating Ion Colors (0.0150s)
7/18/2020 6:33:25 PM	Faction Diagnostics (0.0306s)
7/18/2020 6:33:25 PM	Buffering Hackers (0.0420s)
7/18/2020 6:33:25 PM	Inverting Death (0.0230s)
7/18/2020 6:33:25 PM	Linear Field Variance (0.0300s)
7/18/2020 6:33:25 PM	Charging Marks (0.0200s)
7/18/2020 6:33:25 PM	Guarding The Posts (0.1030s)
7/18/2020 6:33:25 PM	Range Manifolds (0.0160s)
7/18/2020 6:33:25 PM	Purging ROFs (0.0160s)
7/18/2020 6:33:25 PM	Manipulating Speeds (0.0150s)
7/18/2020 6:33:25 PM	Detecting Projectiles (0.0220s)
7/18/2020 6:33:25 PM	Grouping Flow Fields (0.0260s)
7/18/2020 6:33:25 PM	Modulating Flow Field Groups (0.0380s)
7/18/2020 6:33:25 PM	Designing Fleets (0.0740s)
7/18/2020 6:33:25 PM	Thinking Of Technologies (0.0280s)
7/18/2020 6:33:25 PM	Categorizing Starboard Sensors (0.0210s)
7/18/2020 6:33:25 PM	Injecting Galactic Variables (0.0190s)
7/18/2020 6:33:25 PM	Hugging Starfields (0.0410s)
7/18/2020 6:33:26 PM	Scouring Distant Planets (0.5594s)
7/18/2020 6:33:26 PM	Categorizing All Planets (0.0130s)
7/18/2020 6:33:26 PM	Organizing Commands (0.0520s)
7/18/2020 6:33:26 PM	Calculating Firing Cones (0.0200s)
7/18/2020 6:33:26 PM	Jailbreaking Favorite Ship Parts (0.4489s)
7/18/2020 6:33:26 PM	Sterilizing Test Chamber (0.0370s)
7/18/2020 6:33:30 PM	Integrate Leading Edges (3.4264s)
7/18/2020 6:33:30 PM	Issuing Orders (0.0180s)
7/18/2020 6:33:30 PM	Augmenting Infusers (0.0330s)
7/18/2020 6:33:30 PM	Infusing (0.0710s)
7/18/2020 6:33:30 PM	Post-Proton Surge (0.0130s)
7/18/2020 6:33:30 PM	Stimulate Modulation (0.0470s)
7/18/2020 6:33:30 PM	ArcenAssetBundleCache.InstantiatedObjects: 574
7/18/2020 6:33:30 PM	Load Surrogates (0.2699s)
7/18/2020 6:33:32 PM	Final Checks (1.7460s)
7/18/2020 6:33:32 PM	Load Historical Documents (0.0210s)
7/18/2020 6:33:32 PM	11.4 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (1.4s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Scouring Distant Planets (0.6s)
Jailbreaking Favorite Ship Parts (0.4s)
Integrate Leading Edges (3.4s)
Load Surrogates (0.3s)
Final Checks (1.7s)
7/18/2020 6:33:33 PM	Hello Steam user 'Gunner [GWJ]'
7/18/2020 6:34:18 PM	Base Color:  c1E4D2B    Trim Color:  c93C572
7/18/2020 6:34:44 PM	Resolution changed to fullscreen 1440x2560
7/18/2020 6:34:44 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/18/2020 6:34:44 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/18/2020 6:39:10 PM	No resolution change was required.
7/18/2020 6:39:10 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/18/2020 6:39:10 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/18/2020 6:42:48 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything)
7/18/2020 6:42:48 PM	Added the faction Mercenary.
7/18/2020 6:42:48 PM	PlayerAccount Gunner has now been put in control of faction 1.
7/18/2020 6:46:09 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything)
7/18/2020 6:46:09 PM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
7/18/2020 6:46:09 PM	Added the faction Mercenary.
7/18/2020 6:46:09 PM	PlayerAccount Gunner has now been put in control of faction 1.
7/18/2020 6:54:08 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything)
7/18/2020 6:54:08 PM	Added the faction Mercenary.
7/18/2020 6:54:08 PM	PlayerAccount Gunner has now been put in control of faction 1.
7/18/2020 7:38:55 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
7/18/2020 7:38:55 PM	Boot up FleetOS (0.2569s)
7/18/2020 7:38:55 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER
graphicsDeviceID: 7942
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8031
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
processorCount: 4
processorFrequency: 3300
systemMemorySize: 16351
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/18/2020 7:38:55 PM	Check System Logs For Rogue Intelligence (0.2349s)
7/18/2020 7:38:56 PM	Game Version: 2.101
7/18/2020 7:38:56 PM	Eject Trash Into Hyperspace (0.0830s)
7/18/2020 7:38:56 PM	Check For Extra Modules (0.0260s)
7/18/2020 7:38:56 PM	Bring Cloaking Systems Online (0.0340s)
7/18/2020 7:38:56 PM	Recalculate Speed Of Light (0.0220s)
7/18/2020 7:38:56 PM	Optimize Comfort On Command Decks (0.0220s)
7/18/2020 7:38:56 PM	Generating Framerates (0.0120s)
7/18/2020 7:38:56 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/18/2020 7:38:56 PM	Mods:  SpireRailgunShop (Disabled)  
7/18/2020 7:38:56 PM	Check Nearby Stellar Masses (0.0490s)
7/18/2020 7:38:56 PM	Remembering Alamo (0.0170s)
7/18/2020 7:38:56 PM	Boot Audio Comms (0.0150s)
7/18/2020 7:38:56 PM	Establish Individual Audio Links (0.0190s)
7/18/2020 7:38:56 PM	Prepare Explosions and Crackles (0.0240s)
7/18/2020 7:38:56 PM	No resolution change was required.
7/18/2020 7:38:56 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/18/2020 7:38:56 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/18/2020 7:38:56 PM	Last Save File appears to have been deleted!
7/18/2020 7:38:56 PM	Refresh Optical Lensing (0.0400s)
7/18/2020 7:38:56 PM	Revise Fundamental Physical Laws (0.0100s)
7/18/2020 7:38:56 PM	Calculate Odds Of Success (0.0350s)
7/18/2020 7:38:56 PM	Briefly Panic (0.3040s)
7/18/2020 7:38:56 PM	Install Confidence Routines (0.2532s)
7/18/2020 7:38:57 PM	Bring Commander Interface Online (0.1100s)
7/18/2020 7:38:57 PM	Motivate All Crews (0.0410s)
7/18/2020 7:38:57 PM	Locating Available Networks (0.0197s)
7/18/2020 7:38:57 PM	Externalizing Patterns (0.0220s)
7/18/2020 7:38:57 PM	Hooking Externals (0.0160s)
7/18/2020 7:38:57 PM	Handlizing Hooks (0.0110s)
7/18/2020 7:38:57 PM	Disengaging Constants (0.0300s)
7/18/2020 7:38:57 PM	Late Axionic Computations (0.0680s)
7/18/2020 7:38:57 PM	Connecting to Fleet Command (0.0140s)
7/18/2020 7:38:57 PM	Thinking Of Advice (0.0120s)
7/18/2020 7:38:57 PM	Degaussing Advice (0.0190s)
7/18/2020 7:38:57 PM	Reading Alien Diaries (0.0180s)
7/18/2020 7:38:57 PM	Naming All Known Planets (0.0100s)
7/18/2020 7:38:57 PM	Remembering Speeds (0.0100s)
7/18/2020 7:38:57 PM	Prioritizing Targets (0.0110s)
7/18/2020 7:38:57 PM	Rebooting Sensor Arrays (0.0100s)
7/18/2020 7:38:57 PM	Unloading Prismatic Grid (0.0100s)
7/18/2020 7:38:57 PM	Thinking Of Objectives (0.0100s)
7/18/2020 7:38:57 PM	Re-Aligning Objectives (0.0110s)
7/18/2020 7:38:57 PM	Inhibiting Visual Scans (0.0170s)
7/18/2020 7:38:57 PM	Synthesizing Vocals (0.0100s)
7/18/2020 7:38:57 PM	Investigating Map Signatures (0.0140s)
7/18/2020 7:38:57 PM	Ventilating Scenarios (0.0100s)
7/18/2020 7:38:57 PM	Decontaminating Targeting Systems (0.0100s)
7/18/2020 7:38:57 PM	Ejecting Tactical Core (0.0100s)
7/18/2020 7:38:57 PM	Calibrating Formations (0.0090s)
7/18/2020 7:38:57 PM	Intercepting Galactic Maps (0.0100s)
7/18/2020 7:38:57 PM	Discharging Colored Ions (0.0190s)
7/18/2020 7:38:57 PM	Replicating Ion Colors (0.0100s)
7/18/2020 7:38:57 PM	Faction Diagnostics (0.0140s)
7/18/2020 7:38:57 PM	Buffering Hackers (0.0150s)
7/18/2020 7:38:57 PM	Inverting Death (0.0100s)
7/18/2020 7:38:57 PM	Linear Field Variance (0.0110s)
7/18/2020 7:38:57 PM	Charging Marks (0.0100s)
7/18/2020 7:38:57 PM	Guarding The Posts (0.0750s)
7/18/2020 7:38:57 PM	Range Manifolds (0.0120s)
7/18/2020 7:38:57 PM	Purging ROFs (0.0090s)
7/18/2020 7:38:57 PM	Manipulating Speeds (0.0100s)
7/18/2020 7:38:57 PM	Detecting Projectiles (0.0090s)
7/18/2020 7:38:57 PM	Grouping Flow Fields (0.0120s)
7/18/2020 7:38:57 PM	Modulating Flow Field Groups (0.0240s)
7/18/2020 7:38:57 PM	Designing Fleets (0.0220s)
7/18/2020 7:38:57 PM	Thinking Of Technologies (0.0120s)
7/18/2020 7:38:57 PM	Categorizing Starboard Sensors (0.0100s)
7/18/2020 7:38:57 PM	Injecting Galactic Variables (0.0130s)
7/18/2020 7:38:57 PM	Propping Up Starfields (0.0190s)
7/18/2020 7:38:57 PM	Rejecting Distant Planets (0.1879s)
7/18/2020 7:38:57 PM	Categorizing All Planets (0.0170s)
7/18/2020 7:38:57 PM	Organizing Commands (0.0210s)
7/18/2020 7:38:57 PM	Calculating Firing Cones (0.0150s)
7/18/2020 7:38:58 PM	Collapsing Pile Of Ship Parts (0.4488s)
7/18/2020 7:38:58 PM	Sterilizing Test Chamber (0.0230s)
7/18/2020 7:39:00 PM	Ensure Engines Can Take It (1.7851s)
7/18/2020 7:39:00 PM	Issuing Orders (0.0130s)
7/18/2020 7:39:00 PM	Augmenting Infusers (0.0110s)
7/18/2020 7:39:00 PM	Infusing (0.0250s)
7/18/2020 7:39:00 PM	Post-Proton Surge (0.0110s)
7/18/2020 7:39:00 PM	Stimulate Modulation (0.0340s)
7/18/2020 7:39:00 PM	ArcenAssetBundleCache.InstantiatedObjects: 581
7/18/2020 7:39:00 PM	Load Surrogates (0.0930s)
7/18/2020 7:39:01 PM	Final Checks (0.9243s)
7/18/2020 7:39:01 PM	Load Historical Documents (0.0140s)
7/18/2020 7:39:01 PM	6.0 seconds total load time.
Boot up FleetOS (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Collapsing Pile Of Ship Parts (0.4s)
Ensure Engines Can Take It (1.8s)
Final Checks (0.9s)
7/18/2020 7:39:01 PM	Hello Steam user 'Gunner [GWJ]'
7/18/2020 7:39:21 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything)
7/18/2020 7:39:21 PM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
7/18/2020 7:39:21 PM	Added the faction Mercenary.
7/18/2020 7:39:21 PM	PlayerAccount Gunner has now been put in control of faction 1.
7/18/2020 7:58:41 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything)
7/18/2020 7:58:41 PM	Could not find LinkedFaction '' to assign to planet 'Sidelander', -1
7/18/2020 7:58:41 PM	Added the faction Mercenary.
7/18/2020 7:58:41 PM	PlayerAccount Gunner has now been put in control of faction 1.
7/18/2020 8:10:33 PM	Logged Achievement To Steam Research Grant
7/18/2020 8:14:33 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything)
7/18/2020 8:14:33 PM	Added the faction Mercenary.
7/18/2020 8:14:33 PM	PlayerAccount Gunner has now been put in control of faction 1.
7/18/2020 8:18:38 PM	No resolution change was required.
7/18/2020 8:18:38 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/18/2020 8:18:38 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/18/2020 8:32:02 PM	Start load save: D:/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\The Galaxy Rises.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart
7/18/2020 8:32:02 PM	Added the faction AIReserves.
7/18/2020 8:32:03 PM	PlayerAccount Gunner has now been put in control of faction 11.
7/18/2020 8:32:03 PM	Clear out factions that should not be in UI based on savegame: 7  AI Reserves  Nanocaust  Human Resistance Fighters  Outguard  Anti-Everyone Zombie  Anti-Player Zombie  Anti-AI Zombie
7/18/2020 8:32:03 PM	Added the faction AIReserves.
7/18/2020 8:32:03 PM	Added the faction AntiAIZombie.
7/18/2020 8:32:03 PM	Added the faction AntiEveryoneZombie.
7/18/2020 8:32:03 PM	Added the faction AntiPlayerZombie.
7/18/2020 8:32:03 PM	Added the faction Mercenary.
7/18/2020 8:32:03 PM	Finish load save in 447.5ms
7/18/2020 8:32:03 PM	Start Generate Partial Map with Octopus and seed 1462966483 and planet count 120 and 27 factions (StartingTheLobbyFromPrior LoadingQuickStart)
7/18/2020 8:32:03 PM	total central planets: 41
7/18/2020 8:32:03 PM	created central planets: 41
7/18/2020 8:32:03 PM	Generate Partial Map Complete
7/18/2020 8:32:03 PM	PlayerAccount Gunner has now been put in control of faction 7.
7/18/2020 8:35:06 PM	Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything)
7/18/2020 8:35:06 PM	Added the faction Mercenary.
7/18/2020 8:35:06 PM	PlayerAccount Gunner has now been put in control of faction 1.
7/19/2020 11:23:59 AM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
7/19/2020 11:23:59 AM	Boot up FleetOS (0.2729s)
7/19/2020 11:23:59 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER
graphicsDeviceID: 7942
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8031
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
processorCount: 4
processorFrequency: 3300
systemMemorySize: 16351
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/19/2020 11:23:59 AM	Check System Logs For Rogue Intelligence (0.5418s)
7/19/2020 11:23:59 AM	Game Version: 2.101
7/19/2020 11:23:59 AM	Eject Trash Into Hyperspace (0.1290s)
7/19/2020 11:23:59 AM	Check For Extra Modules (0.0480s)
7/19/2020 11:24:00 AM	Bring Cloaking Systems Online (0.0740s)
7/19/2020 11:24:00 AM	Recalculate Speed Of Light (0.0210s)
7/19/2020 11:24:00 AM	Optimize Comfort On Command Decks (0.0210s)
7/19/2020 11:24:00 AM	Generating Framerates (0.0140s)
7/19/2020 11:24:00 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/19/2020 11:24:00 AM	Mods:  SpireRailgunShop (Disabled)  
7/19/2020 11:24:00 AM	Check Nearby Stellar Masses (0.0530s)
7/19/2020 11:24:00 AM	Remembering Alamo (0.0170s)
7/19/2020 11:24:00 AM	Boot Audio Comms (0.0220s)
7/19/2020 11:24:00 AM	Establish Individual Audio Links (0.0190s)
7/19/2020 11:24:00 AM	Prepare Explosions and Crackles (0.0280s)
7/19/2020 11:24:00 AM	No resolution change was required.
7/19/2020 11:24:00 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/19/2020 11:24:00 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/19/2020 11:24:00 AM	Refresh Optical Lensing (0.0440s)
7/19/2020 11:24:00 AM	Revise Fundamental Physical Laws (0.0160s)
7/19/2020 11:24:00 AM	Calculate Odds Of Success (0.0360s)
7/19/2020 11:24:00 AM	Briefly Panic (0.2371s)
7/19/2020 11:24:00 AM	Install Confidence Routines (0.2239s)
7/19/2020 11:24:00 AM	Bring Commander Interface Online (0.1030s)
7/19/2020 11:24:00 AM	Motivate All Crews (0.0370s)
7/19/2020 11:24:00 AM	Locating Available Networks (0.0190s)
7/19/2020 11:24:00 AM	Externalizing Patterns (0.0200s)
7/19/2020 11:24:00 AM	Hooking Externals (0.0100s)
7/19/2020 11:24:01 AM	Handlizing Hooks (0.0090s)
7/19/2020 11:24:01 AM	Disengaging Constants (0.0250s)
7/19/2020 11:24:01 AM	Late Axionic Computations (0.0580s)
7/19/2020 11:24:01 AM	Connecting to Fleet Command (0.0110s)
7/19/2020 11:24:01 AM	Thinking Of Advice (0.0110s)
7/19/2020 11:24:01 AM	Degaussing Advice (0.0180s)
7/19/2020 11:24:01 AM	Reading Alien Diaries (0.0140s)
7/19/2020 11:24:01 AM	Naming All Known Planets (0.0100s)
7/19/2020 11:24:01 AM	Remembering Speeds (0.0110s)
7/19/2020 11:24:01 AM	Prioritizing Targets (0.0110s)
7/19/2020 11:24:01 AM	Rebooting Sensor Arrays (0.0110s)
7/19/2020 11:24:01 AM	Unloading Prismatic Grid (0.0120s)
7/19/2020 11:24:01 AM	Thinking Of Objectives (0.0090s)
7/19/2020 11:24:01 AM	Re-Aligning Objectives (0.0110s)
7/19/2020 11:24:01 AM	Inhibiting Visual Scans (0.0130s)
7/19/2020 11:24:01 AM	Synthesizing Vocals (0.0100s)
7/19/2020 11:24:01 AM	Investigating Map Signatures (0.0130s)
7/19/2020 11:24:01 AM	Ventilating Scenarios (0.0100s)
7/19/2020 11:24:01 AM	Decontaminating Targeting Systems (0.0090s)
7/19/2020 11:24:01 AM	Ejecting Tactical Core (0.0100s)
7/19/2020 11:24:01 AM	Calibrating Formations (0.0100s)
7/19/2020 11:24:01 AM	Intercepting Galactic Maps (0.0110s)
7/19/2020 11:24:01 AM	Discharging Colored Ions (0.0200s)
7/19/2020 11:24:01 AM	Replicating Ion Colors (0.0100s)
7/19/2020 11:24:01 AM	Faction Diagnostics (0.0140s)
7/19/2020 11:24:01 AM	Buffering Hackers (0.0160s)
7/19/2020 11:24:01 AM	Inverting Death (0.0100s)
7/19/2020 11:24:01 AM	Linear Field Variance (0.0120s)
7/19/2020 11:24:01 AM	Charging Marks (0.0100s)
7/19/2020 11:24:01 AM	Guarding The Posts (0.0770s)
7/19/2020 11:24:01 AM	Range Manifolds (0.0110s)
7/19/2020 11:24:01 AM	Purging ROFs (0.0090s)
7/19/2020 11:24:01 AM	Manipulating Speeds (0.0100s)
7/19/2020 11:24:01 AM	Detecting Projectiles (0.0090s)
7/19/2020 11:24:01 AM	Grouping Flow Fields (0.0110s)
7/19/2020 11:24:01 AM	Modulating Flow Field Groups (0.0285s)
7/19/2020 11:24:01 AM	Designing Fleets (0.0190s)
7/19/2020 11:24:01 AM	Thinking Of Technologies (0.0120s)
7/19/2020 11:24:01 AM	Categorizing Starboard Sensors (0.0100s)
7/19/2020 11:24:01 AM	Injecting Galactic Variables (0.0130s)
7/19/2020 11:24:01 AM	Wiping Down Starfields (0.0180s)
7/19/2020 11:24:01 AM	Verifying Distant Planets (0.1689s)
7/19/2020 11:24:01 AM	Categorizing All Planets (0.0120s)
7/19/2020 11:24:01 AM	Organizing Commands (0.0160s)
7/19/2020 11:24:01 AM	Calculating Firing Cones (0.0140s)
7/19/2020 11:24:02 AM	Remembering Lost Ship Parts (0.4219s)
7/19/2020 11:24:02 AM	Sterilizing Test Chamber (0.0210s)
7/19/2020 11:24:04 AM	Collecting Solar Wind (1.9011s)
7/19/2020 11:24:04 AM	Issuing Orders (0.0190s)
7/19/2020 11:24:04 AM	Augmenting Infusers (0.0200s)
7/19/2020 11:24:04 AM	Infusing (0.0220s)
7/19/2020 11:24:04 AM	Post-Proton Surge (0.0150s)
7/19/2020 11:24:04 AM	Stimulate Modulation (0.0330s)
7/19/2020 11:24:04 AM	ArcenAssetBundleCache.InstantiatedObjects: 598
7/19/2020 11:24:04 AM	Load Surrogates (0.1290s)
7/19/2020 11:24:05 AM	Final Checks (0.9683s)
7/19/2020 11:24:05 AM	Load Historical Documents (0.0190s)
7/19/2020 11:24:05 AM	6.4 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.5s)
Remembering Lost Ship Parts (0.4s)
Collecting Solar Wind (1.9s)
Final Checks (1.0s)
7/19/2020 11:24:05 AM	Hello Steam user 'Gunner [GWJ]'
7/19/2020 12:07:07 PM	Start load save: D:/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Scenario 3 - Classic Fleet - Difficulty 6 - Human Resistance Fighters.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart
7/19/2020 12:07:07 PM	PlayerAccount Gunner has now been put in control of faction 12.
7/19/2020 12:07:07 PM	Clear out factions that should not be in UI based on savegame: 9  Scourge  Nanocaust  Marauders  Devourer Golem  Outguard  AI Reserves  Anti-Everyone Zombie  Anti-Player Zombie  Anti-AI Zombie
7/19/2020 12:07:07 PM	Added the faction AIReserves.
7/19/2020 12:07:07 PM	Added the faction AntiAIZombie.
7/19/2020 12:07:07 PM	Added the faction AntiEveryoneZombie.
7/19/2020 12:07:07 PM	Added the faction AntiPlayerZombie.
7/19/2020 12:07:07 PM	Added the faction Mercenary.
7/19/2020 12:07:07 PM	Finish load save in 489.4ms
7/19/2020 12:07:07 PM	Start Generate Partial Map with Realistic and seed 1495316860 and planet count 80 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart)
7/19/2020 12:07:08 PM	Generate Partial Map Complete
7/19/2020 12:07:08 PM	PlayerAccount Gunner has now been put in control of faction 7.
7/19/2020 12:09:51 PM	Start Generate FULL Map with Realistic and seed 1495316860 and planet count 60 and 20 factions (StartingMainGameAfterLobby NotLoadingAnything)
7/19/2020 12:09:51 PM	Generate FULL Map Complete
7/19/2020 12:15:26 PM	No resolution change was required.
7/19/2020 12:15:26 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/19/2020 12:15:26 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/19/2020 12:20:52 PM	Logged Achievement To Steam Give a Man a Fish...
7/19/2020 12:43:31 PM	Logged Achievement To Steam Lots Of Energy
7/19/2020 1:17:58 PM	Donating team Fireteam 14 has 25 units with strength 1235. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 25 to hunter, path A
7/19/2020 1:18:04 PM	Donating team Fireteam 14 has 3 units with strength 134. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 3 to hunter, path A
7/19/2020 1:18:06 PM	Donating team Fireteam 14 has 2 units with strength 126. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:18:08 PM	Donating team Fireteam 14 has 2 units with strength 85. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:18:10 PM	Donating team Fireteam 14 has 3 units with strength 162. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 3 to hunter, path A
7/19/2020 1:18:12 PM	Donating team Fireteam 14 has 2 units with strength 98. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:18:14 PM	Donating team Fireteam 14 has 3 units with strength 162. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 3 to hunter, path A
7/19/2020 1:18:16 PM	Donating team Fireteam 14 has 1 units with strength 49. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 1 to hunter, path A
7/19/2020 1:18:18 PM	Donating team Fireteam 14 has 2 units with strength 85. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:18:20 PM	Donating team Fireteam 14 has 3 units with strength 162. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 3 to hunter, path A
7/19/2020 1:18:22 PM	Donating team Fireteam 14 has 2 units with strength 98. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:18:24 PM	Donating team Fireteam 14 has 3 units with strength 162. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 3 to hunter, path A
7/19/2020 1:18:26 PM	Donating team Fireteam 14 has 2 units with strength 85. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:18:28 PM	Donating team Fireteam 14 has 2 units with strength 126. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:18:30 PM	Donating team Fireteam 14 has 2 units with strength 85. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:18:32 PM	Donating team Fireteam 14 has 4 units with strength 211. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 4 to hunter, path A
7/19/2020 1:18:34 PM	Donating team Fireteam 14 has 1 units with strength 49. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 1 to hunter, path A
7/19/2020 1:18:36 PM	Donating team Fireteam 14 has 2 units with strength 85. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:18:38 PM	Donating team Fireteam 14 has 2 units with strength 126. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:18:40 PM	Donating team Fireteam 14 has 3 units with strength 134. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 3 to hunter, path A
7/19/2020 1:18:42 PM	Donating team Fireteam 14 has 3 units with strength 162. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 3 to hunter, path A
7/19/2020 1:18:44 PM	Donating team Fireteam 14 has 1 units with strength 49. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 1 to hunter, path A
7/19/2020 1:18:46 PM	Donating team Fireteam 14 has 3 units with strength 162. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 3 to hunter, path A
7/19/2020 1:18:48 PM	Donating team Fireteam 14 has 2 units with strength 85. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:18:50 PM	Donating team Fireteam 14 has 30 units with strength 2359. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 30 to hunter, path A
7/19/2020 1:18:50 PM	Donating team Fireteam 15 has 37 units with strength 2785. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 37 to hunter, path A
7/19/2020 1:18:52 PM	Donating team Fireteam 14 has 2 units with strength 85. Status Assembling	 No target planet No lurk planet. Ships: Humphrey: 2 to hunter, path A
7/19/2020 1:37:43 PM	No resolution change was required.
7/19/2020 1:37:43 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/19/2020 1:37:43 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/19/2020 2:09:31 PM	Logged Achievement To Steam Off to the Dire Graveyard
7/19/2020 2:18:23 PM	Donating team Fireteam 29 has 6 units with strength 222. Status Assembling	 No target planet No lurk planet. Ships: Baldur: 6 to hunter, path A
7/19/2020 2:24:09 PM	Waiting On Server, at frame 0 client mode: False SocketMode: Off
7/19/2020 6:03:50 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
7/19/2020 6:03:50 PM	Boot up FleetOS (0.2519s)
7/19/2020 6:03:51 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER
graphicsDeviceID: 7942
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8031
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
processorCount: 4
processorFrequency: 3300
systemMemorySize: 16351
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/19/2020 6:03:51 PM	Check System Logs For Rogue Intelligence (0.5823s)
7/19/2020 6:03:51 PM	Game Version: 2.101
7/19/2020 6:03:51 PM	Eject Trash Into Hyperspace (0.1549s)
7/19/2020 6:03:51 PM	Check For Extra Modules (0.0290s)
7/19/2020 6:03:51 PM	Bring Cloaking Systems Online (0.0240s)
7/19/2020 6:03:51 PM	Recalculate Speed Of Light (0.0310s)
7/19/2020 6:03:51 PM	Optimize Comfort On Command Decks (0.0280s)
7/19/2020 6:03:51 PM	Generating Framerates (0.0180s)
7/19/2020 6:03:51 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/19/2020 6:03:51 PM	Mods:  SpireRailgunShop (Disabled)  
7/19/2020 6:03:51 PM	Check Nearby Stellar Masses (0.1519s)
7/19/2020 6:03:51 PM	Remembering Alamo (0.0270s)
7/19/2020 6:03:51 PM	Boot Audio Comms (0.0140s)
7/19/2020 6:03:51 PM	Establish Individual Audio Links (0.0210s)
7/19/2020 6:03:51 PM	Prepare Explosions and Crackles (0.0260s)
7/19/2020 6:03:51 PM	No resolution change was required.
7/19/2020 6:03:51 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/19/2020 6:03:51 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/19/2020 6:03:51 PM	Refresh Optical Lensing (0.0280s)
7/19/2020 6:03:51 PM	Revise Fundamental Physical Laws (0.0110s)
7/19/2020 6:03:51 PM	Calculate Odds Of Success (0.0460s)
7/19/2020 6:03:52 PM	Briefly Panic (0.2247s)
7/19/2020 6:03:52 PM	Install Confidence Routines (0.2189s)
7/19/2020 6:03:52 PM	Bring Commander Interface Online (0.1270s)
7/19/2020 6:03:52 PM	Motivate All Crews (0.0450s)
7/19/2020 6:03:52 PM	Locating Available Networks (0.0480s)
7/19/2020 6:03:52 PM	Externalizing Patterns (0.0330s)
7/19/2020 6:03:52 PM	Hooking Externals (0.0190s)
7/19/2020 6:03:52 PM	Handlizing Hooks (0.0150s)
7/19/2020 6:03:52 PM	Disengaging Constants (0.0960s)
7/19/2020 6:03:52 PM	Late Axionic Computations (0.1190s)
7/19/2020 6:03:52 PM	Connecting to Fleet Command (0.0150s)
7/19/2020 6:03:52 PM	Thinking Of Advice (0.0140s)
7/19/2020 6:03:52 PM	Degaussing Advice (0.0640s)
7/19/2020 6:03:52 PM	Reading Alien Diaries (0.0280s)
7/19/2020 6:03:53 PM	Naming All Known Planets (0.0150s)
7/19/2020 6:03:53 PM	Remembering Speeds (0.0140s)
7/19/2020 6:03:53 PM	Prioritizing Targets (0.0150s)
7/19/2020 6:03:53 PM	Rebooting Sensor Arrays (0.0160s)
7/19/2020 6:03:53 PM	Unloading Prismatic Grid (0.0150s)
7/19/2020 6:03:53 PM	Thinking Of Objectives (0.0140s)
7/19/2020 6:03:53 PM	Re-Aligning Objectives (0.0150s)
7/19/2020 6:03:53 PM	Inhibiting Visual Scans (0.0350s)
7/19/2020 6:03:53 PM	Synthesizing Vocals (0.0160s)
7/19/2020 6:03:53 PM	Investigating Map Signatures (0.0190s)
7/19/2020 6:03:53 PM	Ventilating Scenarios (0.0140s)
7/19/2020 6:03:53 PM	Decontaminating Targeting Systems (0.0100s)
7/19/2020 6:03:53 PM	Ejecting Tactical Core (0.0150s)
7/19/2020 6:03:53 PM	Calibrating Formations (0.0100s)
7/19/2020 6:03:53 PM	Intercepting Galactic Maps (0.0170s)
7/19/2020 6:03:53 PM	Discharging Colored Ions (0.0250s)
7/19/2020 6:03:53 PM	Replicating Ion Colors (0.0140s)
7/19/2020 6:03:53 PM	Faction Diagnostics (0.0280s)
7/19/2020 6:03:53 PM	Buffering Hackers (0.0280s)
7/19/2020 6:03:53 PM	Inverting Death (0.0160s)
7/19/2020 6:03:53 PM	Linear Field Variance (0.0190s)
7/19/2020 6:03:53 PM	Charging Marks (0.0110s)
7/19/2020 6:03:53 PM	Guarding The Posts (0.0800s)
7/19/2020 6:03:53 PM	Range Manifolds (0.0150s)
7/19/2020 6:03:53 PM	Purging ROFs (0.0100s)
7/19/2020 6:03:53 PM	Manipulating Speeds (0.0140s)
7/19/2020 6:03:53 PM	Detecting Projectiles (0.0100s)
7/19/2020 6:03:53 PM	Grouping Flow Fields (0.0120s)
7/19/2020 6:03:53 PM	Modulating Flow Field Groups (0.0350s)
7/19/2020 6:03:53 PM	Designing Fleets (0.0560s)
7/19/2020 6:03:53 PM	Thinking Of Technologies (0.0240s)
7/19/2020 6:03:53 PM	Categorizing Starboard Sensors (0.0230s)
7/19/2020 6:03:53 PM	Injecting Galactic Variables (0.0170s)
7/19/2020 6:03:53 PM	Cooking Starfields (0.0310s)
7/19/2020 6:03:53 PM	Scouring Distant Planets (0.1699s)
7/19/2020 6:03:53 PM	Categorizing All Planets (0.0100s)
7/19/2020 6:03:53 PM	Organizing Commands (0.0240s)
7/19/2020 6:03:53 PM	Calculating Firing Cones (0.0130s)
7/19/2020 6:03:54 PM	Maliciously Weakening Ship Parts (0.6195s)
7/19/2020 6:03:54 PM	Sterilizing Test Chamber (0.0260s)
7/19/2020 6:03:56 PM	Jettisoning VIPs (1.9241s)
7/19/2020 6:03:56 PM	Issuing Orders (0.0130s)
7/19/2020 6:03:56 PM	Augmenting Infusers (0.0160s)
7/19/2020 6:03:56 PM	Infusing (0.0490s)
7/19/2020 6:03:56 PM	Post-Proton Surge (0.0140s)
7/19/2020 6:03:56 PM	Stimulate Modulation (0.0330s)
7/19/2020 6:03:56 PM	ArcenAssetBundleCache.InstantiatedObjects: 574
7/19/2020 6:03:56 PM	Load Surrogates (0.1979s)
7/19/2020 6:03:57 PM	Final Checks (0.8034s)
7/19/2020 6:03:57 PM	Load Historical Documents (0.0130s)
7/19/2020 6:03:57 PM	7.2 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.6s)
Maliciously Weakening Ship Parts (0.6s)
Jettisoning VIPs (1.9s)
Final Checks (0.8s)
7/19/2020 6:03:57 PM	Hello Steam user 'Gunner [GWJ]'
7/19/2020 6:04:08 PM	Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Quick1_d6_p60/1.save Source1: AnythingElse Source3: LoadingSaveGame
7/19/2020 6:04:08 PM	Finish load save in 275.5ms
7/20/2020 12:32:37 AM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
7/20/2020 12:32:37 AM	Boot up FleetOS (0.2719s)
7/20/2020 12:32:37 AM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER
graphicsDeviceID: 7942
graphicsDeviceVendor: NVIDIA
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graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8031
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
processorCount: 4
processorFrequency: 3300
systemMemorySize: 16351
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/20/2020 12:32:37 AM	Check System Logs For Rogue Intelligence (0.5928s)
7/20/2020 12:32:37 AM	Game Version: 2.101
7/20/2020 12:32:37 AM	Eject Trash Into Hyperspace (0.1839s)
7/20/2020 12:32:38 AM	Check For Extra Modules (0.0330s)
7/20/2020 12:32:38 AM	Bring Cloaking Systems Online (0.0540s)
7/20/2020 12:32:38 AM	Recalculate Speed Of Light (0.0350s)
7/20/2020 12:32:38 AM	Optimize Comfort On Command Decks (0.0300s)
7/20/2020 12:32:38 AM	Generating Framerates (0.0160s)
7/20/2020 12:32:38 AM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/20/2020 12:32:38 AM	Mods:  SpireRailgunShop (Disabled)  
7/20/2020 12:32:38 AM	Check Nearby Stellar Masses (0.1779s)
7/20/2020 12:32:38 AM	Remembering Alamo (0.0320s)
7/20/2020 12:32:38 AM	Boot Audio Comms (0.0180s)
7/20/2020 12:32:38 AM	Establish Individual Audio Links (0.0240s)
7/20/2020 12:32:38 AM	Prepare Explosions and Crackles (0.0480s)
7/20/2020 12:32:38 AM	No resolution change was required.
7/20/2020 12:32:38 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/20/2020 12:32:38 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/20/2020 12:32:38 AM	Refresh Optical Lensing (0.0290s)
7/20/2020 12:32:38 AM	Revise Fundamental Physical Laws (0.0150s)
7/20/2020 12:32:38 AM	Calculate Odds Of Success (0.0560s)
7/20/2020 12:32:38 AM	Briefly Panic (0.4339s)
7/20/2020 12:32:39 AM	Install Confidence Routines (0.2369s)
7/20/2020 12:32:39 AM	Bring Commander Interface Online (0.1307s)
7/20/2020 12:32:39 AM	Motivate All Crews (0.0480s)
7/20/2020 12:32:39 AM	Locating Available Networks (0.0500s)
7/20/2020 12:32:39 AM	Externalizing Patterns (0.0390s)
7/20/2020 12:32:39 AM	Hooking Externals (0.0220s)
7/20/2020 12:32:39 AM	Handlizing Hooks (0.0170s)
7/20/2020 12:32:39 AM	Disengaging Constants (0.1100s)
7/20/2020 12:32:39 AM	Late Axionic Computations (0.1729s)
7/20/2020 12:32:39 AM	Connecting to Fleet Command (0.0170s)
7/20/2020 12:32:39 AM	Thinking Of Advice (0.0150s)
7/20/2020 12:32:39 AM	Degaussing Advice (0.0770s)
7/20/2020 12:32:39 AM	Reading Alien Diaries (0.0330s)
7/20/2020 12:32:39 AM	Naming All Known Planets (0.0170s)
7/20/2020 12:32:39 AM	Remembering Speeds (0.0140s)
7/20/2020 12:32:39 AM	Prioritizing Targets (0.0150s)
7/20/2020 12:32:40 AM	Rebooting Sensor Arrays (0.0150s)
7/20/2020 12:32:40 AM	Unloading Prismatic Grid (0.0140s)
7/20/2020 12:32:40 AM	Thinking Of Objectives (0.0140s)
7/20/2020 12:32:40 AM	Re-Aligning Objectives (0.0180s)
7/20/2020 12:32:40 AM	Inhibiting Visual Scans (0.0360s)
7/20/2020 12:32:40 AM	Synthesizing Vocals (0.0150s)
7/20/2020 12:32:40 AM	Investigating Map Signatures (0.0270s)
7/20/2020 12:32:40 AM	Ventilating Scenarios (0.0150s)
7/20/2020 12:32:40 AM	Decontaminating Targeting Systems (0.0150s)
7/20/2020 12:32:40 AM	Ejecting Tactical Core (0.0160s)
7/20/2020 12:32:40 AM	Calibrating Formations (0.0140s)
7/20/2020 12:32:40 AM	Intercepting Galactic Maps (0.0190s)
7/20/2020 12:32:40 AM	Discharging Colored Ions (0.0260s)
7/20/2020 12:32:40 AM	Replicating Ion Colors (0.0150s)
7/20/2020 12:32:40 AM	Faction Diagnostics (0.0340s)
7/20/2020 12:32:40 AM	Buffering Hackers (0.0300s)
7/20/2020 12:32:40 AM	Inverting Death (0.0200s)
7/20/2020 12:32:40 AM	Linear Field Variance (0.0250s)
7/20/2020 12:32:40 AM	Charging Marks (0.0150s)
7/20/2020 12:32:40 AM	Guarding The Posts (0.0880s)
7/20/2020 12:32:40 AM	Range Manifolds (0.0170s)
7/20/2020 12:32:40 AM	Purging ROFs (0.0140s)
7/20/2020 12:32:40 AM	Manipulating Speeds (0.0140s)
7/20/2020 12:32:40 AM	Detecting Projectiles (0.0140s)
7/20/2020 12:32:40 AM	Grouping Flow Fields (0.0200s)
7/20/2020 12:32:40 AM	Modulating Flow Field Groups (0.0380s)
7/20/2020 12:32:40 AM	Designing Fleets (0.0700s)
7/20/2020 12:32:40 AM	Thinking Of Technologies (0.0300s)
7/20/2020 12:32:40 AM	Categorizing Starboard Sensors (0.0210s)
7/20/2020 12:32:40 AM	Injecting Galactic Variables (0.0250s)
7/20/2020 12:32:40 AM	Pining For Starfields (0.0410s)
7/20/2020 12:32:41 AM	Mapping Distant Planets (0.5495s)
7/20/2020 12:32:41 AM	Categorizing All Planets (0.0120s)
7/20/2020 12:32:41 AM	Organizing Commands (0.0400s)
7/20/2020 12:32:41 AM	Calculating Firing Cones (0.0100s)
7/20/2020 12:32:42 AM	Collapsing Pile Of Ship Parts (0.7268s)
7/20/2020 12:32:42 AM	Sterilizing Test Chamber (0.0320s)
7/20/2020 12:32:45 AM	Re-Route Anti-Matter (3.2080s)
7/20/2020 12:32:45 AM	Issuing Orders (0.0160s)
7/20/2020 12:32:45 AM	Augmenting Infusers (0.0930s)
7/20/2020 12:32:45 AM	Infusing (0.1090s)
7/20/2020 12:32:45 AM	Post-Proton Surge (0.0120s)
7/20/2020 12:32:45 AM	Stimulate Modulation (0.0470s)
7/20/2020 12:32:45 AM	ArcenAssetBundleCache.InstantiatedObjects: 567
7/20/2020 12:32:45 AM	Load Surrogates (0.2475s)
7/20/2020 12:32:47 AM	Final Checks (1.1320s)
7/20/2020 12:32:47 AM	Load Historical Documents (0.0170s)
7/20/2020 12:32:47 AM	10.1 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.6s)
Briefly Panic (0.4s)
Mapping Distant Planets (0.5s)
Collapsing Pile Of Ship Parts (0.7s)
Re-Route Anti-Matter (3.2s)
Final Checks (1.1s)
7/20/2020 12:32:47 AM	Hello Steam user 'Gunner [GWJ]'
7/20/2020 12:32:57 AM	Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Quick1_d6_p60/1.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 12:32:57 AM	Finish load save in 359.2ms
7/20/2020 12:43:28 AM	Donating team Fireteam 47 has 31 units with strength 1685. Status Assembling	 No target planet No lurk planet. Ships: Neumann: 31 to hunter, path A
7/20/2020 12:50:55 AM	Donating team Fireteam 52 has 63 units with strength 2899. Status Assembling	 No target planet No lurk planet. Ships: DeMarco: 47, Srihari: 16 to hunter, path A
7/20/2020 12:50:55 AM	Donating team Fireteam 53 has 31 units with strength 1281. Status Assembling	 No target planet No lurk planet. Ships: DeMarco: 29, Srihari: 2 to hunter, path A
7/20/2020 12:50:55 AM	Donating team Fireteam 56 has 26 units with strength 1366. Status Assembling	 No target planet No lurk planet. Ships: Srihari: 26 to hunter, path A
7/20/2020 12:51:17 AM	Donating team Fireteam 39 has 58 units with strength 2568. Status Assembling	 No target planet No lurk planet. Ships: Hollerith: 57, Srihari: 1 to hunter, path A
7/20/2020 12:51:17 AM	Donating team Fireteam 41 has 24 units with strength 2499. Status Assembling	 No target planet No lurk planet. Ships: Hollerith: 24 to hunter, path A
7/20/2020 12:54:56 AM	Donating team Fireteam 42 has 41 units with strength 2446. Status Assembling	 No target planet No lurk planet. Ships: Neumann: 39, Estocade: 1, Tyrosian: 1 to hunter, path A
7/20/2020 1:04:43 AM	No resolution change was required.
7/20/2020 1:04:43 AM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/20/2020 1:04:43 AM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/20/2020 1:14:02 AM	Donating team Fireteam 78 has 37 units with strength 2178. Status Assembling	 No target planet No lurk planet. Ships: Zoth: 23, Toda: 14 to hunter, path A
7/20/2020 1:14:02 AM	Donating team Fireteam 77 has 43 units with strength 3137. Status Staging	 No target planet No lurk planet. Ships: Zoth: 42, Toda: 1 to hunter, path B
7/20/2020 1:16:12 AM	Donating team Fireteam 83 has 4 units with strength 136. Status Assembling	 No target planet No lurk planet. Ships: Srihari: 4 to hunter, path A
7/20/2020 1:26:15 AM	Donating team Fireteam 90 has 24 units with strength 2118. Status Assembling	 No target planet No lurk planet. Ships: Sirius: 24 to hunter, path A
7/20/2020 1:27:14 AM	Donating team Fireteam 90 has 2 units with strength 174. Status Assembling	 No target planet No lurk planet. Ships: Sirius: 2 to hunter, path A
7/20/2020 1:27:16 AM	Donating team Fireteam 90 has 4 units with strength 376. Status Assembling	 No target planet No lurk planet. Ships: Sirius: 4 to hunter, path A
7/20/2020 1:27:18 AM	Donating team Fireteam 90 has 4 units with strength 376. Status Assembling	 No target planet No lurk planet. Ships: Sirius: 4 to hunter, path A
7/20/2020 1:27:20 AM	Donating team Fireteam 90 has 2 units with strength 174. Status Assembling	 No target planet No lurk planet. Ships: Sirius: 2 to hunter, path A
7/20/2020 1:31:54 AM	Donating team Fireteam 93 has 25 units with strength 2205. Status Assembling	 No target planet No lurk planet. Ships: Sirius: 25 to hunter, path A
7/20/2020 1:32:43 AM	Donating team Fireteam 93 has 44 units with strength 2253. Status Assembling	 No target planet No lurk planet. Ships: Sirius: 44 to hunter, path A
7/20/2020 1:32:43 AM	Donating team Fireteam 94 has 4 units with strength 337. Status Assembling	 No target planet No lurk planet. Ships: Sirius: 4 to hunter, path A
7/20/2020 1:33:10 AM	Logged Achievement To Steam Tech Tree
7/20/2020 1:36:06 AM	Donating team Fireteam 88 has 38 units with strength 2337. Status Staging	 No target planet No lurk planet. Ships: Thurstone: 2, Asprey: 17, Sirius: 19 to hunter, path B
7/20/2020 1:42:39 AM	Donating team Fireteam 100 has 16 units with strength 922. Status Assembling	 No target planet No lurk planet. Ships: Baldur: 15, Toda: 1 to hunter, path A
7/20/2020 1:43:14 AM	Donating team Fireteam 100 has 3 units with strength 255. Status Assembling	 No target planet No lurk planet. Ships: Baldur: 2, Toda: 1 to hunter, path A
7/20/2020 1:48:10 AM	Donating team Fireteam 105 has 27 units with strength 1423. Status Assembling	 No target planet No lurk planet. Ships: Thurstone: 21, Enki: 6 to hunter, path A
7/20/2020 1:48:10 AM	Donating team Fireteam 109 has 62 units with strength 2618. Status Staging	 No target planet No lurk planet. Ships: Thurstone: 34, Asprey: 28 to hunter, path B
7/20/2020 1:48:10 AM	Donating team Fireteam 110 has 35 units with strength 2104. Status Staging	 No target planet No lurk planet. Ships: Thurstone: 22, Asprey: 13 to hunter, path B
7/20/2020 1:48:16 AM	Donating team Fireteam 107 has 31 units with strength 1388. Status Assembling	 No target planet No lurk planet. Ships: Thurstone: 31 to hunter, path A
7/20/2020 1:48:16 AM	Donating team Fireteam 109 has 8 units with strength 596. Status Assembling	 No target planet No lurk planet. Ships: Asprey: 8 to hunter, path A
7/20/2020 1:49:12 AM	Donating team Fireteam 94 has 49 units with strength 2833. Status Assembling	 No target planet No lurk planet. Ships: Sirius: 49 to hunter, path A
7/20/2020 1:49:12 AM	Donating team Fireteam 101 has 33 units with strength 2189. Status Assembling	 No target planet No lurk planet. Ships: Sirius: 33 to hunter, path A
7/20/2020 1:53:58 AM	Donating team Fireteam 116 has 19 units with strength 899. Status Assembling	 No target planet No lurk planet. Ships: Thurstone: 13, Enki: 6 to hunter, path A
7/20/2020 1:53:58 AM	Donating team Fireteam 121 has 29 units with strength 2233. Status Assembling	 No target planet No lurk planet. Ships: Thurstone: 8, Asprey: 21 to hunter, path A
7/20/2020 1:54:00 AM	Donating team Fireteam 121 has 1 units with strength 97. Status Assembling	 No target planet No lurk planet. Ships: Thurstone: 1 to hunter, path A
7/20/2020 1:54:04 AM	Donating team Fireteam 123 has 9 units with strength 806. Status Assembling	 No target planet No lurk planet. Ships: Thurstone: 9 to hunter, path A
7/20/2020 1:59:15 AM	Donating team Fireteam 132 has 3 units with strength 229. Status Assembling	 No target planet No lurk planet. Ships: Zoth: 3 to hunter, path A
7/20/2020 1:59:15 AM	Donating team Fireteam 133 has 10 units with strength 579. Status Assembling	 No target planet No lurk planet. Ships: Zoth: 10 to hunter, path A
7/20/2020 2:06:42 AM	Donating team Fireteam 143 has 13 units with strength 1791. Status Assembling	 No target planet No lurk planet. Ships: Thurstone: 13 to hunter, path A
7/20/2020 2:06:42 AM	Donating team Fireteam 144 has 2 units with strength 939. Status Assembling	 No target planet No lurk planet. Ships: Thurstone: 2 to hunter, path A
7/20/2020 2:19:47 AM	Donating team Fireteam 153 has 1 units with strength 701. Status Assembling	 No target planet No lurk planet. Ships: Zoth: 1 to hunter, path A
7/20/2020 2:21:29 AM	Donating team Fireteam 154 has 72 units with strength 3648. Status Staging	 No target planet No lurk planet. Ships: Toda: 67, Altiss: 5 to hunter, path B
7/20/2020 2:21:29 AM	Donating team Fireteam 155 has 38 units with strength 2820. Status Staging	 No target planet No lurk planet. Ships: Toda: 37, Altiss: 1 to hunter, path B
7/20/2020 2:21:29 AM	Donating team Fireteam 153 has 64 units with strength 2853. Status Staging	 No target planet No lurk planet. Ships: Toda: 64 to hunter, path B
7/20/2020 2:21:29 AM	Donating team Fireteam 156 has 36 units with strength 3174. Status Staging	 No target planet No lurk planet. Ships: Toda: 32, Altiss: 4 to hunter, path B
7/20/2020 2:21:35 AM	Donating team Fireteam 160 has 4 units with strength 112. Status Assembling	 No target planet No lurk planet. Ships: Toda: 3, Altiss: 1 to hunter, path A
7/20/2020 2:31:31 AM	Donating team Fireteam 167 has 13 units with strength 1163. Status Assembling	 No target planet No lurk planet. Ships: Altiss: 13 to hunter, path A
7/20/2020 2:42:12 AM	Donating team Fireteam 175 has 20 units with strength 1180. Status Assembling	 No target planet No lurk planet. Ships: Enki: 20 to hunter, path A
7/20/2020 2:42:12 AM	Donating team Fireteam 176 has 32 units with strength 1640. Status Assembling	 No target planet No lurk planet. Ships: Enki: 32 to hunter, path A
7/20/2020 2:43:21 AM	Logged Achievement To Steam Lots Of Metal
7/20/2020 6:49:52 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
7/20/2020 6:49:52 PM	Boot up FleetOS (0.2879s)
7/20/2020 6:49:52 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER
graphicsDeviceID: 7942
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8031
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
processorCount: 4
processorFrequency: 3300
systemMemorySize: 16351
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/20/2020 6:49:52 PM	Check System Logs For Rogue Intelligence (0.5928s)
7/20/2020 6:49:53 PM	Game Version: 2.102
7/20/2020 6:49:53 PM	Eject Trash Into Hyperspace (0.1729s)
7/20/2020 6:49:53 PM	Check For Extra Modules (0.0317s)
7/20/2020 6:49:53 PM	Bring Cloaking Systems Online (0.0440s)
7/20/2020 6:49:53 PM	Recalculate Speed Of Light (0.0360s)
7/20/2020 6:49:53 PM	Optimize Comfort On Command Decks (0.0310s)
7/20/2020 6:49:53 PM	Generating Framerates (0.0170s)
7/20/2020 6:49:53 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/20/2020 6:49:53 PM	Mods:  SpireRailgunShop (Disabled)  
7/20/2020 6:49:53 PM	Check Nearby Stellar Masses (0.0590s)
7/20/2020 6:49:53 PM	Remembering Alamo (0.0340s)
7/20/2020 6:49:53 PM	Boot Audio Comms (0.0230s)
7/20/2020 6:49:53 PM	Establish Individual Audio Links (0.0320s)
7/20/2020 6:49:53 PM	Prepare Explosions and Crackles (0.0370s)
7/20/2020 6:49:53 PM	No resolution change was required.
7/20/2020 6:49:53 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/20/2020 6:49:53 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/20/2020 6:49:53 PM	Refresh Optical Lensing (0.0380s)
7/20/2020 6:49:53 PM	Revise Fundamental Physical Laws (0.0200s)
7/20/2020 6:49:53 PM	Calculate Odds Of Success (0.0600s)
7/20/2020 6:49:53 PM	Briefly Panic (0.2509s)
7/20/2020 6:49:53 PM	Install Confidence Routines (0.2579s)
7/20/2020 6:49:54 PM	Bring Commander Interface Online (0.1369s)
7/20/2020 6:49:54 PM	Motivate All Crews (0.0460s)
7/20/2020 6:49:54 PM	Locating Available Networks (0.0240s)
7/20/2020 6:49:54 PM	Externalizing Patterns (0.0350s)
7/20/2020 6:49:54 PM	Hooking Externals (0.0150s)
7/20/2020 6:49:54 PM	Handlizing Hooks (0.0150s)
7/20/2020 6:49:54 PM	Disengaging Constants (0.1090s)
7/20/2020 6:49:54 PM	Late Axionic Computations (0.0730s)
7/20/2020 6:49:54 PM	Connecting to Fleet Command (0.0180s)
7/20/2020 6:49:54 PM	Thinking Of Advice (0.0150s)
7/20/2020 6:49:54 PM	Degaussing Advice (0.0832s)
7/20/2020 6:49:54 PM	Reading Alien Diaries (0.0410s)
7/20/2020 6:49:54 PM	Naming All Known Planets (0.0150s)
7/20/2020 6:49:54 PM	Remembering Speeds (0.0150s)
7/20/2020 6:49:54 PM	Prioritizing Targets (0.0140s)
7/20/2020 6:49:54 PM	Rebooting Sensor Arrays (0.0170s)
7/20/2020 6:49:54 PM	Unloading Prismatic Grid (0.0160s)
7/20/2020 6:49:54 PM	Thinking Of Objectives (0.0149s)
7/20/2020 6:49:54 PM	Re-Aligning Objectives (0.0160s)
7/20/2020 6:49:54 PM	Inhibiting Visual Scans (0.0210s)
7/20/2020 6:49:54 PM	Synthesizing Vocals (0.0150s)
7/20/2020 6:49:54 PM	Investigating Map Signatures (0.0270s)
7/20/2020 6:49:54 PM	Ventilating Scenarios (0.0150s)
7/20/2020 6:49:54 PM	Decontaminating Targeting Systems (0.0180s)
7/20/2020 6:49:54 PM	Ejecting Tactical Core (0.0160s)
7/20/2020 6:49:54 PM	Calibrating Formations (0.0150s)
7/20/2020 6:49:54 PM	Intercepting Galactic Maps (0.0190s)
7/20/2020 6:49:54 PM	Discharging Colored Ions (0.0260s)
7/20/2020 6:49:54 PM	Replicating Ion Colors (0.0140s)
7/20/2020 6:49:54 PM	Faction Diagnostics (0.0280s)
7/20/2020 6:49:54 PM	Buffering Hackers (0.0240s)
7/20/2020 6:49:54 PM	Inverting Death (0.0200s)
7/20/2020 6:49:54 PM	Linear Field Variance (0.0230s)
7/20/2020 6:49:55 PM	Charging Marks (0.0160s)
7/20/2020 6:49:55 PM	Guarding The Posts (0.0844s)
7/20/2020 6:49:55 PM	Range Manifolds (0.0160s)
7/20/2020 6:49:55 PM	Purging ROFs (0.0140s)
7/20/2020 6:49:55 PM	Manipulating Speeds (0.0150s)
7/20/2020 6:49:55 PM	Detecting Projectiles (0.0130s)
7/20/2020 6:49:55 PM	Grouping Flow Fields (0.0220s)
7/20/2020 6:49:55 PM	Modulating Flow Field Groups (0.0410s)
7/20/2020 6:49:55 PM	Designing Fleets (0.0630s)
7/20/2020 6:49:55 PM	Thinking Of Technologies (0.0260s)
7/20/2020 6:49:55 PM	Categorizing Starboard Sensors (0.0250s)
7/20/2020 6:49:55 PM	Injecting Galactic Variables (0.0230s)
7/20/2020 6:49:55 PM	Medicating Starfields (0.0340s)
7/20/2020 6:49:55 PM	Scanning Distant Planets (0.1949s)
7/20/2020 6:49:55 PM	Categorizing All Planets (0.0140s)
7/20/2020 6:49:55 PM	Organizing Commands (0.0300s)
7/20/2020 6:49:55 PM	Calculating Firing Cones (0.0130s)
7/20/2020 6:49:56 PM	Disassembling And Reassembling Ship Parts (0.6606s)
7/20/2020 6:49:56 PM	Sterilizing Test Chamber (0.0350s)
7/20/2020 6:49:58 PM	Disconnect All Space Elevators (2.1189s)
7/20/2020 6:49:58 PM	Issuing Orders (0.0140s)
7/20/2020 6:49:58 PM	Augmenting Infusers (0.0250s)
7/20/2020 6:49:58 PM	Infusing (0.0620s)
7/20/2020 6:49:58 PM	Post-Proton Surge (0.0160s)
7/20/2020 6:49:58 PM	Stimulate Modulation (0.0330s)
7/20/2020 6:49:58 PM	ArcenAssetBundleCache.InstantiatedObjects: 577
7/20/2020 6:49:58 PM	Load Surrogates (0.2059s)
7/20/2020 6:49:59 PM	Final Checks (0.8522s)
7/20/2020 6:49:59 PM	Load Historical Documents (0.0180s)
7/20/2020 6:49:59 PM	7.7 seconds total load time.
Boot up FleetOS (0.3s)
Check System Logs For Rogue Intelligence (0.6s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Disassembling And Reassembling Ship Parts (0.7s)
Disconnect All Space Elevators (2.1s)
Final Checks (0.9s)
7/20/2020 6:49:59 PM	Hello Steam user 'Gunner [GWJ]'
7/20/2020 6:50:07 PM	Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Quick1_d6_p60/2.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 6:50:07 PM	Finish load save in 413.5ms
7/20/2020 6:54:39 PM	Hit exception in EmitOnAOEParticles. Debug number 0
System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00083] in <360cb8510a374124ae968807a7fdec53>:0 
7/20/2020 7:05:13 PM	Donating team Fireteam 176 has 35 units with strength 2634. Status Assembling	 No target planet No lurk planet. Ships: Costle: 3, Govindan: 32 to hunter, path A
7/20/2020 7:05:19 PM	Donating team Fireteam 195 has 10 units with strength 595. Status Assembling	 No target planet No lurk planet. Ships: Govindan: 10 to hunter, path A
7/20/2020 7:05:21 PM	Donating team Fireteam 197 has 27 units with strength 2282. Status Assembling	 No target planet No lurk planet. Ships: Govindan: 27 to hunter, path A
7/20/2020 7:11:21 PM	Waiting On Server, at frame 0 client mode: False SocketMode: Off
7/20/2020 8:53:23 PM	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
7/20/2020 8:53:23 PM	Boot up FleetOS (0.2609s)
7/20/2020 8:53:23 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2060 SUPER
graphicsDeviceID: 7942
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8031
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
processorCount: 4
processorFrequency: 3300
systemMemorySize: 16351
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
7/20/2020 8:53:23 PM	Check System Logs For Rogue Intelligence (0.2300s)
7/20/2020 8:53:23 PM	Game Version: 2.102
7/20/2020 8:53:23 PM	Eject Trash Into Hyperspace (0.0830s)
7/20/2020 8:53:23 PM	Check For Extra Modules (0.0242s)
7/20/2020 8:53:23 PM	Bring Cloaking Systems Online (0.0220s)
7/20/2020 8:53:23 PM	Recalculate Speed Of Light (0.0260s)
7/20/2020 8:53:23 PM	Optimize Comfort On Command Decks (0.0310s)
7/20/2020 8:53:23 PM	Generating Framerates (0.0130s)
7/20/2020 8:53:24 PM	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (NOT INSTALLED)  
7/20/2020 8:53:24 PM	Mods:  SpireRailgunShop (Disabled)  
7/20/2020 8:53:24 PM	Check Nearby Stellar Masses (0.0520s)
7/20/2020 8:53:24 PM	Remembering Alamo (0.0190s)
7/20/2020 8:53:24 PM	Boot Audio Comms (0.0140s)
7/20/2020 8:53:24 PM	Establish Individual Audio Links (0.0180s)
7/20/2020 8:53:24 PM	Prepare Explosions and Crackles (0.0250s)
7/20/2020 8:53:24 PM	No resolution change was required.
7/20/2020 8:53:24 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
7/20/2020 8:53:24 PM	Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
7/20/2020 8:53:24 PM	Refresh Optical Lensing (0.0350s)
7/20/2020 8:53:24 PM	Revise Fundamental Physical Laws (0.0120s)
7/20/2020 8:53:24 PM	Calculate Odds Of Success (0.0310s)
7/20/2020 8:53:24 PM	Briefly Panic (0.2369s)
7/20/2020 8:53:24 PM	Install Confidence Routines (0.2204s)
7/20/2020 8:53:24 PM	Bring Commander Interface Online (0.1029s)
7/20/2020 8:53:24 PM	Motivate All Crews (0.0370s)
7/20/2020 8:53:24 PM	Locating Available Networks (0.0210s)
7/20/2020 8:53:24 PM	Externalizing Patterns (0.0250s)
7/20/2020 8:53:24 PM	Hooking Externals (0.0140s)
7/20/2020 8:53:24 PM	Handlizing Hooks (0.0100s)
7/20/2020 8:53:24 PM	Disengaging Constants (0.0250s)
7/20/2020 8:53:24 PM	Late Axionic Computations (0.0610s)
7/20/2020 8:53:24 PM	Connecting to Fleet Command (0.0100s)
7/20/2020 8:53:24 PM	Thinking Of Advice (0.0100s)
7/20/2020 8:53:24 PM	Degaussing Advice (0.0150s)
7/20/2020 8:53:25 PM	Reading Alien Diaries (0.0112s)
7/20/2020 8:53:25 PM	Naming All Known Planets (0.0100s)
7/20/2020 8:53:25 PM	Remembering Speeds (0.0110s)
7/20/2020 8:53:25 PM	Prioritizing Targets (0.0090s)
7/20/2020 8:53:25 PM	Rebooting Sensor Arrays (0.0100s)
7/20/2020 8:53:25 PM	Unloading Prismatic Grid (0.0090s)
7/20/2020 8:53:25 PM	Thinking Of Objectives (0.0100s)
7/20/2020 8:53:25 PM	Re-Aligning Objectives (0.0100s)
7/20/2020 8:53:25 PM	Inhibiting Visual Scans (0.0150s)
7/20/2020 8:53:25 PM	Synthesizing Vocals (0.0100s)
7/20/2020 8:53:25 PM	Investigating Map Signatures (0.0130s)
7/20/2020 8:53:25 PM	Ventilating Scenarios (0.0090s)
7/20/2020 8:53:25 PM	Decontaminating Targeting Systems (0.0100s)
7/20/2020 8:53:25 PM	Ejecting Tactical Core (0.0100s)
7/20/2020 8:53:25 PM	Calibrating Formations (0.0100s)
7/20/2020 8:53:25 PM	Intercepting Galactic Maps (0.0100s)
7/20/2020 8:53:25 PM	Discharging Colored Ions (0.0210s)
7/20/2020 8:53:25 PM	Replicating Ion Colors (0.0100s)
7/20/2020 8:53:25 PM	Faction Diagnostics (0.0150s)
7/20/2020 8:53:25 PM	Buffering Hackers (0.0140s)
7/20/2020 8:53:25 PM	Inverting Death (0.0110s)
7/20/2020 8:53:25 PM	Linear Field Variance (0.0120s)
7/20/2020 8:53:25 PM	Charging Marks (0.0100s)
7/20/2020 8:53:25 PM	Guarding The Posts (0.0770s)
7/20/2020 8:53:25 PM	Range Manifolds (0.0110s)
7/20/2020 8:53:25 PM	Purging ROFs (0.0100s)
7/20/2020 8:53:25 PM	Manipulating Speeds (0.0090s)
7/20/2020 8:53:25 PM	Detecting Projectiles (0.0100s)
7/20/2020 8:53:25 PM	Grouping Flow Fields (0.0110s)
7/20/2020 8:53:25 PM	Modulating Flow Field Groups (0.0270s)
7/20/2020 8:53:25 PM	Designing Fleets (0.0240s)
7/20/2020 8:53:25 PM	Thinking Of Technologies (0.0120s)
7/20/2020 8:53:25 PM	Categorizing Starboard Sensors (0.0100s)
7/20/2020 8:53:25 PM	Injecting Galactic Variables (0.0130s)
7/20/2020 8:53:25 PM	Grappling Starfields (0.0180s)
7/20/2020 8:53:25 PM	Pinpointing Distant Planets (0.1679s)
7/20/2020 8:53:25 PM	Categorizing All Planets (0.0160s)
7/20/2020 8:53:25 PM	Organizing Commands (0.0170s)
7/20/2020 8:53:25 PM	Calculating Firing Cones (0.0120s)
7/20/2020 8:53:26 PM	Ejecting Ship Parts Into Space (0.4379s)
7/20/2020 8:53:26 PM	Sterilizing Test Chamber (0.0170s)
7/20/2020 8:53:27 PM	Smooth All Plasma Cells (1.7884s)
7/20/2020 8:53:27 PM	Issuing Orders (0.0120s)
7/20/2020 8:53:27 PM	Augmenting Infusers (0.0130s)
7/20/2020 8:53:27 PM	Infusing (0.0210s)
7/20/2020 8:53:27 PM	Post-Proton Surge (0.0150s)
7/20/2020 8:53:28 PM	Stimulate Modulation (0.0360s)
7/20/2020 8:53:28 PM	ArcenAssetBundleCache.InstantiatedObjects: 567
7/20/2020 8:53:28 PM	Load Surrogates (0.0960s)
7/20/2020 8:53:29 PM	Final Checks (0.9481s)
7/20/2020 8:53:29 PM	Load Historical Documents (0.0180s)
7/20/2020 8:53:29 PM	5.8 seconds total load time.
Boot up FleetOS (0.3s)
Ejecting Ship Parts Into Space (0.4s)
Smooth All Plasma Cells (1.8s)
Final Checks (0.9s)
7/20/2020 8:53:29 PM	Hello Steam user 'Gunner [GWJ]'
7/20/2020 8:53:34 PM	Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/Quick1_d6_p60/2.save Source1: AnythingElse Source3: LoadingSaveGame
7/20/2020 8:53:35 PM	Finish load save in 366.6ms
7/20/2020 8:57:38 PM	Donating team Fireteam 203 has 4 units with strength 1060. Status Assembling	 No target planet No lurk planet. Ships: Crubutania: 4 to hunter, path A
7/20/2020 8:57:42 PM	Donating team Fireteam 205 has 14 units with strength 1222. Status Assembling	 No target planet No lurk planet. Ships: Costle: 3, Govindan: 11 to hunter, path A
7/20/2020 8:57:44 PM	Donating team Fireteam 208 has 10 units with strength 1650. Status Assembling	 No target planet No lurk planet. Ships: Costle: 3, Govindan: 7 to hunter, path A
7/20/2020 8:58:27 PM	Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui'
7/20/2020 9:00:11 PM	Donating team Fireteam 216 has 35 units with strength 1783. Status Assembling	 No target planet No lurk planet. Ships: Crubutania: 35 to hunter, path A
7/20/2020 9:00:15 PM	Donating team Fireteam 174 has 36 units with strength 2130. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 35, Acteon: 1 to hunter, path A
7/20/2020 9:00:15 PM	Donating team Fireteam 204 has 33 units with strength 2366. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 30, Costle: 1, Crubutania: 1, Govindan: 1 to hunter, path A
7/20/2020 9:00:15 PM	Donating team Fireteam 210 has 32 units with strength 2316. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 32 to hunter, path A
7/20/2020 9:00:15 PM	Donating team Fireteam 194 has 17 units with strength 3026. Status Staging	 No target planet No lurk planet. Ships: Crubutania: 17 to hunter, path B
7/20/2020 9:00:15 PM	Donating team Fireteam 202 has 50 units with strength 3352. Status Staging	 No target planet No lurk planet. Ships: Crubutania: 48, Finin: 2 to hunter, path B
7/20/2020 9:00:17 PM	Donating team Fireteam 219 has 37 units with strength 1436. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 37 to hunter, path A
7/20/2020 9:00:17 PM	Donating team Fireteam 220 has 1 units with strength 85. Status Assembling	 No target planet No lurk planet. Ships: Crubutania: 1 to hunter, path A
7/20/2020 9:00:21 PM	Donating team Fireteam 221 has 6 units with strength 603. Status Assembling	 No target planet No lurk planet. Ships: Murdoch: 3, Crubutania: 3 to hunter, path A
7/20/2020 9:00:21 PM	Donating team Fireteam 222 has 8 units with strength 455. Status Assembling	 No target planet No lurk planet. Ships: Crubutania: 8 to hunter, path A
7/20/2020 9:01:55 PM	Donating team Fireteam 199 has 42 units with strength 3311. Status Staging	 No target planet No lurk planet. Ships: Crubutania: 38, Govindan: 3, Pauphus: 1 to hunter, path B
7/20/2020 9:06:42 PM	Donating team Fireteam 222 has 2 units with strength 74. Status Assembling	 No target planet No lurk planet. Ships: Crubutania: 2 to hunter, path A
7/20/2020 9:06:46 PM	Donating team Fireteam 224 has 2 units with strength 721. Status Assembling	 No target planet No lurk planet. Ships: Crubutania: 2 to hunter, path A
7/20/2020 9:24:26 PM	Donating team Fireteam 242 has 9 units with strength 328. Status Assembling	 No target planet No lurk planet. Ships: Costle: 1, Govindan: 8 to hunter, path A
7/20/2020 9:29:52 PM	Donating team Fireteam 254 has 35 units with strength 2575. Status Assembling	 No target planet No lurk planet. Ships: Crubutania: 35 to hunter, path A
7/20/2020 9:29:52 PM	Donating team Fireteam 255 has 16 units with strength 1066. Status Assembling	 No target planet No lurk planet. Ships: Crubutania: 14, Govindan: 2 to hunter, path A
7/20/2020 9:29:52 PM	Donating team Fireteam 256 has 14 units with strength 527. Status Assembling	 No target planet No lurk planet. Ships: Govindan: 14 to hunter, path A
7/20/2020 9:29:52 PM	Donating team Fireteam 252 has 34 units with strength 3501. Status Staging	 No target planet No lurk planet. Ships: Crubutania: 34 to hunter, path B
7/20/2020 9:29:52 PM	Donating team Fireteam 253 has 28 units with strength 2353. Status Staging	 No target planet No lurk planet. Ships: Crubutania: 28 to hunter, path B
7/20/2020 9:29:58 PM	Logged Achievement To Steam Kills: Warrior
7/20/2020 9:30:43 PM	Donating team Fireteam 254 has 1 units with strength 165. Status Assembling	 No target planet No lurk planet. Ships: Crubutania: 1 to hunter, path A
7/20/2020 9:48:44 PM	Donating team Fireteam 274 has 12 units with strength 408. Status Assembling	 No target planet No lurk planet. Ships: Lystena: 12 to hunter, path A
7/20/2020 9:48:46 PM	Donating team Fireteam 278 has 7 units with strength 238. Status Assembling	 No target planet No lurk planet. Ships: Lystena: 7 to hunter, path A
7/20/2020 9:49:52 PM	Donating team Fireteam 299 has 5 units with strength 254. Status Assembling	 No target planet No lurk planet. Ships: Anabas: 2, Anarres: 3 to hunter, path A
7/20/2020 9:49:54 PM	Donating team Fireteam 299 has 10 units with strength 340. Status Assembling	 No target planet No lurk planet. Ships: Anabas: 1, Anarres: 9 to hunter, path A
7/20/2020 9:55:04 PM	planet Valian is controlled by AI Sentinels
7/20/2020 9:55:04 PM	difficulty 6 budget size 10
7/20/2020 9:57:58 PM	Donating team Fireteam 321 has 1 units with strength 1761. Status Assembling	 No target planet No lurk planet. Ships: Crubutania: 1 to hunter, path A
7/20/2020 9:57:58 PM	Donating team Fireteam 323 has 4 units with strength 631. Status Assembling	 No target planet No lurk planet. Ships: Govindan: 4 to hunter, path A
7/20/2020 9:58:08 PM	Donating team Fireteam 325 has 1 units with strength 85. Status Assembling	 No target planet No lurk planet. Ships: Govindan: 1 to hunter, path A
7/20/2020 9:58:51 PM	Donating team Fireteam 326 has 2 units with strength 74. Status Assembling	 No target planet No lurk planet. Ships: Govindan: 2 to hunter, path A
7/20/2020 10:10:24 PM	Donating team Fireteam 328 has 25 units with strength 2205. Status Assembling	 No target planet No lurk planet. Ships: Beytune: 25 to hunter, path A
7/20/2020 10:10:34 PM	Donating team Fireteam 329 has 24 units with strength 2140. Status Assembling	 No target planet No lurk planet. Ships: Beytune: 24 to hunter, path A
7/20/2020 10:10:34 PM	Donating team Fireteam 328 has 26 units with strength 2270. Status Staging	 No target planet No lurk planet. Ships: Beytune: 26 to hunter, path B
7/20/2020 10:10:38 PM	Donating team Fireteam 328 has 2 units with strength 174. Status Assembling	 No target planet No lurk planet. Ships: Beytune: 2 to hunter, path A
7/20/2020 10:10:40 PM	Donating team Fireteam 328 has 8 units with strength 752. Status Assembling	 No target planet No lurk planet. Ships: Beytune: 8 to hunter, path A
7/20/2020 10:10:42 PM	Donating team Fireteam 328 has 8 units with strength 752. Status Assembling	 No target planet No lurk planet. Ships: Beytune: 8 to hunter, path A
7/20/2020 10:10:44 PM	Donating team Fireteam 328 has 7 units with strength 543. Status Assembling	 No target planet No lurk planet. Ships: Beytune: 7 to hunter, path A
7/20/2020 10:10:46 PM	Donating team Fireteam 328 has 9 units with strength 817. Status Assembling	 No target planet No lurk planet. Ships: Beytune: 9 to hunter, path A
7/20/2020 10:15:05 PM	Logged Achievement To Steam Knowledge is Power
7/20/2020 10:17:55 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.External.Window_InGameSelectionInfo+customParent.OnUpdateSelected (System.Single& currentY) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 
  at Arcen.AIW2.External.Window_InGameSelectionInfo+customParent.OnUpdate () [0x00000] in <395a76725f95432aad795348fcb425c6>:0 
  at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:17:56 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:17:56 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:17:57 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:17:58 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:17:58 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:17:59 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:00 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:00 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:01 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:02 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:02 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:03 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:04 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:04 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:05 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:05 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:06 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:07 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:08 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:09 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:09 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:10 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:11 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:11 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:12 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:13 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:14 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:14 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:15 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:16 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:16 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:17 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:18 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:18 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:19 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:20 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:20 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:21 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:22 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:22 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:23 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:24 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:24 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:25 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:26 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:26 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:27 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:28 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.ClearSelection (Arcen.AIW2.Core.SelectionCommandScope Scope, System.Boolean ClearSquads, System.Boolean ClearFleets) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 
  at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00000] in <395a76725f95432aad795348fcb425c6>:0 
  at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenInput.CheckInput () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

7/20/2020 10:18:28 PM
BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

ArcenDebugLog.txt (143,980 bytes)   

BadgerBadger

Jul 21, 2020 1:46 pm

manager   ~0057746

BUG: DoForSelected runaway loop!

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0
  at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0
  at Arcen.AIW2.External.Window_InGameSelectionInfo+customParent.OnUpdateSelected (System.Single& currentY) [0x00000] in <395a76725f95432aad795348fcb425c6>:0
  at Arcen.AIW2.External.Window_InGameSelectionInfo+customParent.OnUpdate () [0x00000] in <395a76725f95432aad795348fcb425c6>:0
  at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0
  at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <5e2afdfcc7ac47118e31d37b6952496d>:0
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <83d9fea448ed4c429a8518eac4773e83>:0
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0

Chris_McElligottPark

Jul 21, 2020 7:08 pm

administrator   ~0057753

Thanks!

* Some code from yesterday dealing with cross-threading protections let us unfortunately sometimes wind up with runaway DoForSelected loops. This is now fixed, and it has several kinds of self-repair in place to prevent this from happening now.

Issue History

Date Modified Username Field Change
Jul 21, 2020 1:02 pm Gunner New Issue
Jul 21, 2020 1:02 pm Gunner File Added: ArcenDebugLog.txt
Jul 21, 2020 1:46 pm BadgerBadger Note Added: 0057746
Jul 21, 2020 7:08 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jul 21, 2020 7:08 pm Chris_McElligottPark Status new => resolved
Jul 21, 2020 7:08 pm Chris_McElligottPark Resolution open => fixed
Jul 21, 2020 7:08 pm Chris_McElligottPark Fixed in Version => 2.104 Negative Build Percentage Hotfix
Jul 21, 2020 7:08 pm Chris_McElligottPark Note Added: 0057753