View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023436 | AI War 2 | Bug - Gameplay | Jul 21, 2020 11:23 pm | Jul 22, 2020 10:32 am | |
Reporter | Chuito12 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.104 Negative Build Percentage Hotfix | ||||
Fixed in Version | 2.105 Selection Hotfix | ||||
Summary | 0023436: Selecting a new group or ship doesn't completely clear the previous selection | ||||
Description | whenever I make a selection be it with a hotkey, left clicking a single ship or dragging a box over a group the previous selection doesn't clear. A random amount from my previous selection stays on my new selection despite not holding down any other key. I have to spam left click on clear space to clean my previous selection or keep selecting the same group I want over and over again until none from the previous one remain. Frankly it makes the game near unplayable as I have to micromanage every single fleet to make sure It didn't keep a previous fleet selected. just 2 fleets become a nightmare to handle. Didn't happen before a recent small(like 5 mb) update. Doesn't seem to be consistent at all, a little under half the ships in the previous selection remain until slowly only one remains. | ||||
Tags | selection | ||||
|
|
|
around 40 hours playtime(still a bit of a noob though) and its the first bug that I notice, frankly it was pretty infuriating when I noticed it started happening |
|
I see same in my game |
|
Reverting to 2.101 (most_recent_stable in Steam) fixes it |
|
Also, steps to reproduce: 1. Start new game 2. Select few ships 3. Unselect them (just click on empty space) 4. Booom! Half of your ships is still selected |
|
@Burner glad I'm not going crazy or had some setting wrong lol. Thanks for that tip, reverting versions fixed the bug. To add to the bug report: -I tried it on an old campaign that I won before the hotfix came out and it happened in the new version -Also happened in a new campaign |
|
Happens to me too |
|
Thanks! This will be out in the next hour at the latest. * Previously, the game was using a standard List<> object for keeping track of selected ships, and that sometimes ran into inefficiencies and cross-threading issues. ** In the prior build, we tried to fix some of those cross-threading issues, but wound up making things not actually deselect properly. ** To fix all of the above, we've now switched to the much more flexible and robust ArcenLessLinkedList<> object, and adjust the code to handle this. This is both more efficient (not that efficiency is a major problem here), and does not fall victim to the various cross-threading woes that the old style could. ** And, naturally, as part of that, this also resolves the frankly infuriating selection issues in the most recent build of the game. Sorry about that one! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 21, 2020 11:23 pm | Chuito12 | New Issue | |
Jul 21, 2020 11:23 pm | Chuito12 | File Added: Ai war2 selection trash.gif | |
Jul 21, 2020 11:25 pm | Chuito12 | Tag Attached: selection | |
Jul 21, 2020 11:28 pm | Chuito12 | Description Updated | |
Jul 21, 2020 11:28 pm | Chuito12 | Note Added: 0057757 | |
Jul 22, 2020 2:26 am | Burner | Note Added: 0057763 | |
Jul 22, 2020 4:33 am | Burner | Note Added: 0057764 | |
Jul 22, 2020 4:54 am | Burner | Note Added: 0057765 | |
Jul 22, 2020 5:02 am | Chuito12 | Note Added: 0057766 | |
Jul 22, 2020 9:56 am | Puppet Master | Note Added: 0057770 | |
Jul 22, 2020 9:59 am | BadgerBadger | Assigned To | => Chris_McElligottPark |
Jul 22, 2020 9:59 am | BadgerBadger | Status | new => assigned |
Jul 22, 2020 10:32 am | Chris_McElligottPark | Status | assigned => resolved |
Jul 22, 2020 10:32 am | Chris_McElligottPark | Resolution | open => fixed |
Jul 22, 2020 10:32 am | Chris_McElligottPark | Fixed in Version | => 2.105 Selection Hotfix |
Jul 22, 2020 10:32 am | Chris_McElligottPark | Note Added: 0057771 |