View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023511 | AI War 2 | Gameplay Issue | Aug 6, 2020 8:13 pm | Aug 7, 2020 12:07 pm | |
Reporter | Setsuna | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Summary | 0023511: A large number of shield bubbles and their strange interaction | ||||
Description | The bugs in question revolve around a large number of shield bubbles and their strange interaction - If a significant number of shield bubble generating units are in play (stacks of 50+), when a shield bubble unit is zombified, a unit (Either the zombified unit, or the enemy units) can be catapulted to the opposite side of the combat area, as if momentum is calculated and it hard slams the unit to the opposite side of the combat area. A secondary bug (which can have some exploits) is that from time to time, if timed right, shield bubble units (and any other stacks right on top of the shield bubble units) can be stunlocked via this catapult interaction (and be unable to move and fire as I assume their AI is unable to determine what to do) as the shield bubbled units eternally eject each other, but both are stuck at the opposite side of the combat area until all bubble shields are dropped. In theory, with the right positioning, you can stunlock all units against the combat area and have them left there, neutering part of a massive attack, since you need a huge number of units in play for this interaction to occur. Part of it is covered in this video, and a save file can be provided on request. The stunlocking isn't covered in the video though although the save file which generated the video can be manipulated to generate the secondary bug. https://youtu.be/1778d7JY08s | ||||
Tags | No tags attached. | ||||
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Also to note - I realised after a bit more review that part of this may be influenced by the 'AI reserves turn into Anti-Everyone Zombies report' as the ones being used for the stunlock are of the anti everyone (instead of a particular faction) variety. It may be why other units can be stuck under it (The mini exploit related to the bug), since they're a different faction to the AI and the allied player factions. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 6, 2020 8:13 pm | Chris_McElligottPark | New Issue | |
Aug 6, 2020 8:13 pm | Chris_McElligottPark | Reporter | Chris_McElligottPark => Setsuna |
Aug 6, 2020 8:13 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 6, 2020 8:13 pm | Chris_McElligottPark | Status | new => assigned |
Aug 7, 2020 12:07 pm | Setsuna | Note Added: 0057984 |