View Issue Details

IDProjectCategoryLast Update
0023528AI War 2Bug - GameplayAug 12, 2020 12:04 am
ReporterSigma7 Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version2.116 GOG Networking Done 
Fixed in Version2.120 Improved Lobby Map Experience 
Summary0023528: AI indecisive on taking wormhole
DescriptionIn the attached save, I have three transport ships heading to Seruta. The few forces at that planet react to the new presence.

Steps to reproduce:
* Load save. The save is currently setup to reproduce the bug.

Expected result:
* From the AI's intended reaction, the V-Wins (and possibly other cloaked ships) depart to Nagao.

Actual result:
* Some ships head to Nagao, but others move back and forth despite having orders to take the wormhole.

This bug greatly reduces the effectiveness of the AI's ability to do a controlled retreat and to build up threat elsewhere.
TagsNo tags attached.

Activities

Sigma7

Aug 9, 2020 2:33 pm

reporter  

toggle seruta.zip (172,720 bytes)

BadgerBadger

Aug 11, 2020 11:45 pm

manager   ~0058046

Last edited: Aug 12, 2020 12:04 am

Fixed.

This is a corner case, which requires a very small AI force trying to retreat from a very powerful player force to a weak AI planet.

Issue History

Date Modified Username Field Change
Aug 9, 2020 2:33 pm Sigma7 New Issue
Aug 9, 2020 2:33 pm Sigma7 File Added: toggle seruta.zip
Aug 11, 2020 11:45 pm BadgerBadger Assigned To => BadgerBadger
Aug 11, 2020 11:45 pm BadgerBadger Status new => resolved
Aug 11, 2020 11:45 pm BadgerBadger Resolution open => fixed
Aug 11, 2020 11:45 pm BadgerBadger Fixed in Version => 2.120 Improved Lobby Map Experience
Aug 11, 2020 11:45 pm BadgerBadger Note Added: 0058046
Aug 12, 2020 12:04 am BadgerBadger Note Edited: 0058046