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Does this problem only happen when the ship line in question is loaded? If the ships are unloaded I don't seem to be able to reproduce this problem. |
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Actually this has been a thing for a long time. Ships that are loaded are considered to not exist in the same system.
Frankly Sage should have been expecting that since you can utilize new to system properties of things like pulsar tanks and vanguards by combat unloading them where you want them in a system.
If this gets fixed you pretty much also have to remove the advantage of transported combat craft getting their new to system timers reset. So I'd say warning text revision on swapping is more warranted than changing the mechanics. |
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The hovertext prompt has been corrected to describe the current behaviour correctly ("Your ships are scrapped if they are loaded, or the flagships are on different planets"). Note the text has an "If" clause. It's not telling you whether it will happen, just describing what will happen under certain circumstances. |
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I didn't know loaded/unloaded had anything to do with it. I don't think I unloaded them before when I was able to swap them without scrapping, but I could be wrong. Thanks for the clarification. On the combat transport thing, I've been assuming this doesn't work if you don't own the system, which I think pretty much would negate that issue? |
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Not really. Think of the transport as functionally being a mobile one-connection wormhole node with a health bar that can move. When you load the ships into the transport they are effectively moved to an unlisted system that has the transport as the sole connection. When they are unloaded they basically just transit a wormhole with an extra 6 second forced weapon timer thrown on top. Even when loaded they have to be tracked, just at a much lower granularity. And you actually can micro a force of pulsar tanks to have 9 seconds of bonus damage multiple times when attacking a planet if you are willing to deal with the 6 second lockout weapon timer each time. This gets particularly nutty if you are abusing a cloaked transport to perform the drops with. |
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Since the tooltip says nothing about the planet ownership, if the planet ownership affected things then its a bug. |
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