View Issue Details

IDProjectCategoryLast Update
0023560AI War 2Bug - GameplayAug 18, 2020 4:36 pm
ReporterStrategic Sage Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version2.122 Empire Names 
Fixed in VersionBeta 2.124 HRF Pacekeeping 
Summary0023560: Swapping Ship Lines w/o Scrapping is Broken
DescriptionIn the attached save, I have three fleets in the Rijsbergen system. All ships are in that system, which I own, fully built, none of them on other planets. Swapping them between ship lines still scraps them even though we are supposed to be able to do that if they are on the same planet - the swapping pop-up indicates as much. This was also working properly some while ago, but I think it was broken in a recent patch.
TagsNo tags attached.

Relationships

related to 0023218 resolvedBadgerBadger Swapping ships between fleets on same planet while the ships are loaded in leads to them being destroyed 

Activities

Strategic Sage

Aug 18, 2020 1:06 pm

reporter  

SwapScrapping.save (495,543 bytes)

BadgerBadger

Aug 18, 2020 3:16 pm

manager   ~0058121

Does this problem only happen when the ship line in question is loaded? If the ships are unloaded I don't seem to be able to reproduce this problem.

CRCGamer

Aug 18, 2020 3:22 pm

developer   ~0058122

Actually this has been a thing for a long time. Ships that are loaded are considered to not exist in the same system.

Frankly Sage should have been expecting that since you can utilize new to system properties of things like pulsar tanks and vanguards by combat unloading them where you want them in a system.

If this gets fixed you pretty much also have to remove the advantage of transported combat craft getting their new to system timers reset. So I'd say warning text revision on swapping is more warranted than changing the mechanics.

BadgerBadger

Aug 18, 2020 3:46 pm

manager   ~0058123

The hovertext prompt has been corrected to describe the current behaviour correctly ("Your ships are scrapped if they are loaded, or the flagships are on different planets"). Note the text has an "If" clause. It's not telling you whether it will happen, just describing what will happen under certain circumstances.

Strategic Sage

Aug 18, 2020 4:14 pm

reporter   ~0058124

I didn't know loaded/unloaded had anything to do with it. I don't think I unloaded them before when I was able to swap them without scrapping, but I could be wrong. Thanks for the clarification. On the combat transport thing, I've been assuming this doesn't work if you don't own the system, which I think pretty much would negate that issue?

CRCGamer

Aug 18, 2020 4:27 pm

developer   ~0058125

Not really. Think of the transport as functionally being a mobile one-connection wormhole node with a health bar that can move. When you load the ships into the transport they are effectively moved to an unlisted system that has the transport as the sole connection. When they are unloaded they basically just transit a wormhole with an extra 6 second forced weapon timer thrown on top. Even when loaded they have to be tracked, just at a much lower granularity. And you actually can micro a force of pulsar tanks to have 9 seconds of bonus damage multiple times when attacking a planet if you are willing to deal with the 6 second lockout weapon timer each time. This gets particularly nutty if you are abusing a cloaked transport to perform the drops with.

BadgerBadger

Aug 18, 2020 4:36 pm

manager   ~0058126

Since the tooltip says nothing about the planet ownership, if the planet ownership affected things then its a bug.

Issue History

Date Modified Username Field Change
Aug 18, 2020 1:06 pm Strategic Sage New Issue
Aug 18, 2020 1:06 pm Strategic Sage File Added: SwapScrapping.save
Aug 18, 2020 1:06 pm Strategic Sage File Added: SwapScrapping.savemet
Aug 18, 2020 1:24 pm BadgerBadger Relationship added related to 0023218
Aug 18, 2020 3:16 pm BadgerBadger Note Added: 0058121
Aug 18, 2020 3:22 pm CRCGamer Note Added: 0058122
Aug 18, 2020 3:46 pm BadgerBadger Assigned To => BadgerBadger
Aug 18, 2020 3:46 pm BadgerBadger Status new => resolved
Aug 18, 2020 3:46 pm BadgerBadger Resolution open => fixed
Aug 18, 2020 3:46 pm BadgerBadger Fixed in Version => Beta 2.124 HRF Pacekeeping
Aug 18, 2020 3:46 pm BadgerBadger Note Added: 0058123
Aug 18, 2020 4:14 pm Strategic Sage Note Added: 0058124
Aug 18, 2020 4:27 pm CRCGamer Note Added: 0058125
Aug 18, 2020 4:36 pm BadgerBadger Note Added: 0058126