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IDProjectCategoryLast Update
0023591AI War 2SuggestionAug 28, 2020 12:54 am
Reportercrawlers Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product VersionBeta 2.126 Dark Spire, Eyes, and Fixes 
Fixed in Version2.129 No Shrooms For Ships 
Summary0023591: Nanocaust prioritizing taking planets next to their homeworld
DescriptionI have in most games seen the nanocaust homeworld get wrecked because they don't put much priority upon capturing the nearby planets. This allows the AI to fortify a planet nearby that they use to launch waves against the nanocaust homeworld or build up hunter fleet/exowar ships to take it down. The currently nanocaust goes to take planets that are less defended somewhere far away, which is useful behavior to expand, but they also need some logic to help them survive.
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Activities

BadgerBadger

Aug 28, 2020 12:54 am

manager   ~0058214

Nanocaust now prioritize holding planets adjacent to their homeworld

Issue History

Date Modified Username Field Change
Aug 27, 2020 10:19 am crawlers New Issue
Aug 28, 2020 12:54 am BadgerBadger Assigned To => BadgerBadger
Aug 28, 2020 12:54 am BadgerBadger Status new => resolved
Aug 28, 2020 12:54 am BadgerBadger Resolution open => fixed
Aug 28, 2020 12:54 am BadgerBadger Fixed in Version => 2.129 No Shrooms For Ships
Aug 28, 2020 12:54 am BadgerBadger Note Added: 0058214