View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023600 | AI War 2 | Graphical Bug | Aug 27, 2020 7:57 pm | Aug 28, 2020 12:31 pm | |
Reporter | Strategic Sage | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.128 Don't Lie About Distant Future Waves, AI | ||||
Fixed in Version | 2.129 No Shrooms For Ships | ||||
Summary | 0023600: Graphical Flutter | ||||
Description | Occurs on new games, old saves, any games so far as I can tell. Restarting/rebooting did not help and wasn't an issue until this patch. Video shows it better than a screenshot I think, you can see the effect on turrets, command station, guardians, etc. https://youtu.be/63Ue3uxky8k | ||||
Tags | No tags attached. | ||||
has duplicate | 0023603 | resolved | Chris_McElligottPark | Ship icons "decorations" are messed up |
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Thank you for the video, that is... surreal. I think I spent too much time on the galaxy map after I made my shader updates. I will check my code and see what I did wrong in the morning. My kids are starting school in the morning, though, so I'll let it wait until after they are in. The galaxy map was not doing this, but perhaps this is what happens if the new color parameter is left in a default state. Or maybe I messed up something else. It is kind of a surreal effect that almost would be cool if it was intentional. |
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I like this effect. I'm getting it as well. It seems like it could be put to use somehow. If the AI were ever able to hack your fleets/command stations, I feel like this effect would be displayed on the icons of the hacked ships. I don't know what a hacked/corrupted unit would entail, though. |
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If you want to reuse the effect, why not stick it on a particularly unique faction to make them stand out? The Nanocaust seem like a reasonable option. |
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FWIW, I'm strongly opposed to using it intentionally. I think it's very distracting and is going to look like a bug to people. Not only that, but it's exactly the kind of thing that would make it very difficult for people with certain visual conditions to even play the game. |
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Its pretty annoying to be honest. And I think it actually can be a pretty bad thing for people with conditions triggered by rapid flickering or strobe effects with bright lights. |
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I can't duplicate the exact problem on either of my machines, but what I do see instead with both of them is just the things that are flickering for you are darkened out black for me. Whatever this is, it's platform-dependent in some fashion and thus not an effect I can ever use intentionally. I haven't tried hard to replicate it (I just used OpenGL on two different OSes, did not get into the specific modes for those OSes, but from this I can fix it and that's good enough for me for now. |
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Looks like in the shader code for the version of the icons that are billboarded (aka in-game), I missed one line of code that was leaving the vector4 color in an indeterminate state. For some hardware paths this apparently left it as 0,0,0...1? Aka black but not transparent. For others it was apparently cycling through really random junk. No idea why the difference. |
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Thanks! * Fixed a bug in the prior build where the "flair" overlays for ships in the main view were either black (some machines) or a rotating color set of insanity (others). ** One line was accidentally omitted in the new build of the shader that we made. ** We also updated some calling code to the shader in a way that is harmless but not actually needed for this fix. |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 27, 2020 7:57 pm | Strategic Sage | New Issue | |
Aug 27, 2020 8:18 pm | Chris_McElligottPark | Note Added: 0058204 | |
Aug 27, 2020 8:18 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 27, 2020 8:18 pm | Chris_McElligottPark | Status | new => assigned |
Aug 27, 2020 10:13 pm | Isiel | Note Added: 0058208 | |
Aug 27, 2020 10:53 pm | BadgerBadger | Note Added: 0058209 | |
Aug 28, 2020 12:38 am | Strategic Sage | Note Added: 0058213 | |
Aug 28, 2020 1:15 am | CRCGamer | Note Added: 0058215 | |
Aug 28, 2020 11:29 am | Chris_McElligottPark | Note Added: 0058221 | |
Aug 28, 2020 11:37 am | Chris_McElligottPark | Relationship added | has duplicate 0023604 |
Aug 28, 2020 11:37 am | Chris_McElligottPark | Relationship deleted | has duplicate 0023604 |
Aug 28, 2020 11:37 am | Chris_McElligottPark | Relationship added | related to 0023603 |
Aug 28, 2020 11:38 am | Chris_McElligottPark | Relationship deleted | related to 0023603 |
Aug 28, 2020 11:38 am | Chris_McElligottPark | Relationship added | has duplicate 0023603 |
Aug 28, 2020 12:16 pm | Chris_McElligottPark | Note Added: 0058222 | |
Aug 28, 2020 12:31 pm | Chris_McElligottPark | Status | assigned => resolved |
Aug 28, 2020 12:31 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 28, 2020 12:31 pm | Chris_McElligottPark | Fixed in Version | => 2.129 No Shrooms For Ships |
Aug 28, 2020 12:31 pm | Chris_McElligottPark | Note Added: 0058226 |