View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023602 | AI War 2 | GUI | Aug 28, 2020 1:45 am | Aug 28, 2020 12:52 pm | |
Reporter | StarKelp | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.128 Don't Lie About Distant Future Waves, AI | ||||
Fixed in Version | 2.129 No Shrooms For Ships | ||||
Summary | 0023602: Notification Boxes make Wormhole Names Break | ||||
Description | Only some though! If you start a new game with the Devourer Golem, scout all, and click on its notification box while already on its planet, it will occasionally cause wormhole names to bug out in... interesting ways. From saying the entirely wrong name, to changing font size, to even rotating! | ||||
Tags | No tags attached. | ||||
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Chris has been poking around at this code for multiplayer I see. The Devourer notification click handler is public MouseHandlingResult ClickHandler() { if(planet != null) { if ( Engine_AIW2.Instance.CurrentGameViewMode == GameViewMode.GalaxyMapView ) Engine_AIW2.Instance.PresentationLayer.CenterGalaxyViewOnPlanet( planet, false ); else { World_AIW2.Instance.SwitchViewToPlanet( planet ); <====== } return MouseHandlingResult.None; } return MouseHandlingResult.DoNotPlayClickSound; } Looks like this goes to World, which makes a GameCommand to update the player's "currently viewed planets" |
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So, any command that causes you to go to the same planet you are already on will potentially do this. Keep clicking, and more of them are likely to get caught like this. It's a problem with how it is trying to shut down the one planet and open it back up at the same time. I'll see if I can fix the central pipeline to not do this in general. |
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Thanks! * If a player is already on a planet viewing that planet, and a further command was sent to view that planet again (as if they were not already there), then funky stuff happened in various places, including the wormholes getting half-initialized and not drawing properly in scale. ** To solve this, it simply doesn't do anything if you try to re-open your view to the existing planet you are already on. |
Date Modified | Username | Field | Change |
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Aug 28, 2020 1:45 am | StarKelp | New Issue | |
Aug 28, 2020 1:45 am | StarKelp | File Added: Example2.png | |
Aug 28, 2020 1:45 am | StarKelp | File Added: Example1.png | |
Aug 28, 2020 1:54 am | BadgerBadger | Note Added: 0058216 | |
Aug 28, 2020 12:48 pm | Chris_McElligottPark | Note Added: 0058228 | |
Aug 28, 2020 12:52 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 28, 2020 12:52 pm | Chris_McElligottPark | Status | new => resolved |
Aug 28, 2020 12:52 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 28, 2020 12:52 pm | Chris_McElligottPark | Fixed in Version | => 2.129 No Shrooms For Ships |
Aug 28, 2020 12:52 pm | Chris_McElligottPark | Note Added: 0058229 |