View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023685 | AI War 2 | Bug - Gameplay | Sep 10, 2020 8:19 pm | Sep 22, 2020 5:46 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.501 First Raft Of Multiplayer Fixes | ||||
Fixed in Version | 2.508 Waverider | ||||
Summary | 0023685: Multiplayer: sync "is partial sync for network" needs to handle cases of missing data. | ||||
Description | We've seen this already on externaldata as a whole, and on squads in particular. But now I need to go in on all the individual externaldata sections, and anything else that uses the "DeserializedIntoSelf()" pattern. These things all need to basically handle the case of "my data for this is missing, even thought it's a partial sync," which right now they do not. This leads to random errors all over the place, although for now I've cleaned up the ones I've seen. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 10, 2020 8:19 pm | Chris_McElligottPark | New Issue | |
Sep 10, 2020 8:19 pm | Chris_McElligottPark | Status | new => assigned |
Sep 10, 2020 8:19 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 10, 2020 8:28 pm | Chris_McElligottPark | Summary | Multiplayer: sync "is partial record" needs to handle cases of missing data. => Multiplayer: sync "is partial sync for network" needs to handle cases of missing data. |
Sep 22, 2020 5:46 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 22, 2020 5:46 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 22, 2020 5:46 pm | Chris_McElligottPark | Fixed in Version | => 2.508 Waverider |
Sep 22, 2020 5:46 pm | Chris_McElligottPark | Note Added: 0058625 |