View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023714 | AI War 2 | Bug - Gameplay | Sep 12, 2020 5:15 pm | Sep 13, 2020 11:15 pm | |
Reporter | crawlers | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | Beta 2.503 Multiplayer Not Quite Ready | ||||
Summary | 0023714: Tesla torpedoes struggle to move far in large battles | ||||
Description | When a big enough battle is happening, tesla torpedo frigates struggle to do damage to enemies more than a short distance from them. Since the torpedo frigates do not move in closer to accommodate for this, they have a harder time dealing damage in large battles. Look at the battle in Meijel (near the top left) in the save. | ||||
Tags | No tags attached. | ||||
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I think this is intended, since in most situations you want such units to stay back so that they can continue producing. Maybe just have a toggle to allow them to roam if instructed (similar to flagships)? |
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Tesla torpedoes attrition over time and need to reach the enemy to explode and deal damage. If they hold back, they cannot do any damage in the at most 50 seconds they have to live. Thus, the tesla torpedo frigates that made them cant do any decent damage. |
Date Modified | Username | Field | Change |
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Sep 12, 2020 5:15 pm | crawlers | New Issue | |
Sep 12, 2020 5:15 pm | crawlers | File Added: 10_31_slowtorps.save | |
Sep 12, 2020 5:15 pm | crawlers | File Added: 10_31_slowtorps.savemet | |
Sep 13, 2020 5:54 pm | Mac | Note Added: 0058478 | |
Sep 13, 2020 11:15 pm | crawlers | Note Added: 0058483 |