View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023715 | AI War 2 | Balance Issue | Sep 12, 2020 8:06 pm | Sep 14, 2020 11:42 am | |
Reporter | TechSY730 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.503 Multiplayer Not Quite Ready | ||||
Fixed in Version | 2.504 Clarity And Fair Play | ||||
Summary | 0023715: The "repair when drastically outnumber" skews deep strike raiding and exo-war unit balance (and possibly more) | ||||
Description | Right now the rule: > QoL tweak for repair. Any ships on a planet where you outnumber the enemies 10 to 1, or the enemies have less that .2 strength are eligible to be repaired immediately. > The previous rule was 'Any ships on a planet without any enemies' which could be frustrating if you were trying to hunt down a few cloaked ships. Has some deleterious effects on balance of certain things. For example, exo war units that have massive strength causing them to basically singlehandly 10 to 1 power your entire fleet. This makes their passive shield regen essentially make them immortal; unable to take down with your fleet over an extended engagement. Similarly, deep striking a target with a small fleet (compare to the planet's total defenders) is neutered by this rule, for similar reasons (the passive shield regen) There are probably other cases too. My suggestion for fixing this is to disallow this "mercy rule" for a ship's passive personal shield regen. Engineer assisted shield regen should be able to benefit, but not the passive one. This should open the door to extended engages to circumstances that need it while still allowing the QoL to shine. | ||||
Tags | No tags attached. | ||||
related to | 0023708 | resolved | Chris_McElligottPark | Thunderchild Regenerating childs while being hit |
related to | 0023670 | resolved | Chris_McElligottPark | Ship is regenerating while being shot at |
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I think the actual solution is "The mercy rule is only available to non-AI factions", and I'll just buff the AI in some other way |
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Thanks! * On September 6, we added the following: "QoL tweak for repair. Any ships on a planet where you outnumber the enemies 10 to 1, or the enemies have less that .2 strength are eligible to be repaired immediately. The previous rule was 'Any ships on a planet without enemies'" ** This now only applies to ships and structures of factions that are friendly to the humans. Any neutral or enemy factions will now use the old style of logic that existed prior to September 6th. ** This prevents the AI and Exos in particular from developing invincible shields when they have overwhelming firepower against you, among some other unintended consequences. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 12, 2020 8:06 pm | TechSY730 | New Issue | |
Sep 12, 2020 8:07 pm | TechSY730 | Description Updated | |
Sep 12, 2020 8:09 pm | Ovalcircle | Relationship added | related to 0023708 |
Sep 12, 2020 8:09 pm | Ovalcircle | Relationship added | related to 0023670 |
Sep 12, 2020 8:11 pm | TechSY730 | Summary | The "repair when drastically outnumber" skews deep strike raiding and exo-war unit balance => The "repair when drastically outnumber" skews deep strike raiding and exo-war unit balance (and possibly more) |
Sep 12, 2020 8:11 pm | TechSY730 | Description Updated | |
Sep 12, 2020 8:36 pm | BadgerBadger | Note Added: 0058473 | |
Sep 12, 2020 8:36 pm | BadgerBadger | Note Edited: 0058473 | |
Sep 14, 2020 11:42 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 14, 2020 11:42 am | Chris_McElligottPark | Status | new => resolved |
Sep 14, 2020 11:42 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 14, 2020 11:42 am | Chris_McElligottPark | Fixed in Version | => 2.504 Clarity And Fair Play |
Sep 14, 2020 11:42 am | Chris_McElligottPark | Note Added: 0058499 |