View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023718 | AI War 2 | Bug - Gameplay | Sep 13, 2020 6:48 am | Sep 14, 2020 10:31 am | |
Reporter | jradishurr | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.503 Multiplayer Not Quite Ready | ||||
Fixed in Version | 2.504 Clarity And Fair Play | ||||
Summary | 0023718: Spire Debris Hack | ||||
Description | After using a spire debris hack on a planet I have an error. Log uploaded. | ||||
Tags | No tags attached. | ||||
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ArcenDebugLog.txt (12,799 bytes)
9/13/2020 5:14:39 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/13/2020 5:14:39 AM Boot up FleetOS (0.2479s) 9/13/2020 5:14:39 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11048 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz processorCount: 8 processorFrequency: 4000 systemMemorySize: 32678 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/13/2020 5:14:39 AM Check System Logs For Rogue Intelligence (0.2019s) 9/13/2020 5:14:39 AM Game Version: 2.503 9/13/2020 5:14:39 AM Eject Trash Into Hyperspace (0.0640s) 9/13/2020 5:14:39 AM Check For Extra Modules (0.0170s) 9/13/2020 5:14:39 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/13/2020 5:14:39 AM Bring Cloaking Systems Online (0.0220s) 9/13/2020 5:14:39 AM Recalculate Speed Of Light (0.0160s) 9/13/2020 5:14:39 AM Optimize Comfort On Command Decks (0.0190s) 9/13/2020 5:14:39 AM Generating Framerates (0.0050s) 9/13/2020 5:14:39 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/13/2020 5:14:39 AM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/13/2020 5:14:39 AM Check Nearby Stellar Masses (0.0400s) 9/13/2020 5:14:39 AM Remembering Alamo (0.0160s) 9/13/2020 5:14:39 AM Boot Audio Comms (0.0090s) 9/13/2020 5:14:39 AM Establish Individual Audio Links (0.0130s) 9/13/2020 5:14:39 AM Prepare Explosions and Crackles (0.0170s) 9/13/2020 5:14:39 AM No resolution change was required. 9/13/2020 5:14:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/13/2020 5:14:39 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/13/2020 5:14:39 AM Refresh Optical Lensing (0.0080s) 9/13/2020 5:14:39 AM Revise Fundamental Physical Laws (0.0060s) 9/13/2020 5:14:39 AM Calculate Odds Of Success (0.0300s) 9/13/2020 5:14:40 AM Briefly Panic (0.2199s) 9/13/2020 5:14:40 AM Install Confidence Routines (0.2949s) 9/13/2020 5:14:40 AM Bring Commander Interface Online (0.1100s) 9/13/2020 5:14:40 AM Motivate All Crews (0.0340s) 9/13/2020 5:14:40 AM Locating Available Networks (0.0200s) 9/13/2020 5:14:40 AM Externalizing Patterns (0.0270s) 9/13/2020 5:14:40 AM Hooking Externals (0.0060s) 9/13/2020 5:14:40 AM Handlizing Hooks (0.0090s) 9/13/2020 5:14:40 AM Disengaging Constants (0.0310s) 9/13/2020 5:14:40 AM Late Axionic Computations (0.0510s) 9/13/2020 5:14:40 AM Connecting to Fleet Command (0.0070s) 9/13/2020 5:14:40 AM Thinking Of Advice (0.0080s) 9/13/2020 5:14:40 AM Degaussing Advice (0.0170s) 9/13/2020 5:14:40 AM Reading Alien Diaries (0.0120s) 9/13/2020 5:14:40 AM Naming All Known Planets (0.0060s) 9/13/2020 5:14:40 AM Remembering Speeds (0.0140s) 9/13/2020 5:14:40 AM Prioritizing Targets (0.0130s) 9/13/2020 5:14:40 AM Rebooting Sensor Arrays (0.0140s) 9/13/2020 5:14:40 AM Unloading Prismatic Grid (0.0110s) 9/13/2020 5:14:40 AM Thinking Of Objectives (0.0140s) 9/13/2020 5:14:40 AM Inhibiting Visual Scans (0.0180s) 9/13/2020 5:14:40 AM Synthesizing Vocals (0.0090s) 9/13/2020 5:14:40 AM Investigating Map Signatures (0.0180s) 9/13/2020 5:14:40 AM Ventilating Scenarios (0.0080s) 9/13/2020 5:14:40 AM Decontaminating Targeting Systems (0.0120s) 9/13/2020 5:14:40 AM Ejecting Tactical Core (0.0140s) 9/13/2020 5:14:41 AM Calibrating Formations (0.0120s) 9/13/2020 5:14:41 AM Intercepting Galactic Maps (0.0170s) 9/13/2020 5:14:41 AM Discharging Colored Ions (0.0190s) 9/13/2020 5:14:41 AM Replicating Ion Colors (0.0060s) 9/13/2020 5:14:41 AM Faction Diagnostics (0.0180s) 9/13/2020 5:14:41 AM Buffering Hackers (0.0190s) 9/13/2020 5:14:41 AM Inverting Death (0.0070s) 9/13/2020 5:14:41 AM Linear Field Variance (0.0100s) 9/13/2020 5:14:41 AM Charging Marks (0.0060s) 9/13/2020 5:14:41 AM Guarding The Posts (0.1779s) 9/13/2020 5:14:41 AM Range Manifolds (0.0070s) 9/13/2020 5:14:41 AM Purging ROFs (0.0080s) 9/13/2020 5:14:41 AM Manipulating Speeds (0.0080s) 9/13/2020 5:14:41 AM Detecting Projectiles (0.0080s) 9/13/2020 5:14:41 AM Grouping Flow Fields (0.0100s) 9/13/2020 5:14:41 AM Modulating Flow Field Groups (0.0200s) 9/13/2020 5:14:41 AM Designing Fleets (0.0190s) 9/13/2020 5:14:41 AM Thinking Of Technologies (0.0100s) 9/13/2020 5:14:41 AM Categorizing Starboard Sensors (0.0080s) 9/13/2020 5:14:41 AM Injecting Galactic Variables (0.0120s) 9/13/2020 5:14:41 AM Gesticulating Starfields (0.0130s) 9/13/2020 5:14:41 AM Ejecting Distant Planets (0.1246s) 9/13/2020 5:14:41 AM Categorizing All Planets (0.0050s) 9/13/2020 5:14:41 AM Organizing Commands (0.0170s) 9/13/2020 5:14:41 AM Calculating Firing Cones (0.0050s) 9/13/2020 5:14:41 AM Collapsing Pile Of Ship Parts (0.4159s) 9/13/2020 5:14:41 AM Re-Aligning Objectives (0.0140s) 9/13/2020 5:14:42 AM Sterilizing Test Chamber (0.0100s) 9/13/2020 5:14:44 AM Re-Scan For Hostile Intelligences (2.3959s) 9/13/2020 5:14:44 AM Issuing Orders (0.0170s) 9/13/2020 5:14:44 AM Augmenting Infusers (0.0050s) 9/13/2020 5:14:44 AM Infusing (0.0180s) 9/13/2020 5:14:44 AM Post-Proton Surge (0.0050s) 9/13/2020 5:14:44 AM Stimulate Modulation (0.0260s) 9/13/2020 5:14:44 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/13/2020 5:14:44 AM Load Surrogates (0.0770s) 9/13/2020 5:14:45 AM Final Checks (0.6571s) 9/13/2020 5:14:45 AM Load Historical Documents (0.0060s) 9/13/2020 5:14:45 AM 6.0 seconds total load time. Install Confidence Routines (0.3s) Collapsing Pile Of Ship Parts (0.4s) Re-Scan For Hostile Intelligences (2.4s) Final Checks (0.7s) 9/13/2020 5:14:45 AM Hello Steam user 'jrad' 9/13/2020 5:15:07 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/13/2020 5:15:07 AM PlayerAccount jrad has now been put in control of faction 1. 9/13/2020 5:15:07 AM Clear out factions that should not be in UI based on savegame: 6 Macrophage Infestation - Tamed Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/13/2020 5:15:07 AM loading as template 9/13/2020 5:15:07 AM Added the faction AIReserves. 9/13/2020 5:15:07 AM Added the faction AntiAIZombie. 9/13/2020 5:15:07 AM Added the faction AntiEveryoneZombie. 9/13/2020 5:15:07 AM Added the faction AntiPlayerZombie. 9/13/2020 5:15:07 AM Added the faction Mercenary. 9/13/2020 5:15:07 AM Finish load save in 442.3ms 9/13/2020 5:15:07 AM Start Generate Partial Map with Clusters and seed 1438570760 and planet count 160 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/13/2020 5:15:15 AM PlayerAccount jrad has now been put in control of faction 1. 9/13/2020 5:15:15 AM Generate Partial Map Complete 7446ms 9/13/2020 5:15:21 AM Start Generate FULL Map with Clusters and seed 1438570760 and planet count 160 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/13/2020 5:15:24 AM Unable to run sim steps for 3.00s, because of: WorkThreadWasInUseAtBeginningOfThisCycle 9/13/2020 5:15:27 AM Unable to run sim steps for 3.00s, because of: WorkThreadWasInUseAtBeginningOfThisCycle 9/13/2020 5:15:30 AM Generate FULL Map Complete 8362ms 9/13/2020 5:15:35 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/13/2020 5:15:35 AM PlayerAccount jrad has now been put in control of faction 1. 9/13/2020 5:15:35 AM Clear out factions that should not be in UI based on savegame: 6 Macrophage Infestation - Tamed Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/13/2020 5:15:35 AM loading as template 9/13/2020 5:15:35 AM Added the faction AIReserves. 9/13/2020 5:15:35 AM Added the faction AntiAIZombie. 9/13/2020 5:15:35 AM Added the faction AntiEveryoneZombie. 9/13/2020 5:15:35 AM Added the faction AntiPlayerZombie. 9/13/2020 5:15:35 AM Added the faction Mercenary. 9/13/2020 5:15:35 AM Finish load save in 306.0ms 9/13/2020 5:15:35 AM Start Generate Partial Map with Clusters and seed 734896220 and planet count 160 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/13/2020 5:15:38 AM PlayerAccount jrad has now been put in control of faction 1. 9/13/2020 5:15:38 AM Generate Partial Map Complete 2566ms 9/13/2020 5:17:26 AM Start Generate FULL Map with Clusters and seed 734896220 and planet count 160 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/13/2020 5:17:29 AM Unable to run sim steps for 3.01s, because of: WorkThreadWasInUseAtBeginningOfThisCycle 9/13/2020 5:17:29 AM Generate FULL Map Complete 3186ms 9/13/2020 5:46:47 AM Human.Notifications Error at debug stage 200000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean IsFirstCallToFactionOfThisTypeThisCycle) [0x00d09] in <52c64473ade243ba88ef0254f01916bf>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean IsFirstCallToFactionOfThisTypeThisCycle) [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at Arcen.AIW2.Core.Faction.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8d242f75b2ca4b1ba3351f456dbe07f5>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.<DoCentralLoop>b__5_2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <8d242f75b2ca4b1ba3351f456dbe07f5>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 |
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Happened again but this time I wasn't hacking the spire debris. Might be something else. 9/13/2020 5:58:33 AM Human.Notifications Error at debug stage 200000: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean IsFirstCallToFactionOfThisTypeThisCycle) [0x00d09] in <52c64473ade243ba88ef0254f01916bf>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fd9d3848eee4b5ab0abd591711b40f2>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean IsFirstCallToFactionOfThisTypeThisCycle) [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at Arcen.AIW2.Core.Faction.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8d242f75b2ca4b1ba3351f456dbe07f5>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.<DoCentralLoop>b__5_2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <8d242f75b2ca4b1ba3351f456dbe07f5>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52c64473ade243ba88ef0254f01916bf>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 |
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Thanks! * Fixed an exception that could happen at various times if the spire debris data was null when it was thinking about making notifications relating to them. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 13, 2020 6:48 am | jradishurr | New Issue | |
Sep 13, 2020 6:48 am | jradishurr | File Added: ArcenDebugLog.txt | |
Sep 13, 2020 6:59 am | jradishurr | Note Added: 0058474 | |
Sep 14, 2020 10:31 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 14, 2020 10:31 am | Chris_McElligottPark | Status | new => resolved |
Sep 14, 2020 10:31 am | Chris_McElligottPark | Resolution | open => fixed |
Sep 14, 2020 10:31 am | Chris_McElligottPark | Fixed in Version | => 2.504 Clarity And Fair Play |
Sep 14, 2020 10:31 am | Chris_McElligottPark | Note Added: 0058489 |