View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023721 | AI War 2 | Gameplay Idea | Sep 13, 2020 6:40 pm | Sep 13, 2020 9:58 pm | |
Reporter | Strategic Sage | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.500 Multiplayer Alpha Begins Now! | ||||
Fixed in Version | 2.504 Clarity And Fair Play | ||||
Summary | 0023721: Minor Factions Stealing Rewards | ||||
Description | I'm not sure of the version. Thread on steam https://steamcommunity.com/app/573410/discussions/0/5161644449915667094/. The requested change is for targets such as the Overlord that yield resources to do so proportionally based on battle damage rather than on who gets in the last hit on the kill. I'm quite sure the game isn't set up to be able to do this, but also understand the player's frustration. I think this might be a time for developer thoughts to be useful. | ||||
Tags | No tags attached. | ||||
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If a player-allied faction kills something that would grant rewards (science, hacking, metal), the game now sees if there were player ships on the planet too. If so then it grants the rewards to the strongest player on the planet. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 13, 2020 6:40 pm | Strategic Sage | New Issue | |
Sep 13, 2020 9:58 pm | BadgerBadger | Assigned To | => BadgerBadger |
Sep 13, 2020 9:58 pm | BadgerBadger | Status | new => resolved |
Sep 13, 2020 9:58 pm | BadgerBadger | Resolution | open => fixed |
Sep 13, 2020 9:58 pm | BadgerBadger | Fixed in Version | => 2.504 Clarity And Fair Play |
Sep 13, 2020 9:58 pm | BadgerBadger | Note Added: 0058480 |