View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023776 | AI War 2 | Bug - Gameplay | Sep 19, 2020 9:18 pm | Dec 6, 2020 3:49 pm | |
Reporter | CRCGamer | Assigned To | BadgerBadger | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | 2.508 Waverider | ||||
Summary | 0023776: Active Eye destroyed by hack. | ||||
Description | So it looks like Eye's with an active hack going before they turn on will actually have the hack succeed at killing them at the moment rather than the hack simply fizzling out. Basically had a hack going on a planet with 4+ Holocene launchers and a bunch of other stuff so I wasn't over the limit until the HRF popped in where the Eye took offense at the extra 15+ power and proceeded to go wild... for about ten seconds until the hack killed it. | ||||
Tags | No tags attached. | ||||
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Ugh. Can't get it to consistently happen so I'm not really sure why it works *some* of the time. |
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Well. I'm kinda stumped as to how it works... but any time it actually works I get a message along the lines of: 9/19/2020 6:47:25 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' So it might be an issue where if it lags at loading the assets at just the right moment for whatever reason the game just kinda glosses over the fact it shouldn't be a valid hack anymore? |
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This can probably be closed. Not encountered it again in quite a while. This was back when HRF could still attack in systems with eyes. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 19, 2020 9:18 pm | CRCGamer | New Issue | |
Sep 21, 2020 3:33 am | CRCGamer | Note Added: 0058597 | |
Sep 21, 2020 11:22 pm | CRCGamer | Note Added: 0058604 | |
Dec 6, 2020 2:57 pm | CRCGamer | Note Added: 0059875 | |
Dec 6, 2020 3:49 pm | BadgerBadger | Assigned To | => BadgerBadger |
Dec 6, 2020 3:49 pm | BadgerBadger | Status | new => closed |
Dec 6, 2020 3:49 pm | BadgerBadger | Resolution | open => unable to reproduce |