View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023806 | AI War 2 | Crash/Exception | Sep 26, 2020 3:41 pm | Oct 6, 2020 8:55 pm | |
Reporter | BadgerBadger | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.602 Transports Fixed In Multiplayer | ||||
Fixed in Version | 2.607 MP Stability, Exo Syncs, And Limbo Mods | ||||
Summary | 0023806: Exception for praetorian during seed entitied | ||||
Description | 9/26/2020 1:37:45 PM Start Generate FULL Map with X and seed 930926595 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/26/2020 1:37:46 PM SeedStartingEntities_LaterEverythingElse: GetPraetorianGuardExternal was null on faction AI Praetorian Guard (index 10) Reproductions steps: Go to the game lobby, reset to defaults. Add a second AI. Start the game (so player + 2 AIs). Immediately exit, start a new lobby. The new lobby should have you and both AIs . Delete the second AI (so now it's just you and one AI). Click start and this should reproduce the problem. Credit Fenrakk101 on discord for spotting the pattern | ||||
Tags | No tags attached. | ||||
related to | 0023901 | resolved | Chris_McElligottPark | Impossible to start custom game due to Praetorian Guard generation error |
related to | 0023764 | resolved | Chris_McElligottPark | Error on map generation related to Praetorian Guard using saved settings with custom start |
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Workaround: reset the lobby to Defaults |
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Thanks! Part 1: * Previously, if you had multiple AIs and then removed one of them, it would leave behind an extra Praetorian Guard faction that would then error out. Now, when you remove the extra AI faction it will also remove the extra PG subfaction. ** For existing lobbies that are unable to start, you can hit Reset To Defaults in order to work around this. |
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Thanks! * Added a new remove_if_more_than_one_per_ai_prior_to_this field for factions, which is set to true for the hunter, warden, and praetorian guard sub-factions. ** This causes any extra of those sub-factions to be removed when you load up your lobby settings or quick start or whatever it is that you're loading into the lobby. ** This makes it so that existing bad data doesn't require resetting to defaults to get back to it. |
Date Modified | Username | Field | Change |
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Sep 26, 2020 3:41 pm | BadgerBadger | New Issue | |
Sep 26, 2020 3:41 pm | BadgerBadger | Status | new => assigned |
Sep 26, 2020 3:41 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Oct 6, 2020 1:17 am | BadgerBadger | Relationship added | related to 0023901 |
Oct 6, 2020 1:18 am | BadgerBadger | Note Added: 0059005 | |
Oct 6, 2020 1:19 am | BadgerBadger | Relationship added | related to 0023764 |
Oct 6, 2020 8:39 pm | Chris_McElligottPark | Note Added: 0059051 | |
Oct 6, 2020 8:55 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 6, 2020 8:55 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 6, 2020 8:55 pm | Chris_McElligottPark | Fixed in Version | => 2.607 MP Stability, Exo Syncs, And Limbo Mods |
Oct 6, 2020 8:55 pm | Chris_McElligottPark | Note Added: 0059055 |