View Issue Details

IDProjectCategoryLast Update
0023810AI War 2Bug - OtherDec 14, 2020 5:49 pm
ReporterOzoneGrif Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.616 Stop Printing Money, AI! 
Fixed in Version2.704 MP Notifications And Mapgen 
Summary0023810: Multiplayer Feedback: Hacking ARS/Double ship line is not working properly for client player
DescriptionThe client player hacks an ARS to grant a new ship line, or a line doubler. The countdown sometimes doesn't appear on his screen, but the hack is in progress (ARS was sending counterattacks). When the hack finishs, randomly, the ARS is removed, but his hacking points are given back and he wasn't granted the ship-line. ARS and Ship-line was lost permanently.

We also tried two players hacking ARS at the same time. The game allows it (it shouldn't).
As soon as the hack finished, the ARS is removed only on one side and the game desync, it will end with a NPE for the other player.

I join a debug file in the comments

EDIT:
We did another try with the latest version, and the issue is still present.
Client tried to hack the ARS to renew the ship lines, he didn't see the counter but the hack worked, issue is: on the client-side, the ship-lines are not the same than on the host-side.
The client hacked a ship-line, and ended up with nothing: ARS disappeared but he didn't gain anything.
We took a look at the log, and no Exception was found inside.
TagsNo tags attached.

Activities

OzoneGrif

Oct 3, 2020 8:57 am

reporter  

ArcenDebugLog.txt (22,928 bytes)   
10/3/2020 2:22:19 PM	Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/3/2020 2:22:19 PM	Boot up FleetOS (0.3986s)
10/3/2020 2:22:19 PM	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 1650
graphicsDeviceID: 8081
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 3962
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz
processorCount: 8
processorFrequency: 2400
systemMemorySize: 16228
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
10/3/2020 2:22:19 PM	Check System Logs For Rogue Intelligence (0.5823s)
10/3/2020 2:22:19 PM	Game Version: 2.605
10/3/2020 2:22:19 PM	Eject Trash Into Hyperspace (0.2885s)
10/3/2020 2:22:19 PM	Check For Extra Modules (0.0199s)
10/3/2020 2:22:20 PM	Bring Cloaking Systems Online (0.1144s)
10/3/2020 2:22:20 PM	Recalculate Speed Of Light (0.0580s)
10/3/2020 2:22:20 PM	Optimize Comfort On Command Decks (0.0479s)
10/3/2020 2:22:20 PM	Generating Framerates (0.0375s)
10/3/2020 2:22:20 PM	Expansions:  The Spire Rises (NOT INSTALLED)  Zenith Onslaught (NOT INSTALLED)  
10/3/2020 2:22:20 PM	Mods:  MoreStartingOptions (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  
10/3/2020 2:22:20 PM	Check Nearby Stellar Masses (0.0858s)
10/3/2020 2:22:20 PM	Remembering Alamo (0.0783s)
10/3/2020 2:22:20 PM	Boot Audio Comms (0.0359s)
10/3/2020 2:22:20 PM	Establish Individual Audio Links (0.0409s)
10/3/2020 2:22:20 PM	Prepare Explosions and Crackles (0.1665s)
10/3/2020 2:22:20 PM	No resolution change was required.
10/3/2020 2:22:20 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/3/2020 2:22:20 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/3/2020 2:22:20 PM	Refresh Optical Lensing (0.0429s)
10/3/2020 2:22:20 PM	Revise Fundamental Physical Laws (0.0219s)
10/3/2020 2:22:21 PM	Calculate Odds Of Success (0.3900s)
10/3/2020 2:22:28 PM	Briefly Panic (7.2546s)
10/3/2020 2:22:28 PM	Install Confidence Routines (0.2929s)
10/3/2020 2:22:28 PM	Bring Commander Interface Online (0.2613s)
10/3/2020 2:22:28 PM	Motivate All Crews (0.0569s)
10/3/2020 2:22:29 PM	Locating Available Networks (0.0259s)
10/3/2020 2:22:29 PM	Externalizing Patterns (0.0648s)
10/3/2020 2:22:29 PM	Hooking Externals (0.0369s)
10/3/2020 2:22:29 PM	Handlizing Hooks (0.0170s)
10/3/2020 2:22:29 PM	Disengaging Constants (0.2513s)
10/3/2020 2:22:29 PM	Late Axionic Computations (0.3632s)
10/3/2020 2:22:29 PM	Connecting to Fleet Command (0.0369s)
10/3/2020 2:22:29 PM	Thinking Of Advice (0.0349s)
10/3/2020 2:22:30 PM	Degaussing Advice (0.1966s)
10/3/2020 2:22:30 PM	Reading Alien Diaries (0.1122s)
10/3/2020 2:22:30 PM	Naming All Known Planets (0.0289s)
10/3/2020 2:22:30 PM	Remembering Speeds (0.0251s)
10/3/2020 2:22:30 PM	Prioritizing Targets (0.0209s)
10/3/2020 2:22:30 PM	Rebooting Sensor Arrays (0.0200s)
10/3/2020 2:22:30 PM	Unloading Prismatic Grid (0.0169s)
10/3/2020 2:22:30 PM	Thinking Of Objectives (0.0120s)
10/3/2020 2:22:30 PM	Inhibiting Visual Scans (0.0140s)
10/3/2020 2:22:30 PM	Synthesizing Vocals (0.0230s)
10/3/2020 2:22:30 PM	Investigating Map Signatures (0.0510s)
10/3/2020 2:22:30 PM	Ventilating Scenarios (0.0129s)
10/3/2020 2:22:30 PM	Decontaminating Targeting Systems (0.0270s)
10/3/2020 2:22:30 PM	Ejecting Tactical Core (0.0219s)
10/3/2020 2:22:30 PM	Calibrating Formations (0.0110s)
10/3/2020 2:22:30 PM	Intercepting Galactic Maps (0.0319s)
10/3/2020 2:22:30 PM	Discharging Colored Ions (0.0349s)
10/3/2020 2:22:30 PM	Replicating Ion Colors (0.0215s)
10/3/2020 2:22:30 PM	Faction Diagnostics (0.0519s)
10/3/2020 2:22:30 PM	Buffering Hackers (0.0279s)
10/3/2020 2:22:30 PM	Inverting Death (0.0385s)
10/3/2020 2:22:30 PM	Linear Field Variance (0.0439s)
10/3/2020 2:22:30 PM	Charging Marks (0.0493s)
10/3/2020 2:22:30 PM	Guarding The Posts (0.0718s)
10/3/2020 2:22:30 PM	Range Manifolds (0.0229s)
10/3/2020 2:22:30 PM	Purging ROFs (0.0120s)
10/3/2020 2:22:30 PM	Manipulating Speeds (0.0210s)
10/3/2020 2:22:30 PM	Detecting Projectiles (0.0110s)
10/3/2020 2:22:30 PM	Grouping Flow Fields (0.0379s)
10/3/2020 2:22:30 PM	Modulating Flow Field Groups (0.0439s)
10/3/2020 2:22:31 PM	Designing Fleets (0.4530s)
10/3/2020 2:22:31 PM	Thinking Of Technologies (0.0568s)
10/3/2020 2:22:31 PM	Categorizing Starboard Sensors (0.0209s)
10/3/2020 2:22:31 PM	Injecting Galactic Variables (0.0459s)
10/3/2020 2:22:31 PM	Investigating Starfields (0.1187s)
10/3/2020 2:22:34 PM	Verifying Distant Planets (2.8891s)
10/3/2020 2:22:34 PM	Categorizing All Planets (0.0100s)
10/3/2020 2:22:34 PM	Organizing Commands (0.0629s)
10/3/2020 2:22:34 PM	Calculating Firing Cones (0.0109s)
10/3/2020 2:22:35 PM	Declaring Ship Parts At Customs (1.0025s)
10/3/2020 2:22:35 PM	Re-Aligning Objectives (0.1816s)
10/3/2020 2:22:35 PM	Sterilizing Test Chamber (0.0927s)
10/3/2020 2:23:18 PM	Install Replacement Weapons (42.5502s)
10/3/2020 2:23:18 PM	Issuing Orders (0.1659s)
10/3/2020 2:23:18 PM	Augmenting Infusers (0.0190s)
10/3/2020 2:23:18 PM	Infusing (0.1396s)
10/3/2020 2:23:18 PM	Post-Proton Surge (0.0080s)
10/3/2020 2:23:18 PM	Stimulate Modulation (0.0200s)
10/3/2020 2:23:19 PM	ArcenAssetBundleCache.InstantiatedObjects: 875
10/3/2020 2:23:19 PM	Load Surrogates (0.4109s)
10/3/2020 2:23:20 PM	Final Checks (1.5027s)
10/3/2020 2:23:20 PM	Load Historical Documents (0.0149s)
10/3/2020 2:23:20 PM	62.0 seconds total load time.
Boot up FleetOS (0.4s)
Check System Logs For Rogue Intelligence (0.6s)
Eject Trash Into Hyperspace (0.3s)
Calculate Odds Of Success (0.4s)
Briefly Panic (7.3s)
Install Confidence Routines (0.3s)
Bring Commander Interface Online (0.3s)
Disengaging Constants (0.3s)
Late Axionic Computations (0.4s)
Designing Fleets (0.5s)
Verifying Distant Planets (2.9s)
Declaring Ship Parts At Customs (1.0s)
Install Replacement Weapons (42.6s)
Load Surrogates (0.4s)
Final Checks (1.5s)
10/3/2020 2:23:21 PM	Hello Steam user 'rasputch'
10/3/2020 2:24:47 PM	Multiplayer Connection Time Taken: Establishing_Connection - 3.5s
10/3/2020 2:25:21 PM	No resolution change was required.
10/3/2020 2:25:21 PM	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/3/2020 2:25:21 PM	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
10/3/2020 2:26:01 PM	Multiplayer Connection Time Taken: Establishing_Connection - 5.8s
10/3/2020 2:26:13 PM	Asking to join hosted game with the name 'Rasputch'
10/3/2020 2:26:14 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:26:14 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:26:14 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:26:14 PM	Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 0.5s
10/3/2020 2:26:14 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:26:14 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:26:14 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:26:23 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:26:23 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:26:23 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:26:30 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:26:30 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:26:30 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:26:35 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:26:35 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:26:35 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:26:44 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:26:44 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:26:44 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:26:47 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:26:47 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:26:47 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:26:48 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:26:48 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:26:48 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:26:48 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:26:49 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:26:49 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:26:50 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:26:50 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:26:50 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:26:54 PM	New2: Principate
10/3/2020 2:26:58 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:26:58 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:26:58 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:27:23 PM	New2: Ozone
10/3/2020 2:29:18 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:29:19 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:29:19 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:30:12 PM	Start loading the world (client PlayerAccount ID will be 3)
10/3/2020 2:30:12 PM	Accounts in this MP game:
<color=#007fff>Ozone (Host - Faction #1, Ozone)</color>
<color=#950095>Rasputch (You)</color>

10/3/2020 2:30:12 PM	Loaded the world in charge of a faction. Letting the host know that worked.
10/3/2020 2:37:33 PM
Error in thread for execution context 'executionContext'
NullReferenceException
Object reference not set to an instance of an object
===STACK FRAMES (with file info)===
FILE	METHOD	IL_OFFSET	NATIVE_OFFSET	LINE_NUMBER	COLUMN_NUMBER
	RemoveInvalidatedOrdersAndReturnFirstValid_ThatIsNotDecollision	110	274	0	0
	ReevaluateUnitOrders	474	1122	0	0
	<DoShipAILogic>b__1	13	82	0	0
	DoForEntities	57	149	0	0
	DoForEntities	31	162	0	0
	<DoShipAILogic>b__0	18	218	0	0
	DoForPlanets	59	200	0	0
	DoForPlanets	22	106	0	0
	DoShipAILogic	39	354	0	0
	DoWorldStepLogic_FromSimBGThread	180	514	0	0
	Execute	186	511	0	0
===RAW STACK TRACE===
  at Arcen.AIW2.Core.GameEntity_Squad.RemoveInvalidatedOrdersAndReturnFirstValid_ThatIsNotDecollision () [0x0006e] in <3cbce079cbbc4664936089be5ccb7dcb>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001da] in <14313489f900467c98f040d6bd2763e1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass49_0.<DoShipAILogic>b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in <14313489f900467c98f040d6bd2763e1>:0 
  at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in <3cbce079cbbc4664936089be5ccb7dcb>:0 
  at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3cbce079cbbc4664936089be5ccb7dcb>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass49_0.<DoShipAILogic>b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <14313489f900467c98f040d6bd2763e1>:0 
  at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3cbce079cbbc4664936089be5ccb7dcb>:0 
  at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3cbce079cbbc4664936089be5ccb7dcb>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in <14313489f900467c98f040d6bd2763e1>:0 
  at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in <14313489f900467c98f040d6bd2763e1>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <14313489f900467c98f040d6bd2763e1>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 
  at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 
  at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 
  at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 
  at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 

10/3/2020 2:45:14 PM
ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - Squad debugStage: 4000 Error: System.Exception: Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 58 larger than IndexSerializationInfo.SerializedNamesList.Count of 46 on table: ArcenExternalDataPatternTable PlaceOfDeserializationForDebugging: central arcen external From Version: 2.605
  at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00200] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004e] in <e5733e6eaad44f18adac795632622aae>:0 

  at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 
  at AIWar2NetworkSync.Client_AcceptDivergenceDataFromHost (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 
  at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 
  at Arcen.Universal.ArcenNetworkMessageHandler.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.Universal.LiteNetSocket+<>c.<ConnectAsClient>b__7_0 (LiteNetLib.NetPeer fromPeer, LiteNetLib.NetPacketReader dataReader, LiteNetLib.DeliveryMethod deliveryMethod) [0x00000] in <a5f9287a9e7e4493ac42f0981cd9b861>:0 
  at LiteNetLib.EventBasedNetListener.LiteNetLib.INetEventListener.OnNetworkReceive (LiteNetLib.NetPeer peer, LiteNetLib.NetPacketReader reader, LiteNetLib.DeliveryMethod deliveryMethod) [0x00000] in <a5f9287a9e7e4493ac42f0981cd9b861>:0 
  at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x00000] in <a5f9287a9e7e4493ac42f0981cd9b861>:0 
  at LiteNetLib.NetManager.PollEvents () [0x00000] in <a5f9287a9e7e4493ac42f0981cd9b861>:0 
  at Arcen.Universal.LiteNetSocket.DoPerUpdateLogic () [0x00000] in <a5f9287a9e7e4493ac42f0981cd9b861>:0 
  at Arcen.Universal.ArcenNetworkAuthority.DoPerUpdateLogic () [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 
  at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 

10/3/2020 2:45:14 PM	Client_AcceptDivergenceDataFromHost: Null planet found at index: -1
10/3/2020 2:45:14 PM	Exception in Client_AcceptDivergenceDataFromHost-DivergenceseSction: debugStage: 6200 Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at AIWar2NetworkSync.Client_AcceptDivergenceDataFromHost (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0074a] in <3cbce079cbbc4664936089be5ccb7dcb>:0 
10/3/2020 2:45:14 PM	Exception hit during Base DoOneSecondOfHackingLogic_AsPartOfMainSim debug code 50 System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x0040e] in <14313489f900467c98f040d6bd2763e1>:0 
  at Arcen.AIW2.External.Hacking_DoubleShipLineCap.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00001] in <14313489f900467c98f040d6bd2763e1>:0 
  at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x0016a] in <14313489f900467c98f040d6bd2763e1>:0 
10/3/2020 2:45:14 PM	DoEntitySecondLogic for TransportFlagship_Agile debug code 80 exception System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x008ab] in <3cbce079cbbc4664936089be5ccb7dcb>:0 
10/3/2020 2:49:32 PM	Server just informed us that it shut down.  Exiting to main menu...
ArcenDebugLog.txt (22,928 bytes)   

Chris_McElligottPark

Dec 14, 2020 5:49 pm

administrator   ~0059998

All of these should now be solved in the new version (some parts were solved prior to now). Thanks!

Issue History

Date Modified Username Field Change
Sep 26, 2020 7:24 pm OzoneGrif New Issue
Oct 3, 2020 8:57 am OzoneGrif Summary Multiplayer Feedback: ARS is not working for client player => Multiplayer Feedback: Hacking ARS/Double ship line is not working properly for client player
Oct 3, 2020 8:57 am OzoneGrif Description Updated
Oct 3, 2020 8:57 am OzoneGrif File Added: ArcenDebugLog.txt
Oct 3, 2020 8:57 am OzoneGrif Product Version 2.601 Savegame Hotfix => 2.605 Hunter Intelligence
Oct 15, 2020 3:08 pm OzoneGrif Product Version 2.605 Hunter Intelligence => 2.616 Stop Printing Money, AI!
Oct 15, 2020 3:08 pm OzoneGrif Description Updated
Dec 14, 2020 5:49 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 14, 2020 5:49 pm Chris_McElligottPark Status new => resolved
Dec 14, 2020 5:49 pm Chris_McElligottPark Resolution open => fixed
Dec 14, 2020 5:49 pm Chris_McElligottPark Fixed in Version => 2.704 MP Notifications And Mapgen
Dec 14, 2020 5:49 pm Chris_McElligottPark Note Added: 0059998