View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023810 | AI War 2 | Bug - Other | Sep 26, 2020 7:24 pm | Dec 14, 2020 5:49 pm | |
Reporter | OzoneGrif | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.616 Stop Printing Money, AI! | ||||
Fixed in Version | 2.704 MP Notifications And Mapgen | ||||
Summary | 0023810: Multiplayer Feedback: Hacking ARS/Double ship line is not working properly for client player | ||||
Description | The client player hacks an ARS to grant a new ship line, or a line doubler. The countdown sometimes doesn't appear on his screen, but the hack is in progress (ARS was sending counterattacks). When the hack finishs, randomly, the ARS is removed, but his hacking points are given back and he wasn't granted the ship-line. ARS and Ship-line was lost permanently. We also tried two players hacking ARS at the same time. The game allows it (it shouldn't). As soon as the hack finished, the ARS is removed only on one side and the game desync, it will end with a NPE for the other player. I join a debug file in the comments EDIT: We did another try with the latest version, and the issue is still present. Client tried to hack the ARS to renew the ship lines, he didn't see the counter but the hack worked, issue is: on the client-side, the ship-lines are not the same than on the host-side. The client hacked a ship-line, and ended up with nothing: ARS disappeared but he didn't gain anything. We took a look at the log, and no Exception was found inside. | ||||
Tags | No tags attached. | ||||
|
ArcenDebugLog.txt (22,928 bytes)
10/3/2020 2:22:19 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 2:22:19 PM Boot up FleetOS (0.3986s) 10/3/2020 2:22:19 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz processorCount: 8 processorFrequency: 2400 systemMemorySize: 16228 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/3/2020 2:22:19 PM Check System Logs For Rogue Intelligence (0.5823s) 10/3/2020 2:22:19 PM Game Version: 2.605 10/3/2020 2:22:19 PM Eject Trash Into Hyperspace (0.2885s) 10/3/2020 2:22:19 PM Check For Extra Modules (0.0199s) 10/3/2020 2:22:20 PM Bring Cloaking Systems Online (0.1144s) 10/3/2020 2:22:20 PM Recalculate Speed Of Light (0.0580s) 10/3/2020 2:22:20 PM Optimize Comfort On Command Decks (0.0479s) 10/3/2020 2:22:20 PM Generating Framerates (0.0375s) 10/3/2020 2:22:20 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/3/2020 2:22:20 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/3/2020 2:22:20 PM Check Nearby Stellar Masses (0.0858s) 10/3/2020 2:22:20 PM Remembering Alamo (0.0783s) 10/3/2020 2:22:20 PM Boot Audio Comms (0.0359s) 10/3/2020 2:22:20 PM Establish Individual Audio Links (0.0409s) 10/3/2020 2:22:20 PM Prepare Explosions and Crackles (0.1665s) 10/3/2020 2:22:20 PM No resolution change was required. 10/3/2020 2:22:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 2:22:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/3/2020 2:22:20 PM Refresh Optical Lensing (0.0429s) 10/3/2020 2:22:20 PM Revise Fundamental Physical Laws (0.0219s) 10/3/2020 2:22:21 PM Calculate Odds Of Success (0.3900s) 10/3/2020 2:22:28 PM Briefly Panic (7.2546s) 10/3/2020 2:22:28 PM Install Confidence Routines (0.2929s) 10/3/2020 2:22:28 PM Bring Commander Interface Online (0.2613s) 10/3/2020 2:22:28 PM Motivate All Crews (0.0569s) 10/3/2020 2:22:29 PM Locating Available Networks (0.0259s) 10/3/2020 2:22:29 PM Externalizing Patterns (0.0648s) 10/3/2020 2:22:29 PM Hooking Externals (0.0369s) 10/3/2020 2:22:29 PM Handlizing Hooks (0.0170s) 10/3/2020 2:22:29 PM Disengaging Constants (0.2513s) 10/3/2020 2:22:29 PM Late Axionic Computations (0.3632s) 10/3/2020 2:22:29 PM Connecting to Fleet Command (0.0369s) 10/3/2020 2:22:29 PM Thinking Of Advice (0.0349s) 10/3/2020 2:22:30 PM Degaussing Advice (0.1966s) 10/3/2020 2:22:30 PM Reading Alien Diaries (0.1122s) 10/3/2020 2:22:30 PM Naming All Known Planets (0.0289s) 10/3/2020 2:22:30 PM Remembering Speeds (0.0251s) 10/3/2020 2:22:30 PM Prioritizing Targets (0.0209s) 10/3/2020 2:22:30 PM Rebooting Sensor Arrays (0.0200s) 10/3/2020 2:22:30 PM Unloading Prismatic Grid (0.0169s) 10/3/2020 2:22:30 PM Thinking Of Objectives (0.0120s) 10/3/2020 2:22:30 PM Inhibiting Visual Scans (0.0140s) 10/3/2020 2:22:30 PM Synthesizing Vocals (0.0230s) 10/3/2020 2:22:30 PM Investigating Map Signatures (0.0510s) 10/3/2020 2:22:30 PM Ventilating Scenarios (0.0129s) 10/3/2020 2:22:30 PM Decontaminating Targeting Systems (0.0270s) 10/3/2020 2:22:30 PM Ejecting Tactical Core (0.0219s) 10/3/2020 2:22:30 PM Calibrating Formations (0.0110s) 10/3/2020 2:22:30 PM Intercepting Galactic Maps (0.0319s) 10/3/2020 2:22:30 PM Discharging Colored Ions (0.0349s) 10/3/2020 2:22:30 PM Replicating Ion Colors (0.0215s) 10/3/2020 2:22:30 PM Faction Diagnostics (0.0519s) 10/3/2020 2:22:30 PM Buffering Hackers (0.0279s) 10/3/2020 2:22:30 PM Inverting Death (0.0385s) 10/3/2020 2:22:30 PM Linear Field Variance (0.0439s) 10/3/2020 2:22:30 PM Charging Marks (0.0493s) 10/3/2020 2:22:30 PM Guarding The Posts (0.0718s) 10/3/2020 2:22:30 PM Range Manifolds (0.0229s) 10/3/2020 2:22:30 PM Purging ROFs (0.0120s) 10/3/2020 2:22:30 PM Manipulating Speeds (0.0210s) 10/3/2020 2:22:30 PM Detecting Projectiles (0.0110s) 10/3/2020 2:22:30 PM Grouping Flow Fields (0.0379s) 10/3/2020 2:22:30 PM Modulating Flow Field Groups (0.0439s) 10/3/2020 2:22:31 PM Designing Fleets (0.4530s) 10/3/2020 2:22:31 PM Thinking Of Technologies (0.0568s) 10/3/2020 2:22:31 PM Categorizing Starboard Sensors (0.0209s) 10/3/2020 2:22:31 PM Injecting Galactic Variables (0.0459s) 10/3/2020 2:22:31 PM Investigating Starfields (0.1187s) 10/3/2020 2:22:34 PM Verifying Distant Planets (2.8891s) 10/3/2020 2:22:34 PM Categorizing All Planets (0.0100s) 10/3/2020 2:22:34 PM Organizing Commands (0.0629s) 10/3/2020 2:22:34 PM Calculating Firing Cones (0.0109s) 10/3/2020 2:22:35 PM Declaring Ship Parts At Customs (1.0025s) 10/3/2020 2:22:35 PM Re-Aligning Objectives (0.1816s) 10/3/2020 2:22:35 PM Sterilizing Test Chamber (0.0927s) 10/3/2020 2:23:18 PM Install Replacement Weapons (42.5502s) 10/3/2020 2:23:18 PM Issuing Orders (0.1659s) 10/3/2020 2:23:18 PM Augmenting Infusers (0.0190s) 10/3/2020 2:23:18 PM Infusing (0.1396s) 10/3/2020 2:23:18 PM Post-Proton Surge (0.0080s) 10/3/2020 2:23:18 PM Stimulate Modulation (0.0200s) 10/3/2020 2:23:19 PM ArcenAssetBundleCache.InstantiatedObjects: 875 10/3/2020 2:23:19 PM Load Surrogates (0.4109s) 10/3/2020 2:23:20 PM Final Checks (1.5027s) 10/3/2020 2:23:20 PM Load Historical Documents (0.0149s) 10/3/2020 2:23:20 PM 62.0 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Eject Trash Into Hyperspace (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (7.3s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Designing Fleets (0.5s) Verifying Distant Planets (2.9s) Declaring Ship Parts At Customs (1.0s) Install Replacement Weapons (42.6s) Load Surrogates (0.4s) Final Checks (1.5s) 10/3/2020 2:23:21 PM Hello Steam user 'rasputch' 10/3/2020 2:24:47 PM Multiplayer Connection Time Taken: Establishing_Connection - 3.5s 10/3/2020 2:25:21 PM No resolution change was required. 10/3/2020 2:25:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 2:25:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/3/2020 2:26:01 PM Multiplayer Connection Time Taken: Establishing_Connection - 5.8s 10/3/2020 2:26:13 PM Asking to join hosted game with the name 'Rasputch' 10/3/2020 2:26:14 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:26:14 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:26:14 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:26:14 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 0.5s 10/3/2020 2:26:14 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:26:14 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:26:14 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:26:23 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:26:23 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:26:23 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:26:30 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:26:30 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:26:30 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:26:35 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:26:35 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:26:35 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:26:44 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:26:44 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:26:44 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:26:47 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:26:47 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:26:47 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:26:48 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:26:48 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:26:48 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:26:48 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:26:49 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:26:49 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:26:50 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:26:50 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:26:50 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:26:54 PM New2: Principate 10/3/2020 2:26:58 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:26:58 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:26:58 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:27:23 PM New2: Ozone 10/3/2020 2:29:18 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:29:19 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:29:19 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:30:12 PM Start loading the world (client PlayerAccount ID will be 3) 10/3/2020 2:30:12 PM Accounts in this MP game: <color=#007fff>Ozone (Host - Faction #1, Ozone)</color> <color=#950095>Rasputch (You)</color> 10/3/2020 2:30:12 PM Loaded the world in charge of a faction. Letting the host know that worked. 10/3/2020 2:37:33 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER RemoveInvalidatedOrdersAndReturnFirstValid_ThatIsNotDecollision 110 274 0 0 ReevaluateUnitOrders 474 1122 0 0 <DoShipAILogic>b__1 13 82 0 0 DoForEntities 57 149 0 0 DoForEntities 31 162 0 0 <DoShipAILogic>b__0 18 218 0 0 DoForPlanets 59 200 0 0 DoForPlanets 22 106 0 0 DoShipAILogic 39 354 0 0 DoWorldStepLogic_FromSimBGThread 180 514 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.RemoveInvalidatedOrdersAndReturnFirstValid_ThatIsNotDecollision () [0x0006e] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x001da] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass49_0.<DoShipAILogic>b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass49_0.<DoShipAILogic>b__0 (Arcen.AIW2.Core.Planet planet) [0x00012] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShipAILogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00027] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000b4] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <14313489f900467c98f040d6bd2763e1>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/3/2020 2:45:14 PM ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - Squad debugStage: 4000 Error: System.Exception: Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 58 larger than IndexSerializationInfo.SerializedNamesList.Count of 46 on table: ArcenExternalDataPatternTable PlaceOfDeserializationForDebugging: central arcen external From Version: 2.605 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00200] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004e] in <e5733e6eaad44f18adac795632622aae>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at AIWar2NetworkSync.Client_AcceptDivergenceDataFromHost (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.AIWar2Networking.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.Universal.ArcenNetworkMessageHandler.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.Universal.LiteNetSocket+<>c.<ConnectAsClient>b__7_0 (LiteNetLib.NetPeer fromPeer, LiteNetLib.NetPacketReader dataReader, LiteNetLib.DeliveryMethod deliveryMethod) [0x00000] in <a5f9287a9e7e4493ac42f0981cd9b861>:0 at LiteNetLib.EventBasedNetListener.LiteNetLib.INetEventListener.OnNetworkReceive (LiteNetLib.NetPeer peer, LiteNetLib.NetPacketReader reader, LiteNetLib.DeliveryMethod deliveryMethod) [0x00000] in <a5f9287a9e7e4493ac42f0981cd9b861>:0 at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x00000] in <a5f9287a9e7e4493ac42f0981cd9b861>:0 at LiteNetLib.NetManager.PollEvents () [0x00000] in <a5f9287a9e7e4493ac42f0981cd9b861>:0 at Arcen.Universal.LiteNetSocket.DoPerUpdateLogic () [0x00000] in <a5f9287a9e7e4493ac42f0981cd9b861>:0 at Arcen.Universal.ArcenNetworkAuthority.DoPerUpdateLogic () [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <e5733e6eaad44f18adac795632622aae>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/3/2020 2:45:14 PM Client_AcceptDivergenceDataFromHost: Null planet found at index: -1 10/3/2020 2:45:14 PM Exception in Client_AcceptDivergenceDataFromHost-DivergenceseSction: debugStage: 6200 Exception: System.NullReferenceException: Object reference not set to an instance of an object at AIWar2NetworkSync.Client_AcceptDivergenceDataFromHost (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x0074a] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 2:45:14 PM Exception hit during Base DoOneSecondOfHackingLogic_AsPartOfMainSim debug code 50 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x0040e] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.Hacking_DoubleShipLineCap.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00001] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x0016a] in <14313489f900467c98f040d6bd2763e1>:0 10/3/2020 2:45:14 PM DoEntitySecondLogic for TransportFlagship_Agile debug code 80 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x008ab] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 2:49:32 PM Server just informed us that it shut down. Exiting to main menu... |
|
All of these should now be solved in the new version (some parts were solved prior to now). Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 26, 2020 7:24 pm | OzoneGrif | New Issue | |
Oct 3, 2020 8:57 am | OzoneGrif | Summary | Multiplayer Feedback: ARS is not working for client player => Multiplayer Feedback: Hacking ARS/Double ship line is not working properly for client player |
Oct 3, 2020 8:57 am | OzoneGrif | Description Updated | |
Oct 3, 2020 8:57 am | OzoneGrif | File Added: ArcenDebugLog.txt | |
Oct 3, 2020 8:57 am | OzoneGrif | Product Version | 2.601 Savegame Hotfix => 2.605 Hunter Intelligence |
Oct 15, 2020 3:08 pm | OzoneGrif | Product Version | 2.605 Hunter Intelligence => 2.616 Stop Printing Money, AI! |
Oct 15, 2020 3:08 pm | OzoneGrif | Description Updated | |
Dec 14, 2020 5:49 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 14, 2020 5:49 pm | Chris_McElligottPark | Status | new => resolved |
Dec 14, 2020 5:49 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 14, 2020 5:49 pm | Chris_McElligottPark | Fixed in Version | => 2.704 MP Notifications And Mapgen |
Dec 14, 2020 5:49 pm | Chris_McElligottPark | Note Added: 0059998 |