View Issue Details

IDProjectCategoryLast Update
0023832AI War 2Bug - GameplayOct 2, 2020 2:21 am
ReporterSuzera Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version2.602 Transports Fixed In Multiplayer 
Summary0023832: Higher speed settings mess up ship endpoint locations + rubberband
DescriptionWhen the speed is higher, the ship spread tends to also be higher. It's not even just multiplied by speed, sometimes it's fine and sometimes it's really far. They'll also sometimes try to settle in formation twice, doing a kind of rubber band bounce. Will try to get a good screenshot.
TagsNo tags attached.

Activities

Suzera

Sep 29, 2020 5:14 am

reporter   ~0058741

In this screenshot I clicked where the ark is. Everything else moved and stopped as you can see here.
wrongspread.png (1,121,985 bytes)

BadgerBadger

Sep 29, 2020 10:22 am

manager   ~0058742

As a general rule, save games that can be used to reproduce the problem and instructions for what to do are very useful. Something like "Go to planet X and issue orders like Y".

Chris_McElligottPark

Sep 29, 2020 12:55 pm

administrator   ~0058743

Definitely would be helpful on that front.

Chris_McElligottPark

Sep 29, 2020 3:50 pm

administrator   ~0058753

Actually, come to that, which speed settings you're referring to would be helpful. I haven't seen this with the "plus key" type of speed multiplier, but maybe there's something new in there or only in multiplayer.

If you're referring to a lobby setting (galaxy option) for speed, maybe there's a separate bug in there. Or I have just been blind on seeing this in some other way!

Suzera

Sep 29, 2020 5:47 pm

reporter   ~0058767

It was in game speed setting, the one you change at the bottom left with turtle/cheetah options. I was running 2.5x, but generally higher is more issues. It doesn't seem to be particularly reproduceable other than issuing move orders a lot since it happens infrequently outside of really large fights, but here's a later autosave of the game I was playing when I thought to report.

This was in single player. Occasionally the rubber band would have a ship go across the map before coming back.
Autosave.58500.save (1,316,204 bytes)

Suzera

Sep 29, 2020 5:48 pm

reporter   ~0058768

And by more issues I mean the spread gets worse, I don't know if it gets more frequent, just that when it does break it seems to break worse.

Suzera

Sep 29, 2020 10:04 pm

reporter   ~0058802

Logistics stations also seem to make the problem radically worse. Or maybe the station speed bonus is the root cause. I'll see if I can notice it happening on enemy planets.

Suzera

Oct 2, 2020 2:21 am

reporter   ~0058894

It does happen on enemy planets as well, but seeming only for really high speed ships like daggers or velociraptors.

Issue History

Date Modified Username Field Change
Sep 29, 2020 4:36 am Suzera New Issue
Sep 29, 2020 5:14 am Suzera File Added: wrongspread.png
Sep 29, 2020 5:14 am Suzera Note Added: 0058741
Sep 29, 2020 10:22 am BadgerBadger Note Added: 0058742
Sep 29, 2020 12:55 pm Chris_McElligottPark Note Added: 0058743
Sep 29, 2020 3:50 pm Chris_McElligottPark Note Added: 0058753
Sep 29, 2020 3:50 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 29, 2020 3:50 pm Chris_McElligottPark Status new => feedback
Sep 29, 2020 5:47 pm Suzera File Added: Autosave.58500.savemet
Sep 29, 2020 5:47 pm Suzera File Added: Autosave.58500.save
Sep 29, 2020 5:47 pm Suzera Note Added: 0058767
Sep 29, 2020 5:47 pm Suzera Status feedback => assigned
Sep 29, 2020 5:48 pm Suzera Note Added: 0058768
Sep 29, 2020 10:04 pm Suzera Note Added: 0058802
Oct 2, 2020 2:21 am Suzera Note Added: 0058894