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IDProjectCategoryLast Update
0002385AI War 1 / ClassicSuggestion - Balance TweaksJan 15, 2011 12:57 pm
ReporterTechSY730 Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.065 
Fixed in Version4.067 
Summary0002385: Remove Requirement that reclaimer must have final hit to reclaim
DescriptionNow that reclaimers must deal >=50% of a ships damage to mark it for reclaiming, it just seems cruel and unrealistic that the reclaimer deals the final hit as well. The 50% rule alone should be enough to keep reclaiming from being a broken strategy. (If the 50% alone would not stop brokenness, then never mind. Raising the percentage would just be annoying)

If this does not seem viable, maybe there can be a compromise. Instead of all reclaimers, this restriction would only be lifted for some reclaimers. (Like leech starships of times past)
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related to 0002369 resolvedkeith.lamothe Nanoswarm ship caps 

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Draco Cretel

Jan 11, 2011 8:31 pm

reporter   ~0008308

Better idea, if leeches and the sort still do the same tagging as they used to and not require to do 50% damage, but the ship that is reclaimed with only 50% of damage done by leeches as health.

This will increase the leeching rate for leech starships, but still keep them well below the rate that it was before when they could tag huge fleets. Also the ships will either have good health with the leeches focus firing or very low health for spreading the damage out.

They really do need adjustments one way or another. In many of my games I get little to nothing leeched due to other ships doing more DPS or not microing the leech starships to go after a single ship. It also seems the players do leeching so badly now, while the AI does it so often with starships or parasites. In one game of around 6 hours or so I only leeched a total of 12 ships and only had 3 or so left in the end. This was with leech starships 1 and 2, which right now just another form of bomber starship style DPS for players.

If this were done I think that reclaimed ships should have a repair cooldown on them to prevent instant repairing back to max health. I know I would do it. Also parasites would need to be toned down a little in damage and/or ship cap to prevent over leeching. Or as mentioned above, lift for a least leech startships, which need some loving to leech better for players.

TechSY730

Jan 11, 2011 8:40 pm

reporter   ~0008311

Last edited: Jan 11, 2011 8:47 pm

Draco Cretel said:
   Better idea, if leeches and the sort still do the same tagging as they used to and not require to do 50% damage, but the ship that is reclaimed with only 50% of damage done by leeches as health.

That was basically the old system. This lead to really silly behavior. It will still lead to silly behavior even if the Mk. lvl cap on capturing was kept but the rest of the system reverted.

Also, leech starships were broken because of how many things they hit at once. Making them only shoot one shot per round, on top of the current mechanic, makes leech starships very less worthwhile. However, that is a separate issue, this issue is about the mechanic itself.

Draco Cretel

Jan 11, 2011 8:50 pm

reporter   ~0008315

I know it is the old system, but a mix of the two sounds better then the current, since the current system you get little to no return for and resources you put into leeches and going after further marks is less worth the knowledge due to the low return. Something needs to be done since they are nearly a waste of income to their benefits as they reclaim little to no ships.

I'm not sure how doing a mix of the two would make them less worthwhile. Before you could leech ships, and now you can hardly leech anything. A mix of the two with the tagging and low shots sounds like a good mix.

Then again I was not around for the first change to know about the odd behavior as I've only recently gotten into suggesting and bug reporting. I just want to see them become more worthwhile ships then currently.

TechSY730

Jan 14, 2011 6:25 pm

reporter   ~0008495

Fixed in 4.067?

Issue History

Date Modified Username Field Change
Jan 11, 2011 5:29 pm TechSY730 New Issue
Jan 11, 2011 5:31 pm TechSY730 Description Updated
Jan 11, 2011 8:31 pm Draco Cretel Note Added: 0008308
Jan 11, 2011 8:40 pm TechSY730 Note Added: 0008311
Jan 11, 2011 8:47 pm TechSY730 Note Edited: 0008311
Jan 11, 2011 8:50 pm Draco Cretel Note Added: 0008315
Jan 11, 2011 11:27 pm RogueThunder Relationship added related to 0002369
Jan 14, 2011 6:25 pm TechSY730 Note Added: 0008495
Jan 15, 2011 12:57 pm Chris_McElligottPark Status new => resolved
Jan 15, 2011 12:57 pm Chris_McElligottPark Fixed in Version => 4.067
Jan 15, 2011 12:57 pm Chris_McElligottPark Resolution open => fixed
Jan 15, 2011 12:57 pm Chris_McElligottPark Assigned To => keith.lamothe