View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002369 | AI War 1 / Classic | Suggestion - Balance Tweaks | Jan 11, 2011 6:52 am | Jan 17, 2011 11:48 pm | |
Reporter | Kordy | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.065 | ||||
Summary | 0002369: Nanoswarm ship caps | ||||
Description | Isn't it a bit strange that a ship with the name swarm has a ship cap of 50, even lower than the triangle? Yes, they're fast to build but they're almost useless. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0001992 | resolved | Chris_McElligottPark | Cannot seem to reclaim Zenith Elec Bombers |
related to | 0002385 | resolved | keith.lamothe | Remove Requirement that reclaimer must have final hit to reclaim |
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Nanoswarms are sorta waiting on a creative special re-balancing. Their parasiting effect is basically useless atm due to the change in parasiting. There was some talk of their buff being them causing phantom reclaim-qualifying damage that isn't actual damage... Just buffing them would make them too utterly superior to erm, autobombs. Course this would only work if they also fix the balance issue/bug that parasites ~must~ finish off a ship to reclaim it AND parasite sources must have done 50% of the damage right now... Also, they have the name swarm because each unit is a cloud(aka swarm) of bio-nanites from what I understand. Though a slightly higher cap in their re-balance might not be a bad idea imo... But that's in X4000 and Keith's hands |
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@RogueThunder Are you stating that the new SYSTEM of reclaiming is inherently imbalanced, or just some of the numbers of that system? (Like, should it be reduced to 25% of parasite damage, or remove the restriction that a parasite must deal the final blow) |
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The new parasiting system is mostly fine other than that they have to deal the final blow... Which x4000 took to be a bug not misbalance (Tho I suspect it wasn't a bug so much as just how things worked at that time due to the mark limiting system) Most parasites do a fair bit of damage... per ( http://www.arcengames.com/mantisbt/view.php?id=1992 ) Nanoswarms themselves however have a deeper issue. In order to meet the 50% damage requirement THEY would have to be buffed to the point of obsoleting another unlock (autobombs) which is to be avoided. As such they need a more creative fix. |
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Rather than reclaim, nanoswarms take over and self-destruct enemy ships? Nanoswarms do DoT, and ships killed by nanoswarms explode and do 50% of their max HP (or 50% of the damage done by nanoswarms, something) to nearby ships. Maybe allow for a chain reaction that causes ships destroyed by a nanoswarm overload to overload as well. Basically, autobombs currently seem to function "best" by spamming them from factories on FRD, nanoswarms would function the opposite, where you get a mob of them together and target the biggest ship you can, and hopefully cause a MASSIVE *bang* |
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These have been rebalanced for 4.070. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 11, 2011 6:52 am | Kordy | New Issue | |
Jan 11, 2011 5:04 pm | RogueThunder | Note Added: 0008264 | |
Jan 11, 2011 5:16 pm | TechSY730 | Note Added: 0008266 | |
Jan 11, 2011 11:26 pm | RogueThunder | Note Added: 0008324 | |
Jan 11, 2011 11:26 pm | RogueThunder | Relationship added | related to 0001992 |
Jan 11, 2011 11:27 pm | RogueThunder | Relationship added | related to 0002385 |
Jan 11, 2011 11:28 pm | RogueThunder | Note Edited: 0008324 | |
Jan 12, 2011 12:38 am | Sunshine | Note Added: 0008327 | |
Jan 17, 2011 11:48 pm | keith.lamothe | Note Added: 0009023 | |
Jan 17, 2011 11:48 pm | keith.lamothe | Status | new => resolved |
Jan 17, 2011 11:48 pm | keith.lamothe | Resolution | open => fixed |
Jan 17, 2011 11:48 pm | keith.lamothe | Assigned To | => keith.lamothe |