View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023850 | AI War 2 | Bug - Gameplay | Oct 1, 2020 3:37 pm | Oct 1, 2020 4:30 pm | |
Reporter | Arides | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.603 Nanocaust And Civvies Strike Back | ||||
Fixed in Version | 2.604 A Thousand Screaming Idiots | ||||
Summary | 0023850: Units loose focus on eye when it switches between active / idle | ||||
Description | It seems active and idle eye is treated as a different entity - fleet always looses the order to attack the eye when it changes its state. This can be deadly in situations where player is trying to snipe the eye and forces are tied with the AI. In typical case the eye activates, is targetted, kills a few ships, becomes idle, ships stop attacking it. | ||||
Tags | No tags attached. | ||||
related to | 0023820 | resolved | Chris_McElligottPark | "AI Eye must stay alerted for 30 seconds" code is not working |
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Yep, this is the case, but it's supposed to stay on for 30 seconds at a time. A recent other fix broke this. Working on fixing this now. Thanks! |
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Thanks! * Fixed an issue where AI Eyes were once again flipping back and forth between alerted and non-alerted status. ** This was causing duplicates of them in multiplayer, as well as making them un-targetable in single-player. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 1, 2020 3:37 pm | Arides | New Issue | |
Oct 1, 2020 3:45 pm | Chris_McElligottPark | Note Added: 0058867 | |
Oct 1, 2020 3:46 pm | Chris_McElligottPark | Relationship added | related to 0023820 |
Oct 1, 2020 4:30 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 1, 2020 4:30 pm | Chris_McElligottPark | Status | new => resolved |
Oct 1, 2020 4:30 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 1, 2020 4:30 pm | Chris_McElligottPark | Fixed in Version | => 2.604 A Thousand Screaming Idiots |
Oct 1, 2020 4:30 pm | Chris_McElligottPark | Note Added: 0058871 |