View Issue Details

IDProjectCategoryLast Update
0023850AI War 2Bug - GameplayOct 1, 2020 4:30 pm
ReporterArides Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.603 Nanocaust And Civvies Strike Back 
Fixed in Version2.604 A Thousand Screaming Idiots 
Summary0023850: Units loose focus on eye when it switches between active / idle
DescriptionIt seems active and idle eye is treated as a different entity - fleet always looses the order to attack the eye when it changes its state. This can be deadly in situations where player is trying to snipe the eye and forces are tied with the AI. In typical case the eye activates, is targetted, kills a few ships, becomes idle, ships stop attacking it.
TagsNo tags attached.

Relationships

related to 0023820 resolvedChris_McElligottPark "AI Eye must stay alerted for 30 seconds" code is not working 

Activities

Chris_McElligottPark

Oct 1, 2020 3:45 pm

administrator   ~0058867

Yep, this is the case, but it's supposed to stay on for 30 seconds at a time. A recent other fix broke this. Working on fixing this now. Thanks!

Chris_McElligottPark

Oct 1, 2020 4:30 pm

administrator   ~0058871

Thanks!

* Fixed an issue where AI Eyes were once again flipping back and forth between alerted and non-alerted status.
** This was causing duplicates of them in multiplayer, as well as making them un-targetable in single-player.

Issue History

Date Modified Username Field Change
Oct 1, 2020 3:37 pm Arides New Issue
Oct 1, 2020 3:45 pm Chris_McElligottPark Note Added: 0058867
Oct 1, 2020 3:46 pm Chris_McElligottPark Relationship added related to 0023820
Oct 1, 2020 4:30 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 1, 2020 4:30 pm Chris_McElligottPark Status new => resolved
Oct 1, 2020 4:30 pm Chris_McElligottPark Resolution open => fixed
Oct 1, 2020 4:30 pm Chris_McElligottPark Fixed in Version => 2.604 A Thousand Screaming Idiots
Oct 1, 2020 4:30 pm Chris_McElligottPark Note Added: 0058871