View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023928 | AI War 2 | Bug - Gameplay | Oct 9, 2020 12:31 am | Oct 17, 2020 3:36 am | |
Reporter | Asteroid | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.608 MP Deduplication And Bugfixes | ||||
Fixed in Version | 2.617 Calming For The Nerves | ||||
Summary | 0023928: Group movement hard to remove | ||||
Description | Pressing repeatedly the G key often fails to toggle group movement. It was happening to me in the joined save - dunno if the problem survives a reload. | ||||
Tags | No tags attached. | ||||
related to | 0022808 | resolved | Chris_McElligottPark | Standing Orders Don't Respond to Multi-Fleet Changes |
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This happens with other standing orders as well. I've found the best way to do it is to change it for one fleet at a time, hopefully at some point that workaround won't be necessary. |
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Seconded. I would suggest a different hotkey to un-assign these orders (such as shift+ G, etc.). It is virtually impossible to disable such orders without pausing during a battle when additional ships are constructed. |
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Thirded. Group move mode often doesn't "untoggle" cleanly like FRD and attack move do. Often I have to go ship class by ship class to find out which one is stubbornly refusing to stop being group move and un-group move those ships specifically |
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Thanks! * There is a general problem with "churn" in ships and stacks being so fast that if you have many ships selected it was almost impossible to remove a status effect based off of a simple toggle. ** Our overall logic was "if at least one of the selected items doesn't have the status, then add the status." But this gets intensely confusing, and we introduced transports that is part of why we made L be load and U be unload. ** So let's revisit our older standing orders, too, because this is just problematic with trying to toggle them. *** G is no longer "toggle group move" it is now "Enable Group Move" **** You now have to use Ctrl+G to remove ships from group move. None of this toggling business! **** Additionally, on the interface for the game where it shows the icon under selected ships, right-clicking that button now removes, while left-clicking enables. The tooltips are updated to say all this. *** The same exact setup is now true for "Stop To Shoot Mode" and the K key, including its button and Ctrl+K and all that. *** Exact same thing again with "hold fire/disable" functions and the N key, and Ctrl+N, the interface button, etc. *** Ditto again for Pursuit mode and the V key. *** And a final ditto for attack-move mode and the X key. ** This is something that has been reported since at the very least February, and even before that, apparently. Somehow or other this still frankly just slipped past our attention. The amount of information overload that we sometimes face is kind of intense when it comes to bug reports. *** But with that said, holy cow this was incredibly annoying. There's nothing like pressing a button and not having it do what you want to induce rage. We just don't really use these options all that much, or when we do they are with only one fleet selected, and it was working well in single-fleet situations. Something about multiple fleets in one selection was particularly throwing this off, but it's hard to be sure of the exact full reasons. *** At any rate, we're glad to have it fixed now, and thanks to folks for bringing this up again so that it finally registered in our attention properly. This feels like a major frustrating oversight. |
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Thanks for tackling this Chris, but there's something I don't understand. Did you find out why toggling Group Move failed or "lagged" (sometimes the result seemed delayed) so often while Attack-Move and Pursuit worked reliably if you pressed it twice? Never knowing if you needed to press X or V once or twice to obtain the desired result was indeed a bit annoying, but I kind of got used to it. G though was obnoxious because I couldn't find a pattern that made it work. I fear there's still an underlying issue that'll persist through your change. I'd like to suggest that instead of having to press Ctrl-X and Ctrl-V which is pretty heavy to have to repeat constantly, you could have a trio of mutually exclusive states: Normal (B), Attack-Move (X) and Pursuit (V). It's one more button, but the big gain is no need for a clear command, you just switch to the one you want. Using Ctrl or right-click is fine for clearing the other stances which are used less. I also wonder what would be the result of doing Ctrl-X on a group of units where a third are in X mode, a third in V mode, and the last third in neither? Or in other words, does your new system give any way of reverting a bunch of selected units to default orders? The three mutually exclusive states have the merit of providing a clear way to do this. |
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Group move is complicated. All of the ships needed to be in the same group for it to consider that a "match that needs to turn off." The logic here was sound in both cases, but when there are multiple fleets there were some variables that were probably not being accounted for. In terms of Ctrl+X when some are in V makes them all go to none. V and X are two shades of the same mode and are mutually-exclusive. It would not be hard to make just the Xs go to none, but I opted not to. The other ones are all independent from these two. Using Ctrl as a modifier is potentially a finger strain, yeah. I'm not sure that a mode that clears out everything (especially group move) is my favorite. I'm also not sure we have many in the way of free keys. I don't think I will remove the Ctrl+thing hotkey, but potentially adding a new "back to normal modes" button on top of the rest would be a good one. Just blows away all these statuses, no modifier. That would let people be more specific (using ctrl) or more quick (one button, all gone) as they wish. Any ideas for a key that is free? I'm ending for tonight, but I can get to it next time I'm around. |
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E seems free. I'm not sure if I got across what I had in mind properly, so here's a mockup. E, X and V could be grouped visually with a small border to signify they basically form a radio button group. Group-move, stop-to-shoot (only mode I never use) and hold fire are something that are typically managed independently of Attack-move and pursuit, so I don't feel a need for a key that would clear those as well. I'm fine with Ctrl-G, Ctrl-X and Ctrl-N for those. My idea isn't mutually exclusive to having a real "Revert all to defaults" panic key though. Ctrl-E would work well since it's still free given my scheme. |
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To clarify my mockup a bit, E would be the normal stance, what you currently have by default, and if you have neither attack-move nor pursuit enabled. There's no need for Ctrl-x and Ctrl-v because whenever you press E, X or V it replaces the other stances in the trio. I feel like this is cleaner and easier to understand overall. But I see no harm in keeping Ctrl-X and Ctrl-V (a.k.a. "cut" and "paste" :P ) as equivalents to pressing E if you think it'd make life easier for players. |
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After trying it out, I find using Ctrl+X and Ctrl+V is not as bad as I thought. That they always work is definitely a relief. I still think my mockup above is better for discoverability, but the change feels like an improvement. Thank you! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 9, 2020 12:31 am | Asteroid | New Issue | |
Oct 9, 2020 12:31 am | Asteroid | File Added: GroupMovementHardToRemove.save | |
Oct 11, 2020 4:29 pm | Strategic Sage | Note Added: 0059146 | |
Oct 12, 2020 5:58 am | Arides | Note Added: 0059159 | |
Oct 12, 2020 9:55 am | TechSY730 | Note Added: 0059161 | |
Oct 16, 2020 2:30 pm | Asteroid | Relationship added | related to 0022808 |
Oct 16, 2020 7:12 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 16, 2020 7:12 pm | Chris_McElligottPark | Status | new => resolved |
Oct 16, 2020 7:12 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 16, 2020 7:12 pm | Chris_McElligottPark | Fixed in Version | => 2.617 Calming For The Nerves |
Oct 16, 2020 7:12 pm | Chris_McElligottPark | Note Added: 0059253 | |
Oct 16, 2020 9:40 pm | Asteroid | Note Added: 0059262 | |
Oct 16, 2020 10:37 pm | Chris_McElligottPark | Note Added: 0059268 | |
Oct 16, 2020 11:05 pm | Asteroid | File Added: EXV Stances mockup.png | |
Oct 16, 2020 11:05 pm | Asteroid | Note Added: 0059269 | |
Oct 16, 2020 11:11 pm | Asteroid | Note Added: 0059270 | |
Oct 17, 2020 3:36 am | Asteroid | Note Added: 0059273 |