View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0023965 | AI War 2 | Balance Issue | Oct 13, 2020 9:00 am | Oct 13, 2020 10:56 am | |
Reporter | Endovior | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.612 Divide By Zero Hotfix | ||||
Fixed in Version | 2.614 AI Turrets, Reserves, And More | ||||
Summary | 0023965: AI triggers anti-deepstrike reserves on first player attack | ||||
Description | As the title suggests; I started a new game, attacking the first planet connected to my home system, and instantly got smashed by over 9000 reserve ships. This... doesn't seem to be WAI, since the summoned reserves stick around and guard the place, making it impossible to expand. This didn't show up at all in the debug log, so I attached a screenshot of the message log indicating the attack time. | ||||
Tags | No tags attached. | ||||
|
|
|
I can't duplicate this. I am guessing that maybe it has something to do with the map topgraphy, or something else specific to your setup. Are you (or anyone else) able to make a savegame from right before this is triggered? I can then trigger it and then put in some debugging, fix it, and test it again to make sure it doesn't trigger. So far, I'm two hops out in a test game and not triggering this. |
|
Someone on Discord figured it out! Thanks! * The "major AI structure" field now only counts for ships that belong to the AI Sentinels. ** So this means that ships from Civilian Industries, or Scourge, or whatever else, won't ever have this flag on them in a way that matters (the flag will still be set to true, but it won't count for the rollups). ** Essentially, if you are playing with allied scourge or just civilian industries in general, they could block ownership of your own planets by accident and cause deepstrike warnings really fast. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 13, 2020 9:00 am | Endovior | New Issue | |
Oct 13, 2020 9:00 am | Endovior | File Added: BugFleet.PNG | |
Oct 13, 2020 9:00 am | Endovior | File Added: BugTimestamp.PNG | |
Oct 13, 2020 10:45 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 13, 2020 10:45 am | Chris_McElligottPark | Status | new => feedback |
Oct 13, 2020 10:45 am | Chris_McElligottPark | Note Added: 0059198 | |
Oct 13, 2020 10:56 am | Chris_McElligottPark | Status | feedback => resolved |
Oct 13, 2020 10:56 am | Chris_McElligottPark | Resolution | open => fixed |
Oct 13, 2020 10:56 am | Chris_McElligottPark | Fixed in Version | => 2.614 AI Turrets, Reserves, And More |
Oct 13, 2020 10:56 am | Chris_McElligottPark | Note Added: 0059199 |