View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0023975 | AI War 2 | Bug - Gameplay | Oct 15, 2020 12:45 am | Oct 21, 2020 3:22 pm | |
Reporter | Crabby | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.616 Stop Printing Money, AI! | ||||
Fixed in Version | 2.605 Hunter Intelligence | ||||
Summary | 0023975: AI-Allied Marauders Receiving AI Threat Waves | ||||
Description | I have three marauder factions, all intensity 7, running amok in this galaxy. One is allied to the player, one is allied to the AI, and the last is hostile to everyone. It makes sense for the AI to send waves at player-allied or hostile-to-all marauders it senses, but for some reason it sends waves at AI-allied marauders. Is this intentional? It just seems very weird for the AI to send forces against its own allies. These waves wind up becoming threat waves that join the threat fleet. On a minor issue, can there be separate voice lines regarding AI-allied marauders? I wouldn't want to think that allies arrive when in fact AI-allied marauders are ambushing me on an AI planet. | ||||
Tags | No tags attached. | ||||
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Another note: I noticed anti-player zombie units attacking the AI-allied marauder units. Is this supposed to happen? |
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This should be resolved now; this change won't necessarily fix in-progress games, but this bug shouldn't happen in new games. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 15, 2020 12:45 am | Crabby | New Issue | |
Oct 15, 2020 12:45 am | Crabby | File Added: Issue 1.save | |
Oct 15, 2020 12:32 pm | Crabby | Note Added: 0059239 | |
Oct 21, 2020 3:22 pm | BadgerBadger | Assigned To | => BadgerBadger |
Oct 21, 2020 3:22 pm | BadgerBadger | Status | new => resolved |
Oct 21, 2020 3:22 pm | BadgerBadger | Resolution | open => fixed |
Oct 21, 2020 3:22 pm | BadgerBadger | Fixed in Version | => 2.605 Hunter Intelligence |
Oct 21, 2020 3:22 pm | BadgerBadger | Note Added: 0059355 |