View Issue Details

IDProjectCategoryLast Update
0024042AI War 2GUINov 10, 2020 7:17 pm
ReporterBadgerBadger Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 2.622 Hangar Ship Diversity 
Fixed in Version2.630 Arbitrary Icon Inclusion And Weapon Exclusion 
Summary0024042: Some minor critiques of the new beta UI changes
DescriptionSo lets start with the good. This is exactly the sort of changes that I was hoping for. It looks great! I couldn't be happier overall.

And now some nitpicking.

Something looks a bit off about the "AI War 2" text in the Hanger Scene. There is a light source hitting the wall tiles from above, but it isn't hitting those letters. You can see the "A" in AI War 2 occluding some of the brightly lit wall tiles. I think the "Arcen" logo looks great because it's a bit thicker and is casting a realistic shadow, so it looks like it's really part of the wall.

Also, what about if the starfield outside the hanger was moving a bit more slowly?  It feels like the hanger must be moving really fast in order to have that much change outside the window. If you slowed it down it would probably also deal with Asteroids comments about motion sickness. And it would make it less obvious that the scenery does repeat.

The planet flickering "almost" looks like it's a lightning storm on the planet; I think you could resolve it either by making it not flicker, or tweaking it a bit so it looks like lightning.

For the "Tech" sidebar, there's now a blue-on-blue effect at the top where it shows how much science you have on a blue background. Could the background blue be made a bit darker? It feels a smidge too bright, and I'd like a bit more contrast between the background and the Science Amount You Have.

The Load/Save menus have a problem that I want to see the background picture behind the save/loads, but I can't because my games/campaign names are covering them. I believe modifying these is already on your TODO list.
TagsNo tags attached.

Relationships

related to 0024058 resolvedChris_McElligottPark UI Beta: Fleet stance icons are too bright when activated and lit up 
related to 0024071 assignedChris_McElligottPark Sliders do not fill completely 
related to 0024067 assignedChris_McElligottPark Many UI elements are too bright when moused over 

Activities

BadgerBadger

Oct 28, 2020 7:09 pm

manager   ~0059406

Additional: the bottom-left section with the Settings, Chat, Speedup and Slowdown. Could those icons be made just a bit dimmer/darker?

Chris_McElligottPark

Nov 10, 2020 4:00 pm

administrator   ~0059535

Have I gotten all of these now? Or is the tech sidebar blue thing still too blue?

BadgerBadger

Nov 10, 2020 4:41 pm

manager   ~0059536

Last edited: Nov 10, 2020 4:52 pm

I think the tech menu is fine as I look at it again.

Did you wind up slowing the starfield going past the hangar entrance, and resolving the planet visual glitches?

Chris_McElligottPark

Nov 10, 2020 6:53 pm

administrator   ~0059538

Oh, I did not on the starfield. I forgot about that one. I will probably have to do another build at some point, so I'll add in that change for whenever that is.

Chris_McElligottPark

Nov 10, 2020 7:11 pm

administrator   ~0059539

Figured out a way. :)

* The AIWarExternalCode library now links against ArcenThirdPartyCode so that it's able to make changes to certain things in the front-end game.

* The main menu now uses a hook to go in and find our custom BetterRotationScript on the background that spins the space skybox, and slows it down substantially compared to prior releases. This saves us the wait of a 40-minute rebuild process, and in theory actually would let us have a variety of random rotations if we felt like it.

Chris_McElligottPark

Nov 10, 2020 7:17 pm

administrator   ~0059540

* In fact, since we can, the rotation of the stars in the main menu is now entirely random, but at a much lower overall speed than it was before. It can rotate at a combined maximum velocity that is still only 3/4 of what the prior maximum speed was, and almost all of the time it will be vastly smaller than that.

Issue History

Date Modified Username Field Change
Oct 28, 2020 7:05 pm BadgerBadger New Issue
Oct 28, 2020 7:05 pm BadgerBadger Status new => assigned
Oct 28, 2020 7:05 pm BadgerBadger Assigned To => Chris_McElligottPark
Oct 28, 2020 7:09 pm BadgerBadger Note Added: 0059406
Nov 3, 2020 6:12 pm BadgerBadger Relationship added related to 0024058
Nov 7, 2020 5:02 pm BadgerBadger Relationship added related to 0024071
Nov 7, 2020 5:03 pm BadgerBadger Relationship added related to 0024067
Nov 10, 2020 4:00 pm Chris_McElligottPark Note Added: 0059535
Nov 10, 2020 4:41 pm BadgerBadger Note Added: 0059536
Nov 10, 2020 4:52 pm BadgerBadger Note Edited: 0059536
Nov 10, 2020 4:52 pm BadgerBadger Note Edited: 0059536
Nov 10, 2020 6:53 pm Chris_McElligottPark Note Added: 0059538
Nov 10, 2020 7:11 pm Chris_McElligottPark Status assigned => resolved
Nov 10, 2020 7:11 pm Chris_McElligottPark Resolution open => fixed
Nov 10, 2020 7:11 pm Chris_McElligottPark Fixed in Version => 2.630 Arbitrary Icon Inclusion And Weapon Exclusion
Nov 10, 2020 7:11 pm Chris_McElligottPark Note Added: 0059539
Nov 10, 2020 7:17 pm Chris_McElligottPark Note Added: 0059540