View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024057 | AI War 2 | Balance Issue | Nov 2, 2020 3:51 pm | Dec 14, 2020 3:18 pm | |
Reporter | Arides | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 2.704 MP Notifications And Mapgen | ||||
Summary | 0024057: Multiplayer: Superterminal can be hacked by all player at once | ||||
Description | Player A starts hacking superterminal, and after a while, player B starts the same. AIP reduction for the second players seems to be 0. Hacking response for the second player starts small, just like it started out for player A when he started the hack. | ||||
Tags | No tags attached. | ||||
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Thanks! * The game is meant to only have a single hack going on at a planet at once, and has previously just been enforcing this for you personally (assuming single-player by accident). ** Now the game checks for all factions, meaning that if an ally is hacking at a planet you have to wait until they are done there. ** The message now specifies if it is one of your ships doing a hack, or if it is an allied ship. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 2, 2020 3:51 pm | Arides | New Issue | |
Dec 14, 2020 3:18 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 14, 2020 3:18 pm | Chris_McElligottPark | Status | new => resolved |
Dec 14, 2020 3:18 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 14, 2020 3:18 pm | Chris_McElligottPark | Fixed in Version | => 2.704 MP Notifications And Mapgen |
Dec 14, 2020 3:18 pm | Chris_McElligottPark | Note Added: 0059968 |