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IDProjectCategoryLast Update
0024107AI War 2SuggestionNov 13, 2020 3:49 am
Reportertadrinth Assigned To 
Status newResolutionopen 
Product Version2.630 Arbitrary Icon Inclusion And Weapon Exclusion 
Summary0024107: Reroll hacks encourage save scumming
DescriptionMinor issue, but because the GCA and Tech Vault reroll hacks roll a new value at runtime, they allow you to get any tech or turret you want via save-scumming.

In fact, since the new value is rolled when the hack completes, you can save 1s before the hack ends and repeatedly reload it.

I liked the way ARS hacks worked in classic better, where the hack would open your choice of a fixed set of new options.
TagsNo tags attached.

Activities

ParadoxSong

Nov 12, 2020 5:36 pm

reporter   ~0059577

unfortunately, that leaves you entirely at the mercy of RNG.

BadgerBadger

Nov 12, 2020 6:19 pm

manager   ~0059578

I don't think killing save-scumming as a strategy is a good idea. Why should save-scumming like this be removed as an option for people who want to use it?

If you don't like being able to do this then Don't Do It. You are opting into this behaviour.

crawlers

Nov 12, 2020 7:37 pm

reporter   ~0059579

I don't see much to gain from reducing options like this. Some people would rather be allowed to save scum.

ArnaudB

Nov 13, 2020 3:49 am

manager   ~0059581

Yeah the current setup is fine. I don't even bother savescumming in many of my games nowadays, just rerolls a few times.

For ARS and non-GCAs like vaults, you still increase the hacking response when rerolling, so the trade off is okay.

Hacking vaults for science is doable too. Not great, but perfectly fine.

Issue History

Date Modified Username Field Change
Nov 12, 2020 5:25 pm tadrinth New Issue
Nov 12, 2020 5:36 pm ParadoxSong Note Added: 0059577
Nov 12, 2020 6:19 pm BadgerBadger Note Added: 0059578
Nov 12, 2020 7:37 pm crawlers Note Added: 0059579
Nov 13, 2020 3:49 am ArnaudB Note Added: 0059581