View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024153 | AI War 2 | Bug - Gameplay | Nov 20, 2020 10:09 am | Nov 21, 2020 6:24 pm | |
Reporter | Daniexpert | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.634 Multiplayer Solidification | ||||
Fixed in Version | 2.637 Threatfleet Conversion, Chat, And Clickable Planets | ||||
Summary | 0024153: MP: got victory screen after destroying phase 1 | ||||
Description | I was playing in a shared player faction, connected as a client. When we destroyed the Overlord's phase 1, I got the final victory screen, while the host didn't. After phase 2 got destroyed, host received the screen, while I didn't. | ||||
Tags | No tags attached. | ||||
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Thanks! * Previously, it was up to the host and the clients individually to tell when the game was won or lost. ** Sometimes there is a tiny bit of a disconnect between an event happening on the client and the host, however, and the client has a part of a second where it might think that you've won. We're being vague here to avoid spoilers, but it's a pretty common result that would happen at the end of each game. ** At any rate, now the multiplayer host is exclusively in charge of saying when the game has been won or lost, since it never has any missing data even for a part of a second. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 20, 2020 10:09 am | Daniexpert | New Issue | |
Nov 21, 2020 6:24 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 21, 2020 6:24 pm | Chris_McElligottPark | Status | new => resolved |
Nov 21, 2020 6:24 pm | Chris_McElligottPark | Resolution | open => fixed |
Nov 21, 2020 6:24 pm | Chris_McElligottPark | Fixed in Version | => 2.637 Threatfleet Conversion, Chat, And Clickable Planets |
Nov 21, 2020 6:24 pm | Chris_McElligottPark | Note Added: 0059734 |