View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024158 | AI War 2 | Gameplay Issue | Nov 21, 2020 6:24 pm | Nov 23, 2020 8:33 pm | |
Reporter | zharmad | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.636 Text Hotfixes | ||||
Summary | 0024158: Stalemating due to orphaned AI waves against Marauder | ||||
Description | I have noticed an issue with AI special waves against Marauders. In this game, I allowed Marauders to begin filling up cabkwater planets after I have neutered them. The AI begins to launch special waves with lead ships like Hunt/Killers and golems from their homeworld, but due to the fact that the AI has no direct pathing to Marauder planets they consistently build up against the wormholes to my planets. Then stop and do nothing unless I force a retreat with overwhelming force. This save is the final product after a number of such waves. The 1000 strength AI forces in Trunnion has refused to move to my planet on Hori for over 20~30 minutes, regardless of what I do. A CPA has failed to trigger their entrance to my planets. Deleting all the defenses don't seem to help, nor does deleting everything I own on Hori We're therefore stuck...? | ||||
Tags | No tags attached. | ||||
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This is a supplementary save at 10h00 shortly before a CPA launches. The AI should vastly outnumber Hori's defenses whan the CPA launches, especially if the player retreats their fleet, but the orphaned waves will not move. |
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In the game tab, can you try the setting "Experimental: Improve Hunter targeting of minor factions" and see if that helps? That's something Badger had implemented to get feedback on this sort of thing, but it's left off right now since we don't have any such feedback yet. |
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Happens with a freed Dyson Sphere too |
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The AI is sending Exogalactic war units against the dyson sphere?! |
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Do golems count? If so, then yes |
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Oh wait, they were warden fleet camping next to the Dyson sphere |
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Warden fleet camping near enemies is not a bug |
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I tried turning the "Experimental: Improve Hunter targeting of minor factions" option on, but it doesn't seem to affect existing fleets. A couple of new ones spawned during testing but I do not see them charging through (possibly because it's too weak individually?). I'm assuming they spawn from the homeworld. |
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Rework the way Exogalactic War Units spawn. If the War Unit is against the player, the war unit spawns at the AI homeworld. If it is against a non-player faction then if there's a safe path for the war unit to get to the target faction from the AI homeworld, it will spawn at the homeworld. If not it tries to find any warp gate with a safe path to the target. If it can't find a safe path at all then it will spawn directly on a suitable target. Minimally tested but seems to work This does not affect already spawned Exogalactic War Units |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 21, 2020 6:24 pm | zharmad | New Issue | |
Nov 21, 2020 6:24 pm | zharmad | File Added: AA.save | |
Nov 21, 2020 6:28 pm | zharmad | File Added: Autosave at 10h 0m 0s.save | |
Nov 21, 2020 6:28 pm | zharmad | Note Added: 0059735 | |
Nov 21, 2020 6:39 pm | Chris_McElligottPark | Note Added: 0059736 | |
Nov 21, 2020 7:22 pm | TechSY730 | Note Added: 0059739 | |
Nov 21, 2020 7:58 pm | BadgerBadger | Note Added: 0059740 | |
Nov 21, 2020 10:20 pm | TechSY730 | Note Added: 0059750 | |
Nov 21, 2020 10:21 pm | TechSY730 | Note Added: 0059751 | |
Nov 21, 2020 11:49 pm | BadgerBadger | Note Added: 0059753 | |
Nov 23, 2020 12:35 am | zharmad | Note Added: 0059766 | |
Nov 23, 2020 8:32 pm | BadgerBadger | Assigned To | => BadgerBadger |
Nov 23, 2020 8:32 pm | BadgerBadger | Status | new => resolved |
Nov 23, 2020 8:32 pm | BadgerBadger | Resolution | open => fixed |
Nov 23, 2020 8:32 pm | BadgerBadger | Note Added: 0059774 | |
Nov 23, 2020 8:33 pm | BadgerBadger | Note Edited: 0059774 |