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IDProjectCategoryLast Update
0024158AI War 2Gameplay IssueNov 23, 2020 8:33 pm
Reporterzharmad Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version2.636 Text Hotfixes 
Summary0024158: Stalemating due to orphaned AI waves against Marauder
DescriptionI have noticed an issue with AI special waves against Marauders. In this game, I allowed Marauders to begin filling up cabkwater planets after I have neutered them. The AI begins to launch special waves with lead ships like Hunt/Killers and golems from their homeworld, but due to the fact that the AI has no direct pathing to Marauder planets they consistently build up against the wormholes to my planets. Then stop and do nothing unless I force a retreat with overwhelming force.

This save is the final product after a number of such waves. The 1000 strength AI forces in Trunnion has refused to move to my planet on Hori for over 20~30 minutes, regardless of what I do. A CPA has failed to trigger their entrance to my planets. Deleting all the defenses don't seem to help, nor does deleting everything I own on Hori

We're therefore stuck...?
TagsNo tags attached.

Activities

zharmad

Nov 21, 2020 6:24 pm

reporter  

AA.save (988,912 bytes)

zharmad

Nov 21, 2020 6:28 pm

reporter   ~0059735

This is a supplementary save at 10h00 shortly before a CPA launches. The AI should vastly outnumber Hori's defenses whan the CPA launches, especially if the player retreats their fleet, but the orphaned waves will not move.
Autosave at 10h 0m 0s.save (1,014,087 bytes)

Chris_McElligottPark

Nov 21, 2020 6:39 pm

administrator   ~0059736

In the game tab, can you try the setting "Experimental: Improve Hunter targeting of minor factions" and see if that helps? That's something Badger had implemented to get feedback on this sort of thing, but it's left off right now since we don't have any such feedback yet.

TechSY730

Nov 21, 2020 7:22 pm

reporter   ~0059739

Happens with a freed Dyson Sphere too

BadgerBadger

Nov 21, 2020 7:58 pm

manager   ~0059740

The AI is sending Exogalactic war units against the dyson sphere?!

TechSY730

Nov 21, 2020 10:20 pm

reporter   ~0059750

Do golems count? If so, then yes

TechSY730

Nov 21, 2020 10:21 pm

reporter   ~0059751

Oh wait, they were warden fleet camping next to the Dyson sphere

BadgerBadger

Nov 21, 2020 11:49 pm

manager   ~0059753

Warden fleet camping near enemies is not a bug

zharmad

Nov 23, 2020 12:35 am

reporter   ~0059766

I tried turning the "Experimental: Improve Hunter targeting of minor factions" option on, but it doesn't seem to affect existing fleets.

A couple of new ones spawned during testing but I do not see them charging through (possibly because it's too weak individually?). I'm assuming they spawn from the homeworld.

BadgerBadger

Nov 23, 2020 8:32 pm

manager   ~0059774

Last edited: Nov 23, 2020 8:33 pm

Rework the way Exogalactic War Units spawn. If the War Unit is against the player, the war unit spawns at the AI homeworld. If it is against a non-player faction then if there's a safe path for the war unit to get to the target faction from the AI homeworld, it will spawn at the homeworld. If not it tries to find any warp gate with a safe path to the target. If it can't find a safe path at all then it will spawn directly on a suitable target. Minimally tested but seems to work

This does not affect already spawned Exogalactic War Units

Issue History

Date Modified Username Field Change
Nov 21, 2020 6:24 pm zharmad New Issue
Nov 21, 2020 6:24 pm zharmad File Added: AA.save
Nov 21, 2020 6:28 pm zharmad File Added: Autosave at 10h 0m 0s.save
Nov 21, 2020 6:28 pm zharmad Note Added: 0059735
Nov 21, 2020 6:39 pm Chris_McElligottPark Note Added: 0059736
Nov 21, 2020 7:22 pm TechSY730 Note Added: 0059739
Nov 21, 2020 7:58 pm BadgerBadger Note Added: 0059740
Nov 21, 2020 10:20 pm TechSY730 Note Added: 0059750
Nov 21, 2020 10:21 pm TechSY730 Note Added: 0059751
Nov 21, 2020 11:49 pm BadgerBadger Note Added: 0059753
Nov 23, 2020 12:35 am zharmad Note Added: 0059766
Nov 23, 2020 8:32 pm BadgerBadger Assigned To => BadgerBadger
Nov 23, 2020 8:32 pm BadgerBadger Status new => resolved
Nov 23, 2020 8:32 pm BadgerBadger Resolution open => fixed
Nov 23, 2020 8:32 pm BadgerBadger Note Added: 0059774
Nov 23, 2020 8:33 pm BadgerBadger Note Edited: 0059774