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IDProjectCategoryLast Update
0002420AI War 1 / ClassicSuggestion - Interface Ideas - Resource Management and ConstructionJan 15, 2011 10:12 pm
ReporterPrezombie Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.066 
Fixed in Version4.067 
Summary0002420: Auto-build Mark N generators behavior.
DescriptionIf I turn on auto-build mark N generator, if the generator is destroyed yet leaves remnants, it shouldn't auto-build another until the remnants vanish, as rebuilders will usually be on the scene right away. This means having to micromanage somewhere (either the checkboxes or just manually building them).
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lyravega

Jan 13, 2011 12:57 pm

reporter   ~0008421

Yup. I mentioned this in duplicate auto-build issues, but a new report would do better.

Sigma7

Jan 15, 2011 2:13 am

reporter   ~0008516

It could work (better) if the auto-build only activates on systems with no enemy activity. It could also try ordering an in-system rebuilder to queue the power station as the next item to rebuild rather than creating a second one.

lyravega

Jan 15, 2011 2:24 am

reporter   ~0008517

I believe this is fixed with 4.067. There's something related to this in the patch notes

Chris_McElligottPark

Jan 15, 2011 10:12 pm

administrator   ~0008592

Yes, I think this was fixed -- thanks!

Issue History

Date Modified Username Field Change
Jan 13, 2011 7:39 am Prezombie New Issue
Jan 13, 2011 12:57 pm lyravega Note Added: 0008421
Jan 15, 2011 2:13 am Sigma7 Note Added: 0008516
Jan 15, 2011 2:24 am lyravega Note Added: 0008517
Jan 15, 2011 10:12 pm Chris_McElligottPark Note Added: 0008592
Jan 15, 2011 10:12 pm Chris_McElligottPark Status new => resolved
Jan 15, 2011 10:12 pm Chris_McElligottPark Fixed in Version => 4.067
Jan 15, 2011 10:12 pm Chris_McElligottPark Resolution open => fixed
Jan 15, 2011 10:12 pm Chris_McElligottPark Assigned To => keith.lamothe