View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024200 | AI War 2 | Bug - Gameplay | Dec 6, 2020 1:21 pm | Dec 6, 2020 3:48 pm | |
Reporter | NRSirLimbo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.700 Multiplayer Shared-Faction Reaches Beta | ||||
Fixed in Version | 2.701 Good Grief Hotfix Bonanza | ||||
Summary | 0024200: Multiplayer Bug: Game Stuck waiting for clients forever | ||||
Description | Error in a game with 2 clients, as if those are stuck in infinite loops. When exiting this exception occurred: Save included, uses a new version of More System Defenders (also included). As the loop only occurs on clients and Kaizers Marauders runs no logic on clients (confirmed not to run). It seems to occur on multiple clients at a time, sometimes just one. 12/6/2020 7:13:40 PM Hit exception in UpdateDifficultyEstimates code 120 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.BaseHackingImplementation.EstimateTotalDifficulty (Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet PlanetOrNull) [0x00195] in <5f12bae481794542933b75347d4e2974>:0 at Arcen.AIW2.Core.HackingTypeTable.UpdateDifficultyEstimates () [0x000a5] in <67bb5fb086884306b44d3f398a4c97a8>:0 12/6/2020 7:13:40 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoScenarioPerStepLogic 28 81 0 0 DoWorldStepLogic_FromSimBGThread 132 330 0 0 Execute 186 466 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.EntitySimLogicImplementation.DoScenarioPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <5f12bae481794542933b75347d4e2974>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00084] in <5f12bae481794542933b75347d4e2974>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <5f12bae481794542933b75347d4e2974>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <397e89365eb741f4bee6578a466eb12d>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <5f12bae481794542933b75347d4e2974>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <5f12bae481794542933b75347d4e2974>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <5f12bae481794542933b75347d4e2974>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 All kinds of other exceptions seem to follow. | ||||
Tags | No tags attached. | ||||
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Any idea what you were doing when you got the tooltip errors? Those are the ones about the world corners. Is it possible that was while you were shutting down the game? |
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Got this one: * Put in some various protections for exceptions that could happen when it was trying to calculate the difficulty of various hacks. This kind of falls under the category of "how did this ever work?" since it was in some cases trying to check information from the first AI faction even if you were not in a game (and thus there were no factions yet). ** In other cases where it might be something else, these errors are now also more informative as well as not causing issues in further execution of the code. Thanks! |
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Got the tooltip one! * Fixed an issue in the most recent version of the game where disposed rect transforms could wind up being checked for position offsets, thus causing endless streams of exceptions. This was most common when opening the settings menu and then clicking to the performance tab, but could also happen other ways. We now intercept this so that it doesn't happen. |
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Included some of the errors from my end in a log file. Lot of stuff for things like executionContext. |
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Okay, all the material stuff from this one is fixed. |
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Oh, those are the new ones. One sec, will add fixes for this. |
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Thanks! * Fixed another bug with hacking difficulty causing exceptions. Factions are sometimes just validly null in there, and it now recognizes that. |
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Okay, this was intense, but I got the current batch: * For unknown reasons, it was possible for the Scenario on the long term world setup data to be null on multiplayer clients, particularly with certain mods in use. ** The game now has been adjusted all over the place to use wrappered calls to scenario objects and get the default scenario if one is null. Additionally, if the scenario is STILL null then the game just skips whatever was supposed to happen there. ** The client will wind up getting the proper information from the host soon enough. ** It's possible that code mods may need to be recompiled against this. Thanks! |
Date Modified | Username | Field | Change |
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Dec 6, 2020 1:21 pm | NRSirLimbo | New Issue | |
Dec 6, 2020 1:21 pm | NRSirLimbo | File Added: s1.save | |
Dec 6, 2020 1:21 pm | NRSirLimbo | File Added: MoreSystemDefenders_v1.12.zip | |
Dec 6, 2020 1:21 pm | NRSirLimbo | File Added: ArcenDebugLog.txt | |
Dec 6, 2020 2:11 pm | Chris_McElligottPark | Note Added: 0059868 | |
Dec 6, 2020 2:23 pm | Chris_McElligottPark | Note Added: 0059870 | |
Dec 6, 2020 3:05 pm | Chris_McElligottPark | Note Added: 0059878 | |
Dec 6, 2020 3:08 pm | CRCGamer | File Added: ArcenDebugLog-2.txt | |
Dec 6, 2020 3:08 pm | CRCGamer | Note Added: 0059879 | |
Dec 6, 2020 3:08 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 6, 2020 3:08 pm | Chris_McElligottPark | Status | new => resolved |
Dec 6, 2020 3:08 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 6, 2020 3:08 pm | Chris_McElligottPark | Fixed in Version | => 2.701 Good Grief Hotfix Bonanza |
Dec 6, 2020 3:08 pm | Chris_McElligottPark | Note Added: 0059880 | |
Dec 6, 2020 3:09 pm | Chris_McElligottPark | Note Added: 0059881 | |
Dec 6, 2020 3:12 pm | Chris_McElligottPark | Note Added: 0059882 | |
Dec 6, 2020 3:48 pm | Chris_McElligottPark | Note Added: 0059884 |