View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024237 | AI War 2 | Bug - Gameplay | Dec 16, 2020 4:40 am | Dec 21, 2020 3:57 pm | |
Reporter | Metrekec | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.704 MP Notifications And Mapgen | ||||
Fixed in Version | 2.708 Mapgen For Multiplayer | ||||
Summary | 0024237: Neutral and covert science hack is extremely high in solo custom game | ||||
Description | As per title, neutral science hack on Ulru costs 1946 hacking points in a solo custom match. Covert science hack also seems prohibitively high for a single player game. Adding lobby settings in case the culprit is in there. | ||||
Tags | No tags attached. | ||||
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This was totally an error of some sort on my part in the prior build. Thanks for catching it! I will get it fixed today. |
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Hmm, I can't duplicate this! I did fix this, though: * Fixed a bug in the prior version of the game where the cost per extra human empire to hack for science was being increased including for the first empire (so also including solo games or single-empire multiplayer). That brings it down from 15 to 10 on my view of it. If you're able to get it to be really insanely high again, please let me know! |
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The save for my game now has regular hack values, but new saves are still multiplied by a certain factor; after resetting lobby to default settings and started a custom match, the default ratios for these hacks were once again increased, though nowhere near as high. Adding screenshot, save and newsettings.bak again. |
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Okay, got it. So basically in a new game this for some reason has issues. I will see if I'm able to replicate it. Is anyone else seeing this? |
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I just saw this last night. The save uses a custom mod so I can't provide that, but I have a screenshot. |
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Found it! Was looking at something completely unrelated and found it: * Fixed a bug in the last few game versions since we have been tracking human empires where for each time you loaded a savegame or regenerated a map or generated a new map seed, you would get another set of old empires added in that never cleared until you restarted the program. This would lead to a variety of insane things at times, including some lag on the galaxy map in particular, but also including some hacking costs that could be insanely inflated even in single-player. Thanks! |
Date Modified | Username | Field | Change |
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Dec 16, 2020 4:40 am | Metrekec | New Issue | |
Dec 16, 2020 4:40 am | Metrekec | File Added: newsettings.bak | |
Dec 16, 2020 4:40 am | Metrekec | File Added: NeutralScienceCraziness.save | |
Dec 16, 2020 4:40 am | Metrekec | File Added: NeutralScienceCraziness.savemet | |
Dec 16, 2020 4:40 am | Metrekec | File Added: HighNeutralHackCost.png | |
Dec 16, 2020 2:56 pm | Chris_McElligottPark | Note Added: 0060007 | |
Dec 16, 2020 5:32 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 16, 2020 5:32 pm | Chris_McElligottPark | Status | new => feedback |
Dec 16, 2020 5:32 pm | Chris_McElligottPark | Note Added: 0060015 | |
Dec 16, 2020 10:14 pm | Metrekec | File Added: multiplied_covert_neutralhack.save | |
Dec 16, 2020 10:14 pm | Metrekec | File Added: multiplied_covert_neutralhack.savemet | |
Dec 16, 2020 10:14 pm | Metrekec | File Added: newsettings-2.bak | |
Dec 16, 2020 10:14 pm | Metrekec | File Added: increasedCovertHack.png | |
Dec 16, 2020 10:14 pm | Metrekec | Note Added: 0060019 | |
Dec 16, 2020 10:14 pm | Metrekec | Status | feedback => assigned |
Dec 17, 2020 5:37 pm | Chris_McElligottPark | Note Added: 0060055 | |
Dec 17, 2020 6:24 pm | Isiel | File Added: 20201216204519_1.jpg | |
Dec 17, 2020 6:24 pm | Isiel | Note Added: 0060064 | |
Dec 21, 2020 3:57 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 21, 2020 3:57 pm | Chris_McElligottPark | Resolution | open => fixed |
Dec 21, 2020 3:57 pm | Chris_McElligottPark | Fixed in Version | => 2.708 Mapgen For Multiplayer |
Dec 21, 2020 3:57 pm | Chris_McElligottPark | Note Added: 0060124 |