View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024319 | AI War 2 | Gameplay Issue | Jan 13, 2021 10:00 pm | Jan 18, 2021 5:56 pm | |
Reporter | poljik2 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.715 Unload Queuing | ||||
Fixed in Version | Beta 2.717 Tuning And Optional Capture | ||||
Summary | 0024319: Unable to prevent the construction of a Golem | ||||
Description | There is a Black Widow Golem on a planet that my friends and I captured to use a forward operating base in our final attack on the AI homeworld. While this would normally be a nice bonus, we don't actually want to activate it for two reasons: 1. it is prohibitively costly in terms of metal, and 2. it would raise our AI Progress over the threshold that we're trying to maintain. It would be greatly appreciated if the construction of superweapons such as Golems could be halted using the 'hold fire/disable ship systems' hotkey, much like in AI War Classic. (I'll attach our save file, just in case that's somehow helpful. The planet in question is Ghiradelli.) | ||||
Tags | No tags attached. | ||||
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I think it would be nice to put pause on golem construction or slow it down, considering that it eats metal fast. |
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FYI these are designed as a package deal. I.e., if you capture a planet, taking the AIP hit from the Golem is part of that, just like how you can't capture an MDC system and not take the MDC and the attacks that come with it. |
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Taking something like an MDC I understand, as it’s a piece of technology that’s already activated, and being directly disconnected from the AI’s network (which would obviously perturb the AI). The reason I would hope that Golems could be optionally capturable is that you could pause their construction indefinitely in AI War Classic, allowing them to be disentangled from otherwise strategically important systems. Thus, there is a precedent set that seemed reasonable and balanced. |
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In Classic they didn't cost you AIP at all though, and you were getting the big exo attack responses whether you took them or not. So that's really an apples to oranges kind of comparison, as AIP was not involved, they cost a *lot* more metal relatively speaking to your income than they do in AI War 2 ... it's just not at all a comparable situation. |
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In Classic, activating Golems definitely increased the AIP. |
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I stand corrected on that - I'd forgotten about the different settings the Golems had in Classic. *slap self*. They did have an AIP cost on Moderate, but not on Easy or Hard. I was used to the Hard option. |
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No worries. Really, the big issue is that it makes no sense that you wouldn't be able to order your engineers to just not work on the Golem. They're under your direct command, after all. |
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Next beta build will have this. Thanks! * Capturables that take a while to rebuild (like golems or arks) now can be selected like other units, but they will immediately reject any orders you give them. ** You can, however, change their stances, and pause them, now. ** When set into pause mode, your unclaimed ships will not actually BE claimed -- the tooltip will show that information, and it will avoid spending all that metal that your economy may or may not be able to afford, as well as potentially incuring AIP if that's related to this capturable. |
Date Modified | Username | Field | Change |
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Jan 13, 2021 10:00 pm | poljik2 | New Issue | |
Jan 13, 2021 10:00 pm | poljik2 | File Added: Main.save | |
Jan 13, 2021 10:00 pm | poljik2 | File Added: Main.savemet | |
Jan 15, 2021 6:36 pm | Crabby | Note Added: 0060300 | |
Jan 18, 2021 10:36 am | Strategic Sage | Note Added: 0060324 | |
Jan 18, 2021 11:15 am | poljik2 | Note Added: 0060328 | |
Jan 18, 2021 2:01 pm | Strategic Sage | Note Added: 0060331 | |
Jan 18, 2021 3:10 pm | poljik2 | File Added: Screenshot 2021-01-18 140943.png | |
Jan 18, 2021 3:10 pm | poljik2 | Note Added: 0060337 | |
Jan 18, 2021 3:40 pm | Strategic Sage | Note Added: 0060343 | |
Jan 18, 2021 4:28 pm | poljik2 | Note Added: 0060344 | |
Jan 18, 2021 5:56 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 18, 2021 5:56 pm | Chris_McElligottPark | Status | new => resolved |
Jan 18, 2021 5:56 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 18, 2021 5:56 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.717 Tuning And Optional Capture |
Jan 18, 2021 5:56 pm | Chris_McElligottPark | Note Added: 0060349 |