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IDProjectCategoryLast Update
0024319AI War 2Gameplay IssueJan 18, 2021 5:56 pm
Reporterpoljik2 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version2.715 Unload Queuing 
Fixed in VersionBeta 2.717 Tuning And Optional Capture 
Summary0024319: Unable to prevent the construction of a Golem
DescriptionThere is a Black Widow Golem on a planet that my friends and I captured to use a forward operating base in our final attack on the AI homeworld. While this would normally be a nice bonus, we don't actually want to activate it for two reasons: 1. it is prohibitively costly in terms of metal, and 2. it would raise our AI Progress over the threshold that we're trying to maintain.

It would be greatly appreciated if the construction of superweapons such as Golems could be halted using the 'hold fire/disable ship systems' hotkey, much like in AI War Classic.

(I'll attach our save file, just in case that's somehow helpful. The planet in question is Ghiradelli.)
TagsNo tags attached.

Activities

poljik2

Jan 13, 2021 10:00 pm

reporter  

Main.save (486,314 bytes)
Main.savemet (185 bytes)

Crabby

Jan 15, 2021 6:36 pm

reporter   ~0060300

I think it would be nice to put pause on golem construction or slow it down, considering that it eats metal fast.

Strategic Sage

Jan 18, 2021 10:36 am

reporter   ~0060324

FYI these are designed as a package deal. I.e., if you capture a planet, taking the AIP hit from the Golem is part of that, just like how you can't capture an MDC system and not take the MDC and the attacks that come with it.

poljik2

Jan 18, 2021 11:15 am

reporter   ~0060328

Taking something like an MDC I understand, as it’s a piece of technology that’s already activated, and being directly disconnected from the AI’s network (which would obviously perturb the AI). The reason I would hope that Golems could be optionally capturable is that you could pause their construction indefinitely in AI War Classic, allowing them to be disentangled from otherwise strategically important systems. Thus, there is a precedent set that seemed reasonable and balanced.

Strategic Sage

Jan 18, 2021 2:01 pm

reporter   ~0060331

In Classic they didn't cost you AIP at all though, and you were getting the big exo attack responses whether you took them or not. So that's really an apples to oranges kind of comparison, as AIP was not involved, they cost a *lot* more metal relatively speaking to your income than they do in AI War 2 ... it's just not at all a comparable situation.

poljik2

Jan 18, 2021 3:10 pm

reporter   ~0060337

In Classic, activating Golems definitely increased the AIP.
Screenshot 2021-01-18 140943.png (113,965 bytes)   
Screenshot 2021-01-18 140943.png (113,965 bytes)   

Strategic Sage

Jan 18, 2021 3:40 pm

reporter   ~0060343

I stand corrected on that - I'd forgotten about the different settings the Golems had in Classic. *slap self*. They did have an AIP cost on Moderate, but not on Easy or Hard. I was used to the Hard option.

poljik2

Jan 18, 2021 4:28 pm

reporter   ~0060344

No worries. Really, the big issue is that it makes no sense that you wouldn't be able to order your engineers to just not work on the Golem. They're under your direct command, after all.

Chris_McElligottPark

Jan 18, 2021 5:56 pm

administrator   ~0060349

Next beta build will have this. Thanks!

* Capturables that take a while to rebuild (like golems or arks) now can be selected like other units, but they will immediately reject any orders you give them.
** You can, however, change their stances, and pause them, now.
** When set into pause mode, your unclaimed ships will not actually BE claimed -- the tooltip will show that information, and it will avoid spending all that metal that your economy may or may not be able to afford, as well as potentially incuring AIP if that's related to this capturable.

Issue History

Date Modified Username Field Change
Jan 13, 2021 10:00 pm poljik2 New Issue
Jan 13, 2021 10:00 pm poljik2 File Added: Main.save
Jan 13, 2021 10:00 pm poljik2 File Added: Main.savemet
Jan 15, 2021 6:36 pm Crabby Note Added: 0060300
Jan 18, 2021 10:36 am Strategic Sage Note Added: 0060324
Jan 18, 2021 11:15 am poljik2 Note Added: 0060328
Jan 18, 2021 2:01 pm Strategic Sage Note Added: 0060331
Jan 18, 2021 3:10 pm poljik2 File Added: Screenshot 2021-01-18 140943.png
Jan 18, 2021 3:10 pm poljik2 Note Added: 0060337
Jan 18, 2021 3:40 pm Strategic Sage Note Added: 0060343
Jan 18, 2021 4:28 pm poljik2 Note Added: 0060344
Jan 18, 2021 5:56 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 18, 2021 5:56 pm Chris_McElligottPark Status new => resolved
Jan 18, 2021 5:56 pm Chris_McElligottPark Resolution open => fixed
Jan 18, 2021 5:56 pm Chris_McElligottPark Fixed in Version => Beta 2.717 Tuning And Optional Capture
Jan 18, 2021 5:56 pm Chris_McElligottPark Note Added: 0060349