View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024369 | AI War 2 | Crash/Exception | Jan 27, 2021 1:35 pm | Jan 29, 2021 2:07 am | |
Reporter | ussdefiant | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.723 AI Accountant Fired, And Relentless Waves | ||||
Fixed in Version | Beta 2.725 Techs, Metal, Energy And Ceasefires | ||||
Summary | 0024369: Debug Trace menu causes lockup/massive memory leak | ||||
Description | Simply put, when i head into a game, and go ESC > Debug > Tracing, the game locks up, and fairly rapidly goes to take up all of my 32 gigs of system RAM. Enabling/disabling mods seems to make no difference, and freshly started game vs. pre-existing save doesn't seem to make a difference either. | ||||
Tags | No tags attached. | ||||
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I haven't used this in years. I wonder if Badger has. |
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When I'm doing development or debugging I use it all the time |
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Also, I can mess with the tracing menu fine on a pre-beta build. |
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Good to know! It might be that the number of items in the tracing flags is approaching the 32bit limit, and we need to update to a 64bit enum. I was noticing that the other day. |
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As Chris suggested, using a 64 bit integer for the tracing flags resolves this problem |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 27, 2021 1:35 pm | ussdefiant | New Issue | |
Jan 27, 2021 4:50 pm | Chris_McElligottPark | Note Added: 0060410 | |
Jan 27, 2021 5:17 pm | BadgerBadger | Note Added: 0060411 | |
Jan 27, 2021 5:37 pm | BadgerBadger | Note Added: 0060412 | |
Jan 27, 2021 5:57 pm | Chris_McElligottPark | Note Added: 0060413 | |
Jan 29, 2021 2:07 am | BadgerBadger | Assigned To | => BadgerBadger |
Jan 29, 2021 2:07 am | BadgerBadger | Status | new => resolved |
Jan 29, 2021 2:07 am | BadgerBadger | Resolution | open => fixed |
Jan 29, 2021 2:07 am | BadgerBadger | Fixed in Version | => Beta 2.725 Techs, Metal, Energy And Ceasefires |
Jan 29, 2021 2:07 am | BadgerBadger | Note Added: 0060420 |