View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024392 | AI War 2 | Bug - Gameplay | Feb 4, 2021 8:13 pm | Feb 5, 2021 12:31 pm | |
Reporter | Daw11 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.727 Tech Refunds And Balance Tuning | ||||
Fixed in Version | Beta 2.728 Full Multiplayer Beta | ||||
Summary | 0024392: Retrieve Spent Science doesn't immediately downgrade the units | ||||
Description | Ships don't downgrade if you retrieve the science of their weapons, they do it only when you spend your science on something else. Even if you destroy them they will still respawn with the wrong mark level. It also doesn't work while the game is paused, they downgrade only when you unpause. | ||||
Tags | No tags attached. | ||||
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Only downgrading after an unpause is just how the game works. Nothing happens when the game is paused. To clarify. If I recall correctly, the game lets you queue up Commands (like "scrap units" or "move orders" or "downgrade units"), but it won't execute those commands till the game is unpaused |
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Thanks! * EntitySimLogic has a new DoPerFrameWhilePaused method that gets called every frame only while the game is paused. ** This lets us do some various per-fleet calculations, such as what the intended mark levels of things are, even when the game is paused, so that things can react to mark level increases and decreases properly without having to unpause. * Fixed an issue where refunding techs was not reducing the mark level of ships until the next time you unlocked a tech, or saved and reloaded, because of some caching happening at the faction level. |
Date Modified | Username | Field | Change |
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Feb 4, 2021 8:13 pm | Daw11 | New Issue | |
Feb 4, 2021 8:13 pm | Daw11 | File Added: Description.png | |
Feb 4, 2021 8:44 pm | BadgerBadger | Note Added: 0060458 | |
Feb 5, 2021 2:18 am | BadgerBadger | Note Edited: 0060458 | |
Feb 5, 2021 12:31 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 5, 2021 12:31 pm | Chris_McElligottPark | Status | new => resolved |
Feb 5, 2021 12:31 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 5, 2021 12:31 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.728 Full Multiplayer Beta |
Feb 5, 2021 12:31 pm | Chris_McElligottPark | Note Added: 0060464 |