View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024424 | AI War 2 | Gameplay Idea | Feb 14, 2021 11:36 am | Feb 15, 2021 10:40 am | |
Reporter | Daw11 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | Beta 2.734 Bugfixes | ||||
Summary | 0024424: Insanely expensive hack that gives you "every choice" | ||||
Description | I was thinking that it would be cool if there was an extremely expensive hack that allows you to choose the Weapon technology of the ship / turret you are hacking. It could work like this: - It costs 100 HaP, 2000 science and 10 AIP - The building you are hacking is immediately destroyed, so you lose the ability to get other units from it - When you choose this option you get a list with all the possible technologies ( all the Weapons + Force Field ? ) and then you get a random ship / turret with the technology you chose If it seems overpowered then its cost can be made even higher. It should be a nice option for the late game or for people that want to play with customized fleets. | ||||
Tags | No tags attached. | ||||
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Overall there's a really big tension between "design your fleet" and "play with what you find," and the nature of the various capturables and hacks go a bit more one direction versus the other. With really expensive vanity hacks, we risk a lot of undesirable player behavior in terms of saving up (and being really poor in ship lines in the meantime) in order to get the golden goose, so to speak. Not sure if you've been on discord or happened to catch what is coming, but with the new DSS coming to replace the GCA, and some of the other big shifts in the next build, you will already have a lot of flexibility but at the same time a lot more pressure on what you spend your hacking points on. I don't see anyone reasonably having vast tracts of hacking points sitting around late in the game if they're playing anywhere near their difficulty level. And in general, anything that lets players definitively get their very favorite unit in a specific campaign is something I'm not a fan of. That lets people get into ruts that involve doing the same thing over and over again, versus experimenting with options. There's a tension between the design and play-with-what-you-find aspects, for sure, but there's basically no cost level where I would consider that not a cheat-level disruption of the normal flow. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 14, 2021 11:36 am | Daw11 | New Issue | |
Feb 15, 2021 10:40 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 15, 2021 10:40 am | Chris_McElligottPark | Status | new => closed |
Feb 15, 2021 10:40 am | Chris_McElligottPark | Resolution | open => won't fix |
Feb 15, 2021 10:40 am | Chris_McElligottPark | Note Added: 0060533 |