View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024469 | AI War 2 | Bug - Other | Feb 23, 2021 12:45 am | Feb 24, 2021 4:02 pm | |
Reporter | samnainocard | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.745 The Unsmothering | ||||
Fixed in Version | Beta 2.747 Outguard Usability | ||||
Summary | 0024469: Hacked Outguard Beacon not destroyed | ||||
Description | Just complete hacking the Outguard Beacon and the beacon won't get destroyed. No Error Log. Included Save File. | ||||
Tags | No tags attached. | ||||
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Through all the games I played, it has never been destroyed whether I hack it or leave it. |
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That's correct. Outguard beacons don't get destroyed when you hack then. If you can hack it again or any such thing then it's a bug. I'm not sure why they hang around but they always have. |
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I see, I always see the icon and go, didn't I hack this? and check the hack menu all the time. |
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Thanks! * After you have hacked an outguard beacon, it now disappears, although it still exists. We're being tricky about this by setting its "time it was created" into the future continuously, which means that any of the scouting logic thinks that it was not seen in the last scan (since the last scan was the current second). ** This lets us not disrupt how the outguard function from a technical standpoint, but makes the beacon not hang around in a confusing and annoying way. |
Date Modified | Username | Field | Change |
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Feb 23, 2021 12:45 am | samnainocard | New Issue | |
Feb 23, 2021 12:45 am | samnainocard | File Added: outguard beacon bug.zip | |
Feb 23, 2021 12:45 am | samnainocard | File Added: Untitled.jpg | |
Feb 23, 2021 12:46 am | samnainocard | Description Updated | |
Feb 23, 2021 7:08 pm | Crabby | Note Added: 0060626 | |
Feb 24, 2021 12:38 am | Strategic Sage | Note Added: 0060627 | |
Feb 24, 2021 6:27 am | samnainocard | Note Added: 0060628 | |
Feb 24, 2021 4:02 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 24, 2021 4:02 pm | Chris_McElligottPark | Status | new => resolved |
Feb 24, 2021 4:02 pm | Chris_McElligottPark | Resolution | open => fixed |
Feb 24, 2021 4:02 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.747 Outguard Usability |
Feb 24, 2021 4:02 pm | Chris_McElligottPark | Note Added: 0060641 |